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Revert "Only map key numbers to time once"
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@@ -401,13 +401,16 @@ std::shared_ptr<Frame> Clip::GetFrame(std::shared_ptr<openshot::Frame> backgroun
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// Is a time map detected
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int64_t new_frame_number = frame_number;
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int64_t time_mapped_number = adjust_frame_number_minimum(time.GetLong(frame_number));
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if (time.GetLength() > 1)
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new_frame_number = time_mapped_number;
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// Now that we have re-mapped what frame number is needed, go and get the frame pointer
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std::shared_ptr<Frame> original_frame = GetOrCreateFrame(new_frame_number);
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// Get time mapped frame number (used to increase speed, change direction, etc...)
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// TODO: Handle variable # of samples, since this resamples audio for different speeds (only when time curve is set)
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get_time_mapped_frame(original_frame, frame_number);
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get_time_mapped_frame(original_frame, new_frame_number);
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// Apply local effects to the frame (if any)
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apply_effects(original_frame);
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