Refactoring/renaming Cache to CacheMemory.

This commit is contained in:
Jonathan Thomas
2016-08-31 23:57:06 -05:00
parent e547296d83
commit 89fb86453e
24 changed files with 65 additions and 65 deletions

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@@ -45,7 +45,7 @@ namespace openshot {
* it critical to keep these Frames cached for performance reasons. However, the larger the cache, the more memory
* is required. You can set the max number of bytes to cache.
*/
class Cache : public CacheBase {
class CacheMemory : public CacheBase {
private:
map<long int, tr1::shared_ptr<Frame> > frames; ///< This map holds the frame number and Frame objects
deque<long int> frame_numbers; ///< This queue holds a sequential list of cached Frame numbers
@@ -56,14 +56,14 @@ namespace openshot {
public:
/// Default constructor, no max bytes
Cache();
CacheMemory();
/// @brief Constructor that sets the max bytes to cache
/// @param max_bytes The maximum bytes to allow in the cache. Once exceeded, the cache will purge the oldest frames.
Cache(int64 max_bytes);
CacheMemory(int64 max_bytes);
// Default destructor
~Cache();
~CacheMemory();
/// @brief Add a Frame to the cache
/// @param frame The openshot::Frame object needing to be cached.

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@@ -41,7 +41,7 @@
#include <stdlib.h>
#include <tr1/memory>
#include "Json.h"
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
using namespace std;
@@ -144,7 +144,7 @@ namespace openshot
void SetChunkSize(int new_size) { chunk_size = new_size; };
/// Get the cache object used by this reader (always return NULL for this reader)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// @brief Get an openshot::Frame object for a specific frame number of this reader.
/// @returns The requested frame (containing the image and audio)

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@@ -41,7 +41,7 @@
#include <stdio.h>
#include <sstream>
#include <unistd.h>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "Json.h"

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@@ -63,7 +63,7 @@
#include "DeckLinkAPI.h"
#include "../include/Frame.h"
#include "../include/Cache.h"
#include "CacheMemory.h"
#include "../include/OpenMPUtilities.h"
/// Implementation of the Blackmagic Decklink API (used by the DecklinkReader)
@@ -77,7 +77,7 @@ public:
// Queue of raw video frames
deque<IDeckLinkMutableVideoFrame*> raw_video_frames;
openshot::Cache final_frames;
openshot::CacheMemory final_frames;
// Convert between YUV and RGB
IDeckLinkOutput *deckLinkOutput;

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@@ -62,7 +62,7 @@
#include <fcntl.h>
#include "DeckLinkAPI.h"
#include "../include/Cache.h"
#include "CacheMemory.h"
#include "../include/Frame.h"
#include "../include/OpenMPUtilities.h"

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@@ -42,7 +42,7 @@
#include <tr1/memory>
#include <unistd.h>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "Frame.h"
#include "DecklinkInput.h"
@@ -100,7 +100,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader (always returns NULL for this reader)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. Frame number
/// is ignored, since it always gets the latest LIVE frame.

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@@ -42,7 +42,7 @@
#include <tr1/memory>
#include <unistd.h>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "Frame.h"
#include "DecklinkOutput.h"

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@@ -36,7 +36,7 @@
#include <omp.h>
#include <stdio.h>
#include <tr1/memory>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "Fraction.h"
@@ -68,7 +68,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader (always returns NULL for this reader)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
/// return the same Frame, since they all share the same image data.

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@@ -41,7 +41,7 @@
#include <iostream>
#include <stdio.h>
#include <tr1/memory>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"
@@ -110,8 +110,8 @@ namespace openshot
int rescaler_position;
vector<SwsContext*> image_rescalers;
Cache working_cache;
Cache missing_frames;
CacheMemory working_cache;
CacheMemory missing_frames;
map<AVPacket*, AVPacket*> packets;
map<AVPicture*, AVPicture*> frames;
map<long int, long int> processing_video_frames;
@@ -230,7 +230,7 @@ namespace openshot
public:
/// Final cache object used to hold final frames
Cache final_cache;
CacheMemory final_cache;
/// Enable or disable seeking. Seeking can more quickly locate the requested frame, but some
/// codecs have trouble seeking, and can introduce artifacts or blank images into the video.
@@ -247,7 +247,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader
Cache* GetCache() { return &final_cache; };
CacheMemory* GetCache() { return &final_cache; };
/// Get a shared pointer to a openshot::Frame object for a specific frame number of this reader.
///

