34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
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//----------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//----------------------------------------------------------------
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namespace System.ServiceModel.Channels
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{
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using System;
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static class UdpConstants
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{
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// max is 64K - 20 (IP header) - 8(UDP header) - 1 (wraparound)
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public const int MaxMessageSizeOverIPv4 = 64 * 1024 - 20 - 8 - 1;
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public const int MaxTimeToLive = 255;
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public const int MinReceiveBufferSize = 1;
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public const int MinTimeToLive = 0; //localhost traffic only
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public const int PendingReceiveCountPerProcessor = 2;
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public const string Scheme = "soap.udp";
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internal static class Defaults
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{
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public static readonly TimeSpan ReceiveTimeout = TimeSpan.FromMinutes(1);
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public static readonly TimeSpan SendTimeout = TimeSpan.FromMinutes(1);
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public const int DuplicateMessageHistoryLength = 0;
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public const int InterfaceIndex = -1;
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public const int MaxPendingMessageCount = 32;
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public const long MaxReceivedMessageSize = SocketReceiveBufferSize;
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public const int SocketReceiveBufferSize = 64 * 1024;
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public const int TimeToLive = 1;
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public static MessageEncoderFactory MessageEncoderFactory = new TextMessageEncodingBindingElement().CreateMessageEncoderFactory();
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}
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}
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}
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