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697 lines
19 KiB
C++
697 lines
19 KiB
C++
/**
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* \file
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* \brief Source code for the Frame class
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* \author Copyright (c) 2011 Jonathan Thomas
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*/
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#include "../include/Frame.h"
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using namespace std;
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using namespace openshot;
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// Constructor - blank frame (300x200 blank image, 48kHz audio silence)
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Frame::Frame() : number(1), pixel_ratio(1,1), sample_rate(48000), channels(2), width(1), height(1)
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{
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// Init the image magic and audio buffer
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(1,1), Magick::Color("red")));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(channels, 1600));
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// initialize the audio samples to zero (silence)
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audio->clear();
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};
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// Constructor - image only (48kHz audio silence)
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Frame::Frame(int number, int width, int height, string color)
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: number(number), pixel_ratio(1,1), sample_rate(48000), channels(2), width(width), height(height)
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{
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// Init the image magic and audio buffer
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(1, 1), Magick::Color(color)));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(channels, 1600));
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// initialize the audio samples to zero (silence)
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audio->clear();
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};
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// Constructor - image only from pixel array (48kHz audio silence)
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Frame::Frame(int number, int width, int height, const string map, const Magick::StorageType type, const void *pixels)
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: number(number), pixel_ratio(1,1), sample_rate(48000), channels(2), width(width), height(height)
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{
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// Init the image magic and audio buffer
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(width, height, map, type, pixels));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(channels, 1600));
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// initialize the audio samples to zero (silence)
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audio->clear();
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};
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// Constructor - audio only (300x200 blank image)
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Frame::Frame(int number, int samples, int channels) :
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number(number), pixel_ratio(1,1), sample_rate(48000), channels(channels), width(1), height(1)
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{
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// Init the image magic and audio buffer
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(1, 1), Magick::Color("white")));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(channels, samples));
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// initialize the audio samples to zero (silence)
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audio->clear();
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};
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// Constructor - image & audio
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Frame::Frame(int number, int width, int height, string color, int samples, int channels)
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: number(number), pixel_ratio(1,1), sample_rate(48000), channels(channels), width(width), height(height)
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{
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// Init the image magic and audio buffer
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(1, 1), Magick::Color(color)));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(channels, samples));
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// initialize the audio samples to zero (silence)
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audio->clear();
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};
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// Copy constructor
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Frame::Frame ( const Frame &other )
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{
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// copy pointers and data
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DeepCopy(other);
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}
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// Assignment operator
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//Frame& Frame::operator= (const Frame& other)
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//{
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// if (this != &other) {
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// // copy pointers and data
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// DeepCopy(other);
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// }
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//
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// // return this instance
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// return *this;
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// }
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// Copy data and pointers from another Frame instance
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void Frame::DeepCopy(const Frame& other)
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{
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number = other.number;
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(*(other.image)));
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audio = tr1::shared_ptr<juce::AudioSampleBuffer>(new juce::AudioSampleBuffer(*(other.audio)));
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pixel_ratio = Fraction(other.pixel_ratio.num, other.pixel_ratio.den);
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sample_rate = other.sample_rate;
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channels = other.channels;
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if (other.wave_image)
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wave_image = tr1::shared_ptr<Magick::Image>(new Magick::Image(*(other.wave_image)));
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}
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// Descructor
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Frame::~Frame() {
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// Clear all pointers
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image.reset();
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audio.reset();
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audio.reset();
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}
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// Display the frame image to the screen (primarily used for debugging reasons)
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void Frame::Display()
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{
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// Make a copy of the image (since we might resize it)
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Magick::Image copy;
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copy = *image;
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// display the image (if any)
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if (copy.size().width() > 1 && copy.size().height() > 1)
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{
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// Resize image (if needed)
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if (pixel_ratio.num != 1 || pixel_ratio.den != 1)
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{
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// Calculate correct DAR (display aspect ratio)
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int new_width = copy.size().width();
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int new_height = copy.size().height() * pixel_ratio.Reciprocal().ToDouble();
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// Resize image
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Magick::Geometry new_size(new_width, new_height);
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new_size.aspect(true);
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copy.resize(new_size);
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}
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// Disply image
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copy.display();
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}
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}
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// Get an audio waveform image
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tr1::shared_ptr<Magick::Image> Frame::GetWaveform(int width, int height, int Red, int Green, int Blue)
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{
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// Clear any existing waveform image
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ClearWaveform();
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// Init a list of lines
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list<Magick::Drawable> lines;
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lines.push_back(Magick::DrawableFillColor(Magick::Color(Red, Green, Blue)));
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lines.push_back(Magick::DrawablePointSize(16));
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// Calculate 1/2 the width of an image based on the # of samples
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int total_samples = audio->getNumSamples();
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// Determine how many samples can be skipped (to speed things up)
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int step = 1;
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if (total_samples > width)
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// Set the # of samples to move forward for each pixel we draw
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step = round((float) total_samples / (float) width) + 1;
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if (total_samples > 0)
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{
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// If samples are present...
