2092 lines
60 KiB
C#
2092 lines
60 KiB
C#
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// System.Net.Sockets.Socket.cs
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//
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// Authors:
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// Phillip Pearson (pp@myelin.co.nz)
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// Dick Porter <dick@ximian.com>
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// Gonzalo Paniagua Javier (gonzalo@ximian.com)
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// Sridhar Kulkarni (sridharkulkarni@gmail.com)
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// Brian Nickel (brian.nickel@gmail.com)
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//
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// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
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// http://www.myelin.co.nz
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// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Net;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Reflection;
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using System.IO;
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using System.Net.Configuration;
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using System.Text;
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using System.Timers;
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using System.Net.NetworkInformation;
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namespace System.Net.Sockets
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{
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public partial class Socket : IDisposable
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{
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private bool islistening;
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private bool useoverlappedIO;
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private const int SOCKET_CLOSED = 10004;
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private static readonly string timeout_exc_msg = "A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond";
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static void AddSockets (List<Socket> sockets, IList list, string name)
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{
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if (list != null) {
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foreach (Socket sock in list) {
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if (sock == null) // MS throws a NullRef
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throw new ArgumentNullException ("name", "Contains a null element");
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sockets.Add (sock);
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}
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}
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sockets.Add (null);
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static void Select_internal (ref Socket [] sockets,
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int microSeconds,
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out int error);
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public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
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{
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var list = new List<Socket> ();
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AddSockets (list, checkRead, "checkRead");
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AddSockets (list, checkWrite, "checkWrite");
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AddSockets (list, checkError, "checkError");
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if (list.Count == 3) {
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throw new ArgumentNullException ("checkRead, checkWrite, checkError",
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"All the lists are null or empty.");
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}
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int error;
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/*
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* The 'sockets' array contains: READ socket 0-n, null,
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* WRITE socket 0-n, null,
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* ERROR socket 0-n, null
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*/
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Socket [] sockets = list.ToArray ();
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Select_internal (ref sockets, microSeconds, out error);
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if (error != 0)
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throw new SocketException (error);
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if (sockets == null) {
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if (checkRead != null)
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checkRead.Clear ();
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if (checkWrite != null)
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checkWrite.Clear ();
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if (checkError != null)
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checkError.Clear ();
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return;
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}
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int mode = 0;
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int count = sockets.Length;
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IList currentList = checkRead;
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int currentIdx = 0;
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for (int i = 0; i < count; i++) {
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Socket sock = sockets [i];
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if (sock == null) { // separator
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if (currentList != null) {
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// Remove non-signaled sockets after the current one
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int to_remove = currentList.Count - currentIdx;
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for (int k = 0; k < to_remove; k++)
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currentList.RemoveAt (currentIdx);
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}
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currentList = (mode == 0) ? checkWrite : checkError;
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currentIdx = 0;
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mode++;
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continue;
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}
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if (mode == 1 && currentList == checkWrite && !sock.connected) {
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if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
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sock.connected = true;
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}
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// Remove non-signaled sockets before the current one
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//int max = currentList.Count;
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while (((Socket) currentList [currentIdx]) != sock) {
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currentList.RemoveAt (currentIdx);
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}
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currentIdx++;
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}
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}
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// private constructor used by Accept, which already
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// has a socket handle to use
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internal Socket(AddressFamily family, SocketType type,
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ProtocolType proto, IntPtr sock)
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{
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address_family=family;
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socket_type=type;
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protocol_type=proto;
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socket=sock;
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connected=true;
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}
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private void SocketDefaults ()
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{
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try {
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if (address_family == AddressFamily.InterNetwork /* Need to test IPv6 further ||
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address_family == AddressFamily.InterNetworkV6 */) {
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/* This is the default, but it
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* probably has nasty side
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* effects on Linux, as the
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* socket option is kludged by
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* turning on or off PMTU
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* discovery...
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*/
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this.DontFragment = false;
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}
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//
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// Microsoft sets these to 8192, but we are going to keep them
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// both to the OS defaults as these have a big performance impact.
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// on WebClient performance.
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//
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//this.ReceiveBufferSize = 8192;
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//this.SendBufferSize = 8192;
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} catch (SocketException) {
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}
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}
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#if !MOBILE
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public Socket (SocketInformation socketInformation)
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{
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var options = socketInformation.Options;
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islistening = (options & SocketInformationOptions.Listening) != 0;
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connected = (options & SocketInformationOptions.Connected) != 0;
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blocking = (options & SocketInformationOptions.NonBlocking) == 0;
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useoverlappedIO = (options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
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var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
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address_family = (AddressFamily) (int) result [0];
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socket_type = (SocketType) (int) result [1];
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protocol_type = (ProtocolType) (int) result [2];
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isbound = (ProtocolType) (int) result [3] != 0;
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socket = (IntPtr) (long) result [4];
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SocketDefaults ();
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}
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#endif
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// Returns the amount of data waiting to be read on socket
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static int Available_internal(IntPtr socket, out int error);
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public int Available {
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get {
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if (disposed && closed)
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throw new ObjectDisposedException (GetType ().ToString ());
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int ret, error;
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ret = Available_internal(socket, out error);
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if (error != 0)
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throw new SocketException (error);
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return(ret);
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}
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}
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public bool DontFragment {
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get {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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bool dontfragment;
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if (address_family == AddressFamily.InterNetwork) {
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dontfragment = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
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} else if (address_family == AddressFamily.InterNetworkV6) {
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dontfragment = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
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} else {
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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return(dontfragment);
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}
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set {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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if (address_family == AddressFamily.InterNetwork) {
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SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value?1:0);
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} else if (address_family == AddressFamily.InterNetworkV6) {
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SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value?1:0);
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} else {
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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}
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}
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public bool EnableBroadcast {
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get {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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if (protocol_type != ProtocolType.Udp) {
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throw new SocketException ((int)SocketError.ProtocolOption);
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}
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return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0);
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}
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set {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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if (protocol_type != ProtocolType.Udp) {
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throw new SocketException ((int)SocketError.ProtocolOption);
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}
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SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value?1:0);
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}
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}
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public bool ExclusiveAddressUse {
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get {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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return((int)(GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0);
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}
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set {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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if (isbound) {
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throw new InvalidOperationException ("Bind has already been called for this socket");
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}
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SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value?1:0);
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}
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}
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public bool IsBound {
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get {
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return(isbound);
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}
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}
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public LingerOption LingerState {
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get {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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return((LingerOption)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger));
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}
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set {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.Linger,
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value);
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}
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}
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public bool MulticastLoopback {
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get {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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/* Even though this option can be set
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* for TCP sockets on Linux, throw
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* this exception anyway to be
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* compatible (the MSDN docs say
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* "Setting this property on a
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* Transmission Control Protocol (TCP)
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* socket will have no effect." but
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* the MS runtime throws the
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* exception...)
