Jo Shields 8b9b85e7f5 Imported Upstream version 3.10.0
Former-commit-id: 172c8e3c300b39d5785c7a3e8dfb08ebdbc1a99b
2014-10-04 11:27:48 +01:00

2092 lines
60 KiB
C#

// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Brian Nickel (brian.nickel@gmail.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Configuration;
using System.Text;
using System.Timers;
using System.Net.NetworkInformation;
namespace System.Net.Sockets
{
public partial class Socket : IDisposable
{
private bool islistening;
private bool useoverlappedIO;
private const int SOCKET_CLOSED = 10004;
private static readonly string timeout_exc_msg = "A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond";
static void AddSockets (List<Socket> sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
if (sock == null) // MS throws a NullRef
throw new ArgumentNullException ("name", "Contains a null element");
sockets.Add (sock);
}
}
sockets.Add (null);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Select_internal (ref Socket [] sockets,
int microSeconds,
out int error);
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
var list = new List<Socket> ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
if (list.Count == 3) {
throw new ArgumentNullException ("checkRead, checkWrite, checkError",
"All the lists are null or empty.");
}
int error;
/*
* The 'sockets' array contains: READ socket 0-n, null,
* WRITE socket 0-n, null,
* ERROR socket 0-n, null
*/
Socket [] sockets = list.ToArray ();
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (sockets == null) {
if (checkRead != null)
checkRead.Clear ();
if (checkWrite != null)
checkWrite.Clear ();
if (checkError != null)
checkError.Clear ();
return;
}
int mode = 0;
int count = sockets.Length;
IList currentList = checkRead;
int currentIdx = 0;
for (int i = 0; i < count; i++) {
Socket sock = sockets [i];
if (sock == null) { // separator
if (currentList != null) {
// Remove non-signaled sockets after the current one
int to_remove = currentList.Count - currentIdx;
for (int k = 0; k < to_remove; k++)
currentList.RemoveAt (currentIdx);
}
currentList = (mode == 0) ? checkWrite : checkError;
currentIdx = 0;
mode++;
continue;
}
if (mode == 1 && currentList == checkWrite && !sock.connected) {
if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
sock.connected = true;
}
// Remove non-signaled sockets before the current one
//int max = currentList.Count;
while (((Socket) currentList [currentIdx]) != sock) {
currentList.RemoveAt (currentIdx);
}
currentIdx++;
}
}
// private constructor used by Accept, which already
// has a socket handle to use
internal Socket(AddressFamily family, SocketType type,
ProtocolType proto, IntPtr sock)
{
address_family=family;
socket_type=type;
protocol_type=proto;
socket=sock;
connected=true;
}
private void SocketDefaults ()
{
try {
if (address_family == AddressFamily.InterNetwork /* Need to test IPv6 further ||
address_family == AddressFamily.InterNetworkV6 */) {
/* This is the default, but it
* probably has nasty side
* effects on Linux, as the
* socket option is kludged by
* turning on or off PMTU
* discovery...
*/
this.DontFragment = false;
}
//
// Microsoft sets these to 8192, but we are going to keep them
// both to the OS defaults as these have a big performance impact.
// on WebClient performance.
