Add fpsimd support in sigreturn on Arm64

Signed-off-by: Bin Lu <bin.lu@arm.com>
This commit is contained in:
Bin Lu
2020-05-11 21:53:29 -04:00
parent c52195d258
commit 9bd9882b81
+22
View File
@@ -19,6 +19,7 @@ import (
"syscall"
"gvisor.dev/gvisor/pkg/abi/linux"
"gvisor.dev/gvisor/pkg/log"
"gvisor.dev/gvisor/pkg/usermem"
)
@@ -134,6 +135,11 @@ func (c *context64) SignalSetup(st *Stack, act *SignalAct, info *SignalInfo, alt
c.Regs.Regs[1] = uint64(infoAddr)
c.Regs.Regs[2] = uint64(ucAddr)
c.Regs.Regs[30] = uint64(act.Restorer)
// Save the thread's floating point state.
c.sigFPState = append(c.sigFPState, c.aarch64FPState)
// Signal handler gets a clean floating point state.
c.aarch64FPState = newAarch64FPState()
return nil
}
@@ -155,5 +161,21 @@ func (c *context64) SignalRestore(st *Stack, rt bool) (linux.SignalSet, SignalSt
c.Regs.Sp = uc.MContext.Sp
c.Regs.Pstate = uc.MContext.Pstate
// Restore floating point state.
l := len(c.sigFPState)
if l > 0 {
c.aarch64FPState = c.sigFPState[l-1]
// NOTE(cl/133042258): State save requires that any slice
// elements from '[len:cap]' to be zero value.
c.sigFPState[l-1] = nil
c.sigFPState = c.sigFPState[0 : l-1]
} else {
// This might happen if sigreturn(2) calls are unbalanced with
// respect to signal handler entries. This is not expected so
// don't bother to do anything fancy with the floating point
// state.
log.Warningf("sigreturn unable to restore application fpstate")
}
return uc.Sigset, uc.Stack, nil
}