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*/
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if (protocol_type == ProtocolType.Tcp) {
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throw new SocketException ((int)SocketError.ProtocolOption);
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}
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bool multicastloopback;
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if (address_family == AddressFamily.InterNetwork) {
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multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
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} else if (address_family == AddressFamily.InterNetworkV6) {
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multicastloopback = (int)(GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
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} else {
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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return(multicastloopback);
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}
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set {
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if (disposed && closed) {
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throw new ObjectDisposedException (GetType ().ToString ());
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}
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/* Even though this option can be set
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* for TCP sockets on Linux, throw
|
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* this exception anyway to be
|
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|
* compatible (the MSDN docs say
|
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* "Setting this property on a
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* Transmission Control Protocol (TCP)
|
||
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* socket will have no effect." but
|
||
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* the MS runtime throws the
|
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* exception...)
|
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*/
|
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if (protocol_type == ProtocolType.Tcp) {
|
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throw new SocketException ((int)SocketError.ProtocolOption);
|
||
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}
|
||
|
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if (address_family == AddressFamily.InterNetwork) {
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SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value?1:0);
|
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} else if (address_family == AddressFamily.InterNetworkV6) {
|
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SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value?1:0);
|
||
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} else {
|
||
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
|
||
|
}
|
||
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}
|
||
|
}
|
||
|
|
||
|
|
||
|
[MonoTODO ("This doesn't do anything on Mono yet")]
|
||
|
public bool UseOnlyOverlappedIO {
|
||
|
get {
|
||
|
return(useoverlappedIO);
|
||
|
}
|
||
|
set {
|
||
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useoverlappedIO = value;
|
||
|
}
|
||
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}
|
||
|
|
||
|
public IntPtr Handle {
|
||
|
get {
|
||
|
return(socket);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Returns the local endpoint details in addr and port
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static SocketAddress LocalEndPoint_internal(IntPtr socket, int family, out int error);
|
||
|
|
||
|
// Wish: support non-IP endpoints.
|
||
|
public EndPoint LocalEndPoint {
|
||
|
get {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
/*
|
||
|
* If the seed EndPoint is null, Connect, Bind,
|
||
|
* etc has not yet been called. MS returns null
|
||
|
* in this case.
|
||
|
*/
|
||
|
if (seed_endpoint == null)
|
||
|
return null;
|
||
|
|
||
|
SocketAddress sa;
|
||
|
int error;
|
||
|
|
||
|
sa=LocalEndPoint_internal(socket, (int) address_family, out error);
|
||
|
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
|
||
|
return seed_endpoint.Create (sa);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public SocketType SocketType {
|
||
|
get {
|
||
|
return(socket_type);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int SendTimeout {
|
||
|
get {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
return (int)GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendTimeout);
|
||
|
}
|
||
|
set {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (value < -1)
|
||
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
|
||
|
|
||
|
/* According to the MSDN docs we
|
||
|
* should adjust values between 1 and
|
||
|
* 499 to 500, but the MS runtime
|
||
|
* doesn't do this.
|
||
|
*/
|
||
|
if (value == -1)
|
||
|
value = 0;
|
||
|
|
||
|
SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.SendTimeout, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public int ReceiveTimeout {
|
||
|
get {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
return (int)GetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveTimeout);
|
||
|
}
|
||
|
set {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (value < -1)
|
||
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
|
||
|
|
||
|
if (value == -1) {
|
||
|
value = 0;
|
||
|
}
|
||
|
|
||
|
SetSocketOption(
|
||
|
SocketOptionLevel.Socket,
|
||
|
SocketOptionName.ReceiveTimeout, value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool AcceptAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
||
|
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
if (!IsBound)
|
||
|
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
|
||
|
if (!islistening)
|
||
|
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
|
||
|
if (e.BufferList != null)
|
||
|
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
|
||
|
if (e.Count < 0)
|
||
|
throw new ArgumentOutOfRangeException ("e.Count");
|
||
|
|
||
|
Socket acceptSocket = e.AcceptSocket;
|
||
|
if (acceptSocket != null) {
|
||
|
if (acceptSocket.IsBound || acceptSocket.Connected)
|
||
|
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
