Adding debug for audio device initialization for debugging on Windows 11

This commit is contained in:
Jonathan Thomas
2024-12-07 11:29:15 -06:00
parent 09ca2ced48
commit b2a96cca77

View File

@@ -85,6 +85,9 @@ namespace openshot
for (const auto n : t->getDeviceNames()) {
AudioDeviceInfo device = { t->getTypeName(), n.trim() };
devices.push_back(device);
std::stringstream device_debug;
device_debug << "AudioDeviceManagerSingleton::Instance (iterate audio device name: " << device.name << ")";
ZmqLogger::Instance()->AppendDebugMethod(device_debug.str(), "rate", rate, "channels", channels);
}
}