You've already forked linux-packaging-mono
Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
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@ -195,7 +195,7 @@ namespace System.Threading
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lock (this) {
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CheckDisposed ();
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return (NativeEventCalls.ResetEvent_internal (Handle));
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return NativeEventCalls.ResetEvent (SafeWaitHandle);
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}
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}
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@ -204,9 +204,23 @@ namespace System.Threading
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lock (this) {
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CheckDisposed ();
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return (NativeEventCalls.SetEvent_internal (Handle));
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return NativeEventCalls.SetEvent (SafeWaitHandle);
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}
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}
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internal void CheckDisposed ()
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{
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if (disposed)
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throw new ObjectDisposedException (GetType ().FullName);
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}
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bool disposed;
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protected override void Dispose(bool explicitDisposing)
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{
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base.Dispose (explicitDisposing);
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disposed = true;
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}
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#if !NET_2_1
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public void SetAccessControl (EventWaitHandleSecurity eventSecurity)
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{
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@ -37,205 +37,82 @@ using System.Runtime.InteropServices;
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namespace System.Threading
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{
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[ComVisible (true)]
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public static class Monitor
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public static partial class Monitor
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{
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// Grabs the mutex on object 'obj', with a maximum
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// wait time 'ms' but doesn't block - if it can't get
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// the lock it returns false, true if it can
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static bool Monitor_try_enter(object obj, int ms);
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extern static bool Monitor_test_synchronised(object obj);
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// Enter/Exit are implemented directly as icalls for performance reasons
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// Acquires the mutex on object 'obj'
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public extern static void Enter(object obj);
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extern static void Monitor_pulse(object obj);
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// Releases the mutex on object 'obj'
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[ReliabilityContractAttribute (Consistency.WillNotCorruptState, Cer.Success)]
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public extern static void Exit(object obj);
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// Signals one of potentially many objects waiting on
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// object 'obj'
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static void Monitor_pulse(object obj);
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// Checks whether object 'obj' is currently synchronised
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static bool Monitor_test_synchronised(object obj);
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public static void Pulse(object obj) {
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if(obj==null) {
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throw new ArgumentNullException("obj");
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}
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if(Monitor_test_synchronised(obj)==false) {
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static void ObjPulse(Object obj)
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{
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if (!Monitor_test_synchronised (obj))
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throw new SynchronizationLockException("Object is not synchronized");
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}
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Monitor_pulse(obj);
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Monitor_pulse (obj);
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}
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// Signals all of potentially many objects waiting on
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// object 'obj'
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static void Monitor_pulse_all(object obj);
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extern static void Monitor_pulse_all(object obj);
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public static void PulseAll(object obj) {
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if(obj==null) {
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throw new ArgumentNullException("obj");
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}
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if(Monitor_test_synchronised(obj)==false) {
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static void ObjPulseAll(Object obj)
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{
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if (!Monitor_test_synchronised (obj))
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throw new SynchronizationLockException("Object is not synchronized");
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}
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Monitor_pulse_all(obj);
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Monitor_pulse_all (obj);
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}
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public static bool TryEnter (object obj)
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{
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return TryEnter (obj, 0);
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}
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public static bool TryEnter (object obj, int millisecondsTimeout)
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{
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if (obj == null)
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throw new ArgumentNullException ("obj");
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if (millisecondsTimeout == Timeout.Infinite) {
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Enter (obj);
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return true;
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}
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if (millisecondsTimeout < 0)
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throw new ArgumentException ("negative value for millisecondsTimeout", "millisecondsTimeout");
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return Monitor_try_enter (obj, millisecondsTimeout);
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}
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public static bool TryEnter (object obj, TimeSpan timeout)
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{
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < Timeout.Infinite || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout", "timeout out of range");
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return TryEnter (obj, (int) ms);
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}
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// Waits for a signal on object 'obj' with maximum
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// wait time 'ms'. Returns true if the object was
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// signalled, false if it timed out
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private extern static bool Monitor_wait(object obj, int ms);
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extern static bool Monitor_wait(object obj, int ms);
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public static bool Wait (object obj)
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static bool ObjWait(bool exitContext, int millisecondsTimeout, Object obj)
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{
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return Wait (obj, Timeout.Infinite);
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}
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public static bool Wait (object obj, int millisecondsTimeout)
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{
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if (obj == null)
