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Completed the effects integration into the Timeline class. An effect is limited to a single layer on the timeline, but can affect many clips (based on it's position and duration)
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@@ -122,5 +122,9 @@
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#include "TextReader.h"
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#include "Timeline.h"
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/* Effects */
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#include "effects/ChromaKey.h"
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#include "effects/Negate.h"
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#endif
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@@ -158,6 +158,9 @@ namespace openshot {
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/// Calculate time of a frame number, based on a framerate
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float calculate_time(int number, Framerate rate);
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/// Apply effects to the source frame (if any)
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tr1::shared_ptr<Frame> apply_effects(tr1::shared_ptr<Frame> frame, int timeline_frame_number, int layer);
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/// Calculate the # of samples per video frame (for a specific frame number)
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int GetSamplesPerFrame(int frame_number);
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103
src/Main.cpp
103
src/Main.cpp
@@ -46,42 +46,85 @@ using namespace tr1;
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int main(int argc, char* argv[])
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{
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// Create a empty clip
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Timeline t1(720, 480, Framerate(24,1), 44100, 2);
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DummyReader dr1(Framerate(24,1),720,480, 41000, 2, 10.0);
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Timeline timeline_animation(720, 480, Framerate(24,1), 44100, 2);
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// Change some properties
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Clip c1a(&dr1);
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c1a.Layer(1);
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c1a.Position(5.0);
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c1a.Start(5);
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c1a.End(10.5);
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t1.AddClip(&c1a);
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// Add Sky Layer
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ImageReader sky_reader("/home/jonathan/Animation/sky.png");
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Clip clip_sky(&sky_reader);
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clip_sky.Layer(0);
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clip_sky.Position(0.0);
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clip_sky.End(30);
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timeline_animation.AddClip(&clip_sky);
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Clip c2a(&dr1);
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c2a.Layer(1);
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c2a.Position(5.0);
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c2a.Start(1);
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c2a.End(10.5);
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t1.AddClip(&c2a);
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// Add Hills Layer
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ImageReader hills_reader("/home/jonathan/Animation/hills.png");
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Clip clip_hills(&hills_reader);
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clip_hills.Layer(2);
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clip_hills.Position(0.0);
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clip_hills.End(30);
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clip_hills.gravity = GRAVITY_BOTTOM;
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clip_hills.scale = SCALE_CROP;
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clip_hills.location_y = Keyframe(0.40);
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timeline_animation.AddClip(&clip_hills);
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Clip c3a(&dr1);
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c3a.Layer(1);
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c3a.Position(5.0);
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c3a.Start(3);
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c3a.End(10.5);
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t1.AddClip(&c3a);
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// Add Sun Layer
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ImageReader sun_reader("/home/jonathan/Animation/sun.png");
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Clip clip_sun(&sun_reader);
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clip_sun.Layer(3);
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clip_sun.Position(0.0);
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clip_sun.End(30);
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clip_sun.gravity = GRAVITY_TOP_RIGHT;
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clip_sun.scale = SCALE_NONE;
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clip_sun.location_y = Keyframe(0.025);
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clip_sun.location_x = Keyframe(-0.025);
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timeline_animation.AddClip(&clip_sun);
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// Add Cloud 1 Layer
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ImageReader cloud_reader("/home/jonathan/Animation/cloud.png");
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Clip clip_cloud(&cloud_reader);
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clip_cloud.Layer(4);
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clip_cloud.Position(0.0);
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clip_cloud.End(30);
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clip_cloud.gravity = GRAVITY_TOP_LEFT;
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clip_cloud.scale = SCALE_NONE;
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clip_cloud.location_y = Keyframe(0.025);
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clip_cloud.location_x = Keyframe(0.025);
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timeline_animation.AddClip(&clip_cloud);
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list<Clip*>::iterator clip_itr;
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list<Clip*> myClips = t1.Clips();
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for (clip_itr=myClips.begin(); clip_itr != myClips.end(); ++clip_itr)
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{
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// Get clip object from the iterator
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Clip *clip = (*clip_itr);
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// Add Cloud 2 Layer
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ImageReader cloud_reader2("/home/jonathan/Animation/cloud.png");
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Clip clip_cloud2(&cloud_reader2);
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clip_cloud2.Layer(4);
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clip_cloud2.Position(0.0);
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clip_cloud2.End(30);
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clip_cloud2.gravity = GRAVITY_TOP_LEFT;
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clip_cloud2.scale = SCALE_NONE;
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clip_cloud2.location_y = Keyframe(0.2);
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clip_cloud2.location_x = Keyframe(0.25);
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timeline_animation.AddClip(&clip_cloud2);
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// Open or Close this clip, based on if it's intersecting or not
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cout << clip->Start() << endl;
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}
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// Add Cloud 3 Layer
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ImageReader cloud_reader3("/home/jonathan/Animation/cloud.png");
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Clip clip_cloud3(&cloud_reader3);
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clip_cloud3.Layer(4);
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clip_cloud3.Position(0.0);
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clip_cloud3.End(30);
