Commit Graph

79 Commits

Author SHA1 Message Date
Ozkan Sezer
7d6f7e8d34 fix permissions 2019-08-23 03:01:10 +03:00
Sam Lantinga
b521df66c3 [SDL][IOS] Audio fix - applies stream to sound data when resampling or reformatting is required. 2019-08-22 16:09:42 -07:00
Alex Szpakowski
3fb5cabe5e metal: Update compiled shaders based on compilation script changes 2019-08-16 22:13:30 -03:00
Ozkan Sezer
7f5fc74c57 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga
cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski
aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ozkan Sezer
d550867aef fix permissions 2019-07-09 08:55:00 +03:00
Sam Lantinga
67bb882e13 Fixed bug 4707 - SDL_SetRelativeMouseMode fails on Vivante
Cameron Gutman

The bugfix in https://hg.libsdl.org/SDL/rev/ca9417a52f18 caused SDL_SetRelativeMouseMode() to begin failing on Vivante (Steam Link). Even though Vivante doesn't have a SetRelativeMouseMode() or WarpMouse() function, it's in relative mode already (because it uses evdev) so the function was actually working as intended.

I think providing a no-op SetRelativeMouseMode() function for Vivante is a reasonable fix. Since it's already getting relative events through evdev, it really is a no-op to "enter relative mode".

In fact, this is probably the right thing to do for all backends that use evdev (vivante, raspberry, and kmsdrm). Raspberry and kmsdrm both have WarpMouse() implementations so SDL_SetRelativeMouseMode() isn't failing there, but it still seems to make sense not to have to do the fake warping if they're evdev-based anyway.
2019-07-03 15:57:55 -07:00
Sam Lantinga
be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Ozkan Sezer
09142eb715 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga
aa80d279d3 Fix build with the 10.10 SDK 2019-06-11 08:33:30 -07:00
Sam Lantinga
30a5e90ba8 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework
Dominik Reichardt

Similar to bug #4088 the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
2019-06-08 14:29:05 -07:00
Sam Lantinga
624f8ca80d Created Xcode schemes for building on iOS and tvOS 2019-04-23 14:08:09 -07:00
Sam Lantinga
a71489221b Fixed archiving the SDL dynamic library on iOS and tvOS 2019-03-19 11:02:43 -07:00
Sam Lantinga
4d8ac6b8b2 Added support for building SDL as a dynamic library on tvOS 2019-03-19 07:53:39 -07:00
Sam Lantinga
de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga
d49f1faeb1 Fixed iOS build 2019-03-16 19:46:27 -07:00
Ozkan Sezer
43d47f6b24 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga
2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Sam Lantinga
b08bdc4401 Don't build SDL_JOYSTICK_HIDAPI by default on iOS
If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist:
<key>NSBluetoothPeripheralUsageDescription</key>
<string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
2018-10-26 09:27:31 -07:00
Ozkan Sezer
f0549cc9c9 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga
c4918db580 Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga
568068048f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Sam Lantinga
30def8e26b Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Similar to bug/patch #4228, the iOS Demo Xcode project needs to add the CoreBluetooth framework.
2018-10-18 15:40:39 -07:00
Ozkan Sezer
bab5b08437 fix permissions 2018-09-15 08:11:50 +03:00