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throw new ArgumentNullException ("obj");
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if (millisecondsTimeout < Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout", "timeout out of range");
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if (millisecondsTimeout < 0 && millisecondsTimeout != (int) Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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if (!Monitor_test_synchronised (obj))
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throw new SynchronizationLockException ("Object is not synchronized");
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return Monitor_wait (obj, millisecondsTimeout);
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}
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public static bool Wait (object obj, TimeSpan timeout)
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{
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < Timeout.Infinite || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout", "timeout out of range");
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return Wait (obj, (int) ms);
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}
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public static bool Wait(object obj, int millisecondsTimeout, bool exitContext) {
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.ExitContext ();
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#endif
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}
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return Wait (obj, millisecondsTimeout);
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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public static bool Wait(object obj, TimeSpan timeout, bool exitContext) {
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try {
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if (exitContext) {
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#if MONOTOUCH
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throw new NotSupportedException ("exitContext == true is not supported");
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#else
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SynchronizationAttribute.ExitContext ();
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return Monitor_wait (obj, millisecondsTimeout);
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} finally {
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#if !DISABLE_REMOTING
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if (exitContext)
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SynchronizationAttribute.EnterContext ();
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#endif
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}
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return Wait (obj, timeout);
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}
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finally {
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if (exitContext) SynchronizationAttribute.EnterContext ();
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern static void try_enter_with_atomic_var (object obj, int millisecondsTimeout, ref bool lockTaken);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern static void enter_with_atomic_var (object obj, ref bool lockTaken);
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// Can't make this an icall since it has the same name as the other Enter method
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Enter (object obj, ref bool lockTaken)
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{
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enter_with_atomic_var (obj, ref lockTaken);
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}
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public static void TryEnter (object obj, ref bool lockTaken)
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{
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TryEnter (obj, 0, ref lockTaken);
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}
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public static void TryEnter (object obj, TimeSpan timeout, ref bool lockTaken)
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{
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long ms = (long) timeout.TotalMilliseconds;
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if (ms < Timeout.Infinite || ms > Int32.MaxValue)
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throw new ArgumentOutOfRangeException ("timeout", "timeout out of range");
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TryEnter (obj, (int)ms, ref lockTaken);
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}
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public static void TryEnter (object obj, int millisecondsTimeout, ref bool lockTaken)
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static void ReliableEnterTimeout(Object obj, int timeout, ref bool lockTaken)
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{
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if (obj == null)
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throw new ArgumentNullException ("obj");
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if (lockTaken)
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throw new ArgumentException ("lockTaken");
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if (timeout < 0 && timeout != (int) Timeout.Infinite)
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throw new ArgumentOutOfRangeException ("millisecondsTimeout");
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if (millisecondsTimeout < 0 && millisecondsTimeout != Timeout.Infinite)
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throw new ArgumentException ("negative value for millisecondsTimeout", "millisecondsTimeout");
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try_enter_with_atomic_var (obj, millisecondsTimeout, ref lockTaken);
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}
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try_enter_with_atomic_var (obj, timeout, ref lockTaken);
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}
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static void ReliableEnter(Object obj, ref bool lockTaken)
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{
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ReliableEnterTimeout (obj, (int) Timeout.Infinite, ref lockTaken);
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern static bool Monitor_test_owner (object obj);
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public
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static bool IsEntered (object obj)
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static bool IsEnteredNative(Object obj)
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{
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return Monitor_test_owner(obj);
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return Monitor_test_owner (obj);
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}
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}
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}
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@ -33,6 +33,7 @@
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using System;
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using System.Runtime.CompilerServices;
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using Microsoft.Win32.SafeHandles;
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#if !MOBILE
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using System.Security.AccessControl;
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@ -46,11 +47,35 @@ namespace System.Threading
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public static extern IntPtr CreateEvent_internal(bool manual,bool initial,string name, out bool created);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public static extern bool SetEvent_internal(IntPtr handle);
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public static bool SetEvent (SafeWaitHandle handle)
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{
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bool release = false;
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try {
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handle.DangerousAddRef (ref release);
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return SetEvent_internal (handle.DangerousGetHandle ());
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} finally {
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if (release)
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handle.DangerousRelease ();
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public static extern bool ResetEvent_internal(IntPtr handle);
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static extern bool SetEvent_internal(IntPtr handle);
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public static bool ResetEvent (SafeWaitHandle handle)
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{
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bool release = false;
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try {
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handle.DangerousAddRef (ref release);
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return ResetEvent_internal (handle.DangerousGetHandle ());
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} finally {
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if (release)
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handle.DangerousRelease ();
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}
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}