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@@ -47,7 +47,7 @@
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"
#include "ZmqLogger.h"

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@@ -33,7 +33,7 @@
#include <math.h>
#include <vector>
#include <tr1/memory>
#include "../include/Cache.h"
#include "CacheMemory.h"
#include "../include/ReaderBase.h"
#include "../include/Frame.h"
#include "../include/Fraction.h"
@@ -144,7 +144,7 @@ namespace openshot
Fraction target; // The target frame rate
PulldownType pulldown; // The pull-down technique
ReaderBase *reader; // The source video reader
Cache final_cache; // Cache of actual Frame objects
CacheMemory final_cache; // Cache of actual Frame objects
bool is_dirty; // When this is true, the next call to GetFrame will re-init the mapping
AVAudioResampleContext *avr; // Audio resampling context object
@@ -182,7 +182,7 @@ namespace openshot
MappedFrame GetMappedFrame(long int TargetFrameNumber) throw(OutOfBoundsFrame);
/// Get the cache object used by this reader
Cache* GetCache() { return &final_cache; };
CacheMemory* GetCache() { return &final_cache; };
/// @brief This method is required for all derived classes of ReaderBase, and return the
/// openshot::Frame object, which contains the image and audio information for that

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@@ -37,7 +37,7 @@
#include <stdio.h>
#include <tr1/memory>
#include "Magick++.h"
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
using namespace std;
@@ -81,7 +81,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader (always returns NULL for this object)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
/// return the same Frame, since they all share the same image data.

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@@ -45,7 +45,7 @@
#include <stdio.h>
#include <unistd.h>
#include "Magick++.h"
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
#include "OpenMPUtilities.h"

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@@ -99,7 +99,7 @@
#include "AudioBufferSource.h"
#include "AudioReaderSource.h"
#include "AudioResampler.h"
#include "Cache.h"
#include "CacheMemory.h"
#include "ChunkReader.h"
#include "ChunkWriter.h"
#include "Clip.h"

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@@ -39,7 +39,7 @@
#include <QtCore/QString>
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include "Cache.h"
#include "CacheMemory.h"
#include "Exceptions.h"
using namespace std;
@@ -83,7 +83,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader (always returns NULL for this object)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
/// return the same Frame, since they all share the same image data.

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@@ -33,7 +33,7 @@
#include <tr1/memory>
#include <stdlib.h>
#include <sstream>
#include "Cache.h"
#include "CacheMemory.h"
#include "ChannelLayouts.h"
#include "Fraction.h"
#include "Frame.h"
@@ -117,7 +117,7 @@ namespace openshot
void DrawFrameOnScene(string path, long _graphics_scene_address);
/// Get the cache object used by this reader (note: not all readers use cache)
virtual Cache* GetCache() = 0;
virtual CacheMemory* GetCache() = 0;
/// This method is required for all derived classes of ReaderBase, and returns the
/// openshot::Frame object, which contains the image and audio information for that

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@@ -37,7 +37,7 @@
#include <stdio.h>
#include <tr1/memory>
#include "Magick++.h"
#include "Cache.h"
#include "CacheMemory.h"
#include "Enums.h"
#include "Exceptions.h"
@@ -117,7 +117,7 @@ namespace openshot
void Close();
/// Get the cache object used by this reader (always returns NULL for this object)
Cache* GetCache() { return NULL; };
CacheMemory* GetCache() { return NULL; };
/// Get an openshot::Frame object for a specific frame number of this reader. All numbers
/// return the same Frame, since they all share the same image data.

