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libopenshot/src/Point.cpp

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/**
* @file
* @brief Source file for Point class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2013 OpenShot Studios, LLC
* (http://www.openshotstudios.com). This file is part of
* OpenShot Library (http://www.openshot.org), an open-source project
* dedicated to delivering high quality video editing and animation solutions
* to the world.
*
* OpenShot Library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenShot Library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
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*/
#include "../include/Point.h"
using namespace std;
using namespace openshot;
// Constructor which creates a single coordinate at X=0
Point::Point(float y) :
interpolation(BEZIER), handle_type(AUTO) {
// set new coorinate
co = Coordinate(0, y);
// set handles
Initialize_Handles();
}
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Point::Point(float x, float y) :
interpolation(BEZIER), handle_type(AUTO) {
// set new coorinate
co = Coordinate(x, y);
// set handles
Initialize_Handles();
}
// Constructor which also creates a Point and sets the X,Y, and interpolation of the Point.
Point::Point(float x, float y, InterpolationType interpolation) :
handle_type(AUTO), interpolation(interpolation) {
// set new coorinate
co = Coordinate(x, y);
// set handles
Initialize_Handles();
}
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Point::Point(Coordinate co) :
co(co), interpolation(BEZIER), handle_type(AUTO) {
// set handles
Initialize_Handles();
}
Point::Point(Coordinate co, InterpolationType interpolation) :
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co(co), interpolation(interpolation), handle_type(AUTO) {
// set handles
Initialize_Handles();
}
Point::Point(Coordinate co, InterpolationType interpolation, HandleType handle_type) :
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co(co), interpolation(interpolation), handle_type(handle_type) {
// set handles
Initialize_Handles();
}
void Point::Initialize_Handles(float Offset) {
// initialize left and right handles
handle_left = Coordinate(co.X - Offset, co.Y);
handle_right = Coordinate(co.X + Offset, co.Y);
}