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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static extern bool ResetEvent_internal(IntPtr handle);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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public static extern void CloseEvent_internal (IntPtr handle);
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@ -64,26 +64,35 @@ namespace System.Threading
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internal void Wait (object state)
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{
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try
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{
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WaitHandle[] waits = new WaitHandle[] {_waitObject, _cancelEvent};
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do
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{
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int signal = WaitHandle.WaitAny (waits, _timeout, false);
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if (!_unregistered)
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{
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lock (this) { _callsInProcess++; }
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ThreadPool.QueueUserWorkItem (new WaitCallback (DoCallBack), (signal == WaitHandle.WaitTimeout));
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}
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}
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while (!_unregistered && !_executeOnlyOnce);
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}
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catch {}
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bool release = false;
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try {
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_waitObject.SafeWaitHandle.DangerousAddRef (ref release);
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try {
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WaitHandle[] waits = new WaitHandle[] {_waitObject, _cancelEvent};
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do {
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int signal = WaitHandle.WaitAny (waits, _timeout, false);
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if (!_unregistered) {
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lock (this) {
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_callsInProcess++;
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}
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ThreadPool.QueueUserWorkItem (new WaitCallback (DoCallBack), (signal == WaitHandle.WaitTimeout));
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}
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} while (!_unregistered && !_executeOnlyOnce);
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} catch {
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}
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lock (this) {
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_unregistered = true;
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if (_callsInProcess == 0 && _finalEvent != null)
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NativeEventCalls.SetEvent_internal (_finalEvent.Handle);
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lock (this) {
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_unregistered = true;
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if (_callsInProcess == 0 && _finalEvent != null)
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NativeEventCalls.SetEvent (_finalEvent.SafeWaitHandle);
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}
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} catch (ObjectDisposedException) {
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// Can happen if we called Unregister before we had time to execute Wait
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if (release)
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throw;
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} finally {
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if (release)
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_waitObject.SafeWaitHandle.DangerousRelease ();
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}
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}
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@ -99,7 +108,7 @@ namespace System.Threading
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{
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_callsInProcess--;
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if (_unregistered && _callsInProcess == 0 && _finalEvent != null)
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NativeEventCalls.SetEvent_internal (_finalEvent.Handle);
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NativeEventCalls.SetEvent (_finalEvent.SafeWaitHandle);
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}
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}
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@ -108,13 +117,15 @@ namespace System.Threading
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{
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lock (this)
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{
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if (_unregistered) return false;
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if (_unregistered)
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return false;
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_finalEvent = waitObject;
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_unregistered = true;
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_cancelEvent.Set();
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return true;
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}
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}
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}
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}
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|
@ -72,7 +72,6 @@ namespace System.Threading {
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/* current System.Runtime.Remoting.Contexts.Context instance
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keep as an object to avoid triggering its class constructor when not needed */
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private object current_appcontext;
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private object pending_exception;
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private object root_domain_thread;
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internal byte[] _serialized_principal;
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internal int _serialized_principal_version;
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@ -116,6 +115,7 @@ namespace System.Threading {
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#region Sync with metadata/object-internals.h
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private InternalThread internal_thread;
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object m_ThreadStartArg;
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object pending_exception;
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#endregion
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#pragma warning restore 414
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@ -166,7 +166,7 @@ namespace System.Threading
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if (notifyObject == null)
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throw new ArgumentNullException ("notifyObject");
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Dispose ();
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NativeEventCalls.SetEvent_internal (notifyObject.Handle);
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NativeEventCalls.SetEvent (notifyObject.SafeWaitHandle);
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return true;
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}
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|
@ -39,404 +39,98 @@ using System.Runtime.ConstrainedExecution;
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namespace System.Threading
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{
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[ComVisible (true)]
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[StructLayout (LayoutKind.Sequential)]
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public abstract class WaitHandle
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public abstract partial class WaitHandle
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: MarshalByRefObject, IDisposable
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{
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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private static extern bool WaitAll_internal(WaitHandle[] handles, int ms, bool exitContext);
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||||
static void CheckArray (WaitHandle [] handles, bool waitAll)
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{
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if (handles == null)
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throw new ArgumentNullException ("waitHandles");
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||||
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||||
int length = handles.Length;
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if (length > 64)
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throw new NotSupportedException ("Too many handles");
|
||||
|
||||
if (handles.Length == 0) {
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||||
// MS throws different exceptions from the different methods.