//
//this.ReceiveBufferSize = 8192;
//this.SendBufferSize = 8192;
} catch (SocketException) {
}
}
#if !MOBILE
public Socket (SocketInformation socketInformation)
{
var options = socketInformation.Options;
islistening = (options & SocketInformationOptions.Listening) != 0;
connected = (options & SocketInformationOptions.Connected) != 0;
blocking = (options & SocketInformationOptions.NonBlocking) == 0;
useoverlappedIO = (options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
address_family = (AddressFamily) (int) result [0];
socket_type = (SocketType) (int) result [1];
protocol_type = (ProtocolType) (int) result [2];
isbound = (ProtocolType) (int) result [3] != 0;
socket = (IntPtr) (long) result [4];
SocketDefaults ();
}
#endif
// Returns the amount of data waiting to be read on socket
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int Available_internal(IntPtr socket, out int error);
public int Available {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int ret, error;
ret = Available_internal(socket, out error);
if (error != 0)
throw new SocketException (error);
return(ret);
}
}
public bool DontFragment {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
bool dontfragment;
if (address_family == AddressFamily.InterNetwork) {
dontfragment = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
} else if (address_family == AddressFamily.InterNetworkV6) {
dontfragment = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
return(dontfragment);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (address_family == AddressFamily.InterNetwork) {
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value?1:0);
} else if (address_family == AddressFamily.InterNetworkV6) {
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value?1:0);
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
public bool EnableBroadcast {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (protocol_type != ProtocolType.Udp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (protocol_type != ProtocolType.Udp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value?1:0);
}
}
public bool ExclusiveAddressUse {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
if (isbound) {
throw new InvalidOperationException ("Bind has already been called for this socket");
}
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value?1:0);
}
}
public bool IsBound {
get {
return(isbound);
}
}
public LingerOption LingerState {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
return((LingerOption)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger));
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
SetSocketOption (SocketOptionLevel.Socket,
SocketOptionName.Linger,
value);
}
}
public bool MulticastLoopback {
get {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
/* Even though this option can be set
* for TCP sockets on Linux, throw
* this exception anyway to be
* compatible (the MSDN docs say
* "Setting this property on a
* Transmission Control Protocol (TCP)
* socket will have no effect." but
* the MS runtime throws the
* exception...)
*/
if (protocol_type == ProtocolType.Tcp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
bool multicastloopback;
if (address_family == AddressFamily.InterNetwork) {
multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
} else if (address_family == AddressFamily.InterNetworkV6) {
multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
return(multicastloopback);
}
set {
if (disposed && closed) {
throw new ObjectDisposedException (GetType ().ToString ());
}
/* Even though this option can be set
* for TCP sockets on Linux, throw
* this exception anyway to be
* compatible (the MSDN docs say
* "Setting this property on a
* Transmission Control Protocol (TCP)
* socket will have no effect." but
* the MS runtime throws the
* exception...)
*/
if (protocol_type == ProtocolType.Tcp) {
throw new SocketException ((int)SocketError.ProtocolOption);
}
if (address_family == AddressFamily.InterNetwork) {
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value?1:0);
} else if (address_family == AddressFamily.InterNetworkV6) {
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value?1:0);
} else {
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
[MonoTODO ("This doesn't do anything on Mono yet")]
public bool UseOnlyOverlappedIO {
get {
return(useoverlappedIO);
}
set {
useoverlappedIO = value;
}
}
public IntPtr Handle {
get {
return(socket);
}
}
// Returns the local endpoint details in addr and port
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, int family, out int error);
// Wish: support non-IP endpoints.
public EndPoint LocalEndPoint {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
/*
* If the seed EndPoint is null, Connect, Bind,
* etc has not yet been called. MS returns null
* in this case.
*/
if (seed_endpoint == null)
return null;
SocketAddress sa;
int error;
sa=LocalEndPoint_internal(socket, (int) address_family, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
public SocketType SocketType {
get {
return(socket_type);
}
}
public int SendTimeout {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
/* According to the MSDN docs we
* should adjust values between 1 and
* 499 to 500, but the MS runtime
* doesn't do this.
