/** * @file * @brief Source file for Point class * @author Jonathan Thomas * * @section LICENSE * * Copyright (c) 2008-2013 OpenShot Studios, LLC * (http://www.openshotstudios.com). This file is part of * OpenShot Library (http://www.openshot.org), an open-source project * dedicated to delivering high quality video editing and animation solutions * to the world. * * OpenShot Library is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenShot Library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenShot Library. If not, see . */ #include "../include/Point.h" using namespace std; using namespace openshot; // Constructor which creates a single coordinate at X=0 Point::Point(float y) : interpolation(BEZIER), handle_type(AUTO) { // set new coorinate co = Coordinate(0, y); // set handles Initialize_Handles(); } Point::Point(float x, float y) : interpolation(BEZIER), handle_type(AUTO) { // set new coorinate co = Coordinate(x, y); // set handles Initialize_Handles(); } // Constructor which also creates a Point and sets the X,Y, and interpolation of the Point. Point::Point(float x, float y, InterpolationType interpolation) : handle_type(AUTO), interpolation(interpolation) { // set new coorinate co = Coordinate(x, y); // set handles Initialize_Handles(); } Point::Point(Coordinate co) : co(co), interpolation(BEZIER), handle_type(AUTO) { // set handles Initialize_Handles(); } Point::Point(Coordinate co, InterpolationType interpolation) : co(co), interpolation(interpolation), handle_type(AUTO) { // set handles Initialize_Handles(); } Point::Point(Coordinate co, InterpolationType interpolation, HandleType handle_type) : co(co), interpolation(interpolation), handle_type(handle_type) { // set handles Initialize_Handles(); } void Point::Initialize_Handles(float Offset) { // initialize left and right handles handle_left = Coordinate(co.X - Offset, co.Y); handle_right = Coordinate(co.X + Offset, co.Y); }