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Point: Rethink stream formatting
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196
src/Point.h
196
src/Point.h
@@ -37,120 +37,118 @@
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namespace openshot
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{
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/**
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* @brief This controls how a Keyframe uses this point to interpolate between two points.
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*
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* Bezier is a smooth curve. Linear is a straight line. Constant is a jump from the
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* previous point to this one.
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*/
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enum InterpolationType {
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BEZIER, ///< Bezier curves are quadratic curves, which create a smooth curve.
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LINEAR, ///< Linear curves are angular, straight lines between two points.
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CONSTANT ///< Constant curves jump from their previous position to a new one (with no interpolation).
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};
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/**
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* @brief This controls how a Keyframe uses this point to interpolate between two points.
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*
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* Bezier is a smooth curve. Linear is a straight line. Constant is a jump from the
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* previous point to this one.
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*/
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enum InterpolationType {
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BEZIER, ///< Bezier curves are quadratic curves, which create a smooth curve.
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LINEAR, ///< Linear curves are angular, straight lines between two points.
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CONSTANT ///< Constant curves jump from their previous position to a new one (with no interpolation).
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};
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/**
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* @brief When BEZIER interpolation is used, the point's left and right handles are used
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* to influence the direction of the curve.
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*
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* AUTO will try and adjust the handles automatically, to achieve the smoothest curves.
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* MANUAL will leave the handles alone, making it the responsibility of the user to set them.
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*/
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enum HandleType {
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AUTO, ///< Automatically adjust the handles to achieve the smoothest curve
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MANUAL ///< Do not automatically adjust handles (set them manually)
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};
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/**
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* @brief When BEZIER interpolation is used, the point's left and right handles are used
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* to influence the direction of the curve.
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*
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* AUTO will try and adjust the handles automatically, to achieve the smoothest curves.
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* MANUAL will leave the handles alone, making it the responsibility of the user to set them.
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*/
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enum HandleType {
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AUTO, ///< Automatically adjust the handles to achieve the smoothest curve
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MANUAL ///< Do not automatically adjust handles (set them manually)
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};
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/**
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* @brief A Point is the basic building block of a key-frame curve.
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*
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* Points have a primary coordinate and a left and right handle coordinate.
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* The handles are used to influence the direction of the curve as it
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* moves between the primary coordinate and the next primary coordinate when the
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* interpolation mode is BEZIER. When using LINEAR or CONSTANT, the handles are
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* ignored.
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Coordinate c1(3,9);
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* Point p1(c1, BEZIER);
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* assert(c1.X == 3);
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* assert(c1.Y == 9);
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*
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* \endcode
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*/
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class Point {
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public:
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Coordinate co; ///< This is the primary coordinate
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Coordinate handle_left; ///< This is the left handle coordinate (in percentages from 0 to 1)
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Coordinate handle_right; ///< This is the right handle coordinate (in percentages from 0 to 1)
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InterpolationType interpolation; ///< This is the interpolation mode
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HandleType handle_type; ///< This is the handle mode
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/**
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* @brief A Point is the basic building block of a key-frame curve.
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*
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* Points have a primary coordinate and a left and right handle coordinate.
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* The handles are used to influence the direction of the curve as it
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* moves between the primary coordinate and the next primary coordinate when the
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* interpolation mode is BEZIER. When using LINEAR or CONSTANT, the handles are
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* ignored.
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*
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* Please see the following <b>Example Code</b>:
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* \code
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* Coordinate c1(3,9);
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* Point p1(c1, BEZIER);
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* assert(c1.X == 3);
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* assert(c1.Y == 9);
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*
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* \endcode
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*/
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class Point {
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public:
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Coordinate co; ///< This is the primary coordinate
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Coordinate handle_left; ///< This is the left handle coordinate (in percentages from 0 to 1)
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Coordinate handle_right; ///< This is the right handle coordinate (in percentages from 0 to 1)
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InterpolationType interpolation; ///< This is the interpolation mode
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HandleType handle_type; ///< This is the handle mode
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/// Default constructor (defaults to 1,0)
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Point();
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/// Default constructor (defaults to 1,0)
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Point();
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/// Constructor which creates a single coordinate at X=1
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Point(float y);
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/// Constructor which creates a single coordinate at X=1
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Point(float y);
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/// Constructor which also creates a Point and sets the X and Y of the Point.