*/
if (value == -1)
value = 0;
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.SendTimeout, value);
}
}
public int ReceiveTimeout {
get {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
return (int)GetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout);
}
set {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
if (value == -1) {
value = 0;
}
SetSocketOption(
SocketOptionLevel.Socket,
SocketOptionName.ReceiveTimeout, value);
}
}
public bool AcceptAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!IsBound)
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
if (!islistening)
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
if (e.BufferList != null)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
if (e.Count < 0)
throw new ArgumentOutOfRangeException ("e.Count");
Socket acceptSocket = e.AcceptSocket;
if (acceptSocket != null) {
if (acceptSocket.IsBound || acceptSocket.Connected)
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
}
e.curSocket = this;
Worker w = e.Worker;
w.Init (this, e, SocketOperation.Accept);
int count;
lock (readQ) {
readQ.Enqueue (e.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, w.result);
return true;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static IntPtr Accept_internal(IntPtr sock, out int error, bool blocking);
public Socket Accept() {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
IntPtr sock = (IntPtr) (-1);
try {
RegisterForBlockingSyscall ();
sock = Accept_internal(socket, out error, blocking);
} finally {
UnRegisterForBlockingSyscall ();
}
if (error != 0) {
if (closed)
error = SOCKET_CLOSED;
throw new SocketException(error);
}
Socket accepted = new Socket(this.AddressFamily, this.SocketType,
this.ProtocolType, sock);
accepted.seed_endpoint = this.seed_endpoint;
accepted.Blocking = this.Blocking;
return(accepted);
}
internal void Accept (Socket acceptSocket)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
IntPtr sock = (IntPtr)(-1);
try {
RegisterForBlockingSyscall ();
sock = Accept_internal (socket, out error, blocking);
} finally {
UnRegisterForBlockingSyscall ();
}
if (error != 0) {
if (closed)
error = SOCKET_CLOSED;
throw new SocketException (error);
}
acceptSocket.address_family = this.AddressFamily;
acceptSocket.socket_type = this.SocketType;
acceptSocket.protocol_type = this.ProtocolType;
acceptSocket.socket = sock;
acceptSocket.connected = true;
acceptSocket.seed_endpoint = this.seed_endpoint;
acceptSocket.Blocking = this.Blocking;
/* FIXME: figure out what if anything else
* needs to be reset
*/
}
public IAsyncResult BeginAccept(AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!isbound || !islistening)
throw new InvalidOperationException ();
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
int count;
lock (readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
public IAsyncResult BeginAccept (int receiveSize,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
int count;
lock (readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
public IAsyncResult BeginAccept (Socket acceptSocket,
int receiveSize,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
if (acceptSocket != null) {
if (acceptSocket.disposed && acceptSocket.closed)
throw new ObjectDisposedException (acceptSocket.GetType ().ToString ());
if (acceptSocket.IsBound)
throw new InvalidOperationException ();
/* For some reason the MS runtime
* barfs if the new socket is not TCP,
* even though it's just about to blow
* away all those parameters
*/
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
throw new SocketException ((int)SocketError.InvalidArgument);
}
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
req.Buffer = new byte[receiveSize];
req.Offset = 0;
req.Size = receiveSize;
req.SockFlags = SocketFlags.None;
req.AcceptSocket = acceptSocket;
int count;
lock (readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return(req);
}
public IAsyncResult BeginConnect (IPAddress address, int port,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (address == null)
throw new ArgumentNullException ("address");
if (address.ToString ().Length == 0)
throw new ArgumentException ("The length of the IP address is zero");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (islistening)
throw new InvalidOperationException ();
IPEndPoint iep = new IPEndPoint (address, port);
return(BeginConnect (iep, callback, state));
}
public IAsyncResult BeginConnect (string host, int port,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (host == null)
throw new ArgumentNullException ("host");
if (address_family != AddressFamily.InterNetwork &&
address_family != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (islistening)
throw new InvalidOperationException ();
return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
}
public IAsyncResult BeginDisconnect (bool reuseSocket,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect);
req.ReuseSocket = reuseSocket;
socket_pool_queue (Worker.Dispatcher, req);
return(req);
}
void CheckRange (byte[] buffer, int offset, int size)
{
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (size > buffer.Length - offset)
throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
}
public IAsyncResult BeginReceive(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, offset, size);
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
int count;
lock (readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
public IAsyncResult BeginReceive (byte[] buffer, int offset,
int size, SocketFlags flags,
out SocketError error,
AsyncCallback callback,
object state)
{
/* As far as I can tell from the docs and from
* experimentation, a pointer to the
* SocketError parameter is not supposed to be
* saved for the async parts. And as we don't
* set any socket errors in the setup code, we
* just have to set it to Success.
