Merge branch 'develop' into pr/1

This commit is contained in:
Jeff Shillitto
2019-06-27 14:10:35 +10:00
202 changed files with 14414 additions and 9913 deletions

405
.cproject
View File

@@ -1,405 +0,0 @@
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<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.make.core.GCCStandardMakePerFileProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="makefileGenerator">
<runAction arguments="-f ${project_name}_scd.mk" command="make" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfile">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/${specs_file}" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileCPP">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.cpp" command="g++" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
<profile id="org.eclipse.cdt.managedbuilder.core.GCCManagedMakePerProjectProfileC">
<buildOutputProvider>
<openAction enabled="true" filePath=""/>
<parser enabled="true"/>
</buildOutputProvider>
<scannerInfoProvider id="specsFile">
<runAction arguments="-E -P -v -dD ${plugin_state_location}/specs.c" command="gcc" useDefault="true"/>
<parser enabled="true"/>
</scannerInfoProvider>
</profile>
</scannerConfigBuildInfo>
<scannerConfigBuildInfo instanceId="0.458309483.1429240563">
<autodiscovery enabled="true" problemReportingEnabled="true" selectedProfileId=""/>
</scannerConfigBuildInfo>
</storageModule>
<storageModule moduleId="org.eclipse.cdt.make.core.buildtargets">
<buildTargets>
<target name="Linux: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "Unix Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Linux: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "Unix Makefiles" ../ -D"MAGICKCORE_HDRI_ENABLE=0" -D"MAGICKCORE_QUANTUM_DEPTH=16" -D"OPENSHOT_IMAGEMAGICK_COMPATIBILITY=0" -D"ENABLE_BLACKMAGIC=1" -D"CMAKE_BUILD_TYPE:STRING=Debug" -D"DISABLE_TESTS=0"</buildArguments>
<buildTarget/>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Test" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>test</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Help" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>help</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Make Doc" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>make</buildCommand>
<buildArguments>doc</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Mac: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.1.1/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Mac: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.1.1/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Windows: CMake Debug" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "MinGW Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
<target name="Windows: CMake Release" path="" targetID="org.eclipse.cdt.build.MakeTargetBuilder">
<buildCommand>cmake</buildCommand>
<buildArguments>-G "MinGW Makefiles" ../ -D"CMAKE_BUILD_TYPE:STRING=Release"</buildArguments>
<stopOnError>true</stopOnError>
<useDefaultCommand>false</useDefaultCommand>
<runAllBuilders>true</runAllBuilders>
</target>
</buildTargets>
</storageModule>
</cproject>

6
.gitignore vendored
View File

@@ -3,4 +3,8 @@ build/*
*.DS_Store
.pydevproject
.settings
.idea/*
.idea/*
.project
.cproject
/.metadata/
*~

View File

@@ -20,9 +20,14 @@ linux-builder:
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR/build/install-x64" -D"CMAKE_BUILD_TYPE:STRING=Release" ../
- make
- make install
- mv /usr/local/lib/python3.4/dist-packages/*openshot* install-x64/python
- make doc
- ~/auto-update-docs "$CI_PROJECT_DIR/build" "$CI_COMMIT_REF_NAME"
- mv install-x64/lib/python3.4/site-packages/*openshot* install-x64/python
- echo -e "CI_PROJECT_NAME:$CI_PROJECT_NAME\nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME\nCI_COMMIT_SHA:$CI_COMMIT_SHA\nCI_JOB_ID:$CI_JOB_ID" > "install-x64/share/$CI_PROJECT_NAME"
- git log $(git describe --tags --abbrev=0)..HEAD --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- linux
@@ -44,38 +49,15 @@ mac-builder:
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR/build/install-x64" -DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/qt5/5.5/clang_64 -DPYTHON_INCLUDE_DIR=/Library/Frameworks/Python.framework/Versions/3.6/include/python3.6m -DPYTHON_LIBRARY=/Library/Frameworks/Python.framework/Versions/3.6/lib/libpython3.6.dylib -DPython_FRAMEWORKS=/Library/Frameworks/Python.framework/ -D"CMAKE_BUILD_TYPE:STRING=Debug" -D"CMAKE_OSX_SYSROOT=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk" -D"CMAKE_OSX_DEPLOYMENT_TARGET=10.9" -D"CMAKE_INSTALL_RPATH_USE_LINK_PATH=1" -D"ENABLE_RUBY=0" ../
- make
- make install
- mv /Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/*openshot* install-x64/python
- mv install-x64/lib/python3.6/site-packages/*openshot* install-x64/python
- echo -e "CI_PROJECT_NAME:$CI_PROJECT_NAME\nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME\nCI_COMMIT_SHA:$CI_COMMIT_SHA\nCI_JOB_ID:$CI_JOB_ID" > "install-x64/share/$CI_PROJECT_NAME"
- git log $(git describe --tags --abbrev=0)..HEAD --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- mac
windows-builder-x86:
stage: build-libopenshot
artifacts:
expire_in: 6 months
paths:
- build\install-x86\*
script:
- try { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/$CI_COMMIT_REF_NAME/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" } catch { $_.Exception.Response.StatusCode.Value__ }
- if (-not (Test-Path "artifacts.zip")) { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/develop/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" }
- Expand-Archive -Path artifacts.zip -DestinationPath .
- $env:LIBOPENSHOT_AUDIO_DIR = "$CI_PROJECT_DIR\build\install-x86"
- $env:UNITTEST_DIR = "C:\msys32\usr"
- $env:ZMQDIR = "C:\msys32\usr"
- $env:Path = "C:\msys32\mingw32\bin;C:\msys32\mingw32\lib;C:\msys32\usr\lib\cmake\UnitTest++;C:\msys32\home\jonathan\depot_tools;C:\msys32\usr;C:\msys32\usr\lib;" + $env:Path;
- New-Item -ItemType Directory -Force -Path build
- New-Item -ItemType Directory -Force -Path build\install-x86\python
- cd build
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR\build\install-x86" -G "MinGW Makefiles" -D"CMAKE_BUILD_TYPE:STRING=Release" -D"CMAKE_CXX_FLAGS=-m32" -D"CMAKE_EXE_LINKER_FLAGS=-Wl,--large-address-aware" -D"CMAKE_C_FLAGS=-m32" ../
- mingw32-make install
- Move-Item -Force -path "C:\msys32\mingw32\lib\python3.6\site-packages\*openshot*" -destination "install-x86\python\"
- cp src\libopenshot.dll install-x86\lib
- New-Item -path "install-x86/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
when: always
tags:
- windows
windows-builder-x64:
stage: build-libopenshot
artifacts:
@@ -95,10 +77,45 @@ windows-builder-x64:
- cd build
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR\build\install-x64" -G "MinGW Makefiles" -D"CMAKE_BUILD_TYPE:STRING=Release" ../
- mingw32-make install
- Move-Item -Force -path "C:\msys64\mingw64\lib\python3.6\site-packages\*openshot*" -destination "install-x64\python\"
- Move-Item -Force -path "install-x64\lib\python3.6\site-packages\*openshot*" -destination "install-x64\python\"
- cp src\libopenshot.dll install-x64\lib
- New-Item -path "install-x64/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
- $PREV_GIT_LABEL=(git describe --tags --abbrev=0)
- git log "$PREV_GIT_LABEL..HEAD" --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x64/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- windows
windows-builder-x86:
stage: build-libopenshot
artifacts:
expire_in: 6 months
paths:
- build\install-x86\*
script:
- try { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/$CI_COMMIT_REF_NAME/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" } catch { $_.Exception.Response.StatusCode.Value__ }
- if (-not (Test-Path "artifacts.zip")) { Invoke-WebRequest -Uri "http://gitlab.openshot.org/OpenShot/libopenshot-audio/-/jobs/artifacts/develop/download?job=windows-builder-x86" -Headers @{"PRIVATE-TOKEN"="$ACCESS_TOKEN"} -OutFile "artifacts.zip" }
- Expand-Archive -Path artifacts.zip -DestinationPath .
- $env:LIBOPENSHOT_AUDIO_DIR = "$CI_PROJECT_DIR\build\install-x86"
- $env:UNITTEST_DIR = "C:\msys32\usr"
- $env:RESVGDIR = "C:\msys32\usr\local"
- $env:ZMQDIR = "C:\msys32\usr"
- $env:Path = "C:\msys32\mingw32\bin;C:\msys32\mingw32\lib;C:\msys32\usr\lib\cmake\UnitTest++;C:\msys32\home\jonathan\depot_tools;C:\msys32\usr;C:\msys32\usr\lib;" + $env:Path;
- New-Item -ItemType Directory -Force -Path build
- New-Item -ItemType Directory -Force -Path build\install-x86\python
- cd build
- cmake -D"CMAKE_INSTALL_PREFIX:PATH=$CI_PROJECT_DIR\build\install-x86" -G "MinGW Makefiles" -D"CMAKE_BUILD_TYPE:STRING=Release" -D"CMAKE_CXX_FLAGS=-m32" -D"CMAKE_EXE_LINKER_FLAGS=-Wl,--large-address-aware" -D"CMAKE_C_FLAGS=-m32" ../
- mingw32-make install
- Move-Item -Force -path "install-x86\lib\python3.6\site-packages\*openshot*" -destination "install-x86\python\"
- cp src\libopenshot.dll install-x86\lib
- New-Item -path "install-x86/share/" -Name "$CI_PROJECT_NAME" -Value "CI_PROJECT_NAME:$CI_PROJECT_NAME`nCI_COMMIT_REF_NAME:$CI_COMMIT_REF_NAME`nCI_COMMIT_SHA:$CI_COMMIT_SHA`nCI_JOB_ID:$CI_JOB_ID" -ItemType file -force
- $PREV_GIT_LABEL=(git describe --tags --abbrev=0)
- git log "$PREV_GIT_LABEL..HEAD" --oneline --pretty=format:"%C(auto,yellow)%h%C(auto,magenta)% %C(auto,blue)%>(12,trunc)%ad %C(auto,green)%<(25,trunc)%aN%C(auto,reset)%s%C(auto,red)% gD% D" --date=short > "install-x86/share/$CI_PROJECT_NAME.log"
when: always
except:
- tags
tags:
- windows
@@ -108,5 +125,7 @@ trigger-pipeline:
- "curl -X POST -F token=$OPENSHOT_QT_PIPELINE_TOKEN -F ref=$CI_COMMIT_REF_NAME http://gitlab.openshot.org/api/v4/projects/3/trigger/pipeline"
when: always
dependencies: []
except:
- tags
tags:
- gitlab