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Point(float x, float y);
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/// Constructor which also creates a Point and sets the X and Y of the Point.
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Point(float x, float y);
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/// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
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Point(float x, float y, InterpolationType interpolation);
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/// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
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Point(float x, float y, InterpolationType interpolation);
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/// Constructor which takes a coordinate
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Point(const Coordinate& co);
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/// Constructor which takes a coordinate
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Point(const Coordinate& co);
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/// Constructor which takes a coordinate and interpolation mode
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Point(const Coordinate& co, InterpolationType interpolation);
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/// Constructor which takes a coordinate and interpolation mode
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Point(const Coordinate& co, InterpolationType interpolation);
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/// Constructor which takes a coordinate, interpolation mode, and handle type
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Point(const Coordinate& co, InterpolationType interpolation, HandleType handle_type);
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/// Constructor which takes a coordinate, interpolation mode, and handle type
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Point(const Coordinate& co, InterpolationType interpolation, HandleType handle_type);
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/// Set the left and right handles to a percent of the primary coordinate (0 to 1)
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/// Defaults to a smooth curve (Ease in and out)
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void Initialize_Handles();
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/// Set the left and right handles to a percent of the primary coordinate (0 to 1)
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/// Defaults to a smooth curve (Ease in and out)
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void Initialize_Handles();
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/// Set the left handle to a percent of the primary coordinate (0 to 1)
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void Initialize_LeftHandle(float x, float y);
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/// Set the left handle to a percent of the primary coordinate (0 to 1)
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void Initialize_LeftHandle(float x, float y);
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/// Set the right handle to a percent of the primary coordinate (0 to 1)
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void Initialize_RightHandle(float x, float y);
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/// Set the right handle to a percent of the primary coordinate (0 to 1)
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void Initialize_RightHandle(float x, float y);
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// Get and Set JSON methods
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std::string Json() const; ///< Generate JSON string of this object
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Json::Value JsonValue() const; ///< Generate Json::Value for this object
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void SetJson(const std::string value); ///< Load JSON string into this object
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void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
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// Get and Set JSON methods
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std::string Json() const; ///< Generate JSON string of this object
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Json::Value JsonValue() const; ///< Generate Json::Value for this object
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void SetJson(const std::string value); ///< Load JSON string into this object
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void SetJsonValue(const Json::Value root); ///< Load Json::Value into this object
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};
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};
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// Stream output operator for openshot::Point
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template<class charT, class traits>
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std::basic_ostream<charT, traits>&
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operator<<(std::basic_ostream<charT, traits>& o, const openshot::Point& p) {
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std::basic_ostringstream<charT, traits> s;
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s.flags(o.flags());
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s.imbue(o.getloc());
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s.precision(o.precision());
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s << "co" << p.co;
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switch(p.interpolation) {
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case(openshot::LINEAR):
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s << " interpolation(LINEAR)";
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break;
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case(openshot::CONSTANT):
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s << " interpolation(CONSTANT)";
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break;
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case(openshot::BEZIER):
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s << " interpolation(BEZIER)"
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<< " handle_left" << p.handle_left
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<< " handle_right" << p.handle_right;
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break;
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}
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return o << s.str();
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};
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// Stream output operator for openshot::Point
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template<class charT, class traits>
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std::basic_ostream<charT, traits>&
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operator<<(std::basic_ostream<charT, traits>& o, const openshot::Point& p) {
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std::basic_ostringstream<charT, traits> s;
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s.flags(o.flags());
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s.imbue(o.getloc());
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s.precision(o.precision());
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s << "co" << p.co;
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switch(p.interpolation) {
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case(InterpolationType::LINEAR):
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s << " LINEAR";
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break;
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case(InterpolationType::CONSTANT):
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s << " CONSTANT";
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break;
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case(InterpolationType::BEZIER):
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s << " BEZIER[L" << p.handle_left << ",R" << p.handle_right << ']';
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break;
