- Added new Frame::ReverseAudio() helper method - for time keyframe support playing backwards audio
- Fixed math rounding error on time keyframe Resampler, to use the rounded source samples value
- Removed some unused args and Frame audio methods
- Reset FrameMapper resample context when non-adjacent frames are requested
- Correctly reverse Frame audio if a time keyframe is present, and reversing audio
- Rewrite Keyframe::IsIncreasing() function, to give accurate direction of time keyframes at any index (special logic to support first and last indexes)
- Fixed Keyframe unit tests - since logic has changed a bit
- Improved time mapping unit tests
- Replace many c-style casts with static_cast
- Added new sine.wav test file
- Refactor AudioLocation into own header
- AudioResampler now supports variable channels
- Adding cache back to Clips - to prevent the cost of multiple calls for the same GetFrame() frame, used in time-remapping
- Large refactor of Clip::GetFrame, to prevent multiple code paths, and much improved time-remapping
- Clip's time keyframe now supports Bezier and sub-frame precision - to you can curve audio speed using any curve shape
- Fixing # of audio samples on Clip frame's, based on timeline position (to predictably divide samples per frame)
- New Clip unit tests for time remapping and resampling audio, and reversing audio
- New Frame::GetAudioSamples arg, to allow for reversing the direction of audio samples
- Fix bug in Frame::AddAudioSilence() to correctly cache the # of audio samples
- FrameMapper clean up resample context (when changing frame rate)
- FrameMapper refactor to optimize # of calls to Reader()::GetFrame(), since calls to Clip::GetFrame are quite expensive
- Removing RepeatingFraction functionality from Keyframe object (since it was a bad implementation detail from our previous time remapping)
- Making Keyframe GetDelta method a float, and no longer an int - to allow for more precision on time remapping
- Large amount of white space fixing (to make things consistent)
- Replace all juce::CriticalSection with std::recursive_mutex
- Replace all juce::AudioSampleBuffer with juce::AudioBuffer<float>
- Eliminate implicit reliance on 'using namespace juce;'
- Replace OpenShotAudio.h includes with targeted juce modules
* reuse-managed license/copyright headers
reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.
* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
- Add headers to source files
- Change blanket licensing in .reuse/dep5 to only cover binary media
- Import CC-BY-3.0 license and assign to sintel_trailer