View File

@@ -1,94 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>libopenshot</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
<name>com.aptana.ide.core.unifiedBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.python.pydev.PyDevBuilder</name>
<arguments>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name>
<triggers>clean,full,incremental,</triggers>
<arguments>
<dictionary>
<key>?name?</key>
<value></value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.append_environment</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.autoBuildTarget</key>
<value>all</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildArguments</key>
<value></value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildCommand</key>
<value>make</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.buildLocation</key>
<value>${workspace_loc:/libopenshot/build}</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.cleanBuildTarget</key>
<value>clean</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.contents</key>
<value>org.eclipse.cdt.make.core.activeConfigSettings</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableAutoBuild</key>
<value>false</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableCleanBuild</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.enableFullBuild</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.fullBuildTarget</key>
<value>all</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.stopOnError</key>
<value>true</value>
</dictionary>
<dictionary>
<key>org.eclipse.cdt.make.core.useDefaultBuildCmd</key>
<value>true</value>
</dictionary>
</arguments>
</buildCommand>
<buildCommand>
<name>org.eclipse.cdt.managedbuilder.core.ScannerConfigBuilder</name>
<arguments>
</arguments>
</buildCommand>
</buildSpec>
<natures>
<nature>org.eclipse.cdt.core.cnature</nature>
<nature>org.eclipse.cdt.core.ccnature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.managedBuildNature</nature>
<nature>org.eclipse.cdt.managedbuilder.core.ScannerConfigNature</nature>
<nature>org.python.pydev.pythonNature</nature>
<nature>com.aptana.ruby.core.rubynature</nature>
</natures>
</projectDescription>

53
.travis.yml Normal file
View File

@@ -0,0 +1,53 @@
dist: xenial
sudo: required
matrix:
include:
- language: cpp
name: "FFmpeg 2"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make os_test
- make install DESTDIR=dist/
- language: cpp
name: "FFmpeg 3"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg-3 -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make os_test
- make install DESTDIR=dist/
- language: cpp
name: "FFmpeg 4"
before_script:
- sudo add-apt-repository ppa:openshot.developers/libopenshot-daily -y
- sudo add-apt-repository ppa:beineri/opt-qt-5.10.0-xenial -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg -y
- sudo add-apt-repository ppa:jonathonf/ffmpeg-4 -y
- sudo add-apt-repository ppa:jonathonf/backports -y
- sudo apt-get update -qq
- sudo apt-get install gcc-4.8 cmake libavcodec58 libavformat58 libavcodec-dev libavformat-dev libswscale-dev libavresample-dev libavutil-dev libopenshot-audio-dev libopenshot-dev libfdk-aac-dev libfdk-aac-dev libjsoncpp-dev libmagick++-dev libopenshot-audio-dev libunittest++-dev libzmq3-dev pkg-config python3-dev qtbase5-dev qtmultimedia5-dev swig -y
- sudo apt autoremove -y
script:
- mkdir -p build; cd build;
- cmake -D"CMAKE_BUILD_TYPE:STRING=Debug" ../
- make VERBOSE=1
- make os_test
- make install DESTDIR=dist/

View File

@@ -4,10 +4,10 @@
#
# @section LICENSE
#
# Copyright (c) 2008-2014 OpenShot Studios, LLC
# Copyright (c) 2008-2019 OpenShot Studios, LLC
# <http://www.openshotstudios.com/>. This file is part of
# OpenShot Library (libopenshot), an open-source project dedicated to
# delivering high quality video editing and animation solutions to the
# OpenShot Library (libopenshot), an open-source project dedicated to
# delivering high quality video editing and animation solutions to the
# world. For more information visit <http://www.openshot.org/>.
#
# OpenShot Library (libopenshot) is free software: you can redistribute it
@@ -24,25 +24,31 @@
# along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
################################################################################
cmake_minimum_required(VERSION 2.8.11)
cmake_minimum_required(VERSION 3.1...3.14 FATAL_ERROR)
MESSAGE("--------------------------------------------------------------")
MESSAGE("Welcome to the OpenShot Build System! CMake will now check for all required build")
MESSAGE("dependencies and notify you of any missing files or other issues. If you have any")
MESSAGE("questions or issues, please visit <http://www.openshot.org/>.")
message("\
-----------------------------------------------------------------
Welcome to the OpenShot Build System!
CMake will now check libopenshot's build dependencies and inform
you of any missing files or other issues.
For more information, please visit <http://www.openshot.org/>.
-----------------------------------------------------------------")
################ ADD CMAKE MODULES ##################
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/Modules")
################ GET VERSION INFORMATION FROM VERSION.H ##################
MESSAGE("--------------------------------------------------------------")
MESSAGE("Determining Version Number (from Version.h file)")
message(STATUS "Determining Version Number (from Version.h file)")
#### Get the lines related to libopenshot version from the Version.h header
file(STRINGS ${CMAKE_CURRENT_SOURCE_DIR}/include/Version.h OPENSHOT_VERSION_LINES
REGEX "#define[ ]+OPENSHOT_VERSION_.*[0-9]+;.*")
#### Set each line into it's own variable
file(STRINGS ${CMAKE_CURRENT_SOURCE_DIR}/include/Version.h
OPENSHOT_VERSION_LINES
REGEX "#define[ ]+OPENSHOT_VERSION_.*[0-9]+;.*")
#### Set each line into its own variable
list (GET OPENSHOT_VERSION_LINES 0 LINE_MAJOR)
list (GET OPENSHOT_VERSION_LINES 1 LINE_MINOR)
list (GET OPENSHOT_VERSION_LINES 2 LINE_BUILD)
@@ -53,22 +59,34 @@ STRING(REGEX REPLACE "#define[ ]+OPENSHOT_VERSION_MAJOR[ ]+([0-9]+);(.*)" "\\1"
STRING(REGEX REPLACE "#define[ ]+OPENSHOT_VERSION_MINOR[ ]+([0-9]+);(.*)" "\\1" MINOR_VERSION "${LINE_MINOR}")
STRING(REGEX REPLACE "#define[ ]+OPENSHOT_VERSION_BUILD[ ]+([0-9]+);(.*)" "\\1" BUILD_VERSION "${LINE_BUILD}")
STRING(REGEX REPLACE "#define[ ]+OPENSHOT_VERSION_SO[ ]+([0-9]+);(.*)" "\\1" SO_VERSION "${LINE_SO}")
set(PROJECT_VERSION "${MAJOR_VERSION}.${MINOR_VERSION}.${BUILD_VERSION}")
MESSAGE("--> MAJOR Version: ${MAJOR_VERSION}")
MESSAGE("--> MINOR Version: ${MINOR_VERSION}")
MESSAGE("--> BUILD Version: ${BUILD_VERSION}")
MESSAGE("--> SO/API/ABI Version: ${SO_VERSION}")
MESSAGE("--> VERSION: ${PROJECT_VERSION}")
MESSAGE("")
message(STATUS "MAJOR Version: ${MAJOR_VERSION}")
message(STATUS "MINOR Version: ${MINOR_VERSION}")
message(STATUS "BUILD Version: ${BUILD_VERSION}")
message(STATUS "SO/API/ABI Version: ${SO_VERSION}")
message(STATUS "Determining Version Number - done")
################### SETUP PROJECT ###################
PROJECT(openshot)
MESSAGE("--------------------------------------------------------------")
MESSAGE("Generating build files for ${PROJECT_NAME} (${PROJECT_VERSION})")
PROJECT(libopenshot LANGUAGES C CXX
VERSION ${MAJOR_VERSION}.${MINOR_VERSION}.${BUILD_VERSION})
message("
Generating build files for OpenShot
Building ${PROJECT_NAME} (version ${PROJECT_VERSION})
SO/API/ABI Version: ${SO_VERSION}
")
#### Work around a GCC < 9 bug with handling of _Pragma() in macros
#### See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=55578
if ((${CMAKE_CXX_COMPILER_ID} STREQUAL "GNU") AND
(${CMAKE_CXX_COMPILER_VERSION} VERSION_LESS "9.0.0"))
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -no-integrated-cpp")
endif()
#### Enable C++11 (for std::shared_ptr support)
set(CMAKE_CXX_FLAGS "-std=c++11")
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
IF (WIN32)
SET_PROPERTY(GLOBAL PROPERTY WIN32 "WIN32")

