416 lines
17 KiB
C#
416 lines
17 KiB
C#
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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using System.Collections.Generic;
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using System.Globalization;
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using System.Reactive.Disposables;
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namespace System.Reactive.Concurrency
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{
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/// <summary>
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/// Base class for virtual time schedulers.
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/// </summary>
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/// <typeparam name="TAbsolute">Absolute time representation type.</typeparam>
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/// <typeparam name="TRelative">Relative time representation type.</typeparam>
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public abstract class VirtualTimeSchedulerBase<TAbsolute, TRelative> : IScheduler, IServiceProvider, IStopwatchProvider
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where TAbsolute : IComparable<TAbsolute>
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{
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/// <summary>
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/// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.
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/// </summary>
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protected VirtualTimeSchedulerBase()
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: this(default(TAbsolute), Comparer<TAbsolute>.Default)
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{
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}
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/// <summary>
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/// Creates a new virtual time scheduler with the specified initial clock value and absolute time comparer.
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/// </summary>
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/// <param name="initialClock">Initial value for the clock.</param>
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/// <param name="comparer">Comparer to determine causality of events based on absolute time.</param>
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/// <exception cref="ArgumentNullException"><paramref name="comparer"/> is null.</exception>
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protected VirtualTimeSchedulerBase(TAbsolute initialClock, IComparer<TAbsolute> comparer)
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{
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if (comparer == null)
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throw new ArgumentNullException("comparer");
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Clock = initialClock;
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Comparer = comparer;
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}
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/// <summary>
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/// Adds a relative time value to an absolute time value.
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/// </summary>
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/// <param name="absolute">Absolute time value.</param>
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/// <param name="relative">Relative time value to add.</param>
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/// <returns>The resulting absolute time sum value.</returns>
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protected abstract TAbsolute Add(TAbsolute absolute, TRelative relative);
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/// <summary>
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/// Converts the absolute time value to a DateTimeOffset value.
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/// </summary>
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/// <param name="absolute">Absolute time value to convert.</param>
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/// <returns>The corresponding DateTimeOffset value.</returns>
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protected abstract DateTimeOffset ToDateTimeOffset(TAbsolute absolute);
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/// <summary>
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/// Converts the TimeSpan value to a relative time value.
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/// </summary>
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/// <param name="timeSpan">TimeSpan value to convert.</param>
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/// <returns>The corresponding relative time value.</returns>
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protected abstract TRelative ToRelative(TimeSpan timeSpan);
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/// <summary>
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/// Gets whether the scheduler is enabled to run work.
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/// </summary>
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public bool IsEnabled
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets the comparer used to compare absolute time values.
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/// </summary>
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protected IComparer<TAbsolute> Comparer
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{
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get;
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private set;
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}
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/// <summary>
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/// Schedules an action to be executed at dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="dueTime">Absolute time at which to execute the action.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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public abstract IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, Func<IScheduler, TState, IDisposable> action);
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/// <summary>
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/// Schedules an action to be executed at dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="dueTime">Relative time after which to execute the action.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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public IDisposable ScheduleRelative<TState>(TState state, TRelative dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException("action");
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var runAt = Add(Clock, dueTime);
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return ScheduleAbsolute(state, runAt, action);
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}
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/// <summary>
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/// Schedules an action to be executed.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException("action");
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return ScheduleAbsolute(state, Clock, action);
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}
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/// <summary>
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/// Schedules an action to be executed after dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="dueTime">Relative time after which to execute the action.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException("action");
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return ScheduleRelative(state, ToRelative(dueTime), action);
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}
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/// <summary>
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/// Schedules an action to be executed at dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="dueTime">Absolute time at which to execute the action.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException("action");
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return ScheduleRelative(state, ToRelative(dueTime - Now), action);
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}
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/// <summary>
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/// Starts the virtual time scheduler.
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/// </summary>
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public void Start()
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{
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if (!IsEnabled)
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{
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IsEnabled = true;
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do
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{
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var next = GetNext();
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if (next != null)
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{
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if (Comparer.Compare(next.DueTime, Clock) > 0)
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Clock = next.DueTime;
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next.Invoke();
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}
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else
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IsEnabled = false;
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} while (IsEnabled);
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}
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}
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/// <summary>
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/// Stops the virtual time scheduler.
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/// </summary>
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public void Stop()
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{
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IsEnabled = false;
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}
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/// <summary>
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/// Advances the scheduler's clock to the specified time, running all work till that point.
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/// </summary>
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/// <param name="time">Absolute time to advance the scheduler's clock to.</param>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is in the past.</exception>
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/// <exception cref="InvalidOperationException">The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use <see cref="Sleep"/>.</exception>
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public void AdvanceTo(TAbsolute time)
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{
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var dueToClock = Comparer.Compare(time, Clock);
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if (dueToClock < 0)
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throw new ArgumentOutOfRangeException("time");
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if (dueToClock == 0)
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return;
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if (!IsEnabled)
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{
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IsEnabled = true;
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do
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{
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var next = GetNext();
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if (next != null && Comparer.Compare(next.DueTime, time) <= 0)
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{
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if (Comparer.Compare(next.DueTime, Clock) > 0)
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Clock = next.DueTime;
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next.Invoke();
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}
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else
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IsEnabled = false;
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} while (IsEnabled);
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Clock = time;
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}
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else
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{
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throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceTo"));
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}
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}
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/// <summary>
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/// Advances the scheduler's clock by the specified relative time, running all work scheduled for that timespan.
