Don't use any input channels when initializing audio device

This commit is contained in:
Jonathan Thomas
2022-02-10 16:56:06 -06:00
parent 2e9afdb13f
commit ec64635a6c

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@@ -70,13 +70,9 @@ namespace openshot
// Settings for audio device playback
AudioDeviceManager::AudioDeviceSetup deviceSetup = AudioDeviceManager::AudioDeviceSetup();
deviceSetup.sampleRate = rate;
deviceSetup.inputChannels = channels;
deviceSetup.inputChannels = 0;
deviceSetup.outputChannels = channels;
m_pInstance->audioDeviceManager.initialiseWithDefaultDevices (0, 2);
double default_rate = m_pInstance->audioDeviceManager.getCurrentAudioDevice()->getCurrentSampleRate();
std::cout << "default_rate: " << default_rate << ", requested rate: " << rate << std::endl;
// Initialize audio device only 1 time
juce::String audio_error = m_pInstance->audioDeviceManager.initialise (
0, // number of input channels