File diff suppressed because it is too large Load Diff

153
INSTALL.md Normal file
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@@ -0,0 +1,153 @@
## Detailed Install Instructions
Operating system specific install instructions are located in:
* doc/INSTALL-LINUX.md
* doc/INSTALL-MAC.md
* doc/INSTALL-WINDOWS.md
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for dependencies,
locates header files and libraries, generates makefiles, and supports the cross-platform compiling of
libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where all temporary build
files, such as makefiles, object files, and even the final binaries, are created outside of the source
code folder, inside a /build/ sub-folder. This prevents the build process from cluttering up the source
code. These instructions have only been tested with the GNU compiler (including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
* ### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
* ### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
* ### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
* ### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
* ### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
* ### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
* ### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
* ### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
* ### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
* ### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
* ### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is compiled. Some of these flags might be required when compiling on certain OSes, just depending on how your build environment is setup. To add a build flag, follow this general syntax: $ cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code is available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command to obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
* ### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
* ### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
* ### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
* ### include/
* This folder contains all headers (*.h) used by libopenshot.
* ### src/
* This folder contains all source code (*.cpp) used by libopenshot.
* ### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
* ### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Linux Build Instructions (libopenshot-audio)
To compile libopenshot-audio, we need to go through a few additional steps to manually build and install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake ../
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Linux Build Instructions (libopenshot)
Run the following commands to compile libopenshot:
```
cd [libopenshot repo directory]
mkdir -p build
cd build
cmake ../
make
make install
```
For more detailed instructions, please see:
* doc/INSTALL-LINUX.md
* doc/INSTALL-MAC.md
* doc/INSTALL-WINDOWS.md

66
README
View File

@@ -1,66 +0,0 @@
####################################################################
OpenShot Library
####################################################################
OpenShot Library (libopenshot) is an open-source project dedicated to
delivering high quality video editing, animation, and playback solutions
to the world. For more information visit <http://www.openshot.org/>.
####################################################################
License
####################################################################
Copyright (c) 2008-2014 OpenShot Studios, LLC
<http://www.openshotstudios.com/>.
OpenShot Library (libopenshot) is free software: you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
OpenShot Library (libopenshot) is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
####################################################################
To release a closed-source product which uses libopenshot (i.e. video
editing and playback), commercial licenses are available: contact
sales@openshot.org for more information.
####################################################################
Install
####################################################################
Please see /doc/InstallationGuide.pdf for a very detailed
Linux, Mac, and Windows compiling instruction guide. An online version
is also available:
https://docs.google.com/document/d/1V6nq-IuS9zxqO1-OSt8iTS_cw_HMCpsUNofHLYtUNjM/pub
####################################################################
Documentation
####################################################################
Documentation is auto-generated by Doxygen, and can be created with
$ make doc (Also available online: <http://openshot.org/files/libopenshot/>)
####################################################################
Authors
####################################################################
Please see AUTHORS file for a full list of authors.
####################################################################
www.openshot.org | www.openshotstudios.com
####################################################################
Copyright (c) 2008-2014 OpenShot Studios, LLC
<http://www.openshotstudios.com/>.

92
README.md Normal file
View File

@@ -0,0 +1,92 @@
OpenShot Video Library (libopenshot) is a free, open-source C++ library dedicated to
delivering high quality video editing, animation, and playback solutions to the
world.
## Build Status
[![Build Status](https://img.shields.io/travis/OpenShot/libopenshot/develop.svg?label=libopenshot)](https://travis-ci.org/OpenShot/libopenshot) [![Build Status](https://img.shields.io/travis/OpenShot/libopenshot-audio/develop.svg?label=libopenshot-audio)](https://travis-ci.org/OpenShot/libopenshot-audio)
## Features
* Cross-Platform (Linux, Mac, and Windows)
* Multi-Layer Compositing
* Video and Audio Effects (Chroma Key, Color Adjustment, Grayscale, etc…)
* Animation Curves (Bézier, Linear, Constant)
* Time Mapping (Curve-based Slow Down, Speed Up, Reverse)
* Audio Mixing & Resampling (Curve-based)
* Audio Plug-ins (VST & AU)
* Audio Drivers (ASIO, WASAPI, DirectSound, CoreAudio, iPhone Audio, ALSA, JACK, and Android)
* Telecine and Inverse Telecine (Film to TV, TV to Film)
* Frame Rate Conversions
* Multi-Processor Support (Performance)
* Python and Ruby Bindings (All Features Supported)
* Qt Video Player Included (Ability to display video on any QWidget)
* Unit Tests (Stability)
* All FFmpeg Formats and Codecs Supported (Images, Videos, and Audio files)
* Full Documentation with Examples (Doxygen Generated)
## Install
Detailed instructions for building libopenshot and libopenshot-audio for each OS. These instructions
are also available in the /docs/ source folder.
* [Linux](https://github.com/OpenShot/libopenshot/wiki/Linux-Build-Instructions)
* [Mac](https://github.com/OpenShot/libopenshot/wiki/Mac-Build-Instructions)
* [Windows](https://github.com/OpenShot/libopenshot/wiki/Windows-Build-Instructions)
## Hardware Acceleration
OpenShot now supports experimental hardware acceleration, both for encoding and
decoding videos. When enabled, this can either speed up those operations or slow
them down, depending on the power and features supported by your graphics card.
Please see [doc/HW-ACCELL.md](doc/HW-ACCEL.md) for more information.
## Documentation
Beautiful HTML documentation can be generated using Doxygen.
```
make doc
```
(Also available online: http://openshot.org/files/libopenshot/)
## Developers
Are you interested in becoming more involved in the development of
OpenShot? Build exciting new features, fix bugs, make friends, and become a hero!
Please read the [step-by-step](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)
instructions for getting source code, configuring dependencies, and building OpenShot.
## Report a bug
You can report a new libopenshot issue directly on GitHub:
https://github.com/OpenShot/libopenshot/issues
## Websites
- https://www.openshot.org/ (Official website and blog)
- https://github.com/OpenShot/libopenshot/ (source code and issue tracker)
- https://github.com/OpenShot/libopenshot-audio/ (source code for audio library)
- https://github.com/OpenShot/openshot-qt/ (source code for Qt client)
- https://launchpad.net/openshot/
### License
Copyright (c) 2008-2019 OpenShot Studios, LLC.
OpenShot Library (libopenshot) is free software: you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public License
as published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
OpenShot Library (libopenshot) is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with OpenShot Library. If not, see http://www.gnu.org/licenses/.
To release a closed-source product which uses libopenshot (i.e. video
editing and playback), commercial licenses are also available: contact
sales@openshot.org for more information.

