Merge branch 'develop' into example

This commit is contained in:
Frank Dana
2019-04-05 02:23:04 -04:00
committed by GitHub
76 changed files with 2774 additions and 1891 deletions

405
.cproject
View File

@@ -1,405 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<?fileVersion 4.0.0?><cproject storage_type_id="org.eclipse.cdt.core.XmlProjectDescriptionStorage">
<storageModule moduleId="org.eclipse.cdt.core.settings">
<cconfiguration id="0.458309483">
<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="0.458309483" moduleId="org.eclipse.cdt.core.settings" name="Debug">
<externalSettings/>
<extensions>
<extension id="org.eclipse.cdt.core.VCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GASErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.MachO64" point="org.eclipse.cdt.core.BinaryParser"/>
</extensions>
</storageModule>
<storageModule moduleId="cdtBuildSystem" version="4.0.0">
<configuration artifactName="videoeditor" buildProperties="" description="" id="0.458309483" name="Debug" parent="org.eclipse.cdt.build.core.prefbase.cfg">
<folderInfo id="0.458309483." name="/" resourcePath="">
<toolChain id="org.eclipse.cdt.build.core.prefbase.toolchain.860793860" name="No ToolChain" resourceTypeBasedDiscovery="false" superClass="org.eclipse.cdt.build.core.prefbase.toolchain">
<targetPlatform binaryParser="org.eclipse.cdt.core.MachO64" id="org.eclipse.cdt.build.core.prefbase.toolchain.860793860.1850291254" name=""/>
<builder buildPath="${workspace_loc:/libopenshot/build}" id="org.eclipse.cdt.build.core.settings.default.builder.1861063610" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="org.eclipse.cdt.build.core.settings.default.builder"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.libs.1656184502" name="holder for library settings" superClass="org.eclipse.cdt.build.core.settings.holder.libs">
<option id="org.eclipse.cdt.build.core.settings.holder.libpaths.140246732" name="Library Paths" superClass="org.eclipse.cdt.build.core.settings.holder.libpaths"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.1015291342" name="Assembly" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.1997837481" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths"/>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.676494018" languageId="org.eclipse.cdt.core.assembly" languageName="Assembly" sourceContentType="org.eclipse.cdt.core.asmSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.458268777" name="UPC" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.216150058" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.309210762" languageId="org.eclipse.cdt.core.parser.upc.upc" languageName="UPC" sourceContentType="org.eclipse.cdt.core.parser.upc.upcSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.29018433" name="GNU C++" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.128775621" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
<listOptionValue builtIn="false" value="/usr/include/unittest++"/>
<listOptionValue builtIn="false" value="/usr/local/include/juce"/>
<listOptionValue builtIn="false" value="/usr/include/SDL"/>
<listOptionValue builtIn="false" value="/usr/local/include/libopenshot-audio"/>
<listOptionValue builtIn="false" value="&quot;/home/jonathan/Blackmagic DeckLink SDK 9.5/Linux/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;/home/jonathan/Blackmagic DeckLink SDK 9.7/Linux/include&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/libavutil"/>
<listOptionValue builtIn="false" value="/opt/local/include/ImageMagick-6"/>
<listOptionValue builtIn="false" value="/opt/local/include/UnitTest++"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavutil"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavcodec"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavformat"/>
<listOptionValue builtIn="false" value="/opt/local/include/libswscale"/>
<listOptionValue builtIn="false" value="/opt/local/include"/>
<listOptionValue builtIn="false" value="/usr/include/qt4"/>
<listOptionValue builtIn="false" value="/usr/include/qt4/QtMultimedia/"/>
<listOptionValue builtIn="false" value="/usr/include/ImageMagick-6"/>
<listOptionValue builtIn="false" value="/usr/include/libavresample"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1807071462" languageId="org.eclipse.cdt.core.g++" languageName="GNU C++" sourceContentType="org.eclipse.cdt.core.cxxSource,org.eclipse.cdt.core.cxxHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.92944944" name="GNU C" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.500650713" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.2064395606" languageId="org.eclipse.cdt.core.gcc" languageName="GNU C" sourceContentType="org.eclipse.cdt.core.cSource,org.eclipse.cdt.core.cHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
</toolChain>
</folderInfo>
</configuration>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.core.externalSettings"/>
<storageModule moduleId="org.eclipse.cdt.core.language.mapping"/>
<storageModule moduleId="org.eclipse.cdt.internal.ui.text.commentOwnerProjectMappings"/>
</cconfiguration>
<cconfiguration id="0.458309483.953603139">
<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="0.458309483.953603139" moduleId="org.eclipse.cdt.core.settings" name="Release">
<externalSettings/>
<extensions>
<extension id="org.eclipse.cdt.core.VCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GASErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.MachO64" point="org.eclipse.cdt.core.BinaryParser"/>
</extensions>
</storageModule>
<storageModule moduleId="cdtBuildSystem" version="4.0.0">
<configuration artifactName="videoeditor" buildProperties="" description="" id="0.458309483.953603139" name="Release" parent="org.eclipse.cdt.build.core.prefbase.cfg">
<folderInfo id="0.458309483.953603139." name="/" resourcePath="">
<toolChain id="org.eclipse.cdt.build.core.prefbase.toolchain.2126614311" name="No ToolChain" resourceTypeBasedDiscovery="false" superClass="org.eclipse.cdt.build.core.prefbase.toolchain">
<targetPlatform binaryParser="org.eclipse.cdt.core.MachO64" id="org.eclipse.cdt.build.core.prefbase.toolchain.2126614311.1786856669" name=""/>
<builder buildPath="${workspace_loc:/libopenshot/build}" id="org.eclipse.cdt.build.core.settings.default.builder.1065130298" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="org.eclipse.cdt.build.core.settings.default.builder"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.libs.1171217169" name="holder for library settings" superClass="org.eclipse.cdt.build.core.settings.holder.libs"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.1436671119" name="Assembly" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.189113030" languageId="org.eclipse.cdt.core.assembly" languageName="Assembly" sourceContentType="org.eclipse.cdt.core.asmSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.885339715" name="UPC" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.2086136741" languageId="org.eclipse.cdt.core.parser.upc.upc" languageName="UPC" sourceContentType="org.eclipse.cdt.core.parser.upc.upcSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.627658276" name="GNU C++" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.458946248" languageId="org.eclipse.cdt.core.g++" languageName="GNU C++" sourceContentType="org.eclipse.cdt.core.cxxSource,org.eclipse.cdt.core.cxxHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.562677851" name="GNU C" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1137211062" languageId="org.eclipse.cdt.core.gcc" languageName="GNU C" sourceContentType="org.eclipse.cdt.core.cSource,org.eclipse.cdt.core.cHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
</toolChain>
</folderInfo>
</configuration>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.core.externalSettings"/>
<storageModule moduleId="org.eclipse.cdt.core.language.mapping"/>
<storageModule moduleId="org.eclipse.cdt.internal.ui.text.commentOwnerProjectMappings"/>
</cconfiguration>
<cconfiguration id="0.458309483.1429240563">
<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="0.458309483.1429240563" moduleId="org.eclipse.cdt.core.settings" name="Windows Debug">
<externalSettings/>
<extensions>
<extension id="org.eclipse.cdt.core.VCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GASErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.MachO64" point="org.eclipse.cdt.core.BinaryParser"/>
</extensions>
</storageModule>
<storageModule moduleId="cdtBuildSystem" version="4.0.0">
<configuration artifactName="videoeditor" buildProperties="" description="" id="0.458309483.1429240563" name="Windows Debug" parent="org.eclipse.cdt.build.core.prefbase.cfg">
<folderInfo id="0.458309483.1429240563." name="/" resourcePath="">
<toolChain id="org.eclipse.cdt.build.core.prefbase.toolchain.1466402319" name="No ToolChain" resourceTypeBasedDiscovery="false" superClass="org.eclipse.cdt.build.core.prefbase.toolchain">
<targetPlatform binaryParser="org.eclipse.cdt.core.MachO64" id="org.eclipse.cdt.build.core.prefbase.toolchain.1466402319.2058285352" name=""/>
<builder buildPath="${workspace_loc:/libopenshot/build}" command="mingw32-make" id="org.eclipse.cdt.build.core.settings.default.builder.1521601165" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="org.eclipse.cdt.build.core.settings.default.builder"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.libs.38938069" name="holder for library settings" superClass="org.eclipse.cdt.build.core.settings.holder.libs">