|
||
|
}
|
||
|
|
||
|
e.curSocket = this;
|
||
|
Worker w = e.Worker;
|
||
|
w.Init (this, e, SocketOperation.Accept);
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (e.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, w.result);
|
||
|
return true;
|
||
|
}
|
||
|
// Creates a new system socket, returning the handle
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static IntPtr Accept_internal(IntPtr sock, out int error, bool blocking);
|
||
|
|
||
|
public Socket Accept() {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
int error = 0;
|
||
|
IntPtr sock = (IntPtr) (-1);
|
||
|
try {
|
||
|
RegisterForBlockingSyscall ();
|
||
|
sock = Accept_internal(socket, out error, blocking);
|
||
|
} finally {
|
||
|
UnRegisterForBlockingSyscall ();
|
||
|
}
|
||
|
|
||
|
if (error != 0) {
|
||
|
if (closed)
|
||
|
error = SOCKET_CLOSED;
|
||
|
throw new SocketException(error);
|
||
|
}
|
||
|
|
||
|
Socket accepted = new Socket(this.AddressFamily, this.SocketType,
|
||
|
this.ProtocolType, sock);
|
||
|
|
||
|
accepted.seed_endpoint = this.seed_endpoint;
|
||
|
accepted.Blocking = this.Blocking;
|
||
|
return(accepted);
|
||
|
}
|
||
|
|
||
|
internal void Accept (Socket acceptSocket)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
int error = 0;
|
||
|
IntPtr sock = (IntPtr)(-1);
|
||
|
|
||
|
try {
|
||
|
RegisterForBlockingSyscall ();
|
||
|
sock = Accept_internal (socket, out error, blocking);
|
||
|
} finally {
|
||
|
UnRegisterForBlockingSyscall ();
|
||
|
}
|
||
|
|
||
|
if (error != 0) {
|
||
|
if (closed)
|
||
|
error = SOCKET_CLOSED;
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
|
||
|
acceptSocket.address_family = this.AddressFamily;
|
||
|
acceptSocket.socket_type = this.SocketType;
|
||
|
acceptSocket.protocol_type = this.ProtocolType;
|
||
|
acceptSocket.socket = sock;
|
||
|
acceptSocket.connected = true;
|
||
|
acceptSocket.seed_endpoint = this.seed_endpoint;
|
||
|
acceptSocket.Blocking = this.Blocking;
|
||
|
|
||
|
/* FIXME: figure out what if anything else
|
||
|
* needs to be reset
|
||
|
*/
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginAccept(AsyncCallback callback, object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!isbound || !islistening)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginAccept (int receiveSize,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (receiveSize < 0)
|
||
|
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
|
||
|
req.Buffer = new byte[receiveSize];
|
||
|
req.Offset = 0;
|
||
|
req.Size = receiveSize;
|
||
|
req.SockFlags = SocketFlags.None;
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginAccept (Socket acceptSocket,
|
||
|
int receiveSize,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (receiveSize < 0)
|
||
|
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
|
||
|
|
||
|
if (acceptSocket != null) {
|
||
|
if (acceptSocket.disposed && acceptSocket.closed)
|
||
|
throw new ObjectDisposedException (acceptSocket.GetType ().ToString ());
|
||
|
|
||
|
if (acceptSocket.IsBound)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
/* For some reason the MS runtime
|
||
|
* barfs if the new socket is not TCP,
|
||
|
* even though it's just about to blow
|
||
|
* away all those parameters
|
||
|
*/
|
||
|
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
|
||
|
throw new SocketException ((int)SocketError.InvalidArgument);
|
||
|
}
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive);
|
||
|
req.Buffer = new byte[receiveSize];
|
||
|
req.Offset = 0;
|
||
|
req.Size = receiveSize;
|
||
|
req.SockFlags = SocketFlags.None;
|
||
|
req.AcceptSocket = acceptSocket;
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return(req);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginConnect (IPAddress address, int port,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (address == null)
|
||
|
throw new ArgumentNullException ("address");
|
||
|
|
||
|
if (address.ToString ().Length == 0)
|
||
|
throw new ArgumentException ("The length of the IP address is zero");
|
||
|
|
||
|
if (port <= 0 || port > 65535)
|
||
|
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
|
||
|
|
||
|
if (islistening)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
IPEndPoint iep = new IPEndPoint (address, port);
|
||
|
return(BeginConnect (iep, callback, state));
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginConnect (string host, int port,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (host == null)
|
||
|
throw new ArgumentNullException ("host");
|
||
|
|
||
|
if (address_family != AddressFamily.InterNetwork &&
|
||
|
address_family != AddressFamily.InterNetworkV6)
|
||
|
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
|
||
|
|
||
|
if (port <= 0 || port > 65535)
|
||
|
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
|
||
|
|
||
|
if (islistening)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginDisconnect (bool reuseSocket,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect);
|
||
|
req.ReuseSocket = reuseSocket;
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return(req);
|
||
|
}
|
||
|
|
||
|
void CheckRange (byte[] buffer, int offset, int size)
|
||
|
{
|
||
|
if (offset < 0)
|
||
|
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
|
||
|
|
||
|
if (offset > buffer.Length)
|
||
|
throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
|
||
|
|
||
|
if (size < 0)
|
||
|
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
|
||
|
|
||
|
if (size > buffer.Length - offset)
|
||
|
throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginReceive(byte[] buffer, int offset,
|
||
|
int size,
|
||
|
SocketFlags socket_flags,
|
||
|
AsyncCallback callback,
|
||
|
object state) {
|
||
|
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Receive);
|
||
|
req.Buffer = buffer;
|
||
|
req.Offset = offset;
|
||
|
req.Size = size;
|
||
|
req.SockFlags = socket_flags;
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginReceive (byte[] buffer, int offset,
|
||
|
int size, SocketFlags flags,
|
||
|
out SocketError error,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
/* As far as I can tell from the docs and from
|
||
|
* experimentation, a pointer to the
|
||
|
* SocketError parameter is not supposed to be
|
||
|
* saved for the async parts. And as we don't
|
||
|
* set any socket errors in the setup code, we
|
||
|
* just have to set it to Success.