View File

@@ -1,151 +1,161 @@
# - Try to find FFMPEG
# vim: ts=2 sw=2
# - Try to find the required ffmpeg components(default: AVFORMAT, AVUTIL, AVCODEC)
#
# Once done this will define
#
# FFMPEG_FOUND - system has FFMPEG
# FFMPEG_INCLUDE_DIR - the include directory
# FFMPEG_LIBRARY_DIR - the directory containing the libraries
# FFMPEG_LIBRARIES - Link these to use FFMPEG
#
# FindAvformat
FIND_PATH( AVFORMAT_INCLUDE_DIR libavformat/avformat.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVFORMAT_LIBRARY avformat avformat-55 avformat-57
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvcodec
FIND_PATH( AVCODEC_INCLUDE_DIR libavcodec/avcodec.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVCODEC_LIBRARY avcodec avcodec-55 avcodec-57
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvutil
FIND_PATH( AVUTIL_INCLUDE_DIR libavutil/avutil.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVUTIL_LIBRARY avutil avutil-52 avutil-55
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvdevice
FIND_PATH( AVDEVICE_INCLUDE_DIR libavdevice/avdevice.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVDEVICE_LIBRARY avdevice avdevice-55 avdevice-56
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindSwscale
FIND_PATH( SWSCALE_INCLUDE_DIR libswscale/swscale.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( SWSCALE_LIBRARY swscale swscale-2 swscale-4
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
#FindAvresample
FIND_PATH( AVRESAMPLE_INCLUDE_DIR libavresample/avresample.h
PATHS /usr/include/
/usr/include/ffmpeg/
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/ )
FIND_LIBRARY( AVRESAMPLE_LIBRARY avresample avresample-2 avresample-3
PATHS /usr/lib/
/usr/lib/ffmpeg/
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/ )
SET( FFMPEG_FOUND FALSE )
IF ( AVFORMAT_INCLUDE_DIR AND AVFORMAT_LIBRARY )
SET ( AVFORMAT_FOUND TRUE )
ENDIF ( AVFORMAT_INCLUDE_DIR AND AVFORMAT_LIBRARY )
IF ( AVCODEC_INCLUDE_DIR AND AVCODEC_LIBRARY )
SET ( AVCODEC_FOUND TRUE)
ENDIF ( AVCODEC_INCLUDE_DIR AND AVCODEC_LIBRARY )
IF ( AVUTIL_INCLUDE_DIR AND AVUTIL_LIBRARY )
SET ( AVUTIL_FOUND TRUE )
ENDIF ( AVUTIL_INCLUDE_DIR AND AVUTIL_LIBRARY )
IF ( AVDEVICE_INCLUDE_DIR AND AVDEVICE_LIBRARY )
SET ( AVDEVICE_FOUND TRUE )
ENDIF ( AVDEVICE_INCLUDE_DIR AND AVDEVICE_LIBRARY )
IF ( SWSCALE_INCLUDE_DIR AND SWSCALE_LIBRARY )
SET ( SWSCALE_FOUND TRUE )
ENDIF ( SWSCALE_INCLUDE_DIR AND SWSCALE_LIBRARY )
IF ( AVRESAMPLE_INCLUDE_DIR AND AVRESAMPLE_LIBRARY )
SET ( AVRESAMPLE_FOUND TRUE )
ENDIF ( AVRESAMPLE_INCLUDE_DIR AND AVRESAMPLE_LIBRARY )
IF ( AVFORMAT_INCLUDE_DIR OR AVCODEC_INCLUDE_DIR OR AVUTIL_INCLUDE_DIR OR AVDEVICE_FOUND OR SWSCALE_FOUND OR AVRESAMPLE_FOUND )
SET ( FFMPEG_FOUND TRUE )
SET ( FFMPEG_INCLUDE_DIR
${AVFORMAT_INCLUDE_DIR}
${AVCODEC_INCLUDE_DIR}
${AVUTIL_INCLUDE_DIR}
${AVDEVICE_INCLUDE_DIR}
${SWSCALE_INCLUDE_DIR}
${AVRESAMPLE_INCLUDE_DIR} )
SET ( FFMPEG_LIBRARIES
${AVFORMAT_LIBRARY}
${AVCODEC_LIBRARY}
${AVUTIL_LIBRARY}
${AVDEVICE_LIBRARY}
${SWSCALE_LIBRARY}
${AVRESAMPLE_LIBRARY} )
ENDIF ( AVFORMAT_INCLUDE_DIR OR AVCODEC_INCLUDE_DIR OR AVUTIL_INCLUDE_DIR OR AVDEVICE_FOUND OR SWSCALE_FOUND OR AVRESAMPLE_FOUND )
MARK_AS_ADVANCED(
FFMPEG_LIBRARY_DIR
FFMPEG_INCLUDE_DIR
)
# FFMPEG_FOUND - System has the all required components.
# FFMPEG_INCLUDE_DIRS - Include directory necessary for using the required components headers.
# FFMPEG_LIBRARIES - Link these to use the required ffmpeg components.
# FFMPEG_DEFINITIONS - Compiler switches required for using the required ffmpeg components.
#
# For each of the components it will additionally set.
# - AVCODEC
# - AVDEVICE
# - AVFORMAT
# - AVFILTER
# - AVUTIL
# - POSTPROC
# - SWSCALE
# - SWRESAMPLE
# - AVRESAMPLE
# the following variables will be defined
# <component>_FOUND - System has <component>
# <component>_INCLUDE_DIRS - Include directory necessary for using the <component> headers
# <component>_LIBRARIES - Link these to use <component>
# <component>_DEFINITIONS - Compiler switches required for using <component>
# <component>_VERSION - The components version
#
# Copyright (c) 2006, Matthias Kretz, <kretz@kde.org>
# Copyright (c) 2008, Alexander Neundorf, <neundorf@kde.org>
# Copyright (c) 2011, Michael Jansen, <kde@michael-jansen.biz>
#
# Redistribution and use is allowed according to the terms of the BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set FFMPEG_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args(FFMPEG DEFAULT_MSG
FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIR)
# The default components were taken from a survey over other FindFFMPEG.cmake files
if (NOT FFmpeg_FIND_COMPONENTS)
set(FFmpeg_FIND_COMPONENTS AVCODEC AVFORMAT AVUTIL)
endif ()
#
### Macro: set_component_found
#
# Marks the given component as found if both *_LIBRARIES AND *_INCLUDE_DIRS is present.
#
macro(set_component_found _component )
if (${_component}_LIBRARIES AND ${_component}_INCLUDE_DIRS)
# message(STATUS " - ${_component} found.")
set(${_component}_FOUND TRUE)
else ()
# message(STATUS " - ${_component} not found.")
endif ()
endmacro()
#
### Macro: find_component
#
# Checks for the given component by invoking pkgconfig and then looking up the libraries and
# include directories.
#
macro(find_component _component _pkgconfig _library _header)
if (NOT WIN32)
# use pkg-config to get the directories and then use these values
# in the FIND_PATH() and FIND_LIBRARY() calls
find_package(PkgConfig)
if (PKG_CONFIG_FOUND)
pkg_check_modules(PC_${_component} ${_pkgconfig})
endif ()
endif (NOT WIN32)
find_path(${_component}_INCLUDE_DIRS ${_header}
HINTS
/opt/
/opt/include/
${PC_LIB${_component}_INCLUDEDIR}
${PC_LIB${_component}_INCLUDE_DIRS}
$ENV{FFMPEGDIR}/include/
$ENV{FFMPEGDIR}/include/ffmpeg/
PATH_SUFFIXES
ffmpeg
)
find_library(${_component}_LIBRARIES NAMES ${_library}
HINTS
${PC_LIB${_component}_LIBDIR}
${PC_LIB${_component}_LIBRARY_DIRS}
$ENV{FFMPEGDIR}/lib/
$ENV{FFMPEGDIR}/lib/ffmpeg/
$ENV{FFMPEGDIR}/bin/
)
set(${_component}_DEFINITIONS ${PC_${_component}_CFLAGS_OTHER} CACHE STRING "The ${_component} CFLAGS.")
set(${_component}_VERSION ${PC_${_component}_VERSION} CACHE STRING "The ${_component} version number.")
set_component_found(${_component})
mark_as_advanced(
${_component}_INCLUDE_DIRS
${_component}_LIBRARIES
${_component}_DEFINITIONS
${_component}_VERSION)
endmacro()
# Check for cached results. If there are skip the costly part.
if (NOT FFMPEG_LIBRARIES)
# Check for all possible component.
find_component(AVCODEC libavcodec avcodec libavcodec/avcodec.h)
find_component(AVFORMAT libavformat avformat libavformat/avformat.h)
find_component(AVDEVICE libavdevice avdevice libavdevice/avdevice.h)
find_component(AVUTIL libavutil avutil libavutil/avutil.h)
find_component(AVFILTER libavfilter avfilter libavfilter/avfilter.h)
find_component(SWSCALE libswscale swscale libswscale/swscale.h)
find_component(POSTPROC libpostproc postproc libpostproc/postprocess.h)
find_component(SWRESAMPLE libswresample swresample libswresample/swresample.h)
find_component(AVRESAMPLE libavresample avresample libavresample/avresample.h)
# Check if the required components were found and add their stuff to the FFMPEG_* vars.
foreach (_component ${FFmpeg_FIND_COMPONENTS})
if (${_component}_FOUND)
# message(STATUS "Required component ${_component} present.")
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} ${${_component}_LIBRARIES})
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} ${${_component}_DEFINITIONS})
list(APPEND FFMPEG_INCLUDE_DIRS ${${_component}_INCLUDE_DIRS})
else ()
# message(STATUS "Required component ${_component} missing.")
endif ()
endforeach ()
# Build the include path with duplicates removed.
if (FFMPEG_INCLUDE_DIRS)
list(REMOVE_DUPLICATES FFMPEG_INCLUDE_DIRS)
endif ()
# cache the vars.
set(FFMPEG_INCLUDE_DIRS ${FFMPEG_INCLUDE_DIRS} CACHE STRING "The FFmpeg include directories." FORCE)
set(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} CACHE STRING "The FFmpeg libraries." FORCE)
set(FFMPEG_DEFINITIONS ${FFMPEG_DEFINITIONS} CACHE STRING "The FFmpeg cflags." FORCE)
mark_as_advanced(FFMPEG_INCLUDE_DIRS
FFMPEG_LIBRARIES
FFMPEG_DEFINITIONS)
endif ()
# Now set the noncached _FOUND vars for the components.
foreach (_component AVCODEC AVDEVICE AVFORMAT AVUTIL POSTPROCESS SWSCALE SWRESAMPLE AVRESAMPLE)
set_component_found(${_component})
endforeach ()
# Compile the list of required vars
set(_FFmpeg_REQUIRED_VARS FFMPEG_LIBRARIES FFMPEG_INCLUDE_DIRS)
foreach (_component ${FFmpeg_FIND_COMPONENTS})
list(APPEND _FFmpeg_REQUIRED_VARS ${_component}_LIBRARIES ${_component}_INCLUDE_DIRS)
endforeach ()
# Give a nice error message if some of the required vars are missing.
find_package_handle_standard_args(FFmpeg DEFAULT_MSG ${_FFmpeg_REQUIRED_VARS})