*/
error = SocketError.Success;
return (BeginReceive (buffer, offset, size, flags, callback, state));
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null)
throw new ArgumentNullException ("buffers");
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric);
req.Buffers = buffers;
req.SockFlags = socketFlags;
int count;
lock(readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
/* I assume the same SocketError semantics as
* above
*/
errorCode = SocketError.Success;
return (BeginReceive (buffers, socketFlags, callback, state));
}
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
ref EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
CheckRange (buffer, offset, size);
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
int count;
lock (readQ) {
readQ.Enqueue (req.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
[MonoTODO]
public IAsyncResult BeginReceiveMessageFrom (
byte[] buffer, int offset, int size,
SocketFlags socketFlags, ref EndPoint remoteEP,
AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
CheckRange (buffer, offset, size);
throw new NotImplementedException ();
}
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
AsyncCallback callback, object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, offset, size);
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
int count;
lock (writeQ) {
writeQ.Enqueue (req.Worker);
count = writeQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
public IAsyncResult BeginSend (byte[] buffer, int offset,
int size,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
if (!connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int)errorCode);
}
errorCode = SocketError.Success;
return (BeginSend (buffer, offset, size, socketFlags, callback,
state));
}
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (!connected)
throw new SocketException ((int)SocketError.NotConnected);
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric);
req.Buffers = buffers;
req.SockFlags = socketFlags;
int count;
lock (writeQ) {
writeQ.Enqueue (req.Worker);
count = writeQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
[CLSCompliant (false)]
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
SocketFlags socketFlags,
out SocketError errorCode,
AsyncCallback callback,
object state)
{
if (!connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int)errorCode);
}
errorCode = SocketError.Success;
return (BeginSend (buffers, socketFlags, callback, state));
}
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
sealed class SendFileAsyncResult : IAsyncResult {
IAsyncResult ares;
SendFileHandler d;
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
{
this.d = d;
this.ares = ares;
}
public object AsyncState {
get { return ares.AsyncState; }
}
public WaitHandle AsyncWaitHandle {
get { return ares.AsyncWaitHandle; }
}
public bool CompletedSynchronously {
get { return ares.CompletedSynchronously; }
}
public bool IsCompleted {
get { return ares.IsCompleted; }
}
public SendFileHandler Delegate {
get { return d; }
}
public IAsyncResult Original {
get { return ares; }
}
}
public IAsyncResult BeginSendFile (string fileName,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
return BeginSendFile (fileName, null, null, 0, callback, state);
}
public IAsyncResult BeginSendFile (string fileName,
byte[] preBuffer,
byte[] postBuffer,
TransmitFileOptions flags,
AsyncCallback callback,
object state)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
SendFileHandler d = new SendFileHandler (SendFile);
return new SendFileAsyncResult (d, d.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => {
SendFileAsyncResult sfar = new SendFileAsyncResult (d, ar);
callback (sfar);
}, state));
}
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
int size,
SocketFlags socket_flags,
EndPoint remote_end,
AsyncCallback callback,
object state) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, offset, size);
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
req.Buffer = buffer;
req.Offset = offset;
req.Size = size;
req.SockFlags = socket_flags;
req.EndPoint = remote_end;
int count;
lock (writeQ) {
writeQ.Enqueue (req.Worker);
count = writeQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, req);
return req;
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock,
SocketAddress sa,
out int error);
public void Bind(EndPoint local_end) {
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (local_end == null)
throw new ArgumentNullException("local_end");
int error;
Bind_internal(socket, local_end.Serialize(), out error);
if (error != 0)
throw new SocketException (error);
if (error == 0)
isbound = true;
seed_endpoint = local_end;
}
public void Connect (IPAddress address, int port)
{
Connect (new IPEndPoint (address, port));
}
public void Connect (IPAddress[] addresses, int port)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (this.AddressFamily != AddressFamily.InterNetwork &&
this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (islistening)
throw new InvalidOperationException ();
/* FIXME: do non-blocking sockets Poll here? */
