e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
399 lines
18 KiB
C#
399 lines
18 KiB
C#
//---------------------------------------------------------------------
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// <copyright file="KeyPullup.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//
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// @owner [....]
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// @backupOwner [....]
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//---------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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//using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class...
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// It is fine to use Debug.Assert in cases where you assert an obvious thing that is supposed
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// to prevent from simple mistakes during development (e.g. method argument validation
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// in cases where it was you who created the variables or the variables had already been validated or
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// in "else" clauses where due to code changes (e.g. adding a new value to an enum type) the default
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// "else" block is chosen why the new condition should be treated separately). This kind of asserts are
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// (can be) helpful when developing new code to avoid simple mistakes but have no or little value in
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// the shipped product.
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// PlanCompiler.Assert *MUST* be used to verify conditions in the trees. These would be assumptions
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// about how the tree was built etc. - in these cases we probably want to throw an exception (this is
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// what PlanCompiler.Assert does when the condition is not met) if either the assumption is not correct
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// or the tree was built/rewritten not the way we thought it was.
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// Use your judgment - if you rather remove an assert than ship it use Debug.Assert otherwise use
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// PlanCompiler.Assert.
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using System.Globalization;
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using System.Data.Query.InternalTrees;
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//
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// The KeyPullup module helps pull up keys from the leaves of a subtree.
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//
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namespace System.Data.Query.PlanCompiler
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{
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/// <summary>
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/// The KeyPullup class subclasses the default visitor and pulls up keys
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/// for the different node classes below.
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/// The only Op that really deserves special treatment is the ProjectOp.
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/// </summary>
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internal class KeyPullup : BasicOpVisitor
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{
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#region private state
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private Command m_command;
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#endregion
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#region constructors
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internal KeyPullup(Command command)
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{
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m_command = command;
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}
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#endregion
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#region public methods
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/// <summary>
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/// Pull up keys (if possible) for the given node
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/// </summary>
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/// <param name="node">node to pull up keys for</param>
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/// <returns>Keys for the node</returns>
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internal KeyVec GetKeys(Node node)
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{
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ExtendedNodeInfo nodeInfo = node.GetExtendedNodeInfo(m_command);
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if (nodeInfo.Keys.NoKeys)
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{
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VisitNode(node);
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}
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return nodeInfo.Keys;
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}
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#endregion
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#region private methods
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#region Visitor Methods
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#region general helpers
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/// <summary>
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/// Default visitor for children. Simply visit all children, and
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/// try to get keys for those nodes (relops, physicalOps) that
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/// don't have keys as yet.
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/// </summary>
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/// <param name="n">Current node</param>
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protected override void VisitChildren(Node n)
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{
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foreach (Node chi in n.Children)
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{
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if (chi.Op.IsRelOp || chi.Op.IsPhysicalOp)
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{
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GetKeys(chi);
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}
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}
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}
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#endregion
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#region RelOp Visitors
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/// <summary>
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/// Default visitor for RelOps. Simply visits the children, and
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/// then tries to recompute the NodeInfo (with the fond hope that
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/// some keys have now shown up)
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/// </summary>
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/// <param name="op"></param>
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/// <param name="n"></param>
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protected override void VisitRelOpDefault(RelOp op, Node n)
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{
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VisitChildren(n);
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m_command.RecomputeNodeInfo(n);
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}
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/// <summary>
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/// Visitor for a ScanTableOp. Simply ensures that the keys get
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/// added to the list of referenced columns
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/// </summary>
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/// <param name="op">current ScanTableOp</param>
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/// <param name="n">current subtree</param>
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public override void Visit(ScanTableOp op, Node n)
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{
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// find the keys of the table. Make sure that they are
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// all references
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op.Table.ReferencedColumns.Or(op.Table.Keys);
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// recompute the nodeinfo - keys won't get picked up otherwise
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m_command.RecomputeNodeInfo(n);
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}
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/// <summary>
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/// Pulls up keys for a ProjectOp. First visits its children to pull
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/// up its keys; then identifies any keys from the input that it may have
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/// projected out - and adds them to the output list of vars
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/// </summary>
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/// <param name="op">Current ProjectOp</param>
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/// <param name="n">Current subtree</param>
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public override void Visit(ProjectOp op, Node n)
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{
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VisitChildren(n);
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ExtendedNodeInfo childNodeInfo = n.Child0.GetExtendedNodeInfo(m_command);
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if (!childNodeInfo.Keys.NoKeys)
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{
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VarVec outputVars = m_command.CreateVarVec(op.Outputs);
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// NOTE: This code appears in NodeInfoVisitor as well. Try to see if we
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// can share this somehow.