<option id="org.eclipse.cdt.build.core.settings.holder.libpaths.1475941169" name="Library Paths" superClass="org.eclipse.cdt.build.core.settings.holder.libpaths"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.2067923726" name="Assembly" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.89256667" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths"/>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.274935524" languageId="org.eclipse.cdt.core.assembly" languageName="Assembly" sourceContentType="org.eclipse.cdt.core.asmSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.1972107091" name="UPC" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.52551022" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1809380165" languageId="org.eclipse.cdt.core.parser.upc.upc" languageName="UPC" sourceContentType="org.eclipse.cdt.core.parser.upc.upcSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.954316709" name="GNU C++" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.1803791328" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
<listOptionValue builtIn="false" value="/usr/include/unittest++"/>
<listOptionValue builtIn="false" value="/usr/local/include/juce"/>
<listOptionValue builtIn="false" value="/usr/include/SDL"/>
<listOptionValue builtIn="false" value="/usr/local/include/libopenshot-audio"/>
<listOptionValue builtIn="false" value="&quot;/home/jonathan/Blackmagic DeckLink SDK 9.5/Linux/include&quot;"/>
<listOptionValue builtIn="false" value="&quot;/home/jonathan/Blackmagic DeckLink SDK 9.7/Linux/include&quot;"/>
<listOptionValue builtIn="false" value="/usr/include/libavutil"/>
<listOptionValue builtIn="false" value="/opt/local/include/ImageMagick-6"/>
<listOptionValue builtIn="false" value="/opt/local/include/UnitTest++"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavutil"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavcodec"/>
<listOptionValue builtIn="false" value="/opt/local/include/libavformat"/>
<listOptionValue builtIn="false" value="/opt/local/include/libswscale"/>
<listOptionValue builtIn="false" value="/opt/local/include"/>
<listOptionValue builtIn="false" value="/usr/include/qt4"/>
<listOptionValue builtIn="false" value="/usr/include/qt4/QtMultimedia/"/>
<listOptionValue builtIn="false" value="&quot;C:\Users\jthomas3\Downloads\libav-i686-w64-mingw32-11.1\libav-i686-w64-mingw32-11.1\usr\include&quot;"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.686001172" languageId="org.eclipse.cdt.core.g++" languageName="GNU C++" sourceContentType="org.eclipse.cdt.core.cxxSource,org.eclipse.cdt.core.cxxHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.795224296" name="GNU C" superClass="org.eclipse.cdt.build.core.settings.holder">
<option id="org.eclipse.cdt.build.core.settings.holder.incpaths.255754553" name="Include Paths" superClass="org.eclipse.cdt.build.core.settings.holder.incpaths" valueType="includePath">
<listOptionValue builtIn="false" value="/usr/include/ImageMagick"/>
</option>
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.813626313" languageId="org.eclipse.cdt.core.gcc" languageName="GNU C" sourceContentType="org.eclipse.cdt.core.cSource,org.eclipse.cdt.core.cHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
</toolChain>
</folderInfo>
</configuration>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.core.externalSettings"/>
</cconfiguration>
<cconfiguration id="0.458309483.953603139.259067692">
<storageModule buildSystemId="org.eclipse.cdt.managedbuilder.core.configurationDataProvider" id="0.458309483.953603139.259067692" moduleId="org.eclipse.cdt.core.settings" name="Windows Release">
<externalSettings/>
<extensions>
<extension id="org.eclipse.cdt.core.VCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GmakeErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.CWDLocator" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GCCErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GASErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.GLDErrorParser" point="org.eclipse.cdt.core.ErrorParser"/>
<extension id="org.eclipse.cdt.core.MachO64" point="org.eclipse.cdt.core.BinaryParser"/>
</extensions>
</storageModule>
<storageModule moduleId="cdtBuildSystem" version="4.0.0">
<configuration artifactName="videoeditor" buildProperties="" description="" id="0.458309483.953603139.259067692" name="Windows Release" parent="org.eclipse.cdt.build.core.prefbase.cfg">
<folderInfo id="0.458309483.953603139.259067692." name="/" resourcePath="">
<toolChain id="org.eclipse.cdt.build.core.prefbase.toolchain.1554039764" name="No ToolChain" resourceTypeBasedDiscovery="false" superClass="org.eclipse.cdt.build.core.prefbase.toolchain">
<targetPlatform binaryParser="org.eclipse.cdt.core.MachO64" id="org.eclipse.cdt.build.core.prefbase.toolchain.1554039764.1104983482" name=""/>
<builder buildPath="${workspace_loc:/libopenshot/build}" command="mingw32-make" id="org.eclipse.cdt.build.core.settings.default.builder.997330635" keepEnvironmentInBuildfile="false" managedBuildOn="false" name="Gnu Make Builder" superClass="org.eclipse.cdt.build.core.settings.default.builder"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.libs.351627448" name="holder for library settings" superClass="org.eclipse.cdt.build.core.settings.holder.libs"/>
<tool id="org.eclipse.cdt.build.core.settings.holder.159486360" name="Assembly" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1557546275" languageId="org.eclipse.cdt.core.assembly" languageName="Assembly" sourceContentType="org.eclipse.cdt.core.asmSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.915449926" name="UPC" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.721949763" languageId="org.eclipse.cdt.core.parser.upc.upc" languageName="UPC" sourceContentType="org.eclipse.cdt.core.parser.upc.upcSource" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.720424160" name="GNU C++" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1530379299" languageId="org.eclipse.cdt.core.g++" languageName="GNU C++" sourceContentType="org.eclipse.cdt.core.cxxSource,org.eclipse.cdt.core.cxxHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
<tool id="org.eclipse.cdt.build.core.settings.holder.1103041120" name="GNU C" superClass="org.eclipse.cdt.build.core.settings.holder">
<inputType id="org.eclipse.cdt.build.core.settings.holder.inType.1013949477" languageId="org.eclipse.cdt.core.gcc" languageName="GNU C" sourceContentType="org.eclipse.cdt.core.cSource,org.eclipse.cdt.core.cHeader" superClass="org.eclipse.cdt.build.core.settings.holder.inType"/>
</tool>
</toolChain>
</folderInfo>
</configuration>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.core.externalSettings"/>
</cconfiguration>
</storageModule>
<storageModule moduleId="cdtBuildSystem" version="4.0.0">
<project id="videoeditor.null.965112123" name="videoeditor"/>
</storageModule>
<storageModule moduleId="refreshScope" versionNumber="1">
<resource resourceType="PROJECT" workspacePath="/libopenshot"/>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.internal.ui.text.commentOwnerProjectMappings"/>
<storageModule moduleId="org.eclipse.cdt.core.LanguageSettingsProviders"/>
<storageModule moduleId="scannerConfiguration">
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="org.eclipse.cdt.make.core.GCCStandardMakePerProjectProfile"/>
<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerFileProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="makefileGenerator">
<runAction arguments="-f ${project_name}_scd.mk" command="make" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileCPP">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.cpp" command="g++" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileC">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.c" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<scannerConfigBuildInfo instanceId="0.458309483">
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId="org.eclipse.cdt.make.core.GCCStandardMakePerProjectProfile"/>
<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerFileProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="makefileGenerator">
<runAction arguments="-f ${project_name}_scd.mk" command="make" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileCPP">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.cpp" command="g++" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileC">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.c" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
</scannerConfigBuildInfo>
<scannerConfigBuildInfo instanceId="0.458309483.1429240563">
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId=""/>
</scannerConfigBuildInfo>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.make.core.buildtargets">
<buildTargets>
<target name="Linux: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "Unix Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Linux: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "Unix Makefiles" ../ -D"MAGICKCORE_HDRI_ENABLE=0" -D"MAGICKCORE_QUANTUM_DEPTH=16" -D"OPENSHOT_IMAGEMAGICK_COMPATIBILITY=0" -D"ENABLE_BLACKMAGIC=1" -D"CMAKE_BUILD_TYPE:STRING=Debug" -D"DISABLE_TESTS=0"</buildArguments>
<buildTarget/>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Test" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>test</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Help" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>help</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Doc" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>doc</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Mac: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.1.1/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Mac: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.1.1/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Windows: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "MinGW Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Windows: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "MinGW Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
</buildTargets>
</storageModule>
</cproject>