int error = 0;
foreach (IPAddress address in addresses) {
IPEndPoint iep = new IPEndPoint (address, port);
SocketAddress serial = iep.Serialize ();
Connect_internal (socket, serial, out error);
if (error == 0) {
connected = true;
isbound = true;
seed_endpoint = iep;
return;
} else if (error != (int)SocketError.InProgress &&
error != (int)SocketError.WouldBlock) {
continue;
}
if (!blocking) {
Poll (-1, SelectMode.SelectWrite);
error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (error == 0) {
connected = true;
isbound = true;
seed_endpoint = iep;
return;
}
}
}
if (error != 0)
throw new SocketException (error);
}
public void Connect (string host, int port)
{
IPAddress [] addresses = Dns.GetHostAddresses (host);
Connect (addresses, port);
}
public bool DisconnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.Disconnect);
socket_pool_queue (Worker.Dispatcher, e.Worker.result);
return true;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Disconnect_internal(IntPtr sock, bool reuse, out int error);
/* According to the docs, the MS runtime will throw
* PlatformNotSupportedException if the platform is
* newer than w2k. We should be able to cope...
*/
public void Disconnect (bool reuseSocket)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error = 0;
Disconnect_internal (socket, reuseSocket, out error);
if (error != 0) {
if (error == 50) {
/* ERROR_NOT_SUPPORTED */
throw new PlatformNotSupportedException ();
} else {
throw new SocketException (error);
}
}
connected = false;
if (reuseSocket) {
/* Do managed housekeeping here... */
}
}
#if !MOBILE
[MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
public SocketInformation DuplicateAndClose (int targetProcessId)
{
var si = new SocketInformation ();
si.Options =
(islistening ? SocketInformationOptions.Listening : 0) |
(connected ? SocketInformationOptions.Connected : 0) |
(blocking ? 0 : SocketInformationOptions.NonBlocking) |
(useoverlappedIO ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, isbound ? 1 : 0, (long)socket);
socket = (IntPtr) (-1);
return si;
}
#endif
public Socket EndAccept (IAsyncResult result)
{
int bytes;
byte[] buffer;
return(EndAccept (out buffer, out bytes, result));
}
public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
{
int bytes;
return(EndAccept (out buffer, out bytes, asyncResult));
}
public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndAccept");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
req.CheckIfThrowDelayedException ();
buffer = req.Buffer;
bytesTransferred = req.Total;
return(req.Socket);
}
public void EndConnect (IAsyncResult result)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndConnect");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
}
public void EndDisconnect (IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndDisconnect");
if (!asyncResult.IsCompleted)
asyncResult.AsyncWaitHandle.WaitOne ();
req.CheckIfThrowDelayedException ();
}
[MonoTODO]
public int EndReceiveMessageFrom (IAsyncResult asyncResult,
ref SocketFlags socketFlags,
ref EndPoint endPoint,
out IPPacketInformation ipPacketInformation)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
if (endPoint == null)
throw new ArgumentNullException ("endPoint");
SocketAsyncResult req = asyncResult as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndReceiveMessageFrom");
throw new NotImplementedException ();
}
public void EndSendFile (IAsyncResult asyncResult)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
if (ares == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
ares.Delegate.EndInvoke (ares.Original);
}
public int EndSendTo (IAsyncResult result)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (result == null)
throw new ArgumentNullException ("result");
SocketAsyncResult req = result as SocketAsyncResult;
if (req == null)
throw new ArgumentException ("Invalid IAsyncResult", "result");
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
throw InvalidAsyncOp ("EndSendTo");
if (!result.IsCompleted)
result.AsyncWaitHandle.WaitOne();
req.CheckIfThrowDelayedException();
return req.Total;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void GetSocketOption_arr_internal(IntPtr socket,
SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val,
out int error);
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault,
"Error trying to dereference an invalid pointer");
int error;
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref optionValue,
out error);
if (error != 0)
throw new SocketException (error);
}
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
byte[] byte_val=new byte[length];
int error;
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref byte_val,
out error);
if (error != 0)
throw new SocketException (error);
return(byte_val);
}
// See Socket.IOControl, WSAIoctl documentation in MSDN. The
// common options between UNIX and Winsock are FIONREAD,
// FIONBIO and SIOCATMARK. Anything else will depend on the
// system except SIO_KEEPALIVE_VALS which is properly handled
// on both windows and linux.
