Large refactor of Timeline, TimelineBase, ClipBase, and Clip, to allow a Clip access to the parent timeline instance (if available), and thus, certain properties (preview size, timeline FPS, etc...). This allows for a simpler rendering of Clip keyframes (during the Clip::GetFrame method), and a simpler Timeline class, that can change the preview window size dynamically and no longer requires a Singleton Settings class.
- Also removed "crop" from Clip class, as it was never implmeneted correctly, and we have a fully functional "crop" effect when needed
- Added caching to Clip class, to optimize previewing of cached frames (much faster than previous)
2020-10-04 16:59:21 -05:00
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/**
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* @file
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* @brief Source file for Timeline class
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* @author Jonathan Thomas <jonathan@openshot.org>
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*
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* @ref License
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*/
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/* LICENSE
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*
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* Copyright (c) 2008-2019 OpenShot Studios, LLC
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* <http://www.openshotstudios.com/>. This file is part of
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* OpenShot Library (libopenshot), an open-source project dedicated to
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* delivering high quality video editing and animation solutions to the
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* world. For more information visit <http://www.openshot.org/>.
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*
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* OpenShot Library (libopenshot) is free software: you can redistribute it
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* and/or modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* OpenShot Library (libopenshot) is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../include/TimelineBase.h"
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using namespace openshot;
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2020-10-05 23:08:31 -05:00
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/// Constructor for the base timeline
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TimelineBase::TimelineBase()
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{
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// Init preview size (default)
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preview_width = 1920;
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preview_height = 1080;
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}
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