5
.gitignore vendored
View File

@@ -3,4 +3,7 @@ build/*
*.DS_Store
.pydevproject
.settings
.idea/*
.idea/*
.project
.cproject
/.metadata/

View File

@@ -22,7 +22,10 @@ linux-builder:
- make install
- mv /usr/local/lib/python3.4/dist-packages/*openshot* install-x64/python
- echo -e "CI_PROJECT_NAME:$CI_PROJECT_NAME\nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME\nCI_COMMIT_SHA:$CI_COMMIT_SHA\nCI_JOB_ID:$CI_JOB_ID" > "install-x64/share/$CI_PROJECT_NAME"
- git log $(git describe --tags --abbrev=0)..HEAD --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- linux
@@ -46,36 +49,13 @@ mac-builder:
- make install
- mv /Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/*openshot* install-x64/python
- echo -e "CI_PROJECT_NAME:$CI_PROJECT_NAME\nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME\nCI_COMMIT_SHA:$CI_COMMIT_SHA\nCI_JOB_ID:$CI_JOB_ID" > "install-x64/share/$CI_PROJECT_NAME"
- git log $(git describe --tags --abbrev=0)..HEAD --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- mac
windows-builder-x86:
stage: build-libopenshot
artifacts:
expire_in: 6 months
paths:
- build\install-x86\*
script:
- try { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/$CI_COMMIT_REF_NAME/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" } catch { $_.Exception.Response.StatusCode.Value__ }
- if (-not (Test-Path "artifacts.zip")) { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/develop/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" }
- Expand-Archive -Path artifacts.zip -DestinationPath .
- $env:LIBOPENSHOT_AUDIO_DIR = "$CI_PROJECT_DIR\build\install-x86"
- $env:UNITTEST_DIR = "C:\msys32\usr"
- $env:ZMQDIR = "C:\msys32\usr"
- $env:Path = "C:\msys32\mingw32\bin;C:\msys32\mingw32\lib;C:\msys32\usr\lib\cmake\UnitTest++;C:\msys32\home\jonathan\depot_tools;C:\msys32\usr;C:\msys32\usr\lib;" + $env:Path;
- New-Item -ItemType Directory -Force -Path build
- New-Item -ItemType Directory -Force -Path build\install-x86\python
- cd build
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR\build\install-x86" -G "MinGW Makefiles" -D"CMAKE_BUILD_TYPE:STRING=Release" -D"CMAKE_CXX_FLAGS=-m32" -D"CMAKE_EXE_LINKER_FLAGS=-Wl,--large-address-aware" -D"CMAKE_C_FLAGS=-m32" ../
- mingw32-make install
- Move-Item -Force -path "C:\msys32\mingw32\lib\python3.6\site-packages\*openshot*" -destination "install-x86\python\"
- cp src\libopenshot.dll install-x86\lib
- New-Item -path "install-x86/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
when: always
tags:
- windows
windows-builder-x64:
stage: build-libopenshot
artifacts:
@@ -98,7 +78,42 @@ windows-builder-x64:
- Move-Item -Force -path "C:\msys64\mingw64\lib\python3.6\site-packages\*openshot*" -destination "install-x64\python\"
- cp src\libopenshot.dll install-x64\lib
- New-Item -path "install-x64/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
- $PREV_GIT_LABEL=(git describe --tags --abbrev=0)
- git log "$PREV_GIT_LABEL..HEAD" --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- windows
windows-builder-x86:
stage: build-libopenshot
artifacts:
expire_in: 6 months
paths:
- build\install-x86\*
script:
- try { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/$CI_COMMIT_REF_NAME/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" } catch { $_.Exception.Response.StatusCode.Value__ }
- if (-not (Test-Path "artifacts.zip")) { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/develop/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" }
- Expand-Archive -Path artifacts.zip -DestinationPath .
- $env:LIBOPENSHOT_AUDIO_DIR = "$CI_PROJECT_DIR\build\install-x86"
- $env:UNITTEST_DIR = "C:\msys32\usr"
- $env:RESVGDIR = "C:\msys32\usr\local"
- $env:ZMQDIR = "C:\msys32\usr"
- $env:Path = "C:\msys32\mingw32\bin;C:\msys32\mingw32\lib;C:\msys32\usr\lib\cmake\UnitTest++;C:\msys32\home\jonathan\depot_tools;C:\msys32\usr;C:\msys32\usr\lib;" + $env:Path;
- New-Item -ItemType Directory -Force -Path build
- New-Item -ItemType Directory -Force -Path build\install-x86\python
- cd build
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR\build\install-x86" -G "MinGW Makefiles" -D"CMAKE_BUILD_TYPE:STRING=Release" -D"CMAKE_CXX_FLAGS=-m32" -D"CMAKE_EXE_LINKER_FLAGS=-Wl,--large-address-aware" -D"CMAKE_C_FLAGS=-m32" ../
- mingw32-make install
- Move-Item -Force -path "C:\msys32\mingw32\lib\python3.6\site-packages\*openshot*" -destination "install-x86\python\"
- cp src\libopenshot.dll install-x86\lib
- New-Item -path "install-x86/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
- $PREV_GIT_LABEL=(git describe --tags --abbrev=0)
- git log "$PREV_GIT_LABEL..HEAD" --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x86/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- windows
@@ -108,5 +123,7 @@ trigger-pipeline:
- "curl -X POST -F token=$OPENSHOT_QT_PIPELINE_TOKEN -F ref=$CI_COMMIT_REF_NAME http://gitlab.openshot.org/api/v4/projects/3/trigger/pipeline"
when: always
dependencies: []
except:
- tags
tags:
- gitlab

View File

@@ -1,94 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>libopenshot</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.aptana.ide.core.unifiedBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.python.pydev.PyDevBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
<triggers>clean,full,incremental,</triggers>
<arguments>
<dictionary>
<key>?name?</key>
<value></value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.append_environment</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
<value>all</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildArguments</key>
<value></value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildCommand</key>
<value>make</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildLocation</key>
<value>${workspace_loc:/libopenshot/build}</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
<value>clean</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.contents</key>
<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
<value>false</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableFullBuild</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.fullBuildTarget</key>
<value>all</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.stopOnError</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
<value>true</value>
</dictionary>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
<nature>org.python.pydev.pythonNature</nature>
<nature>com.aptana.ruby.core.rubynature</nature>
</natures>
</projectDescription>

50
.travis.yml Normal file
View File

@@ -0,0 +1,50 @@
dist: xenial
sudo: required
matrix:
include:
- language: cpp
name: "FFmpeg 2"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make test
- language: cpp
name: "FFmpeg 3"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg-3 -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make test
- language: cpp
name: "FFmpeg 4"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg-4 -y
- sudo add-apt-repository ppa:jonathonf/backports -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec58 libavformat58 libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make test

153
INSTALL.md Normal file
View File

@@ -0,0 +1,153 @@
## Detailed Install Instructions
Operating system specific install instructions are located in:
* doc/INSTALL-LINUX.md
* doc/INSTALL-MAC.md
* doc/INSTALL-WINDOWS.md
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for dependencies,
locates header files and libraries, generates makefiles, and supports the cross-platform compiling of
libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where all temporary build
files, such as makefiles, object files, and even the final binaries, are created outside of the source
code folder, inside a /build/ sub-folder. This prevents the build process from cluttering up the source
code. These instructions have only been tested with the GNU compiler (including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
* ### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
* ### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
* ### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
* ### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
* ### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
* ### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
* ### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
* ### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
* ### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
* ### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
* ### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is compiled. Some of these flags might be required when compiling on certain OSes, just depending on how your build environment is setup. To add a build flag, follow this general syntax: $ cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code is available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command to obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
* ### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
* ### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
* ### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
* ### include/
* This folder contains all headers (*.h) used by libopenshot.
* ### src/
* This folder contains all source code (*.cpp) used by libopenshot.
* ### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
* ### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Linux Build Instructions (libopenshot-audio)
To compile libopenshot-audio, we need to go through a few additional steps to manually build and install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake ../
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Linux Build Instructions (libopenshot)
Run the following commands to compile libopenshot:
```
cd [libopenshot repo directory]
mkdir -p build
cd build
cmake ../
make
make install
```
For more detailed instructions, please see:
* doc/INSTALL-LINUX.md
* doc/INSTALL-MAC.md
* doc/INSTALL-WINDOWS.md

66
README
View File

@@ -1,66 +0,0 @@
####################################################################
OpenShot Library
####################################################################
OpenShot Library (libopenshot) is an open-source project dedicated to
delivering high quality video editing, animation, and playback solutions
to the world. For more information visit <http://www.openshot.org/>.
####################################################################
License
####################################################################
Copyright (c) 2008-2014 OpenShot Studios, LLC
<http://www.openshotstudios.com/>.
OpenShot Library (libopenshot) is free software: you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
OpenShot Library (libopenshot) is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
####################################################################
To release a closed-source product which uses libopenshot (i.e. video
editing and playback), commercial licenses are available: contact
sales@openshot.org for more information.
####################################################################
Install
####################################################################
Please see /doc/InstallationGuide.pdf for a very detailed
Linux, Mac, and Windows compiling instruction guide. An online version
is also available:
https://docs.google.com/document/d/1V6nq-IuS9zxqO1-OSt8iTS_cw_HMCpsUNofHLYtUNjM/pub
####################################################################
Documentation
####################################################################
Documentation is auto-generated by Doxygen, and can be created with
$ make doc (Also available online: <http://openshot.org/files/libopenshot/>)
####################################################################
Authors
####################################################################
Please see AUTHORS file for a full list of authors.
####################################################################
www.openshot.org | www.openshotstudios.com
####################################################################
Copyright (c) 2008-2014 OpenShot Studios, LLC
<http://www.openshotstudios.com/>.