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int WSAIoctl (IntPtr sock, int ioctl_code, byte [] input,
byte [] output, out int error);
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
{
if (disposed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int result = WSAIoctl (socket, ioctl_code, in_value, out_value,
out error);
if (error != 0)
throw new SocketException (error);
if (result == -1)
throw new InvalidOperationException ("Must use Blocking property instead.");
return result;
}
public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
{
return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Listen_internal(IntPtr sock, int backlog, out int error);
public void Listen (int backlog)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!isbound)
throw new SocketException ((int)SocketError.InvalidArgument);
int error;
Listen_internal(socket, backlog, out error);
if (error != 0)
throw new SocketException (error);
islistening = true;
}
public bool Poll (int time_us, SelectMode mode)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (mode != SelectMode.SelectRead &&
mode != SelectMode.SelectWrite &&
mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (socket, mode, time_us, out error);
if (error != 0)
throw new SocketException (error);
if (mode == SelectMode.SelectWrite && result && !connected) {
/* Update the connected state; for
* non-blocking Connect()s this is
* when we can find out that the
* connect succeeded.
*/
if ((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) {
connected = true;
}
}
return result;
}
public int Receive (byte [] buffer)
{
return Receive (buffer, SocketFlags.None);
}
public int Receive (byte [] buffer, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
SocketError error;
int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, timeout_exc_msg);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, 0, size);
SocketError error;
int ret = Receive_nochecks (buffer, 0, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, timeout_exc_msg);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, offset, size);
SocketError error;
int ret = Receive_nochecks (buffer, offset, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, timeout_exc_msg);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
CheckRange (buffer, offset, size);
return Receive_nochecks (buffer, offset, size, flags, out error);
}
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// We do not support recv into multiple buffers yet
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.ReceiveFrom);
SocketAsyncResult res = e.Worker.result;
res.Buffer = e.Buffer;
res.Offset = e.Offset;
res.Size = e.Count;
res.EndPoint = e.RemoteEndPoint;
res.SockFlags = e.SocketFlags;
int count;
lock (readQ) {
readQ.Enqueue (e.Worker);
count = readQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, res);
return true;
}
public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags,
ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
if (size < 0 || size > buffer.Length)
throw new ArgumentOutOfRangeException ("size");
return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int RecvFrom_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
ref SocketAddress sockaddr,
out int error);
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags,
ref EndPoint remoteEP)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
CheckRange (buffer, offset, size);
return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
}
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end)
{
int error;
return ReceiveFrom_nochecks_exc (buf, offset, size, flags, ref remote_end, true, out error);
}
internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags,
ref EndPoint remote_end, bool throwOnError, out int error)
{
SocketAddress sockaddr = remote_end.Serialize();
int cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
else if (err == SocketError.WouldBlock && blocking) { // This might happen when ReceiveTimeout is set
if (throwOnError)
throw new SocketException ((int) SocketError.TimedOut, timeout_exc_msg);
error = (int) SocketError.TimedOut;
return 0;
}
if (throwOnError)
throw new SocketException (error);
return 0;
}
connected = true;
isbound = true;
// If sockaddr is null then we're a connection
// oriented protocol and should ignore the
// remote_end parameter (see MSDN
// documentation for Socket.ReceiveFrom(...) )
if ( sockaddr != null ) {
// Stupidly, EndPoint.Create() is an
// instance method
remote_end = remote_end.Create (sockaddr);
}
seed_endpoint = remote_end;
return cnt;
}
[MonoTODO ("Not implemented")]