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Dictionary<Var, Var> varRenameMap = NodeInfoVisitor.ComputeVarRemappings(n.Child1);
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VarVec mappedKeyVec = childNodeInfo.Keys.KeyVars.Remap(varRenameMap);
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outputVars.Or(mappedKeyVec);
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op.Outputs.InitFrom(outputVars);
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}
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m_command.RecomputeNodeInfo(n);
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}
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/// <summary>
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/// Comments from Murali:
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///
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/// There are several cases to consider here.
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///
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/// Case 0:
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/// Let<65>s assume that K1 is the set of keys ({k1, k2, ..., kn}) for the
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/// first input, and K2 ({l1, l2, <20>}) is the set of keys for the second
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/// input.
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///
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/// The best case is when both K1 and K2 have the same cardinality (hopefully
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/// greater than 0), and the keys are in the same locations (ie) the corresponding
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/// positions in the select-list. Even in this case, its not enough to take
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/// the keys, and treat them as the keys of the union-all. What we<77>ll need to
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/// do is to add a <20>branch<63> discriminator constant for each branch of the
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/// union-all, and use this as the prefix for the keys.
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///
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/// For example, if I had:
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///
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/// Select c1, c2, c3... from ...
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/// Union all
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/// Select d1, d2, d3... from ...
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///
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/// And for the sake of argument, lets say that {c2} and {d2} are the keys of
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/// each of the branches. What you<6F>ll need to do is to translate this into
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///
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/// Select 0 as bd, c1, c2, c3... from ...
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/// Union all
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/// Select 1 as bd, d1, d2, d3... from ...
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///
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/// And then treat {bd, c2/d2} as the key of the union-all
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///
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/// Case 1: (actually, a subcase of Case 0):
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/// Now, if the keys don<6F>t align, then we can simply take the union of the
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/// corresponding positions, and make them all the keys (we would still need
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/// the branch discriminator)
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///
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/// Case 2:
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/// Finally, if you need to <20>pull<6C> up keys from either of the branches, it is
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/// possible that the branches get out of whack. We will then need to push up
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/// the keys (with nulls if the other branch doesn<73>t have the corresponding key)
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/// into the union-all. (We still need the branch discriminator).
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///
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/// Now, unfortunately, whenever we've got polymorphic entity types, we'll end up
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/// in case 2 way more often than we really want to, because when we're pulling up
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/// keys, we don't want to reason about a caseop (which is how polymorphic types
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/// wrap their key value).
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///
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/// To simplify all of this, we:
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///
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/// (1) Pulling up the keys for both branches of the UnionAll, and computing which
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/// keys are in the outputs and which are missing from the outputs.
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///
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/// (2) Accumulate all the missing keys.
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///
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/// (3) Slap a projectOp around each branch, adding a branch discriminator
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/// var and all the missing keys. When keys are missing from a different
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/// branch, we'll construct null ops for them on the other branches. If
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/// a branch already has a branch descriminator, we'll re-use it instead
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/// of constructing a new one. (Of course, if there aren't any keys to
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/// add and it's already including the branch discriminator we won't
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/// need the projectOp)
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///
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/// </summary>
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/// <param name="op">the UnionAllOp</param>
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/// <param name="n">current subtree</param>
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public override void Visit(UnionAllOp op, Node n)
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{
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#if DEBUG
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string input = Dump.ToXml(m_command, n);
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#endif //DEBUG
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// Ensure we have keys pulled up on each branch of the union all.