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}
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return o << s.str();
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};
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}
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} // namespace openshot
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#endif
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@@ -52,7 +52,7 @@ TEST_CASE( "default constructor", "[libopenshot][point]" )
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CHECK(p.interpolation == openshot::InterpolationType::BEZIER);
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CHECK(p.handle_type == openshot::HandleType::AUTO);
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}
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TEST_CASE( "XY constructor", "[libopenshot][point]" )
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TEST_CASE( "x,y ctor", "[libopenshot][point]" )
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{
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// Create a point with X and Y values
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openshot::Point p1(2,9);
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@@ -62,7 +62,7 @@ TEST_CASE( "XY constructor", "[libopenshot][point]" )
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CHECK(p1.interpolation == openshot::InterpolationType::BEZIER);
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}
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TEST_CASE( "std::pair constructor", "[libopenshot][point]" )
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TEST_CASE( "std::pair ctor", "[libopenshot][point]" )
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{
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// Create a point from a std::pair
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std::pair<double, double> coordinates(22, 5);
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@@ -72,7 +72,7 @@ TEST_CASE( "std::pair constructor", "[libopenshot][point]" )
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CHECK(p1.co.Y == Approx(5.0f).margin(0.00001));
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}
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TEST_CASE( "constructor from Coordinate", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor", "[libopenshot][point]" )
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{
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// Create a point with a coordinate
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openshot::Coordinate c1(3,7);
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@@ -83,7 +83,7 @@ TEST_CASE( "constructor from Coordinate", "[libopenshot][point]" )
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CHECK(p1.interpolation == openshot::InterpolationType::BEZIER);
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}
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TEST_CASE( "constructor from Coordinate, LINEAR", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor, LINEAR", "[libopenshot][point]" )
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{
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// Create a point with a coordinate and interpolation
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openshot::Coordinate c1(3,9);
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@@ -95,7 +95,7 @@ TEST_CASE( "constructor from Coordinate, LINEAR", "[libopenshot][point]" )
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CHECK(p1.interpolation == openshot::InterpolationType::LINEAR);
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}
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TEST_CASE( "constructor from Coordinate, BEZIER", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor, BEZIER", "[libopenshot][point]" )
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{
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// Create a point with a coordinate and interpolation
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openshot::Coordinate c1(3,9);
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@@ -107,7 +107,7 @@ TEST_CASE( "constructor from Coordinate, BEZIER", "[libopenshot][point]" )
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CHECK(p1.interpolation == openshot::InterpolationType::BEZIER);
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}
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TEST_CASE( "constructor from Coordinate, CONSTANT", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor, CONSTANT", "[libopenshot][point]" )
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{
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// Create a point with a coordinate and interpolation
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openshot::Coordinate c1(2,8);
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@@ -119,7 +119,7 @@ TEST_CASE( "constructor from Coordinate, CONSTANT", "[libopenshot][point]" )
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CHECK(p1.interpolation == openshot::InterpolationType::CONSTANT);
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}
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TEST_CASE( "constructor from Coordinate, BEZIER+AUTO", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor, BEZIER+AUTO", "[libopenshot][point]" )
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{
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// Create a point with a coordinate and interpolation
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openshot::Coordinate c1(3,9);
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@@ -133,7 +133,7 @@ TEST_CASE( "constructor from Coordinate, BEZIER+AUTO", "[libopenshot][point]" )
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CHECK(p1.handle_type == openshot::HandleType::AUTO);
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}
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TEST_CASE( "constructor from Coordinate, BEZIER+MANUAL", "[libopenshot][point]" )
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TEST_CASE( "Coordinate ctor, BEZIER+MANUAL", "[libopenshot][point]" )
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{
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// Create a point with a coordinate and interpolation
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openshot::Coordinate c1(3,9);
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@@ -197,17 +197,15 @@ TEST_CASE( "Operator ostream", "[libopenshot][point]" )
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std::stringstream output1;
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openshot::Point p1(c1, openshot::InterpolationType::LINEAR);
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output1 << p1;
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CHECK(output1.str() == "co(10, 5) interpolation(LINEAR)");
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CHECK(output1.str() == "co(10, 5) LINEAR");
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std::stringstream output2;
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openshot::Point p2(c1, openshot::InterpolationType::CONSTANT);
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output2 << p2;
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CHECK(output2.str() == "co(10, 5) interpolation(CONSTANT)");
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CHECK(output2.str() == "co(10, 5) CONSTANT");
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std::stringstream output3;
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openshot::Point p3(c1, openshot::InterpolationType::BEZIER);
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output3 << p3;
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CHECK(
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output3.str() ==
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"co(10, 5) interpolation(BEZIER) handle_left(0.5, 1) handle_right(0.5, 0)");
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CHECK(output3.str() == "co(10, 5) BEZIER[L(0.5, 1),R(0.5, 0)]");
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}
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