Merge pull request #397 from ferdnyc/frame-copy

Frame: Copy has_audio_data correctly in DeepCopy
This commit is contained in:
Jonathan Thomas
2020-01-02 17:45:32 -06:00
committed by GitHub
3 changed files with 152 additions and 1 deletions

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@@ -109,7 +109,7 @@ void Frame::DeepCopy(const Frame& other)
width = other.width;
height = other.height;
channel_layout = other.channel_layout;
has_audio_data = other.has_image_data;
has_audio_data = other.has_audio_data;
has_image_data = other.has_image_data;
sample_rate = other.sample_rate;
pixel_ratio = Fraction(other.pixel_ratio.num, other.pixel_ratio.den);

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@@ -115,6 +115,7 @@ SET ( OPENSHOT_TEST_FILES
FFmpegReader_Tests.cpp
FFmpegWriter_Tests.cpp
Fraction_Tests.cpp
Frame_Tests.cpp
FrameMapper_Tests.cpp
KeyFrame_Tests.cpp
Point_Tests.cpp

150
tests/Frame_Tests.cpp Normal file
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@@ -0,0 +1,150 @@
/**
* @file
* @brief Unit tests for openshot::Frame
* @author Jonathan Thomas <jonathan@openshot.org>
* @author FeRD (Frank Dana) <ferdnyc@gmail.com>
*
* @ref License
*/
/* LICENSE
*
* Copyright (c) 2008-2019 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "UnitTest++.h"
// Prevent name clashes with juce::UnitTest
#define DONT_SET_USING_JUCE_NAMESPACE 1
#include "../include/OpenShot.h"
#include <QImage>
using namespace openshot;
SUITE(Frame_Tests)
{
TEST(Default_Constructor)
{
// Create a "blank" default Frame
std::shared_ptr<Frame> f1(new Frame());
CHECK(f1 != nullptr); // Test aborts here if we didn't get a Frame
// Check basic default parameters
CHECK_EQUAL(1, f1->GetHeight());
CHECK_EQUAL(1, f1->GetWidth());
CHECK_EQUAL(44100, f1->SampleRate());
CHECK_EQUAL(2, f1->GetAudioChannelsCount());
// Should be false until we load or create contents
CHECK_EQUAL(false, f1->has_image_data);
CHECK_EQUAL(false, f1->has_audio_data);
// Calling GetImage() paints a blank frame, by default
std::shared_ptr<QImage> i1 = f1->GetImage();
CHECK(i1 != nullptr);
CHECK_EQUAL(true,f1->has_image_data);
CHECK_EQUAL(false,f1->has_audio_data);
}
TEST(Data_Access)
{
// Create a video clip
std::stringstream path;
path << TEST_MEDIA_PATH << "sintel_trailer-720p.mp4";
Clip c1(path.str());
c1.Open();
// Get first frame
std::shared_ptr<Frame> f1 = c1.GetFrame(1);
CHECK(f1 != nullptr);
CHECK_EQUAL(1, f1->number);
CHECK_EQUAL(1280, f1->GetWidth());
CHECK_EQUAL(720, f1->GetHeight());
}
TEST(AddImage_QImage)
{
// Create a "blank" default Frame
std::shared_ptr<Frame> f1(new Frame());
// Load an image
std::stringstream path;
path << TEST_MEDIA_PATH << "front.png";
std::shared_ptr<QImage> i1(new QImage(QString::fromStdString(path.str()))) ;
CHECK(f1 != nullptr); // Test aborts here if we didn't get a Frame
CHECK_EQUAL(false, i1->isNull());
f1->AddImage(i1);
// Check loaded image parameters
CHECK_EQUAL(i1->height(), f1->GetHeight());
CHECK_EQUAL(i1->width(), f1->GetWidth());
CHECK_EQUAL(true, f1->has_image_data);
}
TEST(Copy_Constructor)
{
// Create a dummy Frame
openshot::Frame f1(1, 800, 600, "#000000");
// Load an image
std::stringstream path;
path << TEST_MEDIA_PATH << "front.png";
std::shared_ptr<QImage> i1( new QImage(QString::fromStdString(path.str())) );
CHECK_EQUAL(false, i1->isNull());
// Add image to f1, then copy f1 to f2
f1.AddImage(i1);
Frame f2 = f1;
CHECK_EQUAL(f1.GetHeight(), f2.GetHeight());
CHECK_EQUAL(f1.GetWidth(), f2.GetWidth());
CHECK_EQUAL(f1.has_image_data, f2.has_image_data);
CHECK_EQUAL(f1.has_audio_data, f2.has_audio_data);
Fraction par1 = f1.GetPixelRatio();
Fraction par2 = f2.GetPixelRatio();
CHECK_EQUAL(par1.num, par2.num);
CHECK_EQUAL(par1.den, par2.den);
CHECK_EQUAL(f1.SampleRate(), f2.SampleRate());
CHECK_EQUAL(f1.GetAudioChannelsCount(), f2.GetAudioChannelsCount());
CHECK_EQUAL(f1.ChannelsLayout(), f2.ChannelsLayout());
CHECK_EQUAL(f1.GetBytes(), f2.GetBytes());
CHECK_EQUAL(f1.GetAudioSamplesCount(), f2.GetAudioSamplesCount());
}
} // SUITE(Frame_Tests)