- Replace all juce::CriticalSection with std::recursive_mutex
- Replace all juce::AudioSampleBuffer with juce::AudioBuffer<float>
- Eliminate implicit reliance on 'using namespace juce;'
- Replace OpenShotAudio.h includes with targeted juce modules
* reuse-managed license/copyright headers
reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.
* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
- Add headers to source files
- Change blanket licensing in .reuse/dep5 to only cover binary media
- Import CC-BY-3.0 license and assign to sintel_trailer
* Add ImageMagick 7 compatibility
A new header, `imclude/MagickUtilities.h`, is created to hold the
compatibility `#define`s.
The image-conversion code in `src/Frame.cpp` received the only
major changes — instead of doing the export by hand (and having
to account for changes in the underlying API), it uses the
`MagickCore::ExportImagePixels()` function which does basically
the same work, but accounts for all of the API changes for us.
The API of that function is _unchanged_ from IM6 to IM7.
TODO: `MagickCore::ExportImagePixels()` will return an `exception`
struct if it encounters any problems. Currently the code ignores
that, which it should not.
* Add ImageMagick 7 compatibility
A new header, `imclude/MagickUtilities.h`, is created to hold the
compatibility `#define`s.
The image-conversion code in `src/Frame.cpp` received the only
major changes — instead of doing the export by hand (and having
to account for changes in the underlying API), it uses the
`MagickCore::ExportImagePixels()` function which does basically
the same work, but accounts for all of the API changes for us.
The API of that function is _unchanged_ from IM6 to IM7.
TODO: `MagickCore::ExportImagePixels()` will return an `exception`
struct if it encounters any problems. Currently the code ignores
that, which it should not.
Thanks @ferdnyc
Also, much work has been done on memory management / leak detection, and optimizations with multi-threading... including a new thread cacher class used by the video playback (which is smoother than ever).