windows: All c++ and DLLs removed, instead of it system calls are used. Also fixed duplicating of icon files in temp folder.

This commit is contained in:
Alexander Kulikov
2018-04-04 00:56:53 +03:00
parent 9ddd647aed
commit bccf28dbc6
23 changed files with 709 additions and 1071 deletions
-14
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@@ -30,20 +30,6 @@ sudo apt-get install libgtk-3-dev libappindicator3-dev
```
Checked menu item not implemented on Linux yet.
### Windows
Use the Visual Studio solution to build systray.dll. Make sure to target Windows
XP and build for Release (not Debug). Put the resulting dll in
`dll/systray_unsigned.dll` and then run `./signdll.bash` to sign it. Check the
resulting dll into git at Git at dll/systray.dll and run ./embeddll.bash to
generate the systraydll_windows.go file.
The solution is configured to build with platform toolset v90 and dynamic
linking to save on size and support Windows XP. To get platform toolset v90,
you need to install Visual Studio 2008 (express edition is okay). You can
build with a more recent Visual Studio, you just need the old one for the
toolset.
## Try
Under `example` folder.
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-10
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@@ -1,10 +0,0 @@
#!/bin/bash
###############################################################################
#
# This script regenerates the source file that embeds systray.dll
#
###############################################################################
go get github.com/jteeuwen/go-bindata/go-bindata
go-bindata -nomemcopy -nocompress -pkg systray -prefix dll -o systraydll_windows.go dll
-25
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@@ -1,25 +0,0 @@
#!/bin/bash
function die() {
echo $*
exit 1
}
if [ -z "$BNS_CERT" ]
then
die "$0: Please set BNS_CERT to the bns signing certificate for windows"
fi
if [ -z "$BNS_CERT_PASS" ]
then
die "$0: Please set BNS_CERT_PASS to the password for the $BNS_CERT signing key"
fi
which osslsigncode > /dev/null
if [ $? -ne 0 ]
then
echo "Installing osslsigncode"
brew install osslsigncode || die "Could not install osslsigncode"
fi
osslsigncode sign -pkcs12 "$BNS_CERT" -pass "$BNS_CERT_PASS" -in dll/systray386.dll_unsigned -out dll/systray386.dll || die "Could not sign windows 386 dll"
osslsigncode sign -pkcs12 "$BNS_CERT" -pass "$BNS_CERT_PASS" -in dll/systrayamd64.dll_unsigned -out dll/systrayamd64.dll || die "Could not sign windows 386 dll"
-28
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@@ -1,28 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "systray", "systray\systray.vcxproj", "{7DD84108-D77F-4F51-AC68-5DD13AC1E489}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Debug|Win32.ActiveCfg = Debug|Win32
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Debug|Win32.Build.0 = Debug|Win32
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Debug|x64.ActiveCfg = Debug|x64
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Debug|x64.Build.0 = Debug|x64
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Release|Win32.ActiveCfg = Release|Win32
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Release|Win32.Build.0 = Release|Win32
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Release|x64.ActiveCfg = Release|x64
{7DD84108-D77F-4F51-AC68-5DD13AC1E489}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
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-48
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@@ -1,48 +0,0 @@
========================================================================
DYNAMIC LINK LIBRARY : systray Project Overview
========================================================================
AppWizard has created this systray DLL for you.
This file contains a summary of what you will find in each of the files that
make up your systray application.
systray.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
systray.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
systray.cpp
This is the main DLL source file.
When created, this DLL does not export any symbols. As a result, it
will not produce a .lib file when it is built. If you wish this project
to be a project dependency of some other project, you will either need to
add code to export some symbols from the DLL so that an export library
will be produced, or you can set the Ignore Input Library property to Yes
on the General propert page of the Linker folder in the project's Property
Pages dialog box.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named systray.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////
-19
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@@ -1,19 +0,0 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
-8
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@@ -1,8 +0,0 @@
// stdafx.cpp : source file that includes just the standard includes
// systray.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
-17
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@@ -1,17 +0,0 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// Additional required headers
#include <stdio.h>
#include <stdlib.h>
#include <windows.h>
#include <shellapi.h>
-229
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@@ -1,229 +0,0 @@
// systray.cpp : Defines the exported functions for the DLL application.