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int new_height = 200 * audio->getNumChannels();
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int height_padding = 20 * (audio->getNumChannels() - 1);
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int total_height = new_height + height_padding;
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int total_width = 0;
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// Loop through each audio channel
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int Y = 100;
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for (int channel = 0; channel < audio->getNumChannels(); channel++)
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{
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int X = 0;
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// Change stroke and color
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lines.push_back(Magick::DrawableStrokeColor(Magick::Color(Red, Green, Blue)));
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lines.push_back(Magick::DrawableStrokeWidth(1));
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// Get audio for this channel
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float *samples = audio->getSampleData(channel);
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for (int sample = 0; sample < audio->getNumSamples(); sample+=step, X++)
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{
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// Sample value (scaled to -100 to 100)
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float value = samples[sample] * 100;
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// Append a line segment for each sample
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if (value != 0.0)
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// LINE
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lines.push_back(Magick::DrawableLine(X,Y, X,Y-value)); // sample=X coordinate, Y=100 is the middle
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else
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// DOT
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lines.push_back(Magick::DrawablePoint(X,Y));
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}
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// Add Channel Label
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// stringstream label;
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// label << "Channel " << channel;
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// lines.push_back(Magick::DrawableStrokeColor("#ffffff"));
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// lines.push_back(Magick::DrawableFillColor("#ffffff"));
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// lines.push_back(Magick::DrawableStrokeWidth(0.1));
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// lines.push_back(Magick::DrawableText(5, Y - 5, label.str()));
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// Increment Y
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Y += (200 + height_padding);
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total_width = X;
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}
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// Create image
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wave_image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(total_width, total_height), Magick::Color("none")));
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wave_image->backgroundColor(Magick::Color("none"));
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// Draw the waveform
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wave_image->draw(lines);
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// Resize Image (if requested)
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if (width != total_width || height != total_height)
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{
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Magick::Geometry new_size(width, height);
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new_size.aspect(true);
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wave_image->scale(new_size);
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}
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}
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else
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{
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// No audio samples present
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wave_image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(width, height), Magick::Color("none")));
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wave_image->backgroundColor(Magick::Color("none"));
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// Add Channel Label
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lines.push_back(Magick::DrawableStrokeColor("#ffffff"));
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lines.push_back(Magick::DrawableFillColor("#ffffff"));
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lines.push_back(Magick::DrawableStrokeWidth(0.1));
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lines.push_back(Magick::DrawableText((width / 2) - 100, height / 2, "No Audio Samples Found"));
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// Draw the waveform
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wave_image->draw(lines);
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}
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// Return new image
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return wave_image;
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}
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// Clear the waveform image (and deallocate it's memory)
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void Frame::ClearWaveform()
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{
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if (wave_image)
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wave_image.reset();
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}
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// Get an audio waveform image pixels
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const Magick::PixelPacket* Frame::GetWaveformPixels(int width, int height, int Red, int Green, int Blue)
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{
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// Get audio wave form image
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wave_image = GetWaveform(width, height, Red, Green, Blue);
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// Return array of pixel packets
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return wave_image->getConstPixels(0,0, wave_image->columns(), wave_image->rows());
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}
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// Display the wave form
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void Frame::DisplayWaveform()
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{
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// Get audio wave form image
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GetWaveform(720, 480, 0, 28672, 65280);
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// Display Image
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wave_image->display();
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// Deallocate waveform image
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ClearWaveform();
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}
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// Get an array of sample data
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float* Frame::GetAudioSamples(int channel)
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{
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// return JUCE audio data for this channel
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return audio->getSampleData(channel);
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}
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// Get an array of sample data (all channels interleaved together), using any sample rate
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float* Frame::GetInterleavedAudioSamples(int new_sample_rate, AudioResampler* resampler, int* sample_count)
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{
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float *output = NULL;
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AudioSampleBuffer *buffer(audio.get());
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int num_of_channels = audio->getNumChannels();
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int num_of_samples = audio->getNumSamples();
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// Resample to new sample rate (if needed)
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if (new_sample_rate != sample_rate)
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{
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// YES, RESAMPLE AUDIO
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resampler->SetBuffer(audio.get(), sample_rate, new_sample_rate);
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// Resample data, and return new buffer pointer
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buffer = resampler->GetResampledBuffer();
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// Update num_of_samples
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num_of_samples = buffer->getNumSamples();
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}
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// INTERLEAVE all samples together (channel 1 + channel 2 + channel 1 + channel 2, etc...)