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@@ -32,7 +32,7 @@
#include <tr1/memory>
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include "Cache.h"
#include "CacheMemory.h"
#include "Color.h"
#include "Clip.h"
#include "Point.h"
@@ -147,7 +147,7 @@ namespace openshot {
list<Clip*> closing_clips; ///<List of clips that need to be closed
map<Clip*, Clip*> open_clips; ///<List of 'opened' clips on this timeline
list<EffectBase*> effects; ///<List of clips on this timeline
Cache final_cache; ///<Final cache of timeline frames
CacheMemory final_cache; ///<Final cache of timeline frames
/// Process a new layer of video or audio
void add_layer(tr1::shared_ptr<Frame> new_frame, Clip* source_clip, long int clip_frame_number, long int timeline_frame_number, bool is_top_clip);
@@ -228,7 +228,7 @@ namespace openshot {
list<EffectBase*> Effects() { return effects; };
/// Get the cache object used by this reader
Cache* GetCache() { return &final_cache; };
CacheMemory* GetCache() { return &final_cache; };
/// Get an openshot::Frame object for a specific frame number of this timeline.
///

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@@ -188,7 +188,7 @@ SET ( OPENSHOT_SOURCE_FILES
AudioReaderSource.cpp
AudioResampler.cpp
CacheBase.cpp
Cache.cpp
CacheMemory.cpp
ChunkReader.cpp
ChunkWriter.cpp
Color.cpp

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@@ -25,23 +25,23 @@
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/Cache.h"
#include "../include/CacheMemory.h"
using namespace std;
using namespace openshot;
// Default constructor, no max bytes
Cache::Cache() : CacheBase(0) {
CacheMemory::CacheMemory() : CacheBase(0) {
};
// Constructor that sets the max bytes to cache
Cache::Cache(int64 max_bytes) : CacheBase(max_bytes) {
CacheMemory::CacheMemory(int64 max_bytes) : CacheBase(max_bytes) {
};
// Default destructor
Cache::~Cache()
CacheMemory::~CacheMemory()
{
frames.clear();
frame_numbers.clear();
@@ -52,7 +52,7 @@ Cache::~Cache()
}
// Add a Frame to the cache
void Cache::Add(tr1::shared_ptr<Frame> frame)
void CacheMemory::Add(tr1::shared_ptr<Frame> frame)
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -75,7 +75,7 @@ void Cache::Add(tr1::shared_ptr<Frame> frame)
}
// Get a frame from the cache (or NULL shared_ptr if no frame is found)
tr1::shared_ptr<Frame> Cache::GetFrame(long int frame_number)
tr1::shared_ptr<Frame> CacheMemory::GetFrame(long int frame_number)
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -91,7 +91,7 @@ tr1::shared_ptr<Frame> Cache::GetFrame(long int frame_number)
}
// Get the smallest frame number (or NULL shared_ptr if no frame is found)
tr1::shared_ptr<Frame> Cache::GetSmallestFrame()
tr1::shared_ptr<Frame> CacheMemory::GetSmallestFrame()
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -113,7 +113,7 @@ tr1::shared_ptr<Frame> Cache::GetSmallestFrame()
}
// Gets the maximum bytes value
int64 Cache::GetBytes()
int64 CacheMemory::GetBytes()
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -131,7 +131,7 @@ int64 Cache::GetBytes()
}
// Remove a specific frame
void Cache::Remove(long int frame_number)
void CacheMemory::Remove(long int frame_number)
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -153,7 +153,7 @@ void Cache::Remove(long int frame_number)
}
// Move frame to front of queue (so it lasts longer)
void Cache::MoveToFront(long int frame_number)
void CacheMemory::MoveToFront(long int frame_number)
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -182,7 +182,7 @@ void Cache::MoveToFront(long int frame_number)
}
// Clear the cache of all frames
void Cache::Clear()
void CacheMemory::Clear()
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -192,7 +192,7 @@ void Cache::Clear()
}
// Count the frames in the queue
long int Cache::Count()
long int CacheMemory::Count()
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);
@@ -202,7 +202,7 @@ long int Cache::Count()
}
// Clean up cached frames that exceed the number in our max_bytes variable
void Cache::CleanUp()
void CacheMemory::CleanUp()
{
// Create a scoped lock, to protect the cache from multiple threads
const GenericScopedLock<CriticalSection> lock(*cacheCriticalSection);

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