View File

@@ -7,31 +7,12 @@
message("$ENV{LIBOPENSHOT_AUDIO_DIR}")
# Find the base directory of juce includes
find_path(LIBOPENSHOT_AUDIO_BASE_DIR JuceHeader.h
# Find the libopenshot-audio header files
find_path(LIBOPENSHOT_AUDIO_INCLUDE_DIR JuceHeader.h
PATHS $ENV{LIBOPENSHOT_AUDIO_DIR}/include/libopenshot-audio/
/usr/include/libopenshot-audio/
/usr/local/include/libopenshot-audio/ )
# Get a list of all header file paths
FILE(GLOB_RECURSE JUCE_HEADER_FILES
${LIBOPENSHOT_AUDIO_BASE_DIR}/*.h
)
# Loop through each header file
FOREACH(HEADER_PATH ${JUCE_HEADER_FILES})
# Get the directory of each header file
get_filename_component(HEADER_DIRECTORY ${HEADER_PATH}
PATH
)
# Append each directory into the HEADER_DIRECTORIES list
LIST(APPEND HEADER_DIRECTORIES ${HEADER_DIRECTORY})
ENDFOREACH(HEADER_PATH)
# Remove duplicates from the header directories list
LIST(REMOVE_DUPLICATES HEADER_DIRECTORIES)
# Find the libopenshot-audio.so (check env var first)
find_library(LIBOPENSHOT_AUDIO_LIBRARY
NAMES libopenshot-audio openshot-audio
@@ -48,9 +29,7 @@ find_library(LIBOPENSHOT_AUDIO_LIBRARY
set(LIBOPENSHOT_AUDIO_LIBRARIES ${LIBOPENSHOT_AUDIO_LIBRARY})
set(LIBOPENSHOT_AUDIO_LIBRARY ${LIBOPENSHOT_AUDIO_LIBRARIES})
# Seems to work fine with just the base dir (rather than all the actual include folders)
set(LIBOPENSHOT_AUDIO_INCLUDE_DIR ${LIBOPENSHOT_AUDIO_BASE_DIR} )
set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_BASE_DIR} )
set(LIBOPENSHOT_AUDIO_INCLUDE_DIRS ${LIBOPENSHOT_AUDIO_INCLUDE_DIR} )
include(FindPackageHandleStandardArgs)
# handle the QUIETLY and REQUIRED arguments and set LIBOPENSHOT_AUDIO_FOUND to TRUE

View File

@@ -0,0 +1,28 @@
# - Try to find RESVG
# Once done this will define
# RESVG_FOUND - System has RESVG
# RESVG_INCLUDE_DIRS - The RESVG include directories
# RESVG_LIBRARIES - The libraries needed to use RESVG
find_path ( RESVG_INCLUDE_DIR ResvgQt.h
PATHS ${RESVGDIR}/include/resvg
$ENV{RESVGDIR}/include/resvg
$ENV{RESVGDIR}/include
/usr/include/resvg
/usr/include
/usr/local/include/resvg
/usr/local/include )
find_library ( RESVG_LIBRARY NAMES resvg
PATHS /usr/lib
/usr/local/lib
$ENV{RESVGDIR}
$ENV{RESVGDIR}/lib )
set ( RESVG_LIBRARIES ${RESVG_LIBRARY} )
set ( RESVG_INCLUDE_DIRS ${RESVG_INCLUDE_DIR} )
include ( FindPackageHandleStandardArgs )
# handle the QUIETLY and REQUIRED arguments and set RESVG_FOUND to TRUE
# if all listed variables are TRUE
find_package_handle_standard_args ( RESVG "Could NOT find RESVG, using Qt SVG parsing instead" RESVG_LIBRARY RESVG_INCLUDE_DIR )
mark_as_advanced( RESVG_LIBRARY RESVG_INCLUDE_DIR )

View File

@@ -1,4 +1,30 @@
# - Run Doxygen
# Redistribution and use is allowed according to the terms of the New
# BSD license:
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# 1. Redistributions of source code must retain the copyright
# notice, this list of conditions and the following disclaimer.
# 2. Redistributions in binary form must reproduce the copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# 3. The name of the author may not be used to endorse or promote products
# derived from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
# IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
# OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
# IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
# NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
# THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# - Run Doxygen
#
# Adds a doxygen target that runs doxygen to generate the html
# and optionally the LaTeX API documentation.
@@ -48,7 +74,6 @@
#
# Redistribution and use is allowed according to the terms of the New
# BSD license.
# For details see the accompanying COPYING-CMAKE-SCRIPTS file.
#
macro(usedoxygen_set_default name value type docstring)
@@ -80,12 +105,18 @@ if(DOXYGEN_FOUND AND DOXYFILE_IN_FOUND)
STRING "Additional source files/directories separated by space")
set(DOXYFILE_SOURE_DIRS "\"${DOXYFILE_SOURCE_DIR}\" ${DOXYFILE_EXTRA_SOURCES}")
usedoxygen_set_default(DOXYFILE_LATEX YES BOOL "Generate LaTeX API documentation" OFF)
usedoxygen_set_default(DOXYFILE_LATEX OFF BOOL "Generate LaTeX API documentation")
usedoxygen_set_default(DOXYFILE_LATEX_DIR "latex" STRING "LaTex output directory")
mark_as_advanced(DOXYFILE_OUTPUT_DIR DOXYFILE_HTML_DIR DOXYFILE_LATEX_DIR
DOXYFILE_SOURCE_DIR DOXYFILE_EXTRA_SOURCE_DIRS DOXYFILE_IN)
## Dot
usedoxygen_set_default(DOXYFILE_USE_DOT ON BOOL "Use dot (part of graphviz) to generate graphs")
set(DOXYFILE_DOT "NO")
if(DOXYFILE_USE_DOT AND DOXYGEN_DOT_EXECUTABLE)
set(DOXYFILE_DOT "YES")
endif()
set_property(DIRECTORY
APPEND PROPERTY
@@ -100,13 +131,12 @@ if(DOXYGEN_FOUND AND DOXYFILE_IN_FOUND)
## LaTeX
set(DOXYFILE_PDFLATEX "NO")
set(DOXYFILE_DOT "NO")
set_property(DIRECTORY APPEND PROPERTY
ADDITIONAL_MAKE_CLEAN_FILES
"${DOXYFILE_OUTPUT_DIR}/${DOXYFILE_LATEX_DIR}")
if(DOXYFILE_LATEX STREQUAL "ON")
if(DOXYFILE_LATEX)
set(DOXYFILE_GENERATE_LATEX "YES")
find_package(LATEX)
find_program(DOXYFILE_MAKE make)
@@ -115,9 +145,6 @@ if(DOXYGEN_FOUND AND DOXYFILE_IN_FOUND)
if(PDFLATEX_COMPILER)
set(DOXYFILE_PDFLATEX "YES")
endif()
if(DOXYGEN_DOT_EXECUTABLE)
set(DOXYFILE_DOT "YES")
endif()
add_custom_command(TARGET doxygen
POST_BUILD
@@ -134,7 +161,9 @@ if(DOXYGEN_FOUND AND DOXYFILE_IN_FOUND)
configure_file("${DOXYFILE_IN}" "${DOXYFILE}" @ONLY)
get_target_property(DOC_TARGET doc TYPE)
if(TARGET doc)
get_target_property(DOC_TARGET doc TYPE)
endif()
if(NOT DOC_TARGET)
add_custom_target(doc)
endif()