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output = new float[num_of_channels * num_of_samples];
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int position = 0;
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// Loop through samples in each channel (combining them)
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for (int sample = 0; sample < num_of_samples; sample++)
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{
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for (int channel = 0; channel < num_of_channels; channel++)
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{
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// Add sample to output array
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output[position] = buffer->getSampleData(channel)[sample];
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// increment position
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position++;
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}
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}
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// Update sample count (since it might have changed due to resampling)
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*sample_count = num_of_samples;
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// return combined array
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return output;
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}
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// Get number of audio channels
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int Frame::GetAudioChannelsCount()
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{
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return audio->getNumChannels();
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}
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// Get number of audio samples
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int Frame::GetAudioSamplesCount()
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{
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return audio->getNumSamples();
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}
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// Get the audio sample rate
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int Frame::GetAudioSamplesRate()
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{
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return sample_rate;
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}
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// Get the size in bytes of this frame (rough estimate)
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int64 Frame::GetBytes()
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{
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int64 total_bytes = 0;
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if (image)
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total_bytes += (width * height * sizeof(char) * 4);
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if (audio)
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total_bytes += (audio->getNumSamples() * audio->getNumChannels() * sizeof(float));
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// return size of this frame
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return total_bytes;
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}
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// Get pixel data (as packets)
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const Magick::PixelPacket* Frame::GetPixels()
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{
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// Return array of pixel packets
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return image->getConstPixels(0,0, image->columns(), image->rows());
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}
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// Get pixel data (for only a single scan-line)
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const Magick::PixelPacket* Frame::GetPixels(int row)
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{
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// Return array of pixel packets
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return image->getConstPixels(0,row, image->columns(), 1);
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}
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// Set Pixel Aspect Ratio
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void Frame::SetPixelRatio(int num, int den)
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{
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pixel_ratio.num = num;
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pixel_ratio.den = den;
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}
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// Set Sample Rate
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void Frame::SetSampleRate(int rate)
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{
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sample_rate = rate;
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}
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// Get height of image
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int Frame::GetHeight()
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{
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// return height
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return image->rows();
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}
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// Get height of image
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int Frame::GetWidth()
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{
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// return width
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return image->columns();
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}
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// Make colors in a specific range transparent
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void Frame::TransparentColors(string color, double fuzz)
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{
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// Make this range of colors transparent
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image->colorFuzz(fuzz * 65535 / 100.0);
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image->transparent(Magick::Color(color));
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image->colorFuzz(0);
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//image->quantumOperator(Magick::OpacityChannel, Magick::UndefinedEvaluateOperator, "K0*b − K1*g + K2");
