Commit Graph

13 Commits

Author SHA1 Message Date
FeRD (Frank Dana)
aa40ea29e0 Update include paths in all source/header files 2020-10-18 07:43:37 -04:00
FeRD (Frank Dana)
bcc62f900c Fix juce:: prefixing 2019-10-27 03:56:13 -04:00
Jonathan Thomas
ffb5439a2e Merge pull request #224 from sparfenyuk/develop
Add virtual destructor for abstract classes
2019-06-21 15:47:08 -05:00
FeRD (Frank Dana)
f170fdd009 Update copyright range to current year 2019-06-11 06:48:32 -04:00
FeRD (Frank Dana)
0327c2ab5c Remove license block from documentation comment 2019-06-09 08:31:04 -04:00
Sergey Parfenyuk
665a03f9e2 Fix logical statements 2019-04-27 12:50:31 +02:00
Jonathan Thomas
b612f3339d Replaced ImagMagick with QImage on almost all key methods and classes. Reprogrammed all effects and the entire rendering pipeline to use QImage and QTransforms, primarily for increases in speed and stability. libopenshot is more than 10X faster on many of the most CPU heavy tasks. This was a huge change, and still has a few minor issues relating to BlackMagick Decklink and Text rendering.... which should be resolved very soon.
Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).
2015-06-01 00:20:14 -07:00
Jonathan Thomas
e135eb5738 Changed license to LGPLv3 for all libopenshot code. 2014-07-11 16:52:14 -05:00
Jonathan Thomas
3a6386634a Fixed many serious compiler errors, such as non-void functions missing a return value. 2014-06-30 15:37:50 -05:00
Jonathan Thomas
5010f6252a Replaced all copyright and licensing to reflect AGPLv3 license. Also, added a bad ass version header, which is now integrated into CMake as well. A single place to indicate version and ABI/API compatibility. 2014-03-29 18:49:22 -05:00
Jonathan Thomas
14a61f9c5c Refactored a few methods, added new doxygen format, and improved the copyright, license, and comments & documentation for many classes and methods. 2013-09-08 23:09:54 -05:00
Jonathan Thomas
b74e97c7d2 FIxed some big audio bugs, and finally got the audio reversing correctly working. Now, audio waves are reversed when a time map is moving backwards. There are still some pops and crackles, but I'll fix those later. 2012-10-21 05:29:29 -05:00
Jonathan Thomas
67dba0cd67 Fixed the audio resampling by adding a new class called AudioResampler, which maintains state between calls to the JUCE resampler. Maintaining state allows JUCE to remove the discontinuities between the frames, and removes all the pops and crackles.
This is a major commit, and changes many things, including build scripts, new classes, and how the encoder works.
2012-08-05 15:17:37 -05:00