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Fixed FrameMapper::info::video_length after calling FrameMapper::ChangeMapping(). Added some unit tests to verify.
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@@ -773,6 +773,7 @@ void FrameMapper::ChangeMapping(Fraction target_fps, PulldownType target_pulldow
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info.fps.den = target_fps.den;
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info.video_timebase.num = target_fps.den;
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info.video_timebase.den = target_fps.num;
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info.video_length = round(info.duration * info.fps.ToDouble());
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pulldown = target_pulldown;
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info.sample_rate = target_sample_rate;
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info.channels = target_channels;
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@@ -188,6 +188,7 @@ TEST_CASE( "resample_audio_48000_to_41000", "[libopenshot][framemapper]" )
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CHECK(map.GetFrame(1)->GetAudioSamplesCount() == 1470);
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CHECK(map.GetFrame(2)->GetAudioSamplesCount() == 1470);
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CHECK(map.GetFrame(50)->GetAudioSamplesCount() == 1470);
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CHECK(map.info.video_length == 1558);
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// Change mapping data
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map.ChangeMapping(Fraction(25,1), PULLDOWN_NONE, 22050, 1, LAYOUT_MONO);
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@@ -197,6 +198,7 @@ TEST_CASE( "resample_audio_48000_to_41000", "[libopenshot][framemapper]" )
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CHECK(map.GetFrame(1)->GetAudioSamplesCount() == Approx(882).margin(10.0));
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CHECK(map.GetFrame(2)->GetAudioSamplesCount() == Approx(882).margin(10.0));
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CHECK(map.GetFrame(50)->GetAudioSamplesCount() == Approx(882).margin(10.0));
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CHECK(map.info.video_length == 1299);
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// Close mapper
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map.Close();
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