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//image->fx("g-2*b+1");
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//K0*b − K1*g + K2
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}
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// Save the frame image to the specified path. The image format is determined from the extension (i.e. image.PNG, image.JPEG)
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void Frame::Save(string path, float scale)
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{
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// Make a copy of the image (since we might resize it)
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Magick::Image copy;
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copy = *image;
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// display the image (if any)
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if (copy.size().width() > 1 && copy.size().height() > 1)
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{
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// Resize image (if needed)
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if (pixel_ratio.num != 1 || pixel_ratio.den != 1)
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{
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// Calculate correct DAR (display aspect ratio)
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int new_width = copy.size().width();
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int new_height = copy.size().height() * pixel_ratio.Reciprocal().ToDouble();
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// Resize image
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Magick::Geometry new_size(new_width, new_height);
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new_size.aspect(true);
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copy.resize(new_size);
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}
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}
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// scale image if needed
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if (abs(scale) > 1.001 || abs(scale) < 0.999)
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{
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// Resize image
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Magick::Geometry new_size(copy.size().width() * scale, copy.size().height() * scale);
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new_size.aspect(true);
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copy.resize(new_size);
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}
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// save the image
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copy.write(path);
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}
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// Add (or replace) pixel data to the frame (based on a solid color)
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void Frame::AddColor(int width, int height, string color)
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{
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// Create new image object, and fill with pixel data
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(Magick::Geometry(width, height), Magick::Color(color)));
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// Give image a transparent background color
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image->backgroundColor(Magick::Color("#000000ff"));
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// Update height and width
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width = image->columns();
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height = image->rows();
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}
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// Add (or replace) pixel data to the frame
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void Frame::AddImage(int width, int height, const string map, const Magick::StorageType type, const void *pixels)
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{
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// Create new image object, and fill with pixel data
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image = tr1::shared_ptr<Magick::Image>(new Magick::Image(width, height, map, type, pixels));
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// Give image a transparent background color
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image->backgroundColor(Magick::Color("none"));
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// Update height and width
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width = image->columns();
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height = image->rows();
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}
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// Add (or replace) pixel data to the frame
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void Frame::AddImage(tr1::shared_ptr<Magick::Image> new_image)
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{
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// assign image data
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image = new_image;
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// Update height and width
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width = image->columns();
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height = image->rows();
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}
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// Add (or replace) pixel data to the frame (for only the odd or even lines)
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void Frame::AddImage(tr1::shared_ptr<Magick::Image> new_image, bool only_odd_lines)
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{
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// Replace image (if needed)
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if (image->columns() == 1)
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image = new_image;
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// Loop through each odd or even line, and copy it to the image
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int starting_row = 0;
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if (!only_odd_lines)
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// even rows
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starting_row = 1;
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// Replace some rows of pixels