View File

@@ -1,85 +0,0 @@
####################################################################
Install Dependencies for Windows
####################################################################
Most Windows dependencies needed for libopenshot-audio, libopenshot, and openshot-qt
can be installed easily with MSYS2 and the pacman package manager. Follow these
directions to setup a Windows build environment for OpenShot:
####################################################################
1) Install MSYS2 (http://www.msys2.org/)
2) Run MSYS2 command prompt (for example: C:\msys64\msys2_shell.cmd)
3) Append PATH (so MSYS2 can find executables and libraries):
$ PATH=$PATH:/c/msys64/mingw64/bin:/c/msys64/mingw64/lib (64-bit PATH)
or
$ PATH=$PATH:/c/msys32/mingw32/bin:/c/msys32/mingw32/lib (32-bit PATH)
4) Update and upgrade all packages
$ pacman -Syu
5a) Install the following packages:
*** for 64-BIT support ***
$ pacman -S --needed base-devel mingw-w64-x86_64-toolchain
$ pacman -S mingw64/mingw-w64-x86_64-ffmpeg
$ pacman -S mingw64/mingw-w64-x86_64-python3-pyqt5
$ pacman -S mingw64/mingw-w64-x86_64-swig
$ pacman -S mingw64/mingw-w64-x86_64-cmake
$ pacman -S mingw64/mingw-w64-x86_64-doxygen
$ pacman -S mingw64/mingw-w64-x86_64-python3-pip
$ pacman -S mingw32/mingw-w64-i686-zeromq
$ pacman -S mingw64/mingw-w64-x86_64-python3-pyzmq
$ pacman -S mingw64/mingw-w64-x86_64-python3-cx_Freeze
$ pacman -S git
Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
$ pacman -S mingw64/mingw-w64-x86_64-imagemagick
5b) Install the following packages:
*** for 32-BIT support ***
$ pacman -S --needed base-devel mingw32/mingw-w64-i686-toolchain
$ pacman -S mingw32/mingw-w64-i686-ffmpeg
$ pacman -S mingw32/mingw-w64-i686-python3-pyqt5
$ pacman -S mingw32/mingw-w64-i686-swig
$ pacman -S mingw32/mingw-w64-i686-cmake
$ pacman -S mingw32/mingw-w64-i686-doxygen
$ pacman -S mingw32/mingw-w64-i686-python3-pip
$ pacman -S mingw32/mingw-w64-i686-zeromq
$ pacman -S mingw32/mingw-w64-i686-python3-pyzmq
$ pacman -S mingw32/mingw-w64-i686-python3-cx_Freeze
$ pacman -S git
Install ImageMagick if needed (OPTIONAL and NOT NEEDED)
$ pacman -S mingw32/mingw-w32-x86_32-imagemagick
6) Install Python PIP Dependencies
$ pip3 install httplib2
$ pip3 install slacker
$ pip3 install tinys3
$ pip3 install github3.py
$ pip3 install requests
7) Download Unittest++ (https://github.com/unittest-cpp/unittest-cpp) into /c/home/USER/unittest-cpp-master/
Configure Unittest++:
$ cmake -G "MSYS Makefiles" ../ -DCMAKE_MAKE_PROGRAM=mingw32-make -DCMAKE_INSTALL_PREFIX:PATH=/usr
Build Unittest++
$ mingw32-make install
8) ZMQ++ Header (This might not be needed anymore)
NOTE: Download and copy zmq.hpp into the /c/msys64/mingw64/include/ folder
####################################################################
OPTIONAL: Installing ImageMagick on Windows
####################################################################
If you would rather install ImageMagick from source code yourself, follow these steps:
Step 1) Copy [build-imagemagick.sh and urls.txt] into your local MSYS2 environment
Step 2) Run MSYS2 Shell
Step 3) Execute this command
$ ./build-imagemagick.sh

View File

@@ -1,274 +0,0 @@
#!/bin/bash
# xml2 build ok but failed test
# libfpx build error
function ised() {
IN=$1
shift
tmp=$RANDOM.$$
<$IN sed "$@" >$tmp && cat $tmp > $IN
rm $tmp
}
function ask() {
read -p "${1:-Are you sure?]} [Y/n] " response
case $response in
y|Y|"")
true;;
*)
false;;
esac
}
function download() {
while IFS=\; read url md5 <&3; do
fileName=${url##*/}
echo "Downloading ${fileName}..."
while true; do
if [[ ! -e $fileName ]]; then
wget ${url} -O ${fileName}
else
echo "File exists!"
fi
localMd5=$(md5sum ${fileName} | cut -d\ -f1)
if [[ ${localMd5} != ${md5} ]]; then
ask "Checksum failed. Do you want to download this file again? [Y/n] "
if [[ $? -ne 0 ]]; then
exit 1
fi
rm ${fileName}
else
break
fi
done
done 3< urls.txt
}
function extract() {
file=$1
if [[ ! -e ${file} ]]; then
return
fi
case $file in
*.tar.gz)
tar xzf $file
;;
*.tar.xz|*.tar.lzma)
tar xJf $file
;;
*.tar.bz2)
tar xjf $file
;;
*)
"Don't know how to extract $file"
esac
}
function isLibsInstalled() {
libs="$@"
notfound=false
for l in "${libs}"; do
ld -L/usr/local/lib -l"${l}" 2>/dev/null
if [[ $? -ne 0 ]]; then
notfound=true
fi
done
! ${notfound}
}
function isDirExists() {
dir="$@"
found=false
for d in ${dir}; do
if [[ -d "${d}" ]]; then
found=true
break
fi
done
${found}
}
function extractIfNeeded() {
file=$1
isDirExists ${file%%-*}-*
if [[ $? -ne 0 ]]; then
echo "Extracting $file"
extract $file
fi
}
function buildbzip2() {
if isLibsInstalled "bz2"; then
if ask "Found bzip2 installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded bzip2-*.tar.lzma
cd bzip2-*/
tar xzf bzip2-1.0.6.tar.gz
tar xzf cygming-autotools-buildfiles.tar.gz
cd bzip2-*/
autoconf
mkdir ../build
cd ../build
../bzip2-*/configure
make
make install
cd ../..
}
function buildzlib() {
if isLibsInstalled "z"; then
if ask "Found zlib installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded zlib-*.tar.xz
cd zlib-*/
INCLUDE_PATH=/usr/local/include LIBRARY_PATH=/usr/local/lib BINARY_PATH=/usr/local/bin make install -f win32/Makefile.gcc SHARED_MODE=1
cd ..
}
function buildlibxml2() {
if isLibsInstalled "xml2"; then
if ask "Found libxml2 installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded libxml2-*.tar.gz
cd libxml2-*/win32/
ised configure.js 's/dirSep = "\\\\";/dirSep = "\/";/'
cscript.exe configure.js compiler=mingw prefix=/usr/local
# ised ../dict.c '/typedef.*uint32_t;$/d'
ised Makefile.mingw 's/cmd.exe \/C "\?if not exist \(.*\) mkdir \1"\?/mkdir -p \1/'
ised Makefile.mingw 's/cmd.exe \/C "copy\(.*\)"/cp\1/'
ised Makefile.mingw '/cp/{y/\\/\//;}'
ised Makefile.mingw '/PREFIX/{y/\\/\//;}'
make -f Makefile.mingw
make -f Makefile.mingw install
cd ../../
}
function buildlibpng() {
if isLibsInstalled "png"; then
if ask "Found libpng installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extractIfNeeded libpng-*.tar.xz
cd libpng-*/
make -f scripts/makefile.msys
make install -f scripts/makefile.msys
cd ..
}
function buildjpegsrc() {
if isLibsInstalled "jpeg"; then
if ask "Found jpegsrc installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract jpegsrc*.tar.gz
cd jpeg-*/
./configure
make
make install
cd ..
}
function buildfreetype() {
if isLibsInstalled "freetype"; then
if ask "Found freetype installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract freetype*.tar.bz2
INCLUDE_PATH=/usr/local/include
LIBRARY_PATH=/usr/local/lib
BINARY_PATH=/usr/local/bin
cd freetype-*/
./configure
make
make install
cd ..
}
function buildlibwmf() {
if isLibsInstalled "wmf"; then
if ask "Found libwmf installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract libwmf*.tar.gz
cd libwmf-*/
./configure CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ..
}
function buildlibwebp() {
if isLibsInstalled "webp"; then
if ask "Found libwebp installed. Do you want to reinstall it?"; then :
else
return 0
fi
fi
extract libwebp*.tar.gz
cd libwebp-*/
./configure CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ..
}
function buildDelegate() {
delegates="bzip2 zlib libxml2 libpng jpegsrc freetype libwmf libwebp"
for d in ${delegates}; do
echo "**********************************************************"
echo "Building $d"
build${d}
done
}
function build() {
extractIfNeeded ImageMagick-*.tar.xz
local oldPwd=$(pwd -L)
cd ImageMagick-*/
# patch configure
#sed -i 's/${GDI32_LIBS}x" !=/${GDI32_LIBS} ==/' configure
ised configure 's/${GDI32_LIBS}x" !=/${GDI32_LIBS} ==/'
./configure --enable-shared --disable-static --enable-delegate-build --without-modules CFLAGS="-I/usr/local/include" LDFLAGS="-L/usr/local/lib"
make
make install
cd ${oldPwd}
}
download
buildDelegate
build

View File

@@ -1,10 +0,0 @@
ftp://ftp.imagemagick.org/pub/ImageMagick/releases/ImageMagick-6.8.8-10.tar.xz;ab9b397c1d4798a9f6ae6cc94aa292fe
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libpng-1.6.20.tar.xz;3968acb7c66ef81a9dab867f35d0eb4b
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libwebp-0.4.4.tar.gz;b737062cf688e502b940b460ddc3015f
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libwmf-0.2.8.4.tar.gz;d1177739bf1ceb07f57421f0cee191e0
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libxml2-2.9.3.tar.gz;daece17e045f1c107610e137ab50c179
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/zlib-1.2.8.tar.xz;28f1205d8dd2001f26fec1e8c2cebe37
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/freetype-2.6.2.tar.bz2;86109d0c998787d81ac582bad9adf82e
http://ncu.dl.sourceforge.net/project/mingw/MinGW/Extension/bzip2/bzip2-1.0.6-4/bzip2-1.0.6-4-mingw32-src.tar.lzma;2a25de4331d1e6e1458d8632dff55fad
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/libfpx-1.3.1-4.tar.xz;65e2cf8dcf230ad0b90aead35553bbda
ftp://ftp.imagemagick.org/pub/ImageMagick/delegates/jpegsrc.v9a.tar.gz;3353992aecaee1805ef4109aadd433e7

