Files
libopenshot/src/Qt/VideoCacheThread.cpp

110 lines
2.9 KiB
C++
Raw Normal View History

/**
* @file
* @brief Source file for VideoCacheThread class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../../include/Qt/VideoCacheThread.h"
namespace openshot
{
// Constructor
VideoCacheThread::VideoCacheThread()
: Thread("video-cache"), speed(1), is_playing(false), position(1)
, reader(NULL), max_frames(OPEN_MP_NUM_PROCESSORS * 2), current_display_frame(1)
{
}
// Destructor
VideoCacheThread::~VideoCacheThread()
{
}
// Get the currently playing frame number (if any)
int VideoCacheThread::getCurrentFramePosition()
{
if (frame)
return frame->number;
else
return 0;
}
// Set the currently playing frame number (if any)
void VideoCacheThread::setCurrentFramePosition(int current_frame_number)
{
current_display_frame = current_frame_number;
}
// Seek the audio thread
void VideoCacheThread::Seek(int new_position)
{
position = new_position;
}
// Play the audio
void VideoCacheThread::Play() {
// Start playing
is_playing = true;
}
// Stop the audio
void VideoCacheThread::Stop() {
// Stop playing
is_playing = false;
}
// Start the thread
void VideoCacheThread::run()
{
while (!threadShouldExit() && is_playing) {
// Calculate sleep time for frame rate
double frame_time = (1000.0 / reader->info.fps.ToDouble());
// Cache frames before the other threads need them
// Cache frames up to the max frames
while ((position - current_display_frame) < max_frames)
{
// Only cache up till the max_frames amount... then sleep
try
{
if (reader)
// Force the frame to be generated
reader->GetFrame(position);
}
catch (const OutOfBoundsFrame & e)
{
// Ignore out of bounds frame exceptions
}
// Increment frame number
position++;
}
}
return;
}
}