85
README.md Normal file
View File

@@ -0,0 +1,85 @@
OpenShot Video Library (libopenshot) is a free, open-source C++ library dedicated to
delivering high quality video editing, animation, and playback solutions to the
world.
## Build Status
[![Build Status](https://img.shields.io/travis/OpenShot/libopenshot/develop.svg?label=libopenshot)](https://travis-ci.org/OpenShot/libopenshot) [![Build Status](https://img.shields.io/travis/OpenShot/libopenshot-audio/develop.svg?label=libopenshot-audio)](https://travis-ci.org/OpenShot/libopenshot-audio)
## Features
* Cross-Platform (Linux, Mac, and Windows)
* Multi-Layer Compositing
* Video and Audio Effects (Chroma Key, Color Adjustment, Grayscale, etc…)
* Animation Curves (Bézier, Linear, Constant)
* Time Mapping (Curve-based Slow Down, Speed Up, Reverse)
* Audio Mixing & Resampling (Curve-based)
* Audio Plug-ins (VST & AU)
* Audio Drivers (ASIO, WASAPI, DirectSound, CoreAudio, iPhone Audio, ALSA, JACK, and Android)
* Telecine and Inverse Telecine (Film to TV, TV to Film)
* Frame Rate Conversions
* Multi-Processor Support (Performance)
* Python and Ruby Bindings (All Features Supported)
* Qt Video Player Included (Ability to display video on any QWidget)
* Unit Tests (Stability)
* All FFmpeg Formats and Codecs Supported (Images, Videos, and Audio files)
* Full Documentation with Examples (Doxygen Generated)
## Install
Detailed instructions for building libopenshot and libopenshot-audio for each OS. These instructions
are also available in the /docs/ source folder.
* [Linux](https://github.com/OpenShot/libopenshot/wiki/Linux-Build-Instructions)
* [Mac](https://github.com/OpenShot/libopenshot/wiki/Mac-Build-Instructions)
* [Windows](https://github.com/OpenShot/libopenshot/wiki/Windows-Build-Instructions)
## Documentation
Beautiful HTML documentation can be generated using Doxygen.
```
make doc
```
(Also available online: http://openshot.org/files/libopenshot/)
## Developers
Are you interested in becoming more involved in the development of
OpenShot? Build exciting new features, fix bugs, make friends, and become a hero!
Please read the [step-by-step](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)
instructions for getting source code, configuring dependencies, and building OpenShot.
## Report a bug
You can report a new libopenshot issue directly on GitHub:
https://github.com/OpenShot/libopenshot/issues
## Websites
- https://www.openshot.org/ (Official website and blog)
- https://github.com/OpenShot/libopenshot/ (source code and issue tracker)
- https://github.com/OpenShot/libopenshot-audio/ (source code for audio library)
- https://github.com/OpenShot/openshot-qt/ (source code for Qt client)
- https://launchpad.net/openshot/
### License
Copyright (c) 2008-2019 OpenShot Studios, LLC.
OpenShot Library (libopenshot) is free software: you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
OpenShot Library (libopenshot) is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenShot Library. If not, see http://www.gnu.org/licenses/.
To release a closed-source product which uses libopenshot (i.e. video
editing and playback), commercial licenses are also available: contact
sales@openshot.org for more information.

View File

@@ -1,151 +1,161 @@
# - Try to find FFMPEG
# vim: ts=2 sw=2
# - Try to find the required ffmpeg components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
#
# FFMPEG_FOUND - system has FFMPEG
# FFMPEG_INCLUDE_DIR - the include directory
# FFMPEG_LIBRARY_DIR - the directory containing the libraries
# FFMPEG_LIBRARIES - Link these to use FFMPEG
#
# FindAvformat
FIND_PATH( AVFORMAT_INCLUDE_DIR libavformat/avformat.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVFORMAT_LIBRARY avformat avformat-55 avformat-57
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvcodec
FIND_PATH( AVCODEC_INCLUDE_DIR libavcodec/avcodec.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVCODEC_LIBRARY avcodec avcodec-55 avcodec-57
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvutil
FIND_PATH( AVUTIL_INCLUDE_DIR libavutil/avutil.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVUTIL_LIBRARY avutil avutil-52 avutil-55
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvdevice
FIND_PATH( AVDEVICE_INCLUDE_DIR libavdevice/avdevice.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVDEVICE_LIBRARY avdevice avdevice-55 avdevice-56
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindSwscale
FIND_PATH( SWSCALE_INCLUDE_DIR libswscale/swscale.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( SWSCALE_LIBRARY swscale swscale-2 swscale-4
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvresample
FIND_PATH( AVRESAMPLE_INCLUDE_DIR libavresample/avresample.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVRESAMPLE_LIBRARY avresample avresample-2 avresample-3
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
SET( FFMPEG_FOUND FALSE )
IF ( AVFORMAT_INCLUDE_DIR AND AVFORMAT_LIBRARY )
SET ( AVFORMAT_FOUND TRUE )
ENDIF ( AVFORMAT_INCLUDE_DIR AND AVFORMAT_LIBRARY )
IF ( AVCODEC_INCLUDE_DIR AND AVCODEC_LIBRARY )
SET ( AVCODEC_FOUND TRUE)
ENDIF ( AVCODEC_INCLUDE_DIR AND AVCODEC_LIBRARY )
IF ( AVUTIL_INCLUDE_DIR AND AVUTIL_LIBRARY )
SET ( AVUTIL_FOUND TRUE )
ENDIF ( AVUTIL_INCLUDE_DIR AND AVUTIL_LIBRARY )
IF ( AVDEVICE_INCLUDE_DIR AND AVDEVICE_LIBRARY )
SET ( AVDEVICE_FOUND TRUE )
ENDIF ( AVDEVICE_INCLUDE_DIR AND AVDEVICE_LIBRARY )
IF ( SWSCALE_INCLUDE_DIR AND SWSCALE_LIBRARY )
SET ( SWSCALE_FOUND TRUE )
ENDIF ( SWSCALE_INCLUDE_DIR AND SWSCALE_LIBRARY )
IF ( AVRESAMPLE_INCLUDE_DIR AND AVRESAMPLE_LIBRARY )
SET ( AVRESAMPLE_FOUND TRUE )
ENDIF ( AVRESAMPLE_INCLUDE_DIR AND AVRESAMPLE_LIBRARY )
IF ( AVFORMAT_INCLUDE_DIR OR AVCODEC_INCLUDE_DIR OR AVUTIL_INCLUDE_DIR OR AVDEVICE_FOUND OR SWSCALE_FOUND OR AVRESAMPLE_FOUND )
SET ( FFMPEG_FOUND TRUE )
SET ( FFMPEG_INCLUDE_DIR
${AVFORMAT_INCLUDE_DIR}
${AVCODEC_INCLUDE_DIR}
${AVUTIL_INCLUDE_DIR}
${AVDEVICE_INCLUDE_DIR}
${SWSCALE_INCLUDE_DIR}
${AVRESAMPLE_INCLUDE_DIR} )
SET ( FFMPEG_LIBRARIES
${AVFORMAT_LIBRARY}
${AVCODEC_LIBRARY}
${AVUTIL_LIBRARY}
${AVDEVICE_LIBRARY}
${SWSCALE_LIBRARY}
${AVRESAMPLE_LIBRARY} )
ENDIF ( AVFORMAT_INCLUDE_DIR OR AVCODEC_INCLUDE_DIR OR AVUTIL_INCLUDE_DIR OR AVDEVICE_FOUND OR SWSCALE_FOUND OR AVRESAMPLE_FOUND )
MARK_AS_ADVANCED(
FFMPEG_LIBRARY_DIR
FFMPEG_INCLUDE_DIR
)
# FFMPEG_FOUND - System has the all required components.
# FFMPEG_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# FFMPEG_LIBRARIES - Link these to use the required ffmpeg components.
# FFMPEG_DEFINITIONS - Compiler switches required for using the required ffmpeg components.
#
# For each of the components it will additionally set.
# - AVCODEC
# - AVDEVICE
# - AVFORMAT
# - AVFILTER
# - AVUTIL
# - POSTPROC
# - SWSCALE
# - SWRESAMPLE
# - AVRESAMPLE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_DEFINITIONS - Compiler switches required for using <component>
# <component>_VERSION - The components version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set FFMPEG_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(FFMPEG DEFAULT_MSG
FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIR)
# The default components were taken from a survey over other FindFFMPEG.cmake files
if (NOT FFmpeg_FIND_COMPONENTS)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL)
endif ()
#
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component )
if (${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else ()
# message(STATUS " - ${_component} not found.")
endif ()
endmacro()
#
### Macro: find_component
#
# Checks for the given component by invoking pkgconfig and then looking up the libraries and
# include directories.
#
macro(find_component _component _pkgconfig _library _header)
if (NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(PC_${_component} ${_pkgconfig})
endif ()
endif (NOT WIN32)
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
/opt/
/opt/include/
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/
PATH_SUFFIXES
ffmpeg
)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/
)
set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
set_component_found(${_component})
mark_as_advanced(
${_component}_INCLUDE_DIRS
${_component}_LIBRARIES
${_component}_DEFINITIONS
${_component}_VERSION)
endmacro()
# Check for cached results. If there are skip the costly part.
if (NOT FFMPEG_LIBRARIES)
# Check for all possible component.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)
find_component(AVDEVICE libavdevice avdevice libavdevice/avdevice.h)
find_component(AVUTIL libavutil avutil libavutil/avutil.h)
find_component(AVFILTER libavfilter avfilter libavfilter/avfilter.h)
find_component(SWSCALE libswscale swscale libswscale/swscale.h)
find_component(POSTPROC libpostproc postproc libpostproc/postprocess.h)
find_component(SWRESAMPLE libswresample swresample libswresample/swresample.h)
find_component(AVRESAMPLE libavresample avresample libavresample/avresample.h)
# Check if the required components were found and add their stuff to the FFMPEG_* vars.
foreach (_component ${FFmpeg_FIND_COMPONENTS})
if (${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${${_component}_LIBRARIES})
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} ${${_component}_DEFINITIONS})
list(APPEND FFMPEG_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else ()
# message(STATUS "Required component ${_component} missing.")
endif ()
endforeach ()
# Build the include path with duplicates removed.
if (FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
endif ()
# cache the vars.
set(FFMPEG_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIRS} CACHE STRING "The FFmpeg include directories." FORCE)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} CACHE STRING "The FFmpeg libraries." FORCE)
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} CACHE STRING "The FFmpeg cflags." FORCE)
mark_as_advanced(FFMPEG_INCLUDE_DIRS
FFMPEG_LIBRARIES
FFMPEG_DEFINITIONS)
endif ()
# Now set the noncached _FOUND vars for the components.
foreach (_component AVCODEC AVDEVICE AVFORMAT AVUTIL POSTPROCESS SWSCALE SWRESAMPLE AVRESAMPLE)
set_component_found(${_component})
endforeach ()
# Compile the list of required vars
set(_FFmpeg_REQUIRED_VARS FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
foreach (_component ${FFmpeg_FIND_COMPONENTS})
list(APPEND _FFmpeg_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach ()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(FFmpeg DEFAULT_MSG ${_FFmpeg_REQUIRED_VARS})