134
doc/HW-ACCEL.md Normal file
View File

@@ -0,0 +1,134 @@
## Hardware Acceleration
OpenShot now has experimental support for hardware acceleration, which uses 1 (or more)
graphics cards to offload some of the work for both decoding and encoding. This is
very new and experimental (as of May 2019), but we look forward to "accelerating"
our support for this in the future!
The following table summarizes our current level of support:
| | Linux Decode | Linux Encode | Mac Decode | Mac Encode |Windows Decode| Windows Encode | Notes |
|--------------------|------------------------|----------------------|------------------|----------------|--------------|------------------|------------------|
| VA-API | :heavy_check_mark: | :heavy_check_mark: | - | - | - | - | *Linux Only* |
| VDPAU | :heavy_check_mark:(+) |:white_check_mark:(++)| - | - | - | - | *Linux Only* |
| CUDA (NVDEC/NVENC) | :x:(+++) | :heavy_check_mark: | - | - | - |:heavy_check_mark:| *Cross Platform* |
| VideoToolBox | - | - |:heavy_check_mark:| :x:(++++) | - | - | *Mac Only* |
| DXVA2 | - | - | - | - | :x:(+++) | - | *Windows Only* |
| D3D11VA | - | - | - | - | :x:(+++) | - | *Windows Only* |
| QSV | :x:(+++) | :x: | :x: | :x: | :x: | :x: | *Cross Platform* |
* *(+) VDPAU for some reason needs a card number one higher than it really is*
* *(++) VDPAU is a decoder only.*
* *(+++) Green frames (pixel data not correctly tranferred back to system memory)*
* *(++++) Crashes and burns*
## Supported FFmpeg Versions
* HW accel is supported from FFmpeg version 3.2 (3.3 for nVidia drivers)
* HW accel was removed for nVidia drivers in Ubuntu for FFmpeg 4+
**Notice:** The FFmpeg versions of Ubuntu and PPAs for Ubuntu show the
same behaviour. FFmpeg 3 has working nVidia hardware acceleration while
FFmpeg 4+ has no support for nVidia hardware acceleration
included.
## OpenShot Settings
The following settings are use by libopenshot to enable, disable, and control
the various hardware acceleration features.
```
/// Use video codec for faster video decoding (if supported)
int HARDWARE_DECODER = 0;
/* 0 - No acceleration
1 - Linux VA-API
2 - nVidia NVDEC
3 - Windows D3D9
4 - Windows D3D11
5 - MacOS / VideoToolBox
6 - Linux VDPAU
7 - Intel QSV */
/// Number of threads of OpenMP
int OMP_THREADS = 12;
/// Number of threads that FFmpeg uses
int FF_THREADS = 8;
/// Maximum rows that hardware decode can handle
int DE_LIMIT_HEIGHT_MAX = 1100;
/// Maximum columns that hardware decode can handle
int DE_LIMIT_WIDTH_MAX = 1950;
/// Which GPU to use to decode (0 is the first, LINUX ONLY)
int HW_DE_DEVICE_SET = 0;
/// Which GPU to use to encode (0 is the first, LINUX ONLY)
int HW_EN_DEVICE_SET = 0;
```
## Libva / VA-API (Video Acceleration API)
The correct version of libva is needed (libva in Ubuntu 16.04 or libva2
in Ubuntu 18.04) for the AppImage to work with hardware acceleration.
An AppImage that works on both systems (supporting libva and libva2),
might be possible when no libva is included in the AppImage.
* vaapi is working for intel and AMD
* vaapi is working for decode only for nouveau
* nVidia driver is working for export only
## AMD Graphics Cards (RadeonOpenCompute/ROCm)
Decoding and encoding on the (AMD) GPU is possible with the default drivers.
On systems where ROCm is installed and run a future use for GPU acceleration
of effects could be implemented (contributions welcome).
## Multiple Graphics Cards
If the computer has multiple graphics cards installed, you can choose which
should be used by libopenshot. Also, you can optionally use one card for
decoding and the other for encoding (if both cards support acceleration).
This is currently only supported on Linux, due to the device name FFmpeg
expects (i.e. **/dev/dri/render128**). Contributions welcome if anyone can
determine what string format to pass for Windows and Mac.
## Help Us Improve Hardware Support
This information might be wrong, and we would love to continue improving
our support for hardware acceleration in OpenShot. Please help us update
this document if you find an error or discover new and/or useful information.
**FFmpeg 4 + nVidia** The manual at:
https://www.tal.org/tutorials/ffmpeg_nvidia_encode
works pretty well. We could compile and install a version of FFmpeg 4.1.3
on Mint 19.1 that supports the GPU on nVidia cards. A version of openshot
with hardware support using these libraries could use the nVidia GPU.
**BUG:** Hardware supported decoding still has some bugs (as you can see from
the chart above). Also, the speed gains with decoding are not as great
as with encoding. Currently, if hardware decoding fails, there is no
fallback (you either get green frames or an "invalid file" error in OpenShot).
This needs to be improved to successfully fall-back to software decoding.
**Needed:**
* A way to get options and limits of the GPU, such as
supported dimensions (width and height).
* A way to list the actual Graphic Cards available to FFmpeg (for the
user to choose which card for decoding and encoding, as opposed
to "Graphics Card X")
**Further improvement:** Right now the frame can be decoded on the GPU, but the
frame is then copied to CPU memory for modifications. It is then copied back to
GPU memory for encoding. Using the GPU for both decoding and modifications
will make it possible to do away with these two copies. A possible solution would
be to use Vulkan compute which would be available on Linux and Windows natively
and on MacOS via MoltenVK.
## Credit
A big thanks to Peter M (https://github.com/eisneinechse) for all his work
on integrating hardware acceleration into libopenshot! The community thanks
you for this major contribution!

227
doc/INSTALL-LINUX.md Normal file
View File

@@ -0,0 +1,227 @@
# Building libopenshot for Linux
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for
dependencies, locates header files and libraries, generates makefiles, and supports the cross-platform
compiling of libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where
all temporary build files, such as makefiles, object files, and even the final binaries, are created
outside of the source code folder, inside a /build/ sub-folder. This prevents the build process
from cluttering up the source code. These instructions have only been tested with the GNU compiler
(including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is
compiled. Some of these flags might be required when compiling on certain OSes, just depending
on how your build environment is setup. To add a build flag, follow this general syntax:
`cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../`
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code is
available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command
to obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
### include/
* This folder contains all headers (*.h) used by libopenshot.
### src/
* This folder contains all source code (*.cpp) used by libopenshot.
### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Install Dependencies
In order to actually compile libopenshot, we need to install some dependencies on your system. The easiest
way to accomplish this is with our Daily PPA. A PPA is an unofficial Ubuntu repository, which has our
software packages available to download and install.
```
sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
sudo apt-get update
sudo apt-get install openshot-qt \
cmake \
libx11-dev \
libasound2-dev \
libavcodec-dev \
libavdevice-dev \
libavfilter-dev \
libavformat-dev \
libavresample-dev \
libavutil-dev \
libfdk-aac-dev \
libfreetype6-dev \
libjsoncpp-dev \
libmagick++-dev \
libopenshot-audio-dev \
libswscale-dev \
libunittest++-dev \
libxcursor-dev \
libxinerama-dev \
libxrandr-dev \
libzmq3-dev \
pkg-config \
python3-dev \
qtbase5-dev \
qtmultimedia5-dev \
swig
```
## Linux Build Instructions (libopenshot-audio)
To compile libopenshot-audio, we need to go through a few additional steps to manually build and
install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake ../
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Linux Build Instructions (libopenshot)
Run the following commands to compile libopenshot:
```
cd [libopenshot repo directory]
mkdir -p build
cd build
cmake ../
make
```
If you are missing any dependencies for libopenshot, you might receive error messages at this point.
Just install the missing packages (usually with a -dev suffix), and run the above commands again.
Repeat until no error messages are displayed, and the build process completes. Also, if you manually
install Qt 5, you might need to specify the location for cmake:
```
cmake -DCMAKE_PREFIX_PATH=/qt5_path/qt5/5.2.0/ ../
```
To run all unit tests (and verify everything is working correctly), launch a terminal, and enter:
```
make test
```
To auto-generate documentation for libopenshot, launch a terminal, and enter:
```
make doc
```
This will use doxygen to generate a folder of HTML files, with all classes and methods documented. The
folder is located at **build/doc/html/**. Once libopenshot has been successfully built, we need to
install it (i.e. copy it to the correct folder, so other libraries can find it).
```
make install
```
This will copy the binary files to /usr/local/lib/, and the header files to /usr/local/include/openshot/...
This is where other projects will look for the libopenshot files when building. Python 3 bindings are
also installed at this point. let's verify the python bindings work:
```
python3
>>> import openshot
```
If no errors are displayed, you have successfully compiled and installed libopenshot on your system.
Congratulations and be sure to read our wiki on [Becoming an OpenShot Developer](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)!
Welcome to the OpenShot developer community! We look forward to meeting you!