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||||
if (waitAll)
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||||
throw new ArgumentNullException ("waitHandles");
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||||
else
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||||
throw new ArgumentException ();
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||||
}
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||||
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||||
#if false
|
||||
//
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||||
// Although we should thrown an exception if this is an STA thread,
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||||
// Mono does not know anything about STA threads, and just makes
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// things like Paint.NET not even possible to work.
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//
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||||
// See bug #78455 for the bug this is supposed to fix.
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||||
//
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||||
if (waitAll && length > 1 && IsSTAThread)
|
||||
throw new NotSupportedException ("WaitAll for multiple handles is not allowed on an STA thread.");
|
||||
#endif
|
||||
foreach (WaitHandle w in handles) {
|
||||
if (w == null)
|
||||
throw new ArgumentNullException ("waitHandles", "null handle");
|
||||
|
||||
if (w.safe_wait_handle == null)
|
||||
throw new ArgumentException ("null element found", "waitHandle");
|
||||
|
||||
}
|
||||
}
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||||
#if false
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||||
// usage of property is commented - see above
|
||||
static bool IsSTAThread {
|
||||
get {
|
||||
bool isSTA = Thread.CurrentThread.ApartmentState ==
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||||
ApartmentState.STA;
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||||
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||||
// FIXME: remove this check after Thread.ApartmentState
|
||||
// has been properly implemented.
|
||||
if (!isSTA) {
|
||||
Assembly asm = Assembly.GetEntryAssembly ();
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||||
if (asm != null)
|
||||
isSTA = asm.EntryPoint.GetCustomAttributes (typeof (STAThreadAttribute), false).Length > 0;
|
||||
}
|
||||
|
||||
return isSTA;
|
||||
}
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||||
}
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||||
#endif
|
||||
public static bool WaitAll(WaitHandle[] waitHandles)
|
||||
{
|
||||
CheckArray (waitHandles, true);
|
||||
return(WaitAll_internal(waitHandles, Timeout.Infinite, false));
|
||||
}
|
||||
|
||||
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext)
|
||||
{
|
||||
CheckArray (waitHandles, true);
|
||||
// check negative - except for -1 (which is Timeout.Infinite)
|
||||
if (millisecondsTimeout < Timeout.Infinite)
|
||||
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
|
||||
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if MONOTOUCH
|
||||
throw new NotSupportedException ("exitContext == true is not supported");
|
||||
#else
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
return(WaitAll_internal(waitHandles, millisecondsTimeout, false));
|
||||
}
|
||||
finally {
|
||||
if (exitContext) SynchronizationAttribute.EnterContext ();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool WaitAll(WaitHandle[] waitHandles,
|
||||
TimeSpan timeout,
|
||||
bool exitContext)
|
||||
{
|
||||
CheckArray (waitHandles, true);
|
||||
long ms = (long) timeout.TotalMilliseconds;
|
||||
|
||||
if (ms < -1 || ms > Int32.MaxValue)
|
||||
throw new ArgumentOutOfRangeException ("timeout");
|
||||
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if MONOTOUCH
|
||||