View File

@@ -7,31 +7,12 @@
message("$ENV{LIBOPENSHOT_AUDIO_DIR}")
# Find the base directory of juce includes
find_path(LIBOPENSHOT_AUDIO_BASE_DIR JuceHeader.h
# Find the libopenshot-audio header files
find_path(LIBOPENSHOT_AUDIO_INCLUDE_DIR JuceHeader.h
PATHS $ENV{LIBOPENSHOT_AUDIO_DIR}/include/libopenshot-audio/
/usr/include/libopenshot-audio/
/usr/local/include/libopenshot-audio/ )
# Get a list of all header file paths
FILE(GLOB_RECURSE JUCE_HEADER_FILES
${LIBOPENSHOT_AUDIO_BASE_DIR}/*.h
)
# Loop through each header file
FOREACH(HEADER_PATH ${JUCE_HEADER_FILES})
# Get the directory of each header file
get_filename_component(HEADER_DIRECTORY ${HEADER_PATH}
PATH
)
# Append each directory into the HEADER_DIRECTORIES list
LIST(APPEND HEADER_DIRECTORIES ${HEADER_DIRECTORY})
ENDFOREACH(HEADER_PATH)
# Remove duplicates from the header directories list
LIST(REMOVE_DUPLICATES HEADER_DIRECTORIES)
# Find the libopenshot-audio.so (check env var first)
find_library(LIBOPENSHOT_AUDIO_LIBRARY
NAMES libopenshot-audio openshot-audio
@@ -48,9 +29,7 @@ find_library(LIBOPENSHOT_AUDIO_LIBRARY
set(LIBOPENSHOT_AUDIO_LIBRARIES ${LIBOPENSHOT_AUDIO_LIBRARY})
set(LIBOPENSHOT_AUDIO_LIBRARY ${LIBOPENSHOT_AUDIO_LIBRARIES})
# Seems to work fine with just the base dir (rather than all the actual include folders)
set(LIBOPENSHOT_AUDIO_INCLUDE_DIR ${LIBOPENSHOT_AUDIO_BASE_DIR} )
set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_BASE_DIR} )
set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_INCLUDE_DIR} )
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LIBOPENSHOT_AUDIO_FOUND to TRUE

View File

@@ -0,0 +1,28 @@
# - Try to find RESVG
# Once done this will define
# RESVG_FOUND - System has RESVG
# RESVG_INCLUDE_DIRS - The RESVG include directories
# RESVG_LIBRARIES - The libraries needed to use RESVG
find_path ( RESVG_INCLUDE_DIR ResvgQt.h
PATHS ${RESVGDIR}/include/resvg
$ENV{RESVGDIR}/include/resvg
$ENV{RESVGDIR}/include
/usr/include/resvg
/usr/include
/usr/local/include/resvg
/usr/local/include )
find_library ( RESVG_LIBRARY NAMES resvg
PATHS /usr/lib
/usr/local/lib
$ENV{RESVGDIR}
$ENV{RESVGDIR}/lib )
set ( RESVG_LIBRARIES ${RESVG_LIBRARY} )
set ( RESVG_INCLUDE_DIRS ${RESVG_INCLUDE_DIR} )
include ( FindPackageHandleStandardArgs )
# handle the QUIETLY and REQUIRED arguments and set RESVG_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args ( RESVG "Could NOT find RESVG, using Qt SVG parsing instead" RESVG_LIBRARY RESVG_INCLUDE_DIR )
mark_as_advanced( RESVG_LIBRARY RESVG_INCLUDE_DIR )

View File

@@ -1,85 +0,0 @@
####################################################################
Install Dependencies for Windows
####################################################################
Most Windows dependencies needed for libopenshot-audio, libopenshot, and openshot-qt
can be installed easily with MSYS2 and the pacman package manager. Follow these
directions to setup a Windows build environment for OpenShot:
####################################################################
1) Install MSYS2 (http://www.msys2.org/)
2) Run MSYS2 command prompt (for example: C:\msys64\msys2_shell.cmd)
3) Append PATH (so MSYS2 can find executables and libraries):
$ PATH=$PATH:/c/msys64/mingw64/bin:/c/msys64/mingw64/lib (64-bit PATH)
or
$ PATH=$PATH:/c/msys32/mingw32/bin:/c/msys32/mingw32/lib (32-bit PATH)
4) Update and upgrade all packages
$ pacman -Syu
5a) Install the following packages:
*** for 64-BIT support ***
$ pacman -S --needed base-devel mingw-w64-x86_64-toolchain
$ pacman -S mingw64/mingw-w64-x86_64-ffmpeg
$ pacman -S mingw64/mingw-w64-x86_64-python3-pyqt5
$ pacman -S mingw64/mingw-w64-x86_64-swig
$ pacman -S mingw64/mingw-w64-x86_64-cmake
$ pacman -S mingw64/mingw-w64-x86_64-doxygen
$ pacman -S mingw64/mingw-w64-x86_64-python3-pip
$ pacman -S mingw32/mingw-w64-i686-zeromq
$ pacman -S mingw64/mingw-w64-x86_64-python3-pyzmq
$ pacman -S mingw64/mingw-w64-x86_64-python3-cx_Freeze
$ pacman -S git
Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
$ pacman -S mingw64/mingw-w64-x86_64-imagemagick
5b) Install the following packages:
*** for 32-BIT support ***
$ pacman -S --needed base-devel mingw32/mingw-w64-i686-toolchain
$ pacman -S mingw32/mingw-w64-i686-ffmpeg
$ pacman -S mingw32/mingw-w64-i686-python3-pyqt5
$ pacman -S mingw32/mingw-w64-i686-swig
$ pacman -S mingw32/mingw-w64-i686-cmake
$ pacman -S mingw32/mingw-w64-i686-doxygen
$ pacman -S mingw32/mingw-w64-i686-python3-pip
$ pacman -S mingw32/mingw-w64-i686-zeromq
$ pacman -S mingw32/mingw-w64-i686-python3-pyzmq
$ pacman -S mingw32/mingw-w64-i686-python3-cx_Freeze
$ pacman -S git
Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
$ pacman -S mingw32/mingw-w32-x86_32-imagemagick
6) Install Python PIP Dependencies
$ pip3 install httplib2
$ pip3 install slacker
$ pip3 install tinys3
$ pip3 install github3.py
$ pip3 install requests
7) Download Unittest++ (https://github.com/unittest-cpp/unittest-cpp) into /c/home/USER/unittest-cpp-master/
Configure Unittest++:
$ cmake -G "MSYS Makefiles" ../ -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX:PATH=/usr
Build Unittest++
$ mingw32-make install
8) ZMQ++ Header (This might not be needed anymore)
NOTE: Download and copy zmq.hpp into the /c/msys64/mingw64/include/ folder
####################################################################
OPTIONAL: Installing ImageMagick on Windows
####################################################################
If you would rather install ImageMagick from source code yourself, follow these steps:
Step 1) Copy [build-imagemagick.sh and urls.txt] into your local MSYS2 environment
Step 2) Run MSYS2 Shell
Step 3) Execute this command
$ ./build-imagemagick.sh