220
doc/INSTALL-MAC.md Normal file
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@@ -0,0 +1,220 @@
# Building libopenshot for MacOS
## Getting Started
The best way to get started with libopenshot, is to learn about our build system, obtain all the source code,
install a development IDE and tools, and better understand our dependencies. So, please read through the
following sections, and follow the instructions. And keep in mind, that your computer is likely different
than the one used when writing these instructions. Your file paths and versions of applications might be
slightly different, so keep an eye out for subtle file path differences in the commands you type.
## Build Tools
CMake is the backbone of our build system. It is a cross-platform build system, which checks for
dependencies, locates header files and libraries, generates makefiles, and supports the cross-platform
compiling of libopenshot and libopenshot-audio. CMake uses an out-of-source build concept, where
all temporary build files, such as makefiles, object files, and even the final binaries, are created
outside of the source code folder, inside a /build/ sub-folder. This prevents the build process
from cluttering up the source code. These instructions have only been tested with the GNU compiler
(including MSYS2/MinGW for Windows).
## Dependencies
The following libraries are required to build libopenshot. Instructions on how to install these
dependencies vary for each operating system. Libraries and Executables have been labeled in the
list below to help distinguish between them.
### FFmpeg (libavformat, libavcodec, libavutil, libavdevice, libavresample, libswscale)
* http://www.ffmpeg.org/ `(Library)`
* This library is used to decode and encode video, audio, and image files. It is also used to obtain information about media files, such as frame rate, sample rate, aspect ratio, and other common attributes.
### ImageMagick++ (libMagick++, libMagickWand, libMagickCore)
* http://www.imagemagick.org/script/magick++.php `(Library)`
* This library is **optional**, and used to decode and encode images.
### OpenShot Audio Library (libopenshot-audio)
* https://github.com/OpenShot/libopenshot-audio/ `(Library)`
* This library is used to mix, resample, host plug-ins, and play audio. It is based on the JUCE project, which is an outstanding audio library used by many different applications
### Qt 5 (libqt5)
* http://www.qt.io/qt5/ `(Library)`
* Qt5 is used to display video, store image data, composite images, apply image effects, and many other utility functions, such as file system manipulation, high resolution timers, etc...
### CMake (cmake)
* http://www.cmake.org/ `(Executable)`
* This executable is used to automate the generation of Makefiles, check for dependencies, and is the backbone of libopenshots cross-platform build process.
### SWIG (swig)
* http://www.swig.org/ `(Executable)`
* This executable is used to generate the Python and Ruby bindings for libopenshot. It is a simple and powerful wrapper for C++ libraries, and supports many languages.
### Python 3 (libpython)
* http://www.python.org/ `(Executable and Library)`
* This library is used by swig to create the Python (version 3+) bindings for libopenshot. This is also the official language used by OpenShot Video Editor (a graphical interface to libopenshot).
### Doxygen (doxygen)
* http://www.stack.nl/~dimitri/doxygen/ `(Executable)`
* This executable is used to auto-generate the documentation used by libopenshot.
### UnitTest++ (libunittest++)
* https://github.com/unittest-cpp/ `(Library)`
* This library is used to execute unit tests for libopenshot. It contains many macros used to keep our unit testing code very clean and simple.
### ZeroMQ (libzmq)
* http://zeromq.org/ `(Library)`
* This library is used to communicate between libopenshot and other applications (publisher / subscriber). Primarily used to send debug data from libopenshot.
### OpenMP (-fopenmp)
* http://openmp.org/wp/ `(Compiler Flag)`
* If your compiler supports this flag (GCC, Clang, and most other compilers), it provides libopenshot with easy methods of using parallel programming techniques to improve performance and take advantage of multi-core processors.
## CMake Flags (Optional)
There are many different build flags that can be passed to cmake to adjust how libopenshot is compiled.
Some of these flags might be required when compiling on certain OSes, just depending on how your build
environment is setup. To add a build flag, follow this general syntax:
`cmake -DMAGICKCORE_HDRI_ENABLE=1 -DENABLE_TESTS=1 ../`
* MAGICKCORE_HDRI_ENABLE (default 0)
* MAGICKCORE_QUANTUM_DEPTH (default 0)
* OPENSHOT_IMAGEMAGICK_COMPATIBILITY (default 0)
* DISABLE_TESTS (default 0)
* CMAKE_PREFIX_PATH (`/location/to/missing/library/`)
* PYTHON_INCLUDE_DIR (`/location/to/python/include/`)
* PYTHON_LIBRARY (`/location/to/python/lib.a`)
* PYTHON_FRAMEWORKS (`/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/`)
* CMAKE_CXX_COMPILER (`/location/to/mingw/g++`)
* CMAKE_C_COMPILER (`/location/to/mingw/gcc`)
## Obtaining Source Code
The first step in installing libopenshot is to obtain the most recent source code. The source code
is available on [GitHub](https://github.com/OpenShot/libopenshot). Use the following command to
obtain the latest libopenshot source code.
```
git clone https://github.com/OpenShot/libopenshot.git
git clone https://github.com/OpenShot/libopenshot-audio.git
```
## Folder Structure (libopenshot)
The source code is divided up into the following folders.
### build/
* This folder needs to be manually created, and is used by cmake to store the temporary build files, such as makefiles, as well as the final binaries (library and test executables).
### cmake/
* This folder contains custom modules not included by default in cmake, used to find dependency libraries and headers and determine if these libraries are installed.
### doc/
* This folder contains documentation and related files, such as logos and images required by the doxygen auto-generated documentation.
### include/
* This folder contains all headers (*.h) used by libopenshot.
### src/
* This folder contains all source code (*.cpp) used by libopenshot.
### tests/
* This folder contains all unit test code. Each class has its own test file (*.cpp), and uses UnitTest++ macros to keep the test code simple and manageable.
### thirdparty/
* This folder contains code not written by the OpenShot team. For example, jsoncpp, an open-source JSON parser.
## Install Dependencies
In order to actually compile libopenshot and libopenshot-audio, we need to install some dependencies on
your system. Most packages needed by libopenshot can be installed easily with Homebrew. However, first
install Xcode with the following options ("UNIX Development", "System Tools", "Command Line Tools", or
"Command Line Support"). Be sure to refresh your list of Homebrew packages with the “brew update” command.
**NOTE:** Homebrew seems to work much better for most users (compared to MacPorts), so I am going to
focus on brew for this guide.
Install the following packages using the Homebrew package installer (http://brew.sh/). Pay close attention
to any warnings or errors during these brew installs. NOTE: You might have some conflicting libraries in
your /usr/local/ folders, so follow the directions from brew if these are detected.
```
brew install gcc48 --enable-all-languages
brew install ffmpeg
brew install librsvg
brew install swig
brew install doxygen
brew install unittest-cpp --cc=gcc-4.8. You must specify the c++ compiler with the --cc flag to be 4.7 or 4.8.
brew install qt5
brew install cmake
brew install zeromq
```
## Mac Build Instructions (libopenshot-audio)
Since libopenshot-audio is not available in a Homebrew or MacPorts package, we need to go through a
few additional steps to manually build and install it. Launch a terminal and enter:
```
cd [libopenshot-audio repo folder]
mkdir build
cd build
cmake -d -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang ../ (CLang must be used due to GNU incompatible Objective-C code in some of the Apple frameworks)
make
make install
./src/openshot-audio-test-sound (This should play a test sound)
```
## Mac Build Instructions (libopenshot)
Run the following commands to build libopenshot:
```
$ cd [libopenshot repo folder]
$ mkdir build
$ cd build
$ cmake -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=/usr/local/opt/gcc48/bin/g++-4.8 -DCMAKE_C_COMPILER=/usr/local/opt/gcc48/bin/gcc-4.8 -DCMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.4.2/ -DPYTHON_INCLUDE_DIR=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/include/python3.3m/ -DPYTHON_LIBRARY=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/Versions/3.3/lib/libpython3.3.dylib -DPython_FRAMEWORKS=/usr/local/Cellar/python3/3.3.2/Frameworks/Python.framework/ ../ -D"CMAKE_BUILD_TYPE:STRING=Debug"
```
The extra arguments on the cmake command make sure the compiler will be gcc4.8 and that cmake
knows where to look for the Qt header files and Python library. Double check these file paths,
as yours will likely be different.
```
make
```
If you are missing any dependencies for libopenshot, you will receive error messages at this point.
Just install the missing dependencies, and run the above commands again. Repeat until no error
messages are displayed and the build process completes.
Also, if you are having trouble building, please see the CMake Flags section above, as it might
provide a solution for finding a missing folder path, missing Python 3 library, etc...
To run all unit tests (and verify everything is working correctly), launch a terminal, and enter:
```
make test
```
To auto-generate the documentation for libopenshot, launch a terminal, and enter:
```
make doc
```
This will use doxygen to generate a folder of HTML files, with all classes and methods documented.
The folder is located at build/doc/html/. Once libopenshot has been successfully built, we need
to install it (i.e. copy it to the correct folder, so other libraries can find it).
```
make install
```
This should copy the binary files to /usr/local/lib/, and the header files to /usr/local/include/openshot/...
This is where other projects will look for the libopenshot files when building. Python 3 bindings are
also installed at this point. let's verify the python bindings work:
```
python3 (or python)
>>> import openshot
```
If no errors are displayed, you have successfully compiled and installed libopenshot on your
system. Congratulations and be sure to read our wiki on [Becoming an OpenShot Developer](https://github.com/OpenShot/openshot-qt/wiki/Become-a-Developer)!
Welcome to the OpenShot developer community! We look forward to meeting you!

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