FeRD (Frank Dana)
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0327c2ab5c
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Remove license block from documentation comment
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2019-06-09 08:31:04 -04:00 |
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Jonathan Thomas
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566c8f5a82
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Spelling and typo fixes. Thanks Gelma for the pull request
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2018-01-06 02:22:05 -06:00 |
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Jonathan Thomas
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2fcb35ddcc
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Removing throw statements from header files (thanks Peter)
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2017-10-26 18:44:35 -05:00 |
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Jonathan Thomas
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c95db460d6
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Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves.
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2017-09-28 16:03:01 -05:00 |
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Jonathan Thomas
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f12ffe692b
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Migrating tr1 to std, adding C++11 support to build scripts, fixing crash in FFmpegReader (caused by shared_ptr, buffer, and last_video_frame corruption). Much improved stability with this change. Thanks to Craig and Peter for the help!
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2017-08-20 17:37:39 -05:00 |
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Jonathan Thomas
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ec65ca39b3
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Fixing invalid cache after editing effect in a clip, and frame accuracy (converting timestamps into frame numbers). This makes frame by frame editing much better.
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2017-03-10 00:51:08 -06:00 |
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Jonathan Thomas
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7be1b8ca4c
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Removing unneeded std::map which has holding all AVPackets, which was causing a memory leak and crashes.
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2016-11-14 22:37:44 -06:00 |
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Jonathan Thomas
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a4340b8b0a
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Reverting and fixing a serious stack smashing error, caused by having a Json::Value in the header file.
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2016-09-08 22:18:40 -05:00 |
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Jonathan Thomas
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629d49c50c
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Even more logging +2 - trying to determine crash on build server
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2016-09-08 15:10:58 -05:00 |
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Jonathan Thomas
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ee8ae814b8
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Even more logging +1 - trying to determine crash on build server
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2016-09-08 14:16:56 -05:00 |
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Jonathan Thomas
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3eb3cc2757
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Even more logging - trying to determine crash on build server
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2016-09-08 03:23:41 -05:00 |
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Jonathan Thomas
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c540593de4
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More logging for CacheMemory object, which is the cause of the crash
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2016-09-08 03:06:10 -05:00 |
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Jonathan Thomas
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dccd620615
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Small refactor of Cache::Remove method, to prevent a stack smashing error I'm getting on some build servers. This might not solve it, but it's worth a try.
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2016-09-08 00:58:12 -05:00 |
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Jonathan Thomas
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c53c9364f3
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Added new CacheDisk class, which caches frames to the hard drive, dramatically speeding up preview speeds, at the expense of IO operations. New unittests for caching framework. Fixed a few bugs with Frame constructor, which was causing invalid # width & height. Integrated JSON into the cache framework, to quickly share the state of the cache (including ranges of cached frame numbers). Fixed a bug where some Timeline frames could have no audio samples.
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2016-09-07 00:40:01 -05:00 |
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Jonathan Thomas
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89fb86453e
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Refactoring/renaming Cache to CacheMemory.
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2016-08-31 23:57:06 -05:00 |
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