|
||
|
*/
|
||
|
error = SocketError.Success;
|
||
|
return (BeginReceive (buffer, offset, size, flags, callback, state));
|
||
|
}
|
||
|
|
||
|
[CLSCompliant (false)]
|
||
|
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
|
||
|
SocketFlags socketFlags,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffers == null)
|
||
|
throw new ArgumentNullException ("buffers");
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric);
|
||
|
req.Buffers = buffers;
|
||
|
req.SockFlags = socketFlags;
|
||
|
int count;
|
||
|
lock(readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
[CLSCompliant (false)]
|
||
|
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers,
|
||
|
SocketFlags socketFlags,
|
||
|
out SocketError errorCode,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
/* I assume the same SocketError semantics as
|
||
|
* above
|
||
|
*/
|
||
|
errorCode = SocketError.Success;
|
||
|
return (BeginReceive (buffers, socketFlags, callback, state));
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginReceiveFrom(byte[] buffer, int offset,
|
||
|
int size,
|
||
|
SocketFlags socket_flags,
|
||
|
ref EndPoint remote_end,
|
||
|
AsyncCallback callback,
|
||
|
object state) {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remote_end == null)
|
||
|
throw new ArgumentNullException ("remote_end");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom);
|
||
|
req.Buffer = buffer;
|
||
|
req.Offset = offset;
|
||
|
req.Size = size;
|
||
|
req.SockFlags = socket_flags;
|
||
|
req.EndPoint = remote_end;
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (req.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
[MonoTODO]
|
||
|
public IAsyncResult BeginReceiveMessageFrom (
|
||
|
byte[] buffer, int offset, int size,
|
||
|
SocketFlags socketFlags, ref EndPoint remoteEP,
|
||
|
AsyncCallback callback, object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
throw new NotImplementedException ();
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags,
|
||
|
AsyncCallback callback, object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
if (!connected)
|
||
|
throw new SocketException ((int)SocketError.NotConnected);
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.Send);
|
||
|
req.Buffer = buffer;
|
||
|
req.Offset = offset;
|
||
|
req.Size = size;
|
||
|
req.SockFlags = socket_flags;
|
||
|
int count;
|
||
|
lock (writeQ) {
|
||
|
writeQ.Enqueue (req.Worker);
|
||
|
count = writeQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSend (byte[] buffer, int offset,
|
||
|
int size,
|
||
|
SocketFlags socketFlags,
|
||
|
out SocketError errorCode,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (!connected) {
|
||
|
errorCode = SocketError.NotConnected;
|
||
|
throw new SocketException ((int)errorCode);
|
||
|
}
|
||
|
|
||
|
errorCode = SocketError.Success;
|
||
|
|
||
|
return (BeginSend (buffer, offset, size, socketFlags, callback,
|
||
|
state));
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
|
||
|
SocketFlags socketFlags,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffers == null)
|
||
|
throw new ArgumentNullException ("buffers");
|
||
|
|
||
|
if (!connected)
|
||
|
throw new SocketException ((int)SocketError.NotConnected);
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric);
|
||
|
req.Buffers = buffers;
|
||
|
req.SockFlags = socketFlags;
|
||
|
int count;
|
||
|
lock (writeQ) {
|
||
|
writeQ.Enqueue (req.Worker);
|
||
|
count = writeQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
[CLSCompliant (false)]
|
||
|
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers,
|
||
|
SocketFlags socketFlags,
|
||
|
out SocketError errorCode,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (!connected) {
|
||
|
errorCode = SocketError.NotConnected;
|
||
|
throw new SocketException ((int)errorCode);
|
||
|
}
|
||
|
|
||
|
errorCode = SocketError.Success;
|
||
|
return (BeginSend (buffers, socketFlags, callback, state));
|
||
|
}
|
||
|
|
||
|
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
|
||
|
|
||
|
sealed class SendFileAsyncResult : IAsyncResult {
|
||
|
IAsyncResult ares;
|
||
|
SendFileHandler d;
|
||
|
|
||
|
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
|
||
|
{
|
||
|
this.d = d;
|
||
|
this.ares = ares;
|
||
|
}
|
||
|
|
||
|
public object AsyncState {
|
||
|
get { return ares.AsyncState; }
|
||
|
}
|
||
|
|
||
|
public WaitHandle AsyncWaitHandle {
|
||
|
get { return ares.AsyncWaitHandle; }
|
||
|
}
|
||
|
|
||
|
public bool CompletedSynchronously {
|
||
|
get { return ares.CompletedSynchronously; }
|
||
|
}
|
||
|
|
||
|
public bool IsCompleted {
|
||
|
get { return ares.IsCompleted; }
|
||
|
}
|
||
|
|
||
|
public SendFileHandler Delegate {
|
||
|
get { return d; }
|
||
|
}
|
||
|
|
||
|
public IAsyncResult Original {
|
||
|
get { return ares; }
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSendFile (string fileName,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!connected)
|
||
|
throw new NotSupportedException ();
|
||
|
|
||
|
if (!File.Exists (fileName))
|
||
|
throw new FileNotFoundException ();
|
||
|
|
||
|
return BeginSendFile (fileName, null, null, 0, callback, state);
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSendFile (string fileName,
|
||
|
byte[] preBuffer,
|
||
|
byte[] postBuffer,
|
||
|
TransmitFileOptions flags,
|
||
|
AsyncCallback callback,
|
||
|
object state)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!connected)
|
||
|
throw new NotSupportedException ();
|
||
|
|
||
|
if (!File.Exists (fileName))
|
||
|
throw new FileNotFoundException ();
|
||
|
|
||
|
SendFileHandler d = new SendFileHandler (SendFile);
|
||
|
return new SendFileAsyncResult (d, d.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => {
|
||
|
