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https://github.com/netbirdio/ice.git
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Cleanly close agent goroutines
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@@ -220,9 +220,9 @@ func NewAgent(config *AgentConfig) (*Agent, error) { //nolint:gocognit
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userBindingRequestHandler: config.BindingRequestHandler,
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}
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a.connectionStateNotifier = &handlerNotifier{connectionStateFunc: a.onConnectionStateChange}
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a.candidateNotifier = &handlerNotifier{candidateFunc: a.onCandidate}
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a.selectedCandidatePairNotifier = &handlerNotifier{candidatePairFunc: a.onSelectedCandidatePairChange}
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a.connectionStateNotifier = &handlerNotifier{connectionStateFunc: a.onConnectionStateChange, done: make(chan struct{})}
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a.candidateNotifier = &handlerNotifier{candidateFunc: a.onCandidate, done: make(chan struct{})}
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a.selectedCandidatePairNotifier = &handlerNotifier{candidatePairFunc: a.onSelectedCandidatePairChange, done: make(chan struct{})}
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if a.net == nil {
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a.net, err = stdnet.NewNet()
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@@ -849,7 +849,11 @@ func (a *Agent) removeUfragFromMux() {
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// Close cleans up the Agent
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func (a *Agent) Close() error {
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return a.loop.Close()
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err := a.loop.Close()
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a.connectionStateNotifier.Close()
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a.candidateNotifier.Close()
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a.selectedCandidatePairNotifier.Close()
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return err
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}
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// Remove all candidates. This closes any listening sockets
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+44
-1
@@ -45,7 +45,8 @@ func (a *Agent) onConnectionStateChange(s ConnectionState) {
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type handlerNotifier struct {
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sync.Mutex
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running bool
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running bool
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notifiers sync.WaitGroup
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connectionStates []ConnectionState
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connectionStateFunc func(ConnectionState)
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@@ -55,13 +56,38 @@ type handlerNotifier struct {
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selectedCandidatePairs []*CandidatePair
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candidatePairFunc func(*CandidatePair)
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// State for closing
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done chan struct{}
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}
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func (h *handlerNotifier) Close() {
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h.Lock()
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select {
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case <-h.done:
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h.Unlock()
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return
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default:
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}
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close(h.done)
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h.Unlock()
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h.notifiers.Wait()
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}
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func (h *handlerNotifier) EnqueueConnectionState(s ConnectionState) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.connectionStates) == 0 {
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@@ -79,6 +105,7 @@ func (h *handlerNotifier) EnqueueConnectionState(s ConnectionState) {
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h.connectionStates = append(h.connectionStates, s)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -87,7 +114,14 @@ func (h *handlerNotifier) EnqueueCandidate(c Candidate) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.candidates) == 0 {
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@@ -105,6 +139,7 @@ func (h *handlerNotifier) EnqueueCandidate(c Candidate) {
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h.candidates = append(h.candidates, c)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -113,7 +148,14 @@ func (h *handlerNotifier) EnqueueSelectedCandidatePair(p *CandidatePair) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.selectedCandidatePairs) == 0 {
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@@ -131,6 +173,7 @@ func (h *handlerNotifier) EnqueueSelectedCandidatePair(p *CandidatePair) {
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h.selectedCandidatePairs = append(h.selectedCandidatePairs, p)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -19,6 +19,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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connectionStateFunc: func(_ ConnectionState) {
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updates <- struct{}{}
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},
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done: make(chan struct{}),
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}
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// Enqueue all updates upfront to ensure that it
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// doesn't block
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@@ -38,6 +39,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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close(done)
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}()
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<-done
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c.Close()
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})
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t.Run("TestUpdateOrdering", func(t *testing.T) {
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defer test.CheckRoutines(t)()
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@@ -46,6 +48,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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connectionStateFunc: func(cs ConnectionState) {
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updates <- cs
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},
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done: make(chan struct{}),
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}
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done := make(chan struct{})
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go func() {
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@@ -66,5 +69,6 @@ func TestConnectionStateNotifier(t *testing.T) {
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c.EnqueueConnectionState(ConnectionState(i))
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}
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<-done
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c.Close()
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})
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}
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+4
-1
@@ -1379,11 +1379,12 @@ func TestCloseInConnectionStateCallback(t *testing.T) {
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isClosed := make(chan interface{})
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isConnected := make(chan interface{})
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connectionStateConnectedSeen := make(chan interface{})
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err = aAgent.OnConnectionStateChange(func(c ConnectionState) {
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switch c {
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case ConnectionStateConnected:
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<-isConnected
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require.NoError(t, aAgent.Close())
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close(connectionStateConnectedSeen)
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case ConnectionStateClosed:
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close(isClosed)
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default:
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@@ -1393,6 +1394,8 @@ func TestCloseInConnectionStateCallback(t *testing.T) {
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connect(aAgent, bAgent)
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close(isConnected)
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<-connectionStateConnectedSeen
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require.NoError(t, aAgent.Close())
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<-isClosed
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require.NoError(t, bAgent.Close())
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