View File

@@ -1,274 +0,0 @@
#!/bin/bash
# xml2 build ok but failed test
# libfpx build error
function ised() {
IN=$1
shift
tmp=$RANDOM.$$
<$IN sed "$@" >$tmp && cat $tmp > $IN
rm $tmp
}
function ask() {
read -p "${1:-Are you sure?]} [Y/n] " response
case $response in
y|Y|"")
true;;
*)
false;;
esac
}
function download() {
while IFS=\; read url md5 <&3; do
fileName=${url##*/}
echo "Downloading ${fileName}..."
while true; do
if [[ ! -e $fileName ]]; then
wget ${url} -O ${fileName}
else
echo "File exists!"
fi
localMd5=$(md5sum ${fileName} | cut -d\ -f1)
if [[ ${localMd5} != ${md5} ]]; then
ask "Checksum failed. Do you want to download this file again? [Y/n] "
if [[ $? -ne 0 ]]; then
exit 1
fi
rm ${fileName}
else
break
fi
done
done 3< urls.txt
}
function extract() {
file=$1
if [[ ! -e ${file} ]]; then
return
fi
case $file in
*.tar.gz)
tar xzf $file
;;
*.tar.xz|*.tar.lzma)
tar xJf $file
;;
*.tar.bz2)
tar xjf $file
;;
*)
"Don't know how to extract $file"
esac
}
function isLibsInstalled() {
libs="$@"
notfound=false
for l in "${libs}"; do
ld -L/usr/local/lib -l"${l}" 2>/dev/null
if [[ $? -ne 0 ]]; then
notfound=true
fi
done
! ${notfound}
}
function isDirExists() {
dir="$@"
found=false
for d in ${dir}; do
if [[ -d "${d}" ]]; then
found=true
break
fi
done
${found}
}
function extractIfNeeded() {
file=$1
isDirExists ${file%%-*}-*
if [[ $? -ne 0 ]]; then
echo "Extracting $file"
extract $file
fi
}
function buildbzip2() {
if isLibsInstalled "bz2"; then
if ask "Found bzip2 installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded bzip2-*.tar.lzma
cd bzip2-*/
tar xzf bzip2-1.0.6.tar.gz
tar xzf cygming-autotools-buildfiles.tar.gz
cd bzip2-*/
autoconf
mkdir ../build
cd ../build
../bzip2-*/configure
make
make install
cd ../..
}
function buildzlib() {
if isLibsInstalled "z"; then
if ask "Found zlib installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded zlib-*.tar.xz
cd zlib-*/
INCLUDE_PATH=/usr/local/include LIBRARY_PATH=/usr/local/lib BINARY_PATH=/usr/local/bin make install -f win32/Makefile.gcc SHARED_MODE=1
cd ..
}
function buildlibxml2() {
if isLibsInstalled "xml2"; then
if ask "Found libxml2 installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded libxml2-*.tar.gz
cd libxml2-*/win32/
ised configure.js 's/dirSep = "\\\\";/dirSep = "\/";/'
cscript.exe configure.js compiler=mingw prefix=/usr/local
# ised ../dict.c '/typedef.*uint32_t;$/d'
ised Makefile.mingw 's/cmd.exe \/C "\?if not exist \(.*\) mkdir \1"\?/mkdir -p \1/'
ised Makefile.mingw 's/cmd.exe \/C "copy\(.*\)"/cp\1/'
ised Makefile.mingw '/cp/{y/\\/\//;}'
ised Makefile.mingw '/PREFIX/{y/\\/\//;}'
make -f Makefile.mingw
make -f Makefile.mingw install
cd ../../
}
function buildlibpng() {
if isLibsInstalled "png"; then
if ask "Found libpng installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded libpng-*.tar.xz
cd libpng-*/
make -f scripts/makefile.msys
make install -f scripts/makefile.msys
cd ..
}
function buildjpegsrc() {
if isLibsInstalled "jpeg"; then
if ask "Found jpegsrc installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract jpegsrc*.tar.gz
cd jpeg-*/
./configure
make
make install
cd ..
}
function buildfreetype() {
if isLibsInstalled "freetype"; then
if ask "Found freetype installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract freetype*.tar.bz2
INCLUDE_PATH=/usr/local/include
LIBRARY_PATH=/usr/local/lib
BINARY_PATH=/usr/local/bin
cd freetype-*/
./configure
make
make install
cd ..
}
function buildlibwmf() {
if isLibsInstalled "wmf"; then
if ask "Found libwmf installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract libwmf*.tar.gz
cd libwmf-*/
./configure CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ..
}
function buildlibwebp() {
if isLibsInstalled "webp"; then
if ask "Found libwebp installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract libwebp*.tar.gz
cd libwebp-*/
./configure CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ..
}
function buildDelegate() {
delegates="bzip2 zlib libxml2 libpng jpegsrc freetype libwmf libwebp"
for d in ${delegates}; do
echo "**********************************************************"
echo "Building $d"
build${d}
done
}
function build() {
extractIfNeeded ImageMagick-*.tar.xz
local oldPwd=$(pwd -L)
cd ImageMagick-*/
# patch configure
#sed -i 's/${GDI32_LIBS}x" !=/${GDI32_LIBS} ==/' configure
ised configure 's/${GDI32_LIBS}x" !=/${GDI32_LIBS} ==/'
./configure --enable-shared --disable-static --enable-delegate-build --without-modules CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ${oldPwd}
}
download
buildDelegate
build

View File

@@ -1,10 +0,0 @@
ftp://ftp.imagemagick.org/pub/ImageMagick/releases/ImageMagick-6.8.8-10.tar.xz;ab9b397c1d4798a9f6ae6cc94aa292fe
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libpng-1.6.20.tar.xz;3968acb7c66ef81a9dab867f35d0eb4b
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libwebp-0.4.4.tar.gz;b737062cf688e502b940b460ddc3015f
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libwmf-0.2.8.4.tar.gz;d1177739bf1ceb07f57421f0cee191e0
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libxml2-2.9.3.tar.gz;daece17e045f1c107610e137ab50c179
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/zlib-1.2.8.tar.xz;28f1205d8dd2001f26fec1e8c2cebe37
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/freetype-2.6.2.tar.bz2;86109d0c998787d81ac582bad9adf82e
http://ncu.dl.sourceforge.net/project/mingw/MinGW/Extension/bzip2/bzip2-1.0.6-4/bzip2-1.0.6-4-mingw32-src.tar.lzma;2a25de4331d1e6e1458d8632dff55fad
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libfpx-1.3.1-4.tar.xz;65e2cf8dcf230ad0b90aead35553bbda
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/jpegsrc.v9a.tar.gz;3353992aecaee1805ef4109aadd433e7