SendFileAsyncResult sfar = new SendFileAsyncResult (d, ar);
|
||
|
callback (sfar);
|
||
|
}, state));
|
||
|
}
|
||
|
|
||
|
public IAsyncResult BeginSendTo(byte[] buffer, int offset,
|
||
|
int size,
|
||
|
SocketFlags socket_flags,
|
||
|
EndPoint remote_end,
|
||
|
AsyncCallback callback,
|
||
|
object state) {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
SocketAsyncResult req = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo);
|
||
|
req.Buffer = buffer;
|
||
|
req.Offset = offset;
|
||
|
req.Size = size;
|
||
|
req.SockFlags = socket_flags;
|
||
|
req.EndPoint = remote_end;
|
||
|
int count;
|
||
|
lock (writeQ) {
|
||
|
writeQ.Enqueue (req.Worker);
|
||
|
count = writeQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, req);
|
||
|
return req;
|
||
|
}
|
||
|
|
||
|
// Creates a new system socket, returning the handle
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static void Bind_internal(IntPtr sock,
|
||
|
SocketAddress sa,
|
||
|
out int error);
|
||
|
|
||
|
public void Bind(EndPoint local_end) {
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (local_end == null)
|
||
|
throw new ArgumentNullException("local_end");
|
||
|
|
||
|
int error;
|
||
|
|
||
|
Bind_internal(socket, local_end.Serialize(), out error);
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
if (error == 0)
|
||
|
isbound = true;
|
||
|
|
||
|
seed_endpoint = local_end;
|
||
|
}
|
||
|
|
||
|
public void Connect (IPAddress address, int port)
|
||
|
{
|
||
|
Connect (new IPEndPoint (address, port));
|
||
|
}
|
||
|
|
||
|
public void Connect (IPAddress[] addresses, int port)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (addresses == null)
|
||
|
throw new ArgumentNullException ("addresses");
|
||
|
|
||
|
if (this.AddressFamily != AddressFamily.InterNetwork &&
|
||
|
this.AddressFamily != AddressFamily.InterNetworkV6)
|
||
|
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
|
||
|
|
||
|
if (islistening)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
/* FIXME: do non-blocking sockets Poll here? */
|
||
|
int error = 0;
|
||
|
foreach (IPAddress address in addresses) {
|
||
|
IPEndPoint iep = new IPEndPoint (address, port);
|
||
|
SocketAddress serial = iep.Serialize ();
|
||
|
|
||
|
Connect_internal (socket, serial, out error);
|
||
|
if (error == 0) {
|
||
|
connected = true;
|
||
|
isbound = true;
|
||
|
seed_endpoint = iep;
|
||
|
return;
|
||
|
} else if (error != (int)SocketError.InProgress &&
|
||
|
error != (int)SocketError.WouldBlock) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
if (!blocking) {
|
||
|
Poll (-1, SelectMode.SelectWrite);
|
||
|
error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
|
||
|
if (error == 0) {
|
||
|
connected = true;
|
||
|
isbound = true;
|
||
|
seed_endpoint = iep;
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
|
||
|
public void Connect (string host, int port)
|
||
|
{
|
||
|
IPAddress [] addresses = Dns.GetHostAddresses (host);
|
||
|
Connect (addresses, port);
|
||
|
}
|
||
|
|
||
|
public bool DisconnectAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
e.curSocket = this;
|
||
|
e.Worker.Init (this, e, SocketOperation.Disconnect);
|
||
|
socket_pool_queue (Worker.Dispatcher, e.Worker.result);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
extern static void Disconnect_internal(IntPtr sock, bool reuse, out int error);
|
||
|
|
||
|
/* According to the docs, the MS runtime will throw
|
||
|
* PlatformNotSupportedException if the platform is
|
||
|
* newer than w2k. We should be able to cope...
|
||
|
*/
|
||
|
public void Disconnect (bool reuseSocket)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
int error = 0;
|
||
|
|
||
|
Disconnect_internal (socket, reuseSocket, out error);
|
||
|
|
||
|
if (error != 0) {
|
||
|
if (error == 50) {
|
||
|
/* ERROR_NOT_SUPPORTED */
|
||
|
throw new PlatformNotSupportedException ();
|
||
|
} else {
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
connected = false;
|
||
|
|
||
|
if (reuseSocket) {
|
||
|
/* Do managed housekeeping here... */
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#if !MOBILE
|
||
|
[MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
|
||
|
public SocketInformation DuplicateAndClose (int targetProcessId)
|
||
|
{
|
||
|
var si = new SocketInformation ();
|
||
|
si.Options =
|
||
|
(islistening ? SocketInformationOptions.Listening : 0) |
|
||
|
(connected ? SocketInformationOptions.Connected : 0) |
|
||
|
(blocking ? 0 : SocketInformationOptions.NonBlocking) |
|
||
|
(useoverlappedIO ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
|
||
|
|
||
|
si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, isbound ? 1 : 0, (long)socket);
|
||
|
socket = (IntPtr) (-1);
|
||
|
|
||
|
return si;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
public Socket EndAccept (IAsyncResult result)
|
||
|
{
|
||
|
int bytes;
|
||
|
byte[] buffer;
|
||
|
|
||
|
return(EndAccept (out buffer, out bytes, result));
|
||
|
}
|
||
|
|
||
|
public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
|
||
|
{
|
||
|
int bytes;
|
||
|
return(EndAccept (out buffer, out bytes, asyncResult));
|
||
|
}
|
||
|
|
||
|
public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (asyncResult == null)
|
||
|
throw new ArgumentNullException ("asyncResult");
|
||
|
|
||
|
SocketAsyncResult req = asyncResult as SocketAsyncResult;
|
||
|
if (req == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
|
||
|
throw InvalidAsyncOp ("EndAccept");
|
||
|
if (!asyncResult.IsCompleted)
|
||
|
asyncResult.AsyncWaitHandle.WaitOne ();
|
||
|
|
||
|
req.CheckIfThrowDelayedException ();
|
||
|
|
||
|
buffer = req.Buffer;
|
||
|
bytesTransferred = req.Total;
|
||
|
|
||
|
return(req.Socket);
|
||
|
}
|
||
|
|
||
|
