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Docs: Fix image paths, more PREDEFINED
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@@ -168,8 +168,14 @@ if (ENABLE_LIB_DOCS AND CMAKE_VERSION VERSION_GREATER 3.11)
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${PROJECT_SOURCE_DIR}/src/OpenShot.h
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${PROJECT_SOURCE_DIR}/src/Effects.h
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)
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set(DOXYGEN_PREDEFINED USE_BLACKMAGIC USE_IMAGEMAGICK)
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set(DOXYGEN_IMAGE_PATH ${PROJECT_SOURCE_DIR})
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set(DOXYGEN_PREDEFINED
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USE_BLACKMAGIC
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USE_IMAGEMAGICK
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USE_OPENCV
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USE_BABL
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USE_RESVG
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)
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set(DOXYGEN_IMAGE_PATH "${PROJECT_SOURCE_DIR}/doc/images")
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set(DOXYGEN_OUTPUT_DIRECTORY "doc")
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set(DOXYGEN_EXTRACT_ALL YES)
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@@ -105,7 +105,7 @@ namespace openshot
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*
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* The <b>following graphic</b> displays a how frame rates are mapped, and how time remapping affects the order
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* of frames returned from the FrameMapper.
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* \image html /doc/images/FrameMapper.png
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* \image html FrameMapper.png
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*
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* Please see the following <b>Example Code</b>:
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* \code
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@@ -63,7 +63,7 @@
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* The <b>following graphic</b> displays a timeline, and how clips can be arranged, scaled, and layered together. It
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* also demonstrates how the viewport can be scaled smaller than the canvas, which can be used to zoom and pan around the
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* canvas (i.e. pan & scan).
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* \image html /doc/images/Timeline_Layers.png
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* \image html Timeline_Layers.png
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*
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* ### Build Instructions ###
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* Build instructions are available for all three major Operating Systems:
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@@ -90,10 +90,10 @@ namespace openshot {
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* The <b>following graphic</b> displays a timeline, and how clips can be arranged, scaled, and layered together. It
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* also demonstrates how the viewport can be scaled smaller than the canvas, which can be used to zoom and pan around the
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* canvas (i.e. pan & scan).
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* \image html /doc/images/Timeline_Layers.png
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* \image html Timeline_Layers.png
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*
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* The <b>following graphic</b> displays how the playhead determines which frames to combine and layer.
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* \image html /doc/images/Playhead.png
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* \image html Playhead.png
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*
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* Lets take a look at what the code looks like:
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* @code
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