Commit Graph

12 Commits

Author SHA1 Message Date
FeRD (Frank Dana)
45cfda413d (include/src)/effects/: std::prefixes 2019-08-05 01:08:03 -04:00
Chris Kirmse
572875b8d7 Merge remote-tracking branch 'upstream/develop' into develop 2019-06-24 10:00:22 -07:00
FeRD (Frank Dana)
f170fdd009 Update copyright range to current year 2019-06-11 06:48:32 -04:00
FeRD (Frank Dana)
0327c2ab5c Remove license block from documentation comment 2019-06-09 08:31:04 -04:00
Chris Kirmse
650d3ec820 fix grammar error with possessive its and update sample for audio parameter 2019-03-14 09:26:56 -07:00
Jonathan Thomas
c81d42629d Adding Hue video effect, to adjust the hue of a frame's image, which can also be animated with a keyframe 2018-02-06 02:26:35 -06:00
Jonathan Thomas
2fcb35ddcc Removing throw statements from header files (thanks Peter) 2017-10-26 18:44:35 -05:00
Jonathan Thomas
c95db460d6 Big update! Updating all "long int" frame number types to int64_t, so all 3 OSes will produce the same depth and precision on frame numbers. Also removing variable bitrate support temporarily, since it causes more problems than it solves. 2017-09-28 16:03:01 -05:00
Jonathan Thomas
f12ffe692b Migrating tr1 to std, adding C++11 support to build scripts, fixing crash in FFmpegReader (caused by shared_ptr, buffer, and last_video_frame corruption). Much improved stability with this change. Thanks to Craig and Peter for the help! 2017-08-20 17:37:39 -05:00
Jonathan Thomas
45f1b8c5ac Making ImageMagick completely optional. This will simplify packaging on Windows and Mac. Also, reprogrammed Display, DisplayWaveform, Save, and Thumbnail methods, which are much faster now (using Qt). 2016-02-23 00:27:03 -06:00
Jonathan Thomas
bfa050409c Improved support for missing frames and invalid PTS (which result in gaps and duplicate frames). Also changed frame number to larger data type, and did some code clean-up and refactoring. Less crashes, and more video support! 2015-08-24 01:05:48 -05:00
Jonathan Thomas
45f31bbabf Added 2 new effects: Brightness and Contrast, and Saturation. Both effects implement keyframe curves, and can be animated. 2015-08-16 22:58:07 -05:00