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Fix float to int16_t conversion
Float values after mix or gain applied can exceed the (1.0; -1.0) range. This caused distortion in audio instead of limiting values at max.
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@@ -1525,11 +1525,23 @@ void FFmpegWriter::write_audio_packets(bool is_final) {
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// Calculate total samples
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total_frame_samples = samples_in_frame * channels_in_frame;
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// Translate audio sample values back to 16 bit integers
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for (int s = 0; s < total_frame_samples; s++, frame_position++)
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// Translate sample value and copy into buffer
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all_queued_samples[frame_position] = int(frame_samples_float[s] * (1 << 15));
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// Translate audio sample values back to 16 bit integers with saturation
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float valF;
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int16_t conv;
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const int16_t max16 = 32767;
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const int16_t min16 = -32768;
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for (int s = 0; s < total_frame_samples; s++, frame_position++) {
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valF = frame_samples_float[s] * (1 << 15);
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if (valF > max16)
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conv = max16;
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else if (valF < min16)
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conv = min16;
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else
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conv = int(valF + 32768.5) - 32768; // +0.5 is for rounding
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// Copy into buffer
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all_queued_samples[frame_position] = conv;
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}
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// Deallocate float array
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delete[] frame_samples_float;
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