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libopenshot/src/EffectInfo.cpp

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/**
* @file
* @brief Source file for EffectInfo class
* @author Jonathan Thomas <jonathan@openshot.org>
*
* @section LICENSE
*
* Copyright (c) 2008-2014 OpenShot Studios, LLC
* <http://www.openshotstudios.com/>. This file is part of
* OpenShot Library (libopenshot), an open-source project dedicated to
* delivering high quality video editing and animation solutions to the
* world. For more information visit <http://www.openshot.org/>.
*
* OpenShot Library (libopenshot) is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* OpenShot Library (libopenshot) is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "../include/EffectInfo.h"
using namespace openshot;
// Generate JSON string of this object
string EffectInfo::Json() {
// Return formatted string
return JsonValue().toStyledString();
}
// Create a new effect instance
EffectBase* EffectInfo::CreateEffect(string effect_type) {
// Init the matching effect object
if (effect_type == "Blur")
return new Blur();
else if (effect_type == "Brightness")
return new Brightness();
else if (effect_type == "ChromaKey")
return new ChromaKey();
else if (effect_type == "Deinterlace")
return new Deinterlace();
else if (effect_type == "Hue")
return new Hue();
else if (effect_type == "Mask")
return new Mask();
else if (effect_type == "Negate")
return new Negate();
else if (effect_type == "Saturation")
return new Saturation();
else if (effect_type == "Shift")
return new Shift();
}
// Generate Json::JsonValue for this object
Json::Value EffectInfo::JsonValue() {
// Create root json object
Json::Value root;
// Append info JSON from each supported effect
root.append(Blur().JsonInfo());
root.append(Brightness().JsonInfo());
root.append(ChromaKey().JsonInfo());
root.append(Deinterlace().JsonInfo());
root.append(Hue().JsonInfo());
root.append(Mask().JsonInfo());
root.append(Negate().JsonInfo());
root.append(Saturation().JsonInfo());
root.append(Shift().JsonInfo());
// return JsonValue
return root;
}