throw new NotSupportedException ("exitContext == true is not supported");
|
||||
#else
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
return (WaitAll_internal (waitHandles, (int) ms, exitContext));
|
||||
}
|
||||
finally {
|
||||
if (exitContext) SynchronizationAttribute.EnterContext ();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
private static extern int WaitAny_internal(WaitHandle[] handles, int ms, bool exitContext);
|
||||
|
||||
// LAMESPEC: Doesn't specify how to signal failures
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
public static int WaitAny(WaitHandle[] waitHandles)
|
||||
{
|
||||
CheckArray (waitHandles, false);
|
||||
return(WaitAny_internal(waitHandles, Timeout.Infinite, false));
|
||||
}
|
||||
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
public static int WaitAny(WaitHandle[] waitHandles,
|
||||
int millisecondsTimeout,
|
||||
bool exitContext)
|
||||
{
|
||||
CheckArray (waitHandles, false);
|
||||
// check negative - except for -1 (which is Timeout.Infinite)
|
||||
if (millisecondsTimeout < Timeout.Infinite)
|
||||
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
|
||||
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if MONOTOUCH
|
||||
throw new NotSupportedException ("exitContext == true is not supported");
|
||||
#else
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
return(WaitAny_internal(waitHandles, millisecondsTimeout, exitContext));
|
||||
}
|
||||
finally {
|
||||
if (exitContext) SynchronizationAttribute.EnterContext ();
|
||||
}
|
||||
}
|
||||
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
public static int WaitAny(WaitHandle[] waitHandles, TimeSpan timeout)
|
||||
{
|
||||
return WaitAny (waitHandles, timeout, false);
|
||||
}
|
||||
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
public static int WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout)
|
||||
{
|
||||
return WaitAny (waitHandles, millisecondsTimeout, false);
|
||||
}
|
||||
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
public static int WaitAny(WaitHandle[] waitHandles,
|
||||
TimeSpan timeout, bool exitContext)
|
||||
{
|
||||
CheckArray (waitHandles, false);
|
||||
long ms = (long) timeout.TotalMilliseconds;
|
||||
|
||||
if (ms < -1 || ms > Int32.MaxValue)
|
||||
throw new ArgumentOutOfRangeException ("timeout");
|
||||
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if MONOTOUCH
|
||||
throw new NotSupportedException ("exitContext == true is not supported");
|
||||
#else
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
return (WaitAny_internal(waitHandles, (int) ms, exitContext));
|
||||
}
|
||||
finally {
|
||||
if (exitContext) SynchronizationAttribute.EnterContext ();
|
||||
}
|
||||
}
|
||||
|
||||
protected WaitHandle()
|
||||
{
|
||||
// FIXME
|
||||
}
|
||||
|
||||
public virtual void Close ()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Close ();
|
||||
}
|
||||
|
||||
public const int WaitTimeout = 258;
|
||||
|
||||
//
|
||||
// In 2.0 we use SafeWaitHandles instead of IntPtrs
|
||||
//
|
||||
SafeWaitHandle safe_wait_handle;
|
||||
|
||||
[Obsolete ("In the profiles > 2.x, use SafeHandle instead of Handle")]
|
||||
public virtual IntPtr Handle {
|
||||
get {
|
||||
return safe_wait_handle.DangerousGetHandle ();
|
||||
}
|
||||
|
||||
[SecurityPermission (SecurityAction.LinkDemand, UnmanagedCode = true)]
|
||||
[SecurityPermission (SecurityAction.InheritanceDemand, UnmanagedCode = true)]
|
||||
set {
|
||||
if (value == InvalidHandle)
|
||||
safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
|
||||
else
|
||||
safe_wait_handle = new SafeWaitHandle (value, true);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
private extern bool WaitOne_internal(IntPtr handle, int ms, bool exitContext);
|
||||
|
||||
protected virtual void Dispose (bool explicitDisposing)
|
||||
{
|
||||
if (!disposed){
|
||||
|
||||
//
|
||||
