- Fixed some unit tests
- Added new convenience methods for SampleRange, to extend either side, or shift it left or right
- Added new SampleRange unit tests
- No more audio pops at the beginning of clips which are being resampled!!!
- Time remapping now works perfectly smoothly, no more pops or crashes!!!
- Added new Frame::ReverseAudio() helper method - for time keyframe support playing backwards audio
- Fixed math rounding error on time keyframe Resampler, to use the rounded source samples value
- Removed some unused args and Frame audio methods
- Reset FrameMapper resample context when non-adjacent frames are requested
- Correctly reverse Frame audio if a time keyframe is present, and reversing audio
- Rewrite Keyframe::IsIncreasing() function, to give accurate direction of time keyframes at any index (special logic to support first and last indexes)
- Fixed Keyframe unit tests - since logic has changed a bit
- Improved time mapping unit tests
- Replace many c-style casts with static_cast
- Added new sine.wav test file
- Refactor AudioLocation into own header
- AudioResampler now supports variable channels
- Adding cache back to Clips - to prevent the cost of multiple calls for the same GetFrame() frame, used in time-remapping
- Large refactor of Clip::GetFrame, to prevent multiple code paths, and much improved time-remapping
- Clip's time keyframe now supports Bezier and sub-frame precision - to you can curve audio speed using any curve shape
- Fixing # of audio samples on Clip frame's, based on timeline position (to predictably divide samples per frame)
- New Clip unit tests for time remapping and resampling audio, and reversing audio
- New Frame::GetAudioSamples arg, to allow for reversing the direction of audio samples
- Fix bug in Frame::AddAudioSilence() to correctly cache the # of audio samples
- FrameMapper clean up resample context (when changing frame rate)
- FrameMapper refactor to optimize # of calls to Reader()::GetFrame(), since calls to Clip::GetFrame are quite expensive
- Removing RepeatingFraction functionality from Keyframe object (since it was a bad implementation detail from our previous time remapping)
- Making Keyframe GetDelta method a float, and no longer an int - to allow for more precision on time remapping
- Large amount of white space fixing (to make things consistent)
- FFmpegReader info struct should not be initialized during Open() after it is initially populated - so our SetJson() method can properly override it's values
- FrameMapper Json() method should include it's mapped Reader JSON - even though it is not yet possible to read it back in yet
- New unit tests for Timeline ApplyJsonDiff, and verification that we can override FFmpegReader info struct (i.e. updating FPS, time bases, etc...)
- Some whitespace fixes
* Removing legacy profile property. Add new operators for Profile classes (for comparison). Also added new functions to generate different variations of the Profile data (key, short name, long name, long name w/description).
* Add empty constructor for Profile class, and new Profile unit tets
* Adding zero padding to profile Key function, for easier sorting: 01920x1080i2997_16:09
* Clear setfill flag after creating Key() output
* Updating example exe to load an *.osp project file via C++, which makes debugging complex broken projects much easier.
* - Add new unit test to FFmpegWriter to create an animated GIF and verify it can be wrapped with a FrameMapper (with no audio track)
- Improve FrameMapper to ignore missing audio data (i.e. when no audio samples present, don't try and find them or resample them)
* Fix some whitespace issues
* Fix inline documentation mistype
* Fixed missing reuse licensing on new example profile files
* Changing Profile::Key() format to exclude the : character, since Windows file names cannot contain that
* - Large memory leak fixed in FFmpegWriter when closing the video & audio contexts
- Reducing # of cached frames and rescalers to 1, since we no longer use OMP and this is unneeded - we need to refactor much of this code out eventually
* - Fixing whitespace issues
- Code clean-up / line wrapping / etc...
For example, if a video with 100 frames was mapped to the same framerate, we would calculate the frame increment: 101 / 100 (instead of 100 / 100). In this simple example, the value increment should be 1.0, matching the source frames exactly.
- Replace all juce::CriticalSection with std::recursive_mutex
- Replace all juce::AudioSampleBuffer with juce::AudioBuffer<float>
- Eliminate implicit reliance on 'using namespace juce;'
- Replace OpenShotAudio.h includes with targeted juce modules
* reuse-managed license/copyright headers
reuse is a tool for compliance with the REUSE recommendations. See
<https://reuse.software/> for more information, and
<https://reuse.readthedocs.io/> for the online documentation.
* Set jsoncpp license
* Add MIT license for Decklink sources
* Explicitly license examples/
- Add headers to source files
- Change blanket licensing in .reuse/dep5 to only cover binary media
- Import CC-BY-3.0 license and assign to sintel_trailer