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* If a name is in the map, it means there is a socket associated with it. When a socket is destroyed, its name is removed from the map. If we bind another socket to the same name, its destroy will trigger the panic: panic: expected socket to exist at ... in abstract socket namespace * We use TryIncRef/DecRef to check a socket, DecRef may destroy the socket but it requires to take AbstractSocketNamespace mutex that is already taken. PiperOrigin-RevId: 574268647
152 lines
4.4 KiB
Go
152 lines
4.4 KiB
Go
// Copyright 2018 The gVisor Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package inet
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import (
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"fmt"
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"math/rand"
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"gvisor.dev/gvisor/pkg/context"
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"gvisor.dev/gvisor/pkg/refs"
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"gvisor.dev/gvisor/pkg/sentry/socket/unix/transport"
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"gvisor.dev/gvisor/pkg/syserr"
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)
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// +stateify savable
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type abstractEndpoint struct {
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ep transport.BoundEndpoint
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socket refs.TryRefCounter
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name string
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ns *AbstractSocketNamespace
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}
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// AbstractSocketNamespace is used to implement the Linux abstract socket functionality.
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//
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// +stateify savable
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type AbstractSocketNamespace struct {
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mu abstractSocketNamespaceMutex `state:"nosave"`
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// Keeps a mapping from name to endpoint. AbstractSocketNamespace does not hold
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// any references on any sockets that it contains; when retrieving a socket,
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// TryIncRef() must be called in case the socket is concurrently being
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// destroyed. It is the responsibility of the socket to remove itself from the
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// abstract socket namespace when it is destroyed.
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endpoints map[string]abstractEndpoint
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}
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// A boundEndpoint wraps a transport.BoundEndpoint to maintain a reference on
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// its backing socket.
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type boundEndpoint struct {
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transport.BoundEndpoint
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socket refs.TryRefCounter
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}
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// Release implements transport.BoundEndpoint.Release.
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func (e *boundEndpoint) Release(ctx context.Context) {
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e.socket.DecRef(ctx)
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e.BoundEndpoint.Release(ctx)
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}
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func (a *AbstractSocketNamespace) init() {
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a.endpoints = make(map[string]abstractEndpoint)
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}
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// BoundEndpoint retrieves the endpoint bound to the given name. The return
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// value is nil if no endpoint was bound.
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func (a *AbstractSocketNamespace) BoundEndpoint(name string) transport.BoundEndpoint {
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a.mu.Lock()
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defer a.mu.Unlock()
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ep, ok := a.endpoints[name]
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if !ok {
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return nil
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}
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if !ep.socket.TryIncRef() {
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// The socket has reached zero references and is being destroyed.
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return nil
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}
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return &boundEndpoint{ep.ep, ep.socket}
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}
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// Bind binds the given socket.
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//
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// When the last reference managed by socket is dropped, ep may be removed from the
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// namespace.
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func (a *AbstractSocketNamespace) Bind(ctx context.Context, path string, ep transport.BoundEndpoint, socket refs.TryRefCounter) (string, *syserr.Error) {
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a.mu.Lock()
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defer a.mu.Unlock()
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name := ""
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if path == "" {
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// Autobind feature.
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mask := uint32(0xFFFFF)
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r := rand.Uint32()
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for i := uint32(0); i <= mask; i++ {
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p := fmt.Sprintf("X%05x", (r+i)&mask)
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if _, ok := a.endpoints[p[1:]]; ok {
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continue
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}
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b := ([]byte)(p)
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b[0] = 0
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path = string(b)
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break
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}
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if path == "" {
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return "", syserr.ErrNoSpace
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}
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name = path[1:]
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} else {
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name = path[1:]
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// Check if there is already a socket (which has not yet been destroyed) bound at name.
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if _, ok := a.endpoints[name]; ok {
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return "", syserr.ErrPortInUse
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}
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}
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ae := abstractEndpoint{ep: ep, name: name, ns: a}
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ae.socket = socket
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a.endpoints[name] = ae
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return path, nil
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}
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// Remove removes the specified socket at name from the abstract socket
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// namespace, if it has not yet been replaced.
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func (a *AbstractSocketNamespace) Remove(name string, socket refs.TryRefCounter) {
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a.mu.Lock()
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defer a.mu.Unlock()
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ep, ok := a.endpoints[name]
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if !ok {
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// We never delete a map entry apart from a socket's destructor (although the
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// map entry may be overwritten). Therefore, a socket should exist, even if it
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// may not be the one we expect.
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panic(fmt.Sprintf("expected socket to exist at '%s' in abstract socket namespace", name))
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}
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// A Bind() operation may race with callers of Remove(), e.g. in the
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// following case:
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// socket1 reaches zero references and begins destruction
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// a.Bind("foo", ep, socket2) replaces socket1 with socket2
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// socket1's destructor calls a.Remove("foo", socket1)
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//
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// Therefore, we need to check that the socket at name is what we expect
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// before modifying the map.
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if ep.socket == socket {
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delete(a.endpoints, name)
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}
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}
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