// This is only the case if the handle was never properly initialized
|
||||
// most likely a bug in the derived class
|
||||
//
|
||||
if (safe_wait_handle == null)
|
||||
return;
|
||||
|
||||
lock (this){
|
||||
if (disposed)
|
||||
return;
|
||||
|
||||
disposed = true;
|
||||
if (safe_wait_handle != null)
|
||||
safe_wait_handle.Dispose ();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SafeWaitHandle SafeWaitHandle {
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.MayFail)]
|
||||
get {
|
||||
return safe_wait_handle;
|
||||
}
|
||||
|
||||
[ReliabilityContract (Consistency.WillNotCorruptState, Cer.Success)]
|
||||
set {
|
||||
if (value == null)
|
||||
safe_wait_handle = new SafeWaitHandle (InvalidHandle, false);
|
||||
else
|
||||
safe_wait_handle = value;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool SignalAndWait (WaitHandle toSignal,
|
||||
WaitHandle toWaitOn)
|
||||
{
|
||||
return SignalAndWait (toSignal, toWaitOn, -1, false);
|
||||
}
|
||||
|
||||
public static bool SignalAndWait (WaitHandle toSignal,
|
||||
WaitHandle toWaitOn,
|
||||
int millisecondsTimeout,
|
||||
bool exitContext)
|
||||
{
|
||||
if (toSignal == null)
|
||||
throw new ArgumentNullException ("toSignal");
|
||||
if (toWaitOn == null)
|
||||
throw new ArgumentNullException ("toWaitOn");
|
||||
|
||||
if (millisecondsTimeout < -1)
|
||||
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
|
||||
|
||||
return SignalAndWait_Internal (toSignal.Handle, toWaitOn.Handle, millisecondsTimeout, exitContext);
|
||||
}
|
||||
|
||||
public static bool SignalAndWait (WaitHandle toSignal,
|
||||
WaitHandle toWaitOn,
|
||||
TimeSpan timeout,
|
||||
bool exitContext)
|
||||
{
|
||||
double ms = timeout.TotalMilliseconds;
|
||||
if (ms > Int32.MaxValue)
|
||||
throw new ArgumentOutOfRangeException ("timeout");
|
||||
|
||||
return SignalAndWait (toSignal, toWaitOn, Convert.ToInt32 (ms), false);
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
static extern bool SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms, bool exitContext);
|
||||
|
||||
public virtual bool WaitOne()
|
||||
{
|
||||
CheckDisposed ();
|
||||
bool release = false;
|
||||
try {
|
||||
safe_wait_handle.DangerousAddRef (ref release);
|
||||
return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), Timeout.Infinite, false));
|
||||
} finally {
|
||||
if (release)
|
||||
safe_wait_handle.DangerousRelease ();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool WaitOne(int millisecondsTimeout, bool exitContext)
|
||||
{
|
||||
CheckDisposed ();
|
||||
// check negative - except for -1 (which is Timeout.Infinite)
|
||||
if (millisecondsTimeout < Timeout.Infinite)
|
||||
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
|
||||
|
||||
bool release = false;
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if !MONOTOUCH
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
safe_wait_handle.DangerousAddRef (ref release);
|
||||
return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), millisecondsTimeout, exitContext));
|
||||
} finally {
|
||||
#if !MONOTOUCH
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.EnterContext ();
|
||||
#endif
|
||||
if (release)
|
||||
safe_wait_handle.DangerousRelease ();
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool WaitOne (int millisecondsTimeout)
|
||||
{
|
||||
return WaitOne (millisecondsTimeout, false);
|
||||
}
|
||||
|
||||
public virtual bool WaitOne (TimeSpan timeout)
|
||||
{
|
||||
return WaitOne (timeout, false);
|
||||
}
|
||||
|
||||
public virtual bool WaitOne(TimeSpan timeout, bool exitContext)
|
||||
{
|
||||
CheckDisposed ();
|
||||
long ms = (long) timeout.TotalMilliseconds;
|
||||
if (ms < -1 || ms > Int32.MaxValue)
|
||||
throw new ArgumentOutOfRangeException ("timeout");
|
||||
|
||||
bool release = false;
|
||||
try {
|
||||
if (exitContext) {
|
||||
#if !MONOTOUCH
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