225
doc/INSTALL-LINUX.md Normal file
View File

@@ -0,0 +1,225 @@
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for
dependencies, locates header files and libraries, generates makefiles, and supports the cross-platform
compiling of libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where
all temporary build files, such as makefiles, object files, and even the final binaries, are created
outside of the source code folder, inside a /build/ sub-folder. This prevents the build process
from cluttering up the source code. These instructions have only been tested with the GNU compiler
(including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
* ### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
* ### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
* ### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
* ### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
* ### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
* ### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
* ### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
* ### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
* ### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
* ### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
* ### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is
compiled. Some of these flags might be required when compiling on certain OSes, just depending
on how your build environment is setup. To add a build flag, follow this general syntax:
`cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../`
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code is
available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command
to obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
* ### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
* ### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
* ### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
* ### include/
* This folder contains all headers (*.h) used by libopenshot.
* ### src/
* This folder contains all source code (*.cpp) used by libopenshot.
* ### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
* ### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Install Dependencies
In order to actually compile libopenshot, we need to install some dependencies on your system. The easiest
way to accomplish this is with our Daily PPA. A PPA is an unofficial Ubuntu repository, which has our
software packages available to download and install.
```
sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
sudo apt-get update
sudo apt-get install openshot-qt \
cmake \
libx11-dev \
libasound2-dev \
libavcodec-dev \
libavdevice-dev \
libavfilter-dev \
libavformat-dev \
libavresample-dev \
libavutil-dev \
libfdk-aac-dev \
libfreetype6-dev \
libjsoncpp-dev \
libmagick++-dev \
libopenshot-audio-dev \
libswscale-dev \
libunittest++-dev \
libxcursor-dev \
libxinerama-dev \
libxrandr-dev \
libzmq3-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtmultimedia5-dev \
swig
```
## Linux Build Instructions (libopenshot-audio)
To compile libopenshot-audio, we need to go through a few additional steps to manually build and
install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake ../
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Linux Build Instructions (libopenshot)
Run the following commands to compile libopenshot:
```
cd [libopenshot repo directory]
mkdir -p build
cd build
cmake ../
make
```
If you are missing any dependencies for libopenshot, you might receive error messages at this point.
Just install the missing packages (usually with a -dev suffix), and run the above commands again.
Repeat until no error messages are displayed, and the build process completes. Also, if you manually
install Qt 5, you might need to specify the location for cmake:
```
cmake -DCMAKE_PREFIX_PATH=/qt5_path/qt5/5.2.0/ ../
```
To run all unit tests (and verify everything is working correctly), launch a terminal, and enter:
```
make test
```
To auto-generate documentation for libopenshot, launch a terminal, and enter:
```
make doc
```
This will use doxygen to generate a folder of HTML files, with all classes and methods documented. The
folder is located at **build/doc/html/**. Once libopenshot has been successfully built, we need to
install it (i.e. copy it to the correct folder, so other libraries can find it).
```
make install
```
This will copy the binary files to /usr/local/lib/, and the header files to /usr/local/include/openshot/...
This is where other projects will look for the libopenshot files when building. Python 3 bindings are
also installed at this point. let's verify the python bindings work:
```
python3
>>> import openshot
```
If no errors are displayed, you have successfully compiled and installed libopenshot on your system.
Congratulations and be sure to read our wiki on [Becoming an OpenShot Developer](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)!
Welcome to the OpenShot developer community! We look forward to meeting you!

218
doc/INSTALL-MAC.md Normal file
View File

@@ -0,0 +1,218 @@
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for
dependencies, locates header files and libraries, generates makefiles, and supports the cross-platform
compiling of libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where
all temporary build files, such as makefiles, object files, and even the final binaries, are created
outside of the source code folder, inside a /build/ sub-folder. This prevents the build process
from cluttering up the source code. These instructions have only been tested with the GNU compiler
(including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
* ### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
* ### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
* ### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
* ### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
* ### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
* ### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
* ### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
* ### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
* ### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
* ### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
* ### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is compiled.
Some of these flags might be required when compiling on certain OSes, just depending on how your build
environment is setup. To add a build flag, follow this general syntax:
`cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../`
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code
is available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command to
obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
* ### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
* ### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
* ### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
* ### include/
* This folder contains all headers (*.h) used by libopenshot.
* ### src/
* This folder contains all source code (*.cpp) used by libopenshot.
* ### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
* ### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Install Dependencies
In order to actually compile libopenshot and libopenshot-audio, we need to install some dependencies on
your system. Most packages needed by libopenshot can be installed easily with Homebrew. However, first
install Xcode with the following options ("UNIX Development", "System Tools", "Command Line Tools", or
"Command Line Support"). Be sure to refresh your list of Homebrew packages with the “brew update” command.
**NOTE:** Homebrew seems to work much better for most users (compared to MacPorts), so I am going to
focus on brew for this guide.
Install the following packages using the Homebrew package installer (http://brew.sh/). Pay close attention
to any warnings or errors during these brew installs. NOTE: You might have some conflicting libraries in
your /usr/local/ folders, so follow the directions from brew if these are detected.
```
brew install gcc48 --enable-all-languages
brew install ffmpeg
brew install librsvg
brew install swig
brew install doxygen
brew install unittest-cpp --cc=gcc-4.8. You must specify the c++ compiler with the --cc flag to be 4.7 or 4.8.
brew install qt5
brew install cmake
brew install zeromq
```
## Mac Build Instructions (libopenshot-audio)
Since libopenshot-audio is not available in a Homebrew or MacPorts package, we need to go through a
few additional steps to manually build and install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake -d -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang ../ (CLang must be used due to GNU incompatible Objective-C code in some of the Apple frameworks)
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Mac Build Instructions (libopenshot)
Run the following commands to build libopenshot:
```
$ cd [libopenshot repo folder]
$ mkdir build
$ cd build
$ cmake -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.4.2/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"
```
The extra arguments on the cmake command make sure the compiler will be gcc4.8 and that cmake
knows where to look for the Qt header files and Python library. Double check these file paths,
as yours will likely be different.
```
make
```
If you are missing any dependencies for libopenshot, you will receive error messages at this point.
Just install the missing dependencies, and run the above commands again. Repeat until no error
messages are displayed and the build process completes.
Also, if you are having trouble building, please see the CMake Flags section above, as it might
provide a solution for finding a missing folder path, missing Python 3 library, etc...
To run all unit tests (and verify everything is working correctly), launch a terminal, and enter:
```
make test
```
To auto-generate the documentation for libopenshot, launch a terminal, and enter:
```
make doc
```
This will use doxygen to generate a folder of HTML files, with all classes and methods documented.
The folder is located at build/doc/html/. Once libopenshot has been successfully built, we need
to install it (i.e. copy it to the correct folder, so other libraries can find it).
```
make install
```
This should copy the binary files to /usr/local/lib/, and the header files to /usr/local/include/openshot/...
This is where other projects will look for the libopenshot files when building. Python 3 bindings are
also installed at this point. let's verify the python bindings work:
```
python3 (or python)
>>> import openshot
```
If no errors are displayed, you have successfully compiled and installed libopenshot on your
system. Congratulations and be sure to read our wiki on [Becoming an OpenShot Developer](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)!
Welcome to the OpenShot developer community! We look forward to meeting you!