//
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
#include "systray.h"
// Message posted into message loop when Notification Icon is clicked
#define WM_SYSTRAY_MESSAGE (WM_USER + 1)
static NOTIFYICONDATA nid;
static HWND hWnd;
static HMENU hTrayMenu;
void (*systray_on_exit)(int ignored);
void (*systray_menu_item_selected)(int menu_id);
void reportWindowsError(const char* action) {
LPTSTR pErrMsg = NULL;
DWORD errCode = GetLastError();
DWORD result = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|
FORMAT_MESSAGE_FROM_SYSTEM|
FORMAT_MESSAGE_ARGUMENT_ARRAY,
NULL,
errCode,
LANG_NEUTRAL,
pErrMsg,
0,
NULL);
printf("Systray error %s: %d %ls\n", action, errCode, pErrMsg);
}
void ShowMenu(HWND hWnd) {
POINT p;
if (0 == GetCursorPos(&p)) {
reportWindowsError("get tray menu position");
return;
};
SetForegroundWindow(hWnd); // Win32 bug work-around
TrackPopupMenu(hTrayMenu, TPM_BOTTOMALIGN | TPM_LEFTALIGN, p.x, p.y, 0, hWnd, NULL);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch (message) {
case WM_COMMAND:
{
int menuId = LOWORD(wParam);
if (menuId != -1) {
systray_menu_item_selected(menuId);
}
}
break;
case WM_DESTROY:
printf("Window destroyed\n");
systray_on_exit(0/*ignored*/);
Shell_NotifyIcon(NIM_DELETE, &nid);
PostQuitMessage(0);
break;
case WM_ENDSESSION:
printf("Session ending\n");
// When the system shuts down (or logs off), we don't receive WM_DESTROY,
// so we capture WM_ENDSESSION instead and call on_exit here too.
systray_on_exit(0/*ignored*/);
Shell_NotifyIcon(NIM_DELETE, &nid);
break;
case WM_SYSTRAY_MESSAGE:
switch(lParam) {
case WM_RBUTTONUP:
ShowMenu(hWnd);
break;
case WM_LBUTTONUP:
ShowMenu(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
};
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
void MyRegisterClass(HINSTANCE hInstance, TCHAR* szWindowClass) {
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = 0;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wcex);
}
HWND InitInstance(HINSTANCE hInstance, int nCmdShow, TCHAR* szWindowClass) {
HWND hWnd = CreateWindow(szWindowClass, TEXT(""), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd) {
return 0;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return hWnd;
}
BOOL createMenu() {
hTrayMenu = CreatePopupMenu();
if (!hTrayMenu) {
printf("Couldn't create hTrayMenu\n");
return FALSE;
}
MENUINFO menuInfo;
menuInfo.cbSize = sizeof(MENUINFO);
menuInfo.fMask = MIM_APPLYTOSUBMENUS;
return SetMenuInfo(hTrayMenu, &menuInfo);
}
BOOL addNotifyIcon() {
nid.cbSize = sizeof(NOTIFYICONDATA);
nid.hWnd = hWnd;
nid.uID = 100;
nid.uCallbackMessage = WM_SYSTRAY_MESSAGE;
nid.uFlags = NIF_MESSAGE;
return Shell_NotifyIcon(NIM_ADD, &nid);
}
int nativeLoop(void (*systray_ready)(int ignored),
void (*_systray_on_exit)(int ignored),
void (*_systray_menu_item_selected)(int menu_id)) {
systray_on_exit = _systray_on_exit;
systray_menu_item_selected = _systray_menu_item_selected;
HINSTANCE hInstance = GetModuleHandle(NULL);
TCHAR* szWindowClass = TEXT("SystrayClass");
MyRegisterClass(hInstance, szWindowClass);
hWnd = InitInstance(hInstance, FALSE, szWindowClass); // Don't show window
if (!hWnd) {
reportWindowsError("create window");
return EXIT_FAILURE;
}
if (!createMenu()) {
reportWindowsError("create menu");
return EXIT_FAILURE;
}
if (!addNotifyIcon()) {
reportWindowsError("add notify icon");
return EXIT_FAILURE;
}
systray_ready(0);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return EXIT_SUCCESS;
}
void setIcon(const wchar_t* iconFile) {
HICON hIcon = (HICON) LoadImage(NULL, iconFile, IMAGE_ICON, 64, 64, LR_LOADFROMFILE);
if (hIcon == NULL) {
reportWindowsError("load icon image");
} else {
nid.hIcon = hIcon;
nid.uFlags = NIF_ICON;
Shell_NotifyIcon(NIM_MODIFY, &nid);
}
}
void setTooltip(const wchar_t* tooltip) {