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clip_cloud3.gravity = GRAVITY_TOP_LEFT;
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clip_cloud3.scale = SCALE_NONE;
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clip_cloud3.alpha = Keyframe(0.2);
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clip_cloud3.location_y = Keyframe(0.025);
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clip_cloud3.location_x = Keyframe(0.65);
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timeline_animation.AddClip(&clip_cloud3);
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// Add Effect to cloud layer
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Negate effect;
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effect.Position(0);
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effect.End(30.0);
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effect.Layer(3);
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timeline_animation.AddEffect(&effect);
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// View frames
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timeline_animation.GetFrame(1)->Display();
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return 0;
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@@ -103,6 +103,44 @@ float Timeline::calculate_time(int number, Framerate rate)
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return float(number - 1) / raw_fps;
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}
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// Apply effects to the source frame (if any)
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tr1::shared_ptr<Frame> Timeline::apply_effects(tr1::shared_ptr<Frame> frame, int timeline_frame_number, int layer)
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{
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// Calculate time of frame
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float requested_time = calculate_time(timeline_frame_number, fps);
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// Find Effects at this position and layer
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list<EffectBase*>::iterator effect_itr;
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for (effect_itr=effects.begin(); effect_itr != effects.end(); ++effect_itr)
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{
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// Get clip object from the iterator
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EffectBase *effect = (*effect_itr);
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// Have we gone past the requested time?
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if (effect->Position() > requested_time)
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break;
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// Does clip intersect the current requested time
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float effect_duration = effect->End() - effect->Start();
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bool does_effect_intersect = (effect->Position() <= requested_time && effect->Position() + effect_duration >= requested_time && effect->Layer() == layer);
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// Clip is visible
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if (does_effect_intersect)
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{
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// Determine the frame needed for this clip (based on the position on the timeline)
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float time_diff = (requested_time - effect->Position()) + effect->Start();
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int effect_frame_number = round(time_diff * fps.GetFPS()) + 1;
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// Apply the effect to this frame
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frame = effect->GetFrame(frame, effect_frame_number);
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}
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} // end effect loop
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// Return modified frame
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return frame;
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}
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// Process a new layer of video or audio
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void Timeline::add_layer(tr1::shared_ptr<Frame> new_frame, Clip* source_clip, int clip_frame_number, int timeline_frame_number)
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{
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@@ -116,6 +154,9 @@ void Timeline::add_layer(tr1::shared_ptr<Frame> new_frame, Clip* source_clip, in
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if (!source_frame)
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return;
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/* Apply effects to the source frame (if any) */
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source_frame = apply_effects(source_frame, timeline_frame_number, source_clip->Layer());
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tr1::shared_ptr<Magick::Image> source_image;
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/* COPY AUDIO - with correct volume */
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@@ -158,8 +199,6 @@ void Timeline::add_layer(tr1::shared_ptr<Frame> new_frame, Clip* source_clip, in
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int source_width = source_image->columns();
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int source_height = source_image->rows();
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/* APPLY EFFECTS */
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/* ALPHA & OPACITY */
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if (source_clip->alpha.GetValue(clip_frame_number) != 0)
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{
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@@ -410,18 +449,19 @@ tr1::shared_ptr<Frame> Timeline::GetFrame(int requested_frame) throw(ReaderClose
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else
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{
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// Minimum number of packets to process (for performance reasons)
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int minimum_frames = omp_get_num_procs();
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//int minimum_frames = omp_get_num_procs() / 2;
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int minimum_frames = 1;
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//omp_set_num_threads(1);
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omp_set_nested(true);
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#pragma omp parallel
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#pragma xx omp parallel
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{
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#pragma omp single
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#pragma xx omp single
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{
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// Loop through all requested frames
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for (int frame_number = requested_frame; frame_number < requested_frame + minimum_frames; frame_number++)
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{
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#pragma omp task firstprivate(frame_number)
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#pragma xx omp task firstprivate(frame_number)
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{
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// Create blank frame (which will become the requested frame)
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tr1::shared_ptr<Frame> new_frame(tr1::shared_ptr<Frame>(new Frame(frame_number, width, height, "#000000", GetSamplesPerFrame(frame_number), channels)));
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@@ -437,6 +477,10 @@ tr1::shared_ptr<Frame> Timeline::GetFrame(int requested_frame) throw(ReaderClose
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// Get clip object from the iterator
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Clip *clip = (*clip_itr);
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// Have we gone past the requested time?
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if (clip->Position() > requested_time)
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break;
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// Does clip intersect the current requested time
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float clip_duration = clip->End() - clip->Start();
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bool does_clip_intersect = (clip->Position() <= requested_time && clip->Position() + clip_duration >= requested_time);
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