public void EndConnect (IAsyncResult result)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (result == null)
|
||
|
throw new ArgumentNullException ("result");
|
||
|
|
||
|
SocketAsyncResult req = result as SocketAsyncResult;
|
||
|
if (req == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "result");
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
|
||
|
throw InvalidAsyncOp ("EndConnect");
|
||
|
if (!result.IsCompleted)
|
||
|
result.AsyncWaitHandle.WaitOne();
|
||
|
|
||
|
req.CheckIfThrowDelayedException();
|
||
|
}
|
||
|
|
||
|
public void EndDisconnect (IAsyncResult asyncResult)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (asyncResult == null)
|
||
|
throw new ArgumentNullException ("asyncResult");
|
||
|
|
||
|
SocketAsyncResult req = asyncResult as SocketAsyncResult;
|
||
|
if (req == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
|
||
|
throw InvalidAsyncOp ("EndDisconnect");
|
||
|
if (!asyncResult.IsCompleted)
|
||
|
asyncResult.AsyncWaitHandle.WaitOne ();
|
||
|
|
||
|
req.CheckIfThrowDelayedException ();
|
||
|
}
|
||
|
|
||
|
[MonoTODO]
|
||
|
public int EndReceiveMessageFrom (IAsyncResult asyncResult,
|
||
|
ref SocketFlags socketFlags,
|
||
|
ref EndPoint endPoint,
|
||
|
out IPPacketInformation ipPacketInformation)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (asyncResult == null)
|
||
|
throw new ArgumentNullException ("asyncResult");
|
||
|
|
||
|
if (endPoint == null)
|
||
|
throw new ArgumentNullException ("endPoint");
|
||
|
|
||
|
SocketAsyncResult req = asyncResult as SocketAsyncResult;
|
||
|
if (req == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
|
||
|
throw InvalidAsyncOp ("EndReceiveMessageFrom");
|
||
|
throw new NotImplementedException ();
|
||
|
}
|
||
|
|
||
|
public void EndSendFile (IAsyncResult asyncResult)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (asyncResult == null)
|
||
|
throw new ArgumentNullException ("asyncResult");
|
||
|
|
||
|
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
|
||
|
if (ares == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
|
||
|
|
||
|
ares.Delegate.EndInvoke (ares.Original);
|
||
|
}
|
||
|
|
||
|
public int EndSendTo (IAsyncResult result)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (result == null)
|
||
|
throw new ArgumentNullException ("result");
|
||
|
|
||
|
SocketAsyncResult req = result as SocketAsyncResult;
|
||
|
if (req == null)
|
||
|
throw new ArgumentException ("Invalid IAsyncResult", "result");
|
||
|
|
||
|
if (Interlocked.CompareExchange (ref req.EndCalled, 1, 0) == 1)
|
||
|
throw InvalidAsyncOp ("EndSendTo");
|
||
|
if (!result.IsCompleted)
|
||
|
result.AsyncWaitHandle.WaitOne();
|
||
|
|
||
|
req.CheckIfThrowDelayedException();
|
||
|
return req.Total;
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static void GetSocketOption_arr_internal(IntPtr socket,
|
||
|
SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val,
|
||
|
out int error);
|
||
|
|
||
|
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (optionValue == null)
|
||
|
throw new SocketException ((int) SocketError.Fault,
|
||
|
"Error trying to dereference an invalid pointer");
|
||
|
|
||
|
int error;
|
||
|
|
||
|
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref optionValue,
|
||
|
out error);
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
|
||
|
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
byte[] byte_val=new byte[length];
|
||
|
int error;
|
||
|
|
||
|
GetSocketOption_arr_internal (socket, optionLevel, optionName, ref byte_val,
|
||
|
out error);
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
|
||
|
return(byte_val);
|
||
|
}
|
||
|
|
||
|
// See Socket.IOControl, WSAIoctl documentation in MSDN. The
|
||
|
// common options between UNIX and Winsock are FIONREAD,
|
||
|
// FIONBIO and SIOCATMARK. Anything else will depend on the
|
||
|
// system except SIO_KEEPALIVE_VALS which is properly handled
|
||
|
// on both windows and linux.
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
extern static int WSAIoctl (IntPtr sock, int ioctl_code, byte [] input,
|
||
|
byte [] output, out int error);
|
||
|
|
||
|
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
|
||
|
{
|
||
|
if (disposed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
int error;
|
||
|
int result = WSAIoctl (socket, ioctl_code, in_value, out_value,
|
||
|
out error);
|
||
|
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
|
||
|
if (result == -1)
|
||
|
throw new InvalidOperationException ("Must use Blocking property instead.");
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
|
||
|
{
|
||
|
return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static void Listen_internal(IntPtr sock, int backlog, out int error);
|
||
|
|
||
|
public void Listen (int backlog)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!isbound)
|
||
|
throw new SocketException ((int)SocketError.InvalidArgument);
|
||
|
|
||
|
int error;
|
||
|
Listen_internal(socket, backlog, out error);
|
||
|
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
|
||
|
islistening = true;
|
||
|
}
|
||
|
|
||
|
public bool Poll (int time_us, SelectMode mode)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (mode != SelectMode.SelectRead &&
|
||
|
mode != SelectMode.SelectWrite &&
|
||
|
mode != SelectMode.SelectError)
|
||
|
throw new NotSupportedException ("'mode' parameter is not valid.");
|
||
|
|
||
|
int error;
|
||
|
bool result = Poll_internal (socket, mode, time_us, out error);
|
||
|
if (error != 0)
|
||
|
throw new SocketException (error);
|
||
|
|
||
|
if (mode == SelectMode.SelectWrite && result && !connected) {
|
||
|
/* Update the connected state; for
|
||
|
* non-blocking Connect()s this is
|
||
|
* when we can find out that the
|
||
|
* connect succeeded.