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VisitChildren(n);
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// Create the setOp var we'll use to output the branch discriminator value; if
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// any of the branches are already surfacing a branchDiscriminator var to the
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// output of this operation then we won't need to use this but we construct it
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// early to simplify logic.
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Var outputBranchDiscriminatorVar = m_command.CreateSetOpVar(m_command.IntegerType);
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// Now ensure that we're outputting the key vars from this op as well.
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VarList allKeyVarsMissingFromOutput = Command.CreateVarList();
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VarVec[] keyVarsMissingFromOutput = new VarVec[n.Children.Count];
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for (int i = 0; i < n.Children.Count; i++)
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{
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Node branchNode = n.Children[i];
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ExtendedNodeInfo branchNodeInfo = m_command.GetExtendedNodeInfo(branchNode);
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// Identify keys that aren't in the output list of this operation. We
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// determine these by remapping the keys that are found through the node's
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// VarMap, which gives us the keys in the same "varspace" as the outputs
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// of the UnionAll, then we subtract out the outputs of this UnionAll op,
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// leaving things that are not in the output vars. Of course, if they're
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// not in the output vars, then we didn't really remap.
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VarVec existingKeyVars = branchNodeInfo.Keys.KeyVars.Remap(op.VarMap[i]);
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keyVarsMissingFromOutput[i] = m_command.CreateVarVec(existingKeyVars);
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keyVarsMissingFromOutput[i].Minus(op.Outputs);
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// Special Case: if the branch is a UnionAll, it will already have it's
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// branch discriminator var added in the keys; we don't want to add that
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// a second time...
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if (OpType.UnionAll == branchNode.Op.OpType)
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{
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UnionAllOp branchUnionAllOp = (UnionAllOp)branchNode.Op;
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keyVarsMissingFromOutput[i].Clear(branchUnionAllOp.BranchDiscriminator);
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}
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allKeyVarsMissingFromOutput.AddRange(keyVarsMissingFromOutput[i]);
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}
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// Construct the setOp vars we're going to map to output.
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VarList allKeyVarsToAddToOutput = Command.CreateVarList();
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foreach (Var v in allKeyVarsMissingFromOutput)
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{
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Var newKeyVar = m_command.CreateSetOpVar(v.Type);
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allKeyVarsToAddToOutput.Add(newKeyVar);
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}
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// Now that we've identified all the keys we need to add, ensure that each branch
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// has both the branch discrimination var and the all the keys in them, even when
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// the keys are just going to null (which we construct, as needed)
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for (int i = 0; i < n.Children.Count; i++)
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{
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Node branchNode = n.Children[i];
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ExtendedNodeInfo branchNodeInfo = m_command.GetExtendedNodeInfo(branchNode);
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VarVec branchOutputVars = m_command.CreateVarVec();
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List<Node> varDefNodes = new List<Node>();
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// If the branch is a UnionAllOp that has a branch discriminator var then we can
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// use it, otherwise we'll construct a new integer constant with the next value
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// of the branch discriminator value from the command object.
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Var branchDiscriminatorVar;
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if (OpType.UnionAll == branchNode.Op.OpType && null != ((UnionAllOp)branchNode.Op).BranchDiscriminator)
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{
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branchDiscriminatorVar = ((UnionAllOp)branchNode.Op).BranchDiscriminator;
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// If the branch has a discriminator var, but we haven't added it to the
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// varmap yet, then we do so now.
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if (!op.VarMap[i].ContainsValue(branchDiscriminatorVar))
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{
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op.VarMap[i].Add(outputBranchDiscriminatorVar, branchDiscriminatorVar);
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// We don't need to add this to the branch outputs, because it's already there,
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// otherwise we wouln't have gotten here, yes?
