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Improved support for missing frames and invalid PTS (which result in gaps and duplicate frames). Also changed frame number to larger data type, and did some code clean-up and refactoring. Less crashes, and more video support!
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@@ -231,7 +231,7 @@ unsigned long DecklinkReader::GetCurrentFrameNumber()
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}
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// Get an openshot::Frame object for the next available LIVE frame
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tr1::shared_ptr<Frame> DecklinkReader::GetFrame(int requested_frame) throw(ReaderClosed)
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tr1::shared_ptr<Frame> DecklinkReader::GetFrame(long int requested_frame) throw(ReaderClosed)
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{
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// Get a frame from the delegate decklink class (which is collecting them on another thread)
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tr1::shared_ptr<Frame> f = delegate->GetFrame(requested_frame);
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