Jonathan Thomas
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b224d7d8fa
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Adjusted ImageMagick code to dynamically calculate the quantum depth, and bitshift between that depth and the 8bit colors for FFmpeg.
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2014-07-03 12:26:02 -05:00 |
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Jonathan Thomas
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ac4988e92b
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Renamed new Save method to Thumbnail
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2014-05-20 00:57:27 -05:00 |
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Jonathan Thomas
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e0c428c347
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Added new awesome thumbnail method, which can resize very accurately, add masks, add overlays, set background colors, pad and center image, etc...
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2014-05-20 00:34:20 -05:00 |
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Jonathan Thomas
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5010f6252a
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Replaced all copyright and licensing to reflect AGPLv3 license. Also, added a bad ass version header, which is now integrated into CMake as well. A single place to indicate version and ABI/API compatibility.
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2014-03-29 18:49:22 -05:00 |
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Jonathan Thomas
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4ee7ef9b6e
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Added experimental AudioBufferSource and refactored lots of audio code.
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2014-01-28 17:17:38 -06:00 |
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Duzy Chan
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88aa9689b8
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working around audio/video playback
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2014-01-27 19:03:46 +08:00 |
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Jonathan Thomas
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1e7cd7ddbb
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Fixed bug in AddImage() method on a frame, to copy the image instead of just pointing to it. This fixed many issues in the FrameMapper as well, which copies images alot.
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2013-11-04 15:16:19 -06:00 |
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Jonathan Thomas
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2b77da2fd0
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Fixed some bugs with the Wipe effect, and am still trying to optimze the performance and make it add alpha channels correctly.
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2013-10-14 18:18:34 -05:00 |
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Jonathan Thomas
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58090ef5fc
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Added license and copyright to all files. Improved many examples and documentation. Refactored the Coordinate() object, to move a few properties to methods.
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2013-09-12 17:52:10 -05:00 |
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Jonathan Thomas
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234201743a
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Improved more documenation, and switched to @ syntax for doxygen.
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2013-09-09 23:32:16 -05:00 |
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Jonathan Thomas
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14a61f9c5c
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Refactored a few methods, added new doxygen format, and improved the copyright, license, and comments & documentation for many classes and methods.
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2013-09-08 23:09:54 -05:00 |
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Jonathan Thomas
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a280399f40
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Fixing diverged branches... and bringing it all back together. =)
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2013-06-06 23:19:48 -05:00 |
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Jonathan Thomas
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1466ac535b
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Changes made to the live greenscreen display at SCALE 11X.
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2013-06-06 23:15:01 -05:00 |
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Jonathan Thomas
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6171abfe1a
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Added a Sleep.h header, which defines an OS specific sleep metho.
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2013-06-06 12:12:08 -05:00 |
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Jonathan Thomas
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aa09fdc69b
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Fixed many, many blackmagic bugs, and have a pretty good demo built.
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2013-02-15 00:23:55 -06:00 |
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Jonathan Thomas
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efc1ad47fe
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Added an OpenShot logo to the bottom of the screen (layer 4)
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2013-02-12 02:56:59 -06:00 |
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Jonathan Thomas
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ca09838b0f
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Optimized the compositing of simple layers (with no transformation), by not resizing it's canvas to match the timeline. Also, improved the Decklink reader to wait for the frame to become available (if it's in the future), and to jump ahead on the timeline if it gets behind. Blackmagic program can now composite 4 layers in real time.
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2013-02-12 02:42:18 -06:00 |
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Jonathan Thomas
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cc32bbf38a
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Made decklinkOutput keep scheduling the last successfull frame, if the queue runs out. Also, made the timeline multi-threaded, and improved the DecklinkInput.cpp to keep frames in order, by returning the correct frame based on the number.
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2013-02-12 01:28:48 -06:00 |
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Jonathan Thomas
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0b4cd27f6b
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Tweeked some greenscreen settings
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2013-02-10 23:09:27 -06:00 |
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Jonathan Thomas
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4a4d9e2a34
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Improved the timeline compositing performance, fixed some blackmagic bugs, and finally have an actual chromakey demo working!
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2013-02-10 21:16:46 -06:00 |
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Jonathan Thomas
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2a743123ee
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Improved DecklinkReader to be multi-threaded, using the OpenShot cache object to keep things in order. Performance is very smooth on the blackmagic test executable now.
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2013-02-10 15:46:41 -06:00 |
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Jonathan Thomas
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09a02c0adf
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Adding the initial version of the decklink writer, and a fully working (full circle) blackmagic example executabe, which processes real-time HD video and output's it via HDMI.
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2013-02-10 02:19:40 -06:00 |
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Jonathan Thomas
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f04e821f0d
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Refactored blackmagic capture example into DecklinkCapture.cpp, and added it into libopenshot. Also, added a new, Main_Blackmagic.cpp example program, which invokes the DecklinkCapture.cpp class.
Also, built in a 20 frame buffer into the DecklinkCapture.cpp class, to discard old frames, to keep the memory from filling up.
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2013-02-06 02:09:21 -06:00 |
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Jonathan Thomas
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fbf169a7fa
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Added a simple chroma key method to a frame object, and added multi-threaded optimizations to the black magic capture code.
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2013-01-26 23:02:21 -06:00 |
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Jonathan Thomas
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b8d4b0b73d
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Fixed a big bug with the Swig wrapper, to correctly match the typemap of the tr1::shared_ptr, and then removed the GetFrameObject method, since it's no longer needed.
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2013-01-12 12:45:55 -06:00 |
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