Xamarin Public Jenkins (auto-signing) e79aa3c0ed Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
2016-08-03 10:59:49 +00:00

28 lines
984 B
C#

///------------------------------------------------------------------------------
/// <copyright file="CompressionLevel.cs" company="Microsoft">
/// Copyright (c) Microsoft Corporation. All rights reserved.
/// </copyright>
///
/// <owner>gpaperin</owner>
///------------------------------------------------------------------------------
namespace System.IO.Compression {
/// <summary>
/// Defines a tradeoff between fast vs. strong compression. The specific meaning depends of the Deflater implementation.
/// </summary>
// This is an abstract concept and NOT the ZLib compression level.
// There may or may not be any correspondance with the a possible implementation-specific level-parameter of the deflater.
public enum CompressionLevel {
Optimal = 0,
Fastest = 1,
NoCompression = 2
} // internal enum CompressionLevel
} // namespace System.IO.Compression
// CompressionLevel.cs