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for (int row = starting_row; row < new_image->rows(); row += 2)
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{
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// Get row of pixels from original image
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Magick::PixelPacket* row_pixels = image->getPixels(0, row, image->columns(), 1);
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const Magick::PixelPacket* new_row_pixels = new_image->getConstPixels(0, row, image->columns(), 1);
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// Copy pixels
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for (int col = 0; col < image->columns(); col++)
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row_pixels[col] = new_row_pixels[col];
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// Replace them with updated pixels
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image->syncPixels();
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}
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// Update height and width
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width = image->columns();
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height = image->rows();
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}
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// Composite a new image on top of the existing image
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void Frame::AddImage(tr1::shared_ptr<Magick::Image> new_image, float alpha)
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{
|
||
// Replace image (if needed)
|
||
if (image->columns() == 1)
|
||
image = new_image;
|
||
else
|
||
{
|
||
// Calculate opacity of new image
|
||
int new_opacity = 65535.0f * (1.0 - alpha);
|
||
if (new_opacity < 0)
|
||
new_opacity = 0; // completely invisible
|
||
else if (new_opacity > 65535)
|
||
new_opacity = 65535;
|
||
|
||
// Set opacity
|
||
new_image->opacity(new_opacity);
|
||
|
||
// Composite image on top of current image
|
||
image->composite(*new_image.get(), 0, 0, Magick::DissolveCompositeOp);
|
||
}
|
||
|
||
// Update height and width
|
||
width = image->columns();
|
||
height = image->rows();
|
||
}
|
||
|
||
// Add audio samples to a specific channel
|
||
void Frame::AddAudio(bool replaceSamples, int destChannel, int destStartSample, const float* source, int numSamples, float gainToApplyToSource = 1.0f)
|
||
{
|
||
// Extend audio buffer (if needed)
|
||
if (destStartSample + numSamples > audio->getNumSamples())
|
||
audio->setSize(audio->getNumChannels(), destStartSample + numSamples, true, true, false);
|
||
|
||
// Always clear the range of samples first
|
||
if (replaceSamples)
|
||
audio->clear(destChannel, destStartSample, numSamples);
|
||
|
||
// Add samples to frame's audio buffer
|
||
audio->addFrom(destChannel, destStartSample, source, numSamples, gainToApplyToSource);
|
||
}
|
||
|
||
// Apply gain ramp (i.e. fading volume)
|
||
void Frame::ApplyGainRamp(int destChannel, int destStartSample, int numSamples, float initial_gain = 0.0f, float final_gain = 1.0f)
|
||
{
|
||
// Apply gain ramp
|
||
audio->applyGainRamp(destChannel, destStartSample, numSamples, initial_gain, final_gain);
|
||
}
|
||
|
||
// Experimental method to add effects to this frame
|
||
void Frame::AddEffect(string name)
|
||
{
|
||
if (name == "negate")
|
||
image->negate(false);
|
||
else if (name == "flip")
|
||
image->flip();
|
||
else if (name == "oilPaint")
|
||
image->oilPaint(3.0);
|
||
else if (name == "swirl")
|
||
image->swirl(30.0);
|
||
}
|
||
|
||
// Rotate the image
|
||
void Frame::Rotate(float degrees)
|
||
{
|
||
image->rotate(degrees);
|
||
}
|
||
|
||
// Experimental method to add overlay images to this frame
|
||
void Frame::AddOverlay(Frame* frame)
|
||
{
|
||
// Get overlay image (if any)
|
||
tr1::shared_ptr<Magick::Image> overlay = frame->GetImage();
|
||
|
||
// Composite image onto this image
|
||
image->composite(*overlay, Magick::SouthEastGravity, Magick::OverCompositeOp);
|
||
}
|
||
|
||
// Experimental method to add the frame number on top of the image
|
||
void Frame::AddOverlayNumber(int overlay_number)
|
||
{
|
||
stringstream label;
|
||
if (overlay_number > 0)
|
||
label << overlay_number;
|
||
else
|
||
label << number;
|
||
|
||
// Drawable text
|
||
list<Magick::Drawable> lines;
|
||
|
||
lines.push_back(Magick::DrawableGravity(Magick::NorthWestGravity));
|
||
lines.push_back(Magick::DrawableStrokeColor("#ffffff"));
|
||
lines.push_back(Magick::DrawableFillColor("#ffffff"));
|
||
lines.push_back(Magick::DrawableStrokeWidth(0.1));
|
||
lines.push_back(Magick::DrawablePointSize(24));
|
||
lines.push_back(Magick::DrawableText(5, 5, label.str()));
|
||
|
||
image->draw(lines);
|
||
}
|
||
|
||
// Get pointer to Magick++ image object
|
||
tr1::shared_ptr<Magick::Image> Frame::GetImage()
|
||
{
|
||
return image;
|
||
}
|
||
|
||
// Play audio samples for this frame
|
||
void Frame::Play()
|
||
{
|
||
// Check if samples are present
|
||
if (!audio->getNumSamples())
|
||
return;
|
||
|
||
AudioDeviceManager deviceManager;
|
||
deviceManager.initialise (0, /* number of input channels */
|
||
2, /* number of output channels */
|
||
0, /* no XML settings.. */
|
||
true /* select default device on failure */);
|
||
//deviceManager.playTestSound();
|
||
|
||
AudioSourcePlayer audioSourcePlayer;
|
||
deviceManager.addAudioCallback (&audioSourcePlayer);
|
||
|
||
ScopedPointer<AudioBufferSource> my_source;
|
||
my_source = new AudioBufferSource(audio.get());
|
||
|
||
// Create TimeSliceThread for audio buffering
|
||
TimeSliceThread my_thread("Audio buffer thread");
|
||
|
||
// Start thread
|
||
my_thread.startThread();
|
||
|
||
AudioTransportSource transport1;
|
||
transport1.setSource (my_source,
|
||
5000, // tells it to buffer this many samples ahead
|
||
&my_thread,
|
||
(double) sample_rate,
|
||
audio->getNumChannels()); // sample rate of source
|
||
transport1.setPosition (0);
|
||
transport1.setGain(1.0);
|
||
|
||
|
||
// Create MIXER
|
||
MixerAudioSource mixer;
|
||
mixer.addInputSource(&transport1, false);
|
||
audioSourcePlayer.setSource (&mixer);
|
||
|
||
// Start transports
|
||
transport1.start();
|
||
|
||
while (transport1.isPlaying())
|
||
{
|
||
cout << "playing" << endl;
|
||
sleep(1);
|
||
}
|
||
|
||
cout << "DONE!!!" << endl;
|
||
|
||
transport1.stop();
|
||
transport1.setSource (0);
|
||
audioSourcePlayer.setSource (0);
|
||
my_thread.stopThread(500);
|
||
deviceManager.removeAudioCallback (&audioSourcePlayer);
|
||
deviceManager.closeAudioDevice();
|
||
deviceManager.removeAllChangeListeners();
|
||
deviceManager.dispatchPendingMessages();
|
||
|
||
cout << "End of Play()" << endl;
|
||
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
|