Update Clip.cpp apply_keyframes funcion

The Clip's Keyframes are no longer modified when it's attached to an object, and the bounding-box properties are requested by the Timeline's frame, not the Clip's frame.
This commit is contained in:
Brenno
2021-01-14 16:03:22 -03:00
parent 7cce93eb55
commit b2cd0a500a

View File

@@ -1264,18 +1264,30 @@ void Clip::apply_keyframes(std::shared_ptr<Frame> frame, int width, int height)
break;
}
}
// Initialize bounding-box values
float box_cx = 0.0;
float box_cy = 0.0;
float box_sx = 0.0;
float box_sy = 0.0;
float box_r = 0.0;
/* TRANSFORM CLIP TO ATTACHED OBJECT'S POSITION AND DIMENSION */
if (attachedObject){
// Access the KeyframeBBox properties
std::map<std::string, float> boxValues = attachedObject->GetBoxValues(frame->number);
// Convert Clip's frame position to Timeline's frame position
long clip_start_position = round(Position() * info.fps.ToDouble()) + 1;
long clip_start_frame = (Start() * info.fps.ToDouble()) + 1;
double timeline_frame_number = frame->number + clip_start_position - clip_start_frame;
// Set the bounding box keyframes to this clip keyframes
location_x.AddPoint(frame->number, (boxValues["cx"]-0.5));
location_y.AddPoint(frame->number, (boxValues["cy"]-0.5));
scale_x.AddPoint(frame->number, boxValues["w"]*boxValues["sx"]*2.0);
scale_y.AddPoint(frame->number, boxValues["h"]*boxValues["sy"]);
rotation.AddPoint(frame->number, boxValues["r"]);
// Access the KeyframeBBox properties
std::map<std::string, float> boxValues = attachedObject->GetBoxValues(timeline_frame_number);
// Get the bounding-box values and correct them by the clip's reference system
box_cx = boxValues["cx"] - 0.5;
box_cy = boxValues["cy"] - 0.5;
box_sx = boxValues["w"]*boxValues["sx"]*2.0;
box_sy = boxValues["h"]*boxValues["sy"];
box_r = boxValues["r"];
}
/* GRAVITY LOCATION - Initialize X & Y to the correct values (before applying location curves) */
@@ -1285,9 +1297,14 @@ void Clip::apply_keyframes(std::shared_ptr<Frame> frame, int width, int height)
// Adjust size for scale x and scale y
float sx = scale_x.GetValue(frame->number); // percentage X scale
float sy = scale_y.GetValue(frame->number); // percentage Y scale
// Change clip's scale to bounding-box scale
if(box_sx > 0.0 && box_sy > 0.0){
sx = box_sx;
sy = box_sy;
}
float scaled_source_width = source_size.width() * sx;
float scaled_source_height = source_size.height() * sy;
switch (gravity)
{
case (GRAVITY_TOP_LEFT):
@@ -1329,9 +1346,9 @@ void Clip::apply_keyframes(std::shared_ptr<Frame> frame, int width, int height)
QTransform transform;
/* LOCATION, ROTATION, AND SCALE */
float r = rotation.GetValue(frame->number); // rotate in degrees
x += (width * location_x.GetValue(frame->number)); // move in percentage of final width
y += (height * location_y.GetValue(frame->number)); // move in percentage of final height
float r = rotation.GetValue(frame->number) + box_r; // rotate in degrees
x += (width * (location_x.GetValue(frame->number) + box_cx)); // move in percentage of final width
y += (height * (location_y.GetValue(frame->number) + box_cy)); // move in percentage of final height
float shear_x_value = shear_x.GetValue(frame->number);
float shear_y_value = shear_y.GetValue(frame->number);
float origin_x_value = origin_x.GetValue(frame->number);