}
|
||||
safe_wait_handle.DangerousAddRef (ref release);
|
||||
return (WaitOne_internal(safe_wait_handle.DangerousGetHandle (), (int) ms, exitContext));
|
||||
}
|
||||
finally {
|
||||
#if !MONOTOUCH
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.EnterContext ();
|
||||
#endif
|
||||
if (release)
|
||||
safe_wait_handle.DangerousRelease ();
|
||||
}
|
||||
}
|
||||
|
||||
internal void CheckDisposed ()
|
||||
{
|
||||
if (disposed || safe_wait_handle == null)
|
||||
throw new ObjectDisposedException (GetType ().FullName);
|
||||
}
|
||||
|
||||
public static bool WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout)
|
||||
{
|
||||
return WaitAll (waitHandles, millisecondsTimeout, false);
|
||||
}
|
||||
|
||||
public static bool WaitAll(WaitHandle[] waitHandles, TimeSpan timeout)
|
||||
{
|
||||
return WaitAll (waitHandles, timeout, false);
|
||||
}
|
||||
|
||||
protected static readonly IntPtr InvalidHandle = (IntPtr) (-1);
|
||||
bool disposed = false;
|
||||
|
||||
static int WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll)
|
||||
{
|
||||
int release_last = -1;
|
||||
|
||||
try {
|
||||
#if !DISABLE_REMOTING
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
|
||||
for (int i = 0; i < waitHandles.Length; ++i) {
|
||||
try {
|
||||
} finally {
|
||||
/* we have to put it in a finally block, to avoid having a ThreadAbortException
|
||||
* between the return from DangerousAddRef and the assignement to release_last */
|
||||
bool release = false;
|
||||
waitHandles [i].SafeWaitHandle.DangerousAddRef (ref release);
|
||||
release_last = i;
|
||||
}
|
||||
}
|
||||
|
||||
if (WaitAll)
|
||||
return WaitAll_internal (waitHandles, millisecondsTimeout);
|
||||
else
|
||||
return WaitAny_internal (waitHandles, millisecondsTimeout);
|
||||
} finally {
|
||||
for (int i = release_last; i >= 0; --i) {
|
||||
waitHandles [i].SafeWaitHandle.DangerousRelease ();
|
||||
}
|
||||
|
||||
#if !DISABLE_REMOTING
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.EnterContext ();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
private static extern int WaitAll_internal(WaitHandle[] handles, int ms);
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
private static extern int WaitAny_internal(WaitHandle[] handles, int ms);
|
||||
|
||||
static int WaitOneNative (SafeHandle waitableSafeHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext)
|
||||
{
|
||||
bool release = false;
|
||||
try {
|
||||
#if !DISABLE_REMOTING
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.ExitContext ();
|
||||
#endif
|
||||
|
||||
waitableSafeHandle.DangerousAddRef (ref release);
|
||||
|
||||
return WaitOne_internal (waitableSafeHandle.DangerousGetHandle (), (int) millisecondsTimeout);
|
||||
} finally {
|
||||
if (release)
|
||||
waitableSafeHandle.DangerousRelease ();
|
||||
|
||||
#if !DISABLE_REMOTING
|
||||
if (exitContext)
|
||||
SynchronizationAttribute.EnterContext ();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
static extern int WaitOne_internal(IntPtr handle, int ms);
|
||||
|
||||
static int SignalAndWaitOne (SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout, bool hasThreadAffinity, bool exitContext)
|
||||
{
|
||||
bool releaseHandleToSignal = false, releaseHandleToWaitOn = false;
|
||||
try {
|
||||
waitHandleToSignal.DangerousAddRef (ref releaseHandleToSignal);
|
||||
waitHandleToWaitOn.DangerousAddRef (ref releaseHandleToWaitOn);
|
||||
|
||||
return SignalAndWait_Internal (waitHandleToSignal.DangerousGetHandle (), waitHandleToWaitOn.DangerousGetHandle (), millisecondsTimeout);
|
||||
} finally {
|
||||
if (releaseHandleToSignal)
|
||||
waitHandleToSignal.DangerousRelease ();
|
||||
if (releaseHandleToWaitOn)
|
||||
waitHandleToWaitOn.DangerousRelease ();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
||||
static extern int SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user