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}
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else
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{
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// In this case, we're already outputting the branch discriminator var -- we'll
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// just use it for both sides. We should never have a case where only one of the
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// two branches are outputting the branch discriminator var, because it can only
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// be constructed in this method, and we wouldn't need it for any other purpose.
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PlanCompiler.Assert(0 == i, "right branch has a discriminator var that the left branch doesn't have?");
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VarMap reverseVarMap = op.VarMap[i].GetReverseMap();
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outputBranchDiscriminatorVar = reverseVarMap[branchDiscriminatorVar];
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}
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}
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else
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{
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// Not a unionAll -- we have to add a BranchDiscriminator var.
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varDefNodes.Add(
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m_command.CreateVarDefNode(
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m_command.CreateNode(
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m_command.CreateConstantOp(m_command.IntegerType, m_command.NextBranchDiscriminatorValue)), out branchDiscriminatorVar));
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branchOutputVars.Set(branchDiscriminatorVar);
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op.VarMap[i].Add(outputBranchDiscriminatorVar, branchDiscriminatorVar);
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}
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// Append all the missing keys to the branch outputs. If the missing key
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// is not from this branch then create a null.
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for (int j = 0; j < allKeyVarsMissingFromOutput.Count; j++)
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{
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Var keyVar = allKeyVarsMissingFromOutput[j];
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if (!keyVarsMissingFromOutput[i].IsSet(keyVar))
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{
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varDefNodes.Add(
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m_command.CreateVarDefNode(
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m_command.CreateNode(
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m_command.CreateNullOp(keyVar.Type)), out keyVar));
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branchOutputVars.Set(keyVar);
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}
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// In all cases, we're adding a key to the output so we need to update the
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// varmap.
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op.VarMap[i].Add(allKeyVarsToAddToOutput[j], keyVar);
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}
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// If we got this far and didn't add anything to the branch, then we're done.
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// Otherwise we'll have to construct the new projectOp around the input branch
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// to add the stuff we've added.
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if (branchOutputVars.IsEmpty)
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{
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// Actually, we're not quite done -- we need to update the key vars for the
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// branch to include the branch discriminator var we
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branchNodeInfo.Keys.KeyVars.Set(branchDiscriminatorVar);
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}
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else
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{
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PlanCompiler.Assert(varDefNodes.Count != 0, "no new nodes?");
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// Start by ensuring all the existing outputs from the branch are in the list.
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foreach (Var v in op.VarMap[i].Values)
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{
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branchOutputVars.Set(v);
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}
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// Now construct a project op to project out everything we've added, and
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// replace the branchNode with it in the flattened ladder.
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n.Children[i] = m_command.CreateNode(m_command.CreateProjectOp(branchOutputVars),
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branchNode,
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m_command.CreateNode(m_command.CreateVarDefListOp(), varDefNodes));
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// Finally, ensure that we update the Key info for the projectOp to include
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// the original branch's keys, along with the branch discriminator var.
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m_command.RecomputeNodeInfo(n.Children[i]);
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ExtendedNodeInfo projectNodeInfo = m_command.GetExtendedNodeInfo(n.Children[i]);
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projectNodeInfo.Keys.KeyVars.InitFrom(branchNodeInfo.Keys.KeyVars);
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projectNodeInfo.Keys.KeyVars.Set(branchDiscriminatorVar);
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}
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}
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// All done with the branches, now it's time to update the UnionAll op to indicate
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// that we've got a branch discriminator var.
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n.Op = m_command.CreateUnionAllOp(op.VarMap[0], op.VarMap[1], outputBranchDiscriminatorVar);
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// Finally, the thing we've all been waiting for -- computing the keys. We cheat here and let
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// nodeInfo do it so we don't have to duplicate the logic...
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m_command.RecomputeNodeInfo(n);
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#if DEBUG
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input = input.Trim();
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string output = Dump.ToXml(m_command, n);
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#endif //DEBUG
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}
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#endregion
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#endregion
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#endregion
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}
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}
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