|
||
|
*/
|
||
|
if ((int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0) {
|
||
|
connected = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
public int Receive (byte [] buffer)
|
||
|
{
|
||
|
return Receive (buffer, SocketFlags.None);
|
||
|
}
|
||
|
|
||
|
public int Receive (byte [] buffer, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success) {
|
||
|
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
|
||
|
throw new SocketException ((int) error, timeout_exc_msg);
|
||
|
throw new SocketException ((int) error);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Receive (byte [] buffer, int size, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, 0, size);
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Receive_nochecks (buffer, 0, size, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success) {
|
||
|
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
|
||
|
throw new SocketException ((int) error, timeout_exc_msg);
|
||
|
throw new SocketException ((int) error);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Receive_nochecks (buffer, offset, size, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success) {
|
||
|
if (error == SocketError.WouldBlock && blocking) // This might happen when ReceiveTimeout is set
|
||
|
throw new SocketException ((int) error, timeout_exc_msg);
|
||
|
throw new SocketException ((int) error);
|
||
|
}
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
return Receive_nochecks (buffer, offset, size, flags, out error);
|
||
|
}
|
||
|
|
||
|
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
// We do not support recv into multiple buffers yet
|
||
|
if (e.BufferList != null)
|
||
|
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
|
||
|
if (e.RemoteEndPoint == null)
|
||
|
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
|
||
|
|
||
|
e.curSocket = this;
|
||
|
e.Worker.Init (this, e, SocketOperation.ReceiveFrom);
|
||
|
SocketAsyncResult res = e.Worker.result;
|
||
|
res.Buffer = e.Buffer;
|
||
|
res.Offset = e.Offset;
|
||
|
res.Size = e.Count;
|
||
|
res.EndPoint = e.RemoteEndPoint;
|
||
|
res.SockFlags = e.SocketFlags;
|
||
|
int count;
|
||
|
lock (readQ) {
|
||
|
readQ.Enqueue (e.Worker);
|
||
|
count = readQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, res);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
|
||
|
}
|
||
|
|
||
|
public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
|
||
|
}
|
||
|
|
||
|
public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags,
|
||
|
ref EndPoint remoteEP)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
if (size < 0 || size > buffer.Length)
|
||
|
throw new ArgumentOutOfRangeException ("size");
|
||
|
|
||
|
return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static int RecvFrom_internal(IntPtr sock,
|
||
|
byte[] buffer,
|
||
|
int offset,
|
||
|
int count,
|
||
|
SocketFlags flags,
|
||
|
ref SocketAddress sockaddr,
|
||
|
out int error);
|
||
|
|
||
|
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags,
|
||
|
ref EndPoint remoteEP)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
|
||
|
}
|
||
|
|
||
|
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags,
|
||
|
ref EndPoint remote_end)
|
||
|
{
|
||
|
int error;
|
||
|
return ReceiveFrom_nochecks_exc (buf, offset, size, flags, ref remote_end, true, out error);
|
||
|
}
|
||
|
|
||
|
internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags,
|
||
|
ref EndPoint remote_end, bool throwOnError, out int error)
|
||
|
{
|
||
|
SocketAddress sockaddr = remote_end.Serialize();
|
||
|
int cnt = RecvFrom_internal (socket, buf, offset, size, flags, ref sockaddr, out error);
|
||
|
SocketError err = (SocketError) error;
|
||
|
if (err != 0) {
|
||
|
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
|
||
|
connected = false;
|
||
|
else if (err == SocketError.WouldBlock && blocking) { // This might happen when ReceiveTimeout is set
|
||
|
if (throwOnError)
|
||
|
throw new SocketException ((int) SocketError.TimedOut, timeout_exc_msg);
|
||
|
error = (int) SocketError.TimedOut;
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if (throwOnError)
|
||
|
throw new SocketException (error);
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
connected = true;
|
||
|
isbound = true;
|
||
|
|
||
|
// If sockaddr is null then we're a connection
|
||
|
// oriented protocol and should ignore the
|
||
|
// remote_end parameter (see MSDN
|
||
|
// documentation for Socket.ReceiveFrom(...) )
|
||
|
|
||
|
if ( sockaddr != null ) {
|
||
|
// Stupidly, EndPoint.Create() is an
|
||
|
// instance method
|
||
|
remote_end = remote_end.Create (sockaddr);
|
||
|
}
|
||
|
|
||
|
seed_endpoint = remote_end;
|
||
|
|
||
|
return cnt;
|
||
|
}
|
||
|
|
||
|
[MonoTODO ("Not implemented")]
|
||
|
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
throw new NotImplementedException ();
|
||
|
}
|
||
|
|
||
|
[MonoTODO ("Not implemented")]
|
||
|
public int ReceiveMessageFrom (byte[] buffer, int offset,
|
||
|
int size,
|
||
|
ref SocketFlags socketFlags,
|
||
|
ref EndPoint remoteEP,
|
||
|
out IPPacketInformation ipPacketInformation)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remoteEP == null)
|
||
|
throw new ArgumentNullException ("remoteEP");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
/* FIXME: figure out how we get hold of the
|
||
|
* IPPacketInformation
|
||
|
*/
|
||
|
throw new NotImplementedException ();
|
||
|
}
|
||
|
|
||
|
[MonoTODO ("Not implemented")]
|
||
|
public bool SendPacketsAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
||
|
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
throw new NotImplementedException ();
|
||
|
}
|
||
|
|
||
|
public int Send (byte [] buf)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buf == null)
|
||
|
throw new ArgumentNullException ("buf");
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Send_nochecks (buf, 0, buf.Length, SocketFlags.None, out error);
|
||
|
|
||
|
if (error != SocketError.Success)
|
||
|
throw new SocketException ((int) error);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Send (byte [] buf, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buf == null)
|
||
|
throw new ArgumentNullException ("buf");
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Send_nochecks (buf, 0, buf.Length, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success)
|
||
|
throw new SocketException ((int) error);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Send (byte [] buf, int size, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buf == null)
|
||
|
throw new ArgumentNullException ("buf");
|
||
|
|
||
|
CheckRange (buf, 0, size);
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Send_nochecks (buf, 0, size, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success)
|
||
|
throw new SocketException ((int) error);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Send (byte [] buf, int offset, int size, SocketFlags flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buf == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buf, offset, size);