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public int ReceiveMessageFrom (byte[] buffer, int offset,
int size,
ref SocketFlags socketFlags,
ref EndPoint remoteEP,
out IPPacketInformation ipPacketInformation)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
CheckRange (buffer, offset, size);
/* FIXME: figure out how we get hold of the
* IPPacketInformation
*/
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public bool SendPacketsAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
throw new NotImplementedException ();
}
public int Send (byte [] buf)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
SocketError error;
int ret = Send_nochecks (buf, 0, buf.Length, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buf");
CheckRange (buf, 0, size);
SocketError error;
int ret = Send_nochecks (buf, 0, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int offset, int size, SocketFlags flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
CheckRange (buf, offset, size);
SocketError error;
int ret = Send_nochecks (buf, offset, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buf == null)
throw new ArgumentNullException ("buffer");
CheckRange (buf, offset, size);
return Send_nochecks (buf, offset, size, flags, out error);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static bool SendFile (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
public void SendFile (string fileName)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!blocking)
throw new InvalidOperationException ();
SendFile (fileName, null, null, 0);
}
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (!connected)
throw new NotSupportedException ();
if (!blocking)
throw new InvalidOperationException ();
if (!SendFile (socket, fileName, preBuffer, postBuffer, flags)) {
SocketException exc = new SocketException ();
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
throw new FileNotFoundException ();
throw exc;
}
}
public bool SendToAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.SendTo);
SocketAsyncResult res = e.Worker.result;
res.Buffer = e.Buffer;
res.Offset = e.Offset;
res.Size = e.Count;
res.SockFlags = e.SocketFlags;
res.EndPoint = e.RemoteEndPoint;
int count;
lock (writeQ) {
writeQ.Enqueue (e.Worker);
count = writeQ.Count;
}
if (count == 1)
socket_pool_queue (Worker.Dispatcher, res);
return true;
}
public int SendTo (byte [] buffer, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
}
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
}
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
CheckRange (buffer, 0, size);
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static int SendTo_internal(IntPtr sock,
byte[] buffer,
int offset,
int count,
SocketFlags flags,
SocketAddress sa,
out int error);
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
if (buffer == null)
throw new ArgumentNullException ("buffer");
if (remote_end == null)
throw new ArgumentNullException("remote_end");
CheckRange (buffer, offset, size);
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
}
internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
EndPoint remote_end)
{
SocketAddress sockaddr = remote_end.Serialize ();
int ret, error;
ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
connected = false;
throw new SocketException (error);
}
connected = true;
isbound = true;
seed_endpoint = remote_end;
return ret;
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// I'd throw an ArgumentNullException, but this is what MS does.
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault,
"Error trying to dereference an invalid pointer");
int error;
SetSocketOption_internal (socket, optionLevel, optionName, null,
optionValue, 0, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
// NOTE: if a null is passed, the byte[] overload is used instead...
if (optionValue == null)
throw new ArgumentNullException("optionValue");
int error;
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
LingerOption linger = optionValue as LingerOption;
if (linger == null)
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
SetSocketOption_internal (socket, optionLevel, optionName, linger, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
MulticastOption multicast = optionValue as MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
} else {
throw new ArgumentException ("Invalid value specified.", "optionValue");
}
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
{
if (disposed && closed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int int_val = (optionValue) ? 1 : 0;
SetSocketOption_internal (socket, optionLevel, optionName, null, null, int_val, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
}
}