329
doc/INSTALL-WINDOWS.md Normal file
View File

@@ -0,0 +1,329 @@
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the
source code, install a development IDE and tools, and better understand our dependencies. So,
please read through the following sections, and follow the instructions. And keep in mind,
that your computer is likely different than the one used when writing these instructions.
Your file paths and versions of applications might be slightly different, so keep an eye out
for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which
checks for dependencies, locates header files and libraries, generates makefiles, and
supports the cross-platform compiling of libopenshot and libopenshot-audio. CMake uses
an out-of-source build concept, where all temporary build files, such as makefiles,
object files, and even the final binaries, are created outside of the source code
folder, inside a /build/ sub-folder. This prevents the build process from cluttering
up the source code. These instructions have only been tested with the GNU compiler
(including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to
install these dependencies vary for each operating system. Libraries and Executables
have been labeled in the list below to help distinguish between them.
* ### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
* ### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
* ### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
* ### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
* ### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
* ### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
* ### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
* ### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
* ### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
* ### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
* ### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot
is compiled. Some of these flags might be required when compiling on certain OSes, just
depending on how your build environment is setup. To add a build flag, follow this general
syntax: `cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../`
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Environment Variables
Many environment variables will need to be set during this Windows installation guide.
The command line will need to be closed and re-launched after any changes to your environment
variables. Also, dependency libraries will not be found during linking or execution without
being found in the PATH environment variable. So, if you get errors related to missing
commands or libraries, double check the PATH variable.
The following environment variables need to be added to your “System Variables”. Be sure to
check each folder path for accuracy, as your paths will likely be different than this list.
### Example Variables
* DL_DIR (`C:\libdl`)
* DXSDK_DIR (`C:\Program Files\Microsoft DirectX SDK (June 2010)\`)
* FFMPEGDIR (`C:\ffmpeg-git-95f163b-win32-dev`)
* FREETYPE_DIR (`C:\Program Files\GnuWin32`)
* HOME (`C:\msys\1.0\home`)
* LIBOPENSHOT_AUDIO_DIR (`C:\Program Files\libopenshot-audio`)
* QTDIR (`C:\qt5`)
* SNDFILE_DIR (`C:\Program Files\libsndfile`)
* UNITTEST_DIR (`C:\UnitTest++`)
* ZMQDIR (`C:\msys2\usr\local\`)
* PATH (`The following paths are an example`)
* C:\Qt5\bin; C:\Qt5\MinGW\bin\; C:\msys\1.0\local\lib; C:\Program Files\CMake 2.8\bin; C:\UnitTest++\build; C:\libopenshot\build\src; C:\Program Files\doxygen\bin; C:\ffmpeg-git-95f163b-win32-dev\lib; C:\swigwin-2.0.4; C:\Python33; C:\Program Files\Project\lib; C:\msys2\usr\local\
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code
is available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command to
obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
* ### build/
* This folder needs to be manually created, and is used by cmake to store the temporary
build files, such as makefiles, as well as the final binaries (library and test executables).
* ### cmake/
* This folder contains custom modules not included by default in cmake, used to find
dependency libraries and headers and determine if these libraries are installed.
* ### doc/
* This folder contains documentation and related files, such as logos and images
required by the doxygen auto-generated documentation.
* ### include/
* This folder contains all headers (*.h) used by libopenshot.
* ### src/
* This folder contains all source code (*.cpp) used by libopenshot.
* ### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and
uses UnitTest++ macros to keep the test code simple and manageable.
* ### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an
open-source JSON parser.
## Install MSYS2 Dependencies
Most Windows dependencies needed for libopenshot-audio, libopenshot, and openshot-qt
can be installed easily with MSYS2 and the pacman package manager. Follow these
directions to setup a Windows build environment for OpenShot.
1) Install MSYS2: http://www.msys2.org/
2) Run MSYS2 command prompt (for example: `C:\msys64\msys2_shell.cmd`)
3) Append PATH (so MSYS2 can find executables and libraries):
```
PATH=$PATH:/c/msys64/mingw64/bin:/c/msys64/mingw64/lib (64-bit PATH)
or
PATH=$PATH:/c/msys32/mingw32/bin:/c/msys32/mingw32/lib (32-bit PATH)
```
4) Update and upgrade all packages
```
pacman -Syu
```
5a) Install the following packages (**64-Bit**)
```
pacman -S --needed base-devel mingw-w64-x86_64-toolchain
pacman -S mingw64/mingw-w64-x86_64-ffmpeg
pacman -S mingw64/mingw-w64-x86_64-python3-pyqt5
pacman -S mingw64/mingw-w64-x86_64-swig
pacman -S mingw64/mingw-w64-x86_64-cmake
pacman -S mingw64/mingw-w64-x86_64-doxygen
pacman -S mingw64/mingw-w64-x86_64-python3-pip
pacman -S mingw32/mingw-w64-i686-zeromq
pacman -S mingw64/mingw-w64-x86_64-python3-pyzmq
pacman -S mingw64/mingw-w64-x86_64-python3-cx_Freeze
pacman -S git
# Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
pacman -S mingw64/mingw-w64-x86_64-imagemagick
```
5b) **Or** Install the following packages (**32-Bit**)
```
pacman -S --needed base-devel mingw32/mingw-w64-i686-toolchain
pacman -S mingw32/mingw-w64-i686-ffmpeg
pacman -S mingw32/mingw-w64-i686-python3-pyqt5
pacman -S mingw32/mingw-w64-i686-swig
pacman -S mingw32/mingw-w64-i686-cmake
pacman -S mingw32/mingw-w64-i686-doxygen
pacman -S mingw32/mingw-w64-i686-python3-pip
pacman -S mingw32/mingw-w64-i686-zeromq
pacman -S mingw32/mingw-w64-i686-python3-pyzmq
pacman -S mingw32/mingw-w64-i686-python3-cx_Freeze
pacman -S git
# Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
pacman -S mingw32/mingw-w32-x86_32-imagemagick
```
6) Install Python PIP Dependencies
```
pip3 install httplib2
pip3 install slacker
pip3 install tinys3
pip3 install github3.py
pip3 install requests
```
7) Download Unittest++ (https://github.com/unittest-cpp/unittest-cpp) into /MSYS2/[USER]/unittest-cpp-master/
```
cmake -G "MSYS Makefiles" ../ -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX:PATH=/usr
mingw32-make install
```
8) ZMQ++ Header (This might not be needed anymore)
NOTE: Download and copy zmq.hpp into the /c/msys64/mingw64/include/ folder
## Manual Dependencies
* ### DLfcn
* https://github.com/dlfcn-win32/dlfcn-win32
* Download and Extract the Win32 Static (.tar.bz2) archive to a local folder: C:\libdl\
* Create an environment variable called DL_DIR and set the value to C:\libdl\. This environment variable will be used by CMake to find the binary and header file.
* ### DirectX SDK / Windows SDK
* Windows 7: (DirectX SDK) http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=6812
* Windows 8: (Windows SDK)
* https://msdn.microsoft.com/en-us/windows/desktop/aa904949
* Download and Install the SDK Setup program. This is needed for the JUCE library to play audio on Windows.
Create an environment variable called DXSDK_DIR and set the value to C:\Program Files\Microsoft DirectX SDK (June 2010)\ (your path might be different). This environment variable will be used by CMake to find the binaries and header files.
* ### libSndFile
* http://www.mega-nerd.com/libsndfile/#Download
* Download and Install the Win32 Setup program.
* Create an environment variable called SNDFILE_DIR and set the value to C:\Program Files\libsndfile. This environment variable will be used by CMake to find the binary and header files.
* ### libzmq
* http://zeromq.org/intro:get-the-software
* Download source code (zip)
* Follow their instructions, and build with mingw
* Create an environment variable called ZMQDIR and set the value to C:\libzmq\build\ (the location of the compiled version). This environment variable will be used by CMake to find the binary and header files.
## Windows Build Instructions (libopenshot-audio)
In order to compile libopenshot-audio, launch a command prompt and enter the following commands. This does not require the MSYS2 prompt, but it should work in both the Windows command prompt and the MSYS2 prompt.
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake -G “MinGW Makefiles” ../
mingw32-make
mingw32-make install
openshot-audio-test-sound (This should play a test sound)
```
## Windows Build Instructions (libopenshot)
Run the following commands to build libopenshot:
```
cd [libopenshot repo folder]
mkdir build
cd build
cmake -G "MinGW Makefiles" -DPYTHON_INCLUDE_DIR="C:/Python34/include/" -DPYTHON_LIBRARY="C:/Python34/libs/libpython34.a" ../
mingw32-make
```
If you are missing any dependencies for libopenshot, you will receive error messages at this point.
Just install the missing dependencies, and run the above commands again. Repeat until no error
messages are displayed and the build process completes.
Also, if you are having trouble building, please see the CMake Flags section above, as
it might provide a solution for finding a missing folder path, missing Python 3 library, etc...
To run all unit tests (and verify everything is working correctly), launch a terminal, and enter:
```
mingw32-make test
```
To auto-generate the documentation for libopenshot, launch a terminal, and enter:
```
mingw32-make doc
```
This will use doxygen to generate a folder of HTML files, with all classes and methods
documented. The folder is located at build/doc/html/. Once libopenshot has been successfully
built, we need to install it (i.e. copy it to the correct folder, so other libraries can find it).
```
mingw32-make install
```
This should copy the binary files to C:\Program Files\openshot\lib\, and the header
files to C:\Program Files\openshot\include\... This is where other projects will
look for the libopenshot files when building.. Python 3 bindings are also installed
at this point. let's verify the python bindings work:
```
python3
>>> import openshot
```
If no errors are displayed, you have successfully compiled and installed libopenshot on
your system. Congratulations and be sure to read our wiki on [Becoming an OpenShot Developer](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)!
Welcome to the OpenShot developer community! We look forward to meeting you!

Binary file not shown.

View File

@@ -37,7 +37,7 @@
#endif
#include <iomanip>
#include "JuceLibraryCode/JuceHeader.h"
#include "JuceHeader.h"
using namespace std;

View File

@@ -37,8 +37,8 @@
#endif
#include <iomanip>
#include "JuceLibraryCode/JuceHeader.h"
#include "ReaderBase.h"
#include "JuceHeader.h"
using namespace std;

Some files were not shown because too many files have changed in this diff Show More