|
||
|
|
||
|
SocketError error;
|
||
|
|
||
|
int ret = Send_nochecks (buf, offset, size, flags, out error);
|
||
|
|
||
|
if (error != SocketError.Success)
|
||
|
throw new SocketException ((int) error);
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public int Send (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buf == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
CheckRange (buf, offset, size);
|
||
|
|
||
|
return Send_nochecks (buf, offset, size, flags, out error);
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static bool SendFile (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
|
||
|
|
||
|
public void SendFile (string fileName)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!connected)
|
||
|
throw new NotSupportedException ();
|
||
|
|
||
|
if (!blocking)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
SendFile (fileName, null, null, 0);
|
||
|
}
|
||
|
|
||
|
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (!connected)
|
||
|
throw new NotSupportedException ();
|
||
|
|
||
|
if (!blocking)
|
||
|
throw new InvalidOperationException ();
|
||
|
|
||
|
if (!SendFile (socket, fileName, preBuffer, postBuffer, flags)) {
|
||
|
SocketException exc = new SocketException ();
|
||
|
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
|
||
|
throw new FileNotFoundException ();
|
||
|
throw exc;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public bool SendToAsync (SocketAsyncEventArgs e)
|
||
|
{
|
||
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
||
|
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
if (e.BufferList != null)
|
||
|
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
|
||
|
if (e.RemoteEndPoint == null)
|
||
|
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
|
||
|
|
||
|
e.curSocket = this;
|
||
|
e.Worker.Init (this, e, SocketOperation.SendTo);
|
||
|
SocketAsyncResult res = e.Worker.result;
|
||
|
res.Buffer = e.Buffer;
|
||
|
res.Offset = e.Offset;
|
||
|
res.Size = e.Count;
|
||
|
res.SockFlags = e.SocketFlags;
|
||
|
res.EndPoint = e.RemoteEndPoint;
|
||
|
int count;
|
||
|
lock (writeQ) {
|
||
|
writeQ.Enqueue (e.Worker);
|
||
|
count = writeQ.Count;
|
||
|
}
|
||
|
if (count == 1)
|
||
|
socket_pool_queue (Worker.Dispatcher, res);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
public int SendTo (byte [] buffer, EndPoint remote_end)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remote_end == null)
|
||
|
throw new ArgumentNullException ("remote_end");
|
||
|
|
||
|
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
|
||
|
}
|
||
|
|
||
|
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remote_end == null)
|
||
|
throw new ArgumentNullException ("remote_end");
|
||
|
|
||
|
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
|
||
|
}
|
||
|
|
||
|
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remote_end == null)
|
||
|
throw new ArgumentNullException ("remote_end");
|
||
|
|
||
|
CheckRange (buffer, 0, size);
|
||
|
|
||
|
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
|
||
|
}
|
||
|
|
||
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||
|
private extern static int SendTo_internal(IntPtr sock,
|
||
|
byte[] buffer,
|
||
|
int offset,
|
||
|
int count,
|
||
|
SocketFlags flags,
|
||
|
SocketAddress sa,
|
||
|
out int error);
|
||
|
|
||
|
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags,
|
||
|
EndPoint remote_end)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
if (buffer == null)
|
||
|
throw new ArgumentNullException ("buffer");
|
||
|
|
||
|
if (remote_end == null)
|
||
|
throw new ArgumentNullException("remote_end");
|
||
|
|
||
|
CheckRange (buffer, offset, size);
|
||
|
|
||
|
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
|
||
|
}
|
||
|
|
||
|
internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags,
|
||
|
EndPoint remote_end)
|
||
|
{
|
||
|
SocketAddress sockaddr = remote_end.Serialize ();
|
||
|
|
||
|
int ret, error;
|
||
|
|
||
|
ret = SendTo_internal (socket, buffer, offset, size, flags, sockaddr, out error);
|
||
|
|
||
|
SocketError err = (SocketError) error;
|
||
|
if (err != 0) {
|
||
|
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
|
||
|
connected = false;
|
||
|
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
|
||
|
connected = true;
|
||
|
isbound = true;
|
||
|
seed_endpoint = remote_end;
|
||
|
|
||
|
return ret;
|
||
|
}
|
||
|
|
||
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
// I'd throw an ArgumentNullException, but this is what MS does.
|
||
|
if (optionValue == null)
|
||
|
throw new SocketException ((int) SocketError.Fault,
|
||
|
"Error trying to dereference an invalid pointer");
|
||
|
|
||
|
int error;
|
||
|
|
||
|
SetSocketOption_internal (socket, optionLevel, optionName, null,
|
||
|
optionValue, 0, out error);
|
||
|
|
||
|
if (error != 0) {
|
||
|
if (error == (int) SocketError.InvalidArgument)
|
||
|
throw new ArgumentException ();
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
// NOTE: if a null is passed, the byte[] overload is used instead...
|
||
|
if (optionValue == null)
|
||
|
throw new ArgumentNullException("optionValue");
|
||
|
|
||
|
int error;
|
||
|
|
||
|
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
|
||
|
LingerOption linger = optionValue as LingerOption;
|
||
|
if (linger == null)
|
||
|
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
|
||
|
SetSocketOption_internal (socket, optionLevel, optionName, linger, null, 0, out error);
|
||
|
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
|
||
|
MulticastOption multicast = optionValue as MulticastOption;
|
||
|
if (multicast == null)
|
||
|
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
|
||
|
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
|
||
|
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
|
||
|
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
|
||
|
if (multicast == null)
|
||
|
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
|
||
|
SetSocketOption_internal (socket, optionLevel, optionName, multicast, null, 0, out error);
|
||
|
} else {
|
||
|
throw new ArgumentException ("Invalid value specified.", "optionValue");
|
||
|
}
|
||
|
|
||
|
if (error != 0) {
|
||
|
if (error == (int) SocketError.InvalidArgument)
|
||
|
throw new ArgumentException ();
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
|
||
|
{
|
||
|
if (disposed && closed)
|
||
|
throw new ObjectDisposedException (GetType ().ToString ());
|
||
|
|
||
|
int error;
|
||
|
int int_val = (optionValue) ? 1 : 0;
|
||
|
SetSocketOption_internal (socket, optionLevel, optionName, null, null, int_val, out error);
|
||
|
if (error != 0) {
|
||
|
if (error == (int) SocketError.InvalidArgument)
|
||
|
throw new ArgumentException ();
|
||
|
throw new SocketException (error);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|