wcsncpy_s(nid.szTip, tooltip, sizeof(nid.szTip)/sizeof(wchar_t));
nid.uFlags = NIF_TIP;
Shell_NotifyIcon(NIM_MODIFY, &nid);
}
void add_or_update_menu_item(int menuId, wchar_t* title, wchar_t* tooltip, short disabled, short checked) {
MENUITEMINFO menuItemInfo;
menuItemInfo.cbSize = sizeof(MENUITEMINFO);
menuItemInfo.fMask = MIIM_FTYPE | MIIM_STRING | MIIM_ID | MIIM_STATE;
menuItemInfo.fType = MFT_STRING;
menuItemInfo.dwTypeData = title;
menuItemInfo.cch = wcslen(title) + 1;
menuItemInfo.wID = menuId;
menuItemInfo.fState = 0;
if (disabled == 1) {
menuItemInfo.fState |= MFS_DISABLED;
}
if (checked == 1) {
menuItemInfo.fState |= MFS_CHECKED;
}
// We set the menu item info based on the menuID
BOOL setOK = SetMenuItemInfo(hTrayMenu, menuId, FALSE, &menuItemInfo);
if (!setOK) {
// We insert the menu item using the menuID as a position. This is important
// because hidden items will end up here when shown again, so this ensures
// that their position stays consistent.
InsertMenuItem(hTrayMenu, menuId, TRUE, &menuItemInfo);
}
}
void add_separator(int menuId) {
InsertMenu(hTrayMenu, // parent menu
menuId, // position
MF_BYPOSITION | MF_SEPARATOR,
menuId, // identifier
NULL);
}
void hide_menu_item(int menuId) {
DeleteMenu(hTrayMenu, menuId, MF_BYCOMMAND);
}
void quit() {
PostMessage(hWnd, WM_CLOSE, 0, 0);
}
-10
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@@ -1,10 +0,0 @@
LIBRARY systray
DESCRIPTION "System Tray Support"
EXPORTS
nativeLoop @1
setIcon @2
setTooltip @3
add_or_update_menu_item @4
add_separator @5
hide_menu_item @6
quit @7
-14
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@@ -1,14 +0,0 @@
#pragma once
extern "C" {
__declspec(dllexport) int __cdecl nativeLoop(void (*systray_ready)(int ignored),
void (*_systray_on_exit)(int ignored),
void (*_systray_menu_item_selected)(int menu_id));
__declspec(dllexport) void __cdecl setIcon(const wchar_t* iconFile);
__declspec(dllexport) void __cdecl setTooltip(const wchar_t* tooltip);
__declspec(dllexport) void __cdecl add_or_update_menu_item(int menuId, wchar_t* title, wchar_t* tooltip, short disabled, short checked);
__declspec(dllexport) void __cdecl add_separator(int menuId);
__declspec(dllexport) void __cdecl hide_menu_item(int menuId);
__declspec(dllexport) void __cdecl quit();
}
-176
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@@ -1,176 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{7DD84108-D77F-4F51-AC68-5DD13AC1E489}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>systray</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SYSTRAY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SYSTRAY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SYSTRAY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SYSTRAY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="systray.def" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="systray.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</PrecompiledHeader>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</PrecompiledHeader>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="systray.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
-45
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@@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="ReadMe.txt" />
<None Include="systray.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="systray.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="systray.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
-3
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@@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>
-8
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@@ -1,8 +0,0 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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