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Added new CacheDisk class, which caches frames to the hard drive, dramatically speeding up preview speeds, at the expense of IO operations. New unittests for caching framework. Fixed a few bugs with Frame constructor, which was causing invalid # width & height. Integrated JSON into the cache framework, to quickly share the state of the cache (including ranges of cached frame numbers). Fixed a bug where some Timeline frames could have no audio samples.
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@@ -40,7 +40,7 @@ TEST(ReaderBase_Derived_Class)
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{
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public:
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TestReader() { };
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CacheMemory* GetCache() { return NULL; };
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CacheBase* GetCache() { return NULL; };
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tr1::shared_ptr<Frame> GetFrame(long int number) { tr1::shared_ptr<Frame> f(new Frame()); return f; }
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void Close() { };
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void Open() { };
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