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Imported Upstream version 4.6.0.125
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///------------------------------------------------------------------------------
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/// <copyright file="CompressionLevel.cs" company="Microsoft">
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/// Copyright (c) Microsoft Corporation. All rights reserved.
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/// </copyright>
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///
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/// <owner>gpaperin</owner>
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///------------------------------------------------------------------------------
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namespace System.IO.Compression {
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/// <summary>
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/// Defines a tradeoff between fast vs. strong compression. The specific meaning depends of the Deflater implementation.
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/// </summary>
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// This is an abstract concept and NOT the ZLib compression level.
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// There may or may not be any correspondance with the a possible implementation-specific level-parameter of the deflater.
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public enum CompressionLevel {
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Optimal = 0,
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Fastest = 1,
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NoCompression = 2
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} // internal enum CompressionLevel
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} // namespace System.IO.Compression
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// CompressionLevel.cs
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