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https://github.com/netbirdio/ice.git
synced 2026-05-22 17:10:58 -07:00
Add GracefulClose
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@@ -220,9 +220,9 @@ func NewAgent(config *AgentConfig) (*Agent, error) { //nolint:gocognit
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userBindingRequestHandler: config.BindingRequestHandler,
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}
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a.connectionStateNotifier = &handlerNotifier{connectionStateFunc: a.onConnectionStateChange}
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a.candidateNotifier = &handlerNotifier{candidateFunc: a.onCandidate}
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a.selectedCandidatePairNotifier = &handlerNotifier{candidatePairFunc: a.onSelectedCandidatePairChange}
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a.connectionStateNotifier = &handlerNotifier{connectionStateFunc: a.onConnectionStateChange, done: make(chan struct{})}
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a.candidateNotifier = &handlerNotifier{candidateFunc: a.onCandidate, done: make(chan struct{})}
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a.selectedCandidatePairNotifier = &handlerNotifier{candidatePairFunc: a.onSelectedCandidatePairChange, done: make(chan struct{})}
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if a.net == nil {
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a.net, err = stdnet.NewNet()
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@@ -849,7 +849,26 @@ func (a *Agent) removeUfragFromMux() {
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// Close cleans up the Agent
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func (a *Agent) Close() error {
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return a.loop.Close()
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return a.close(false)
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}
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// GracefulClose cleans up the Agent and waits for any goroutines it started
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// to complete. This is only safe to call outside of Agent callbacks or if in a callback,
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// in its own goroutine.
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func (a *Agent) GracefulClose() error {
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return a.close(true)
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}
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func (a *Agent) close(graceful bool) error {
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// the loop is safe to wait on no matter what
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err := a.loop.Close()
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// but we are in less control of the notifiers, so we will
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// pass through `graceful`.
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a.connectionStateNotifier.Close(graceful)
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a.candidateNotifier.Close(graceful)
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a.selectedCandidatePairNotifier.Close(graceful)
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return err
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}
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// Remove all candidates. This closes any listening sockets
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+46
-1
@@ -45,7 +45,8 @@ func (a *Agent) onConnectionStateChange(s ConnectionState) {
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type handlerNotifier struct {
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sync.Mutex
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running bool
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running bool
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notifiers sync.WaitGroup
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connectionStates []ConnectionState
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connectionStateFunc func(ConnectionState)
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@@ -55,13 +56,40 @@ type handlerNotifier struct {
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selectedCandidatePairs []*CandidatePair
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candidatePairFunc func(*CandidatePair)
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// State for closing
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done chan struct{}
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}
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func (h *handlerNotifier) Close(graceful bool) {
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h.Lock()
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select {
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case <-h.done:
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h.Unlock()
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return
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default:
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}
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close(h.done)
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h.Unlock()
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if graceful {
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h.notifiers.Wait()
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}
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}
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func (h *handlerNotifier) EnqueueConnectionState(s ConnectionState) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.connectionStates) == 0 {
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@@ -79,6 +107,7 @@ func (h *handlerNotifier) EnqueueConnectionState(s ConnectionState) {
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h.connectionStates = append(h.connectionStates, s)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -87,7 +116,14 @@ func (h *handlerNotifier) EnqueueCandidate(c Candidate) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.candidates) == 0 {
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@@ -105,6 +141,7 @@ func (h *handlerNotifier) EnqueueCandidate(c Candidate) {
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h.candidates = append(h.candidates, c)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -113,7 +150,14 @@ func (h *handlerNotifier) EnqueueSelectedCandidatePair(p *CandidatePair) {
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h.Lock()
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defer h.Unlock()
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select {
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case <-h.done:
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return
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default:
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}
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notify := func() {
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defer h.notifiers.Done()
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for {
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h.Lock()
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if len(h.selectedCandidatePairs) == 0 {
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@@ -131,6 +175,7 @@ func (h *handlerNotifier) EnqueueSelectedCandidatePair(p *CandidatePair) {
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h.selectedCandidatePairs = append(h.selectedCandidatePairs, p)
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if !h.running {
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h.running = true
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h.notifiers.Add(1)
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go notify()
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}
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}
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@@ -19,6 +19,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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connectionStateFunc: func(_ ConnectionState) {
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updates <- struct{}{}
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},
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done: make(chan struct{}),
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}
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// Enqueue all updates upfront to ensure that it
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// doesn't block
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@@ -38,6 +39,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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close(done)
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}()
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<-done
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c.Close(true)
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})
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t.Run("TestUpdateOrdering", func(t *testing.T) {
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defer test.CheckRoutines(t)()
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@@ -46,6 +48,7 @@ func TestConnectionStateNotifier(t *testing.T) {
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connectionStateFunc: func(cs ConnectionState) {
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updates <- cs
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},
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done: make(chan struct{}),
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}
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done := make(chan struct{})
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go func() {
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@@ -66,5 +69,6 @@ func TestConnectionStateNotifier(t *testing.T) {
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c.EnqueueConnectionState(ConnectionState(i))
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}
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<-done
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c.Close(true)
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})
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}
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@@ -1737,3 +1737,55 @@ func TestAcceptAggressiveNomination(t *testing.T) {
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require.NoError(t, wan.Stop())
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closePipe(t, aConn, bConn)
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}
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// Close can deadlock but GracefulClose must not
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func TestAgentGracefulCloseDeadlock(t *testing.T) {
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defer test.CheckRoutinesStrict(t)()
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defer test.TimeOut(time.Second * 5).Stop()
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config := &AgentConfig{
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NetworkTypes: supportedNetworkTypes(),
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}
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aAgent, err := NewAgent(config)
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require.NoError(t, err)
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bAgent, err := NewAgent(config)
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require.NoError(t, err)
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var connected, closeNow, closed sync.WaitGroup
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connected.Add(2)
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closeNow.Add(1)
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closed.Add(2)
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closeHdlr := func(agent *Agent) {
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check(agent.OnConnectionStateChange(func(cs ConnectionState) {
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if cs == ConnectionStateConnected {
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connected.Done()
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closeNow.Wait()
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go func() {
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if err := agent.GracefulClose(); err != nil {
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require.NoError(t, err)
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}
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closed.Done()
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}()
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}
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}))
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}
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closeHdlr(aAgent)
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closeHdlr(bAgent)
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t.Log("connecting agents")
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_, _ = connect(aAgent, bAgent)
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t.Log("waiting for them to confirm connection in callback")
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connected.Wait()
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t.Log("tell them to close themselves in the same callback and wait")
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closeNow.Done()
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closed.Wait()
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// already closed
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require.Error(t, aAgent.Close())
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require.Error(t, bAgent.Close())
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}
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