//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.ServiceModel.Channels { using System; static class UdpConstants { // max is 64K - 20 (IP header) - 8(UDP header) - 1 (wraparound) public const int MaxMessageSizeOverIPv4 = 64 * 1024 - 20 - 8 - 1; public const int MaxTimeToLive = 255; public const int MinReceiveBufferSize = 1; public const int MinTimeToLive = 0; //localhost traffic only public const int PendingReceiveCountPerProcessor = 2; public const string Scheme = "soap.udp"; internal static class Defaults { public static readonly TimeSpan ReceiveTimeout = TimeSpan.FromMinutes(1); public static readonly TimeSpan SendTimeout = TimeSpan.FromMinutes(1); public const int DuplicateMessageHistoryLength = 0; public const int InterfaceIndex = -1; public const int MaxPendingMessageCount = 32; public const long MaxReceivedMessageSize = SocketReceiveBufferSize; public const int SocketReceiveBufferSize = 64 * 1024; public const int TimeToLive = 1; public static MessageEncoderFactory MessageEncoderFactory = new TextMessageEncodingBindingElement().CreateMessageEncoderFactory(); } } }