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/// </summary>
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/// <param name="time">Relative time to advance the scheduler's clock by.</param>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is negative.</exception>
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/// <exception cref="InvalidOperationException">The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use <see cref="Sleep"/>.</exception>
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public void AdvanceBy(TRelative time)
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{
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var dt = Add(Clock, time);
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var dueToClock = Comparer.Compare(dt, Clock);
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if (dueToClock < 0)
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throw new ArgumentOutOfRangeException("time");
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if (dueToClock == 0)
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return;
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if (!IsEnabled)
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{
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AdvanceTo(dt);
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}
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else
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{
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throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceBy"));
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}
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}
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/// <summary>
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/// Advances the scheduler's clock by the specified relative time.
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/// </summary>
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/// <param name="time">Relative time to advance the scheduler's clock by.</param>
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/// <exception cref="ArgumentOutOfRangeException"><paramref name="time"/> is negative.</exception>
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public void Sleep(TRelative time)
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{
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var dt = Add(Clock, time);
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var dueToClock = Comparer.Compare(dt, Clock);
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if (dueToClock < 0)
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throw new ArgumentOutOfRangeException("time");
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Clock = dt;
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}
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/// <summary>
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/// Gets the scheduler's absolute time clock value.
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/// </summary>
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public TAbsolute Clock
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{
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get;
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protected set;
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}
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/// <summary>
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/// Gets the scheduler's notion of current time.
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/// </summary>
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public DateTimeOffset Now
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{
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get { return ToDateTimeOffset(Clock); }
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}
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/// <summary>
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/// Gets the next scheduled item to be executed.
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/// </summary>
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/// <returns>The next scheduled item.</returns>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "By design. Side-effecting operation to retrieve the next element.")]
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protected abstract IScheduledItem<TAbsolute> GetNext();
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object IServiceProvider.GetService(Type serviceType)
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{
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return GetService(serviceType);
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}
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/// <summary>
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/// Discovers scheduler services by interface type. The base class implementation supports
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/// only the IStopwatchProvider service. To influence service discovery - such as adding
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/// support for other scheduler services - derived types can override this method.
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/// </summary>
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/// <param name="serviceType">Scheduler service interface type to discover.</param>
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/// <returns>Object implementing the requested service, if available; null otherwise.</returns>
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protected virtual object GetService(Type serviceType)
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{
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if (serviceType == typeof(IStopwatchProvider))
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return this as IStopwatchProvider;
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return null;
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}
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/// <summary>
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/// Starts a new stopwatch object.
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/// </summary>
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/// <returns>New stopwatch object; started at the time of the request.</returns>
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public IStopwatch StartStopwatch()
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{
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var start = ToDateTimeOffset(Clock);
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return new VirtualTimeStopwatch(() => ToDateTimeOffset(Clock) - start);
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}
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class VirtualTimeStopwatch : IStopwatch
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{
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private readonly Func<TimeSpan> _getElapsed;
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public VirtualTimeStopwatch(Func<TimeSpan> getElapsed)
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{
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_getElapsed = getElapsed;
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}
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public TimeSpan Elapsed
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{
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get { return _getElapsed(); }
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}
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}
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}
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/// <summary>
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/// Base class for virtual time schedulers using a priority queue for scheduled items.
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/// </summary>
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/// <typeparam name="TAbsolute">Absolute time representation type.</typeparam>
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/// <typeparam name="TRelative">Relative time representation type.</typeparam>
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public abstract class VirtualTimeScheduler<TAbsolute, TRelative> : VirtualTimeSchedulerBase<TAbsolute, TRelative>
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where TAbsolute : IComparable<TAbsolute>
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{
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private readonly SchedulerQueue<TAbsolute> queue = new SchedulerQueue<TAbsolute>();
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/// <summary>
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/// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.
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/// </summary>
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protected VirtualTimeScheduler()
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: base()
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{
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}
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/// <summary>
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/// Creates a new virtual time scheduler.
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/// </summary>
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/// <param name="initialClock">Initial value for the clock.</param>
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/// <param name="comparer">Comparer to determine causality of events based on absolute time.</param>
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/// <exception cref="ArgumentNullException"><paramref name="comparer"/> is null.</exception>
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protected VirtualTimeScheduler(TAbsolute initialClock, IComparer<TAbsolute> comparer)
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: base(initialClock, comparer)
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{
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}
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/// <summary>
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/// Gets the next scheduled item to be executed.
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/// </summary>
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/// <returns>The next scheduled item.</returns>
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protected override IScheduledItem<TAbsolute> GetNext()
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{
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while (queue.Count > 0)
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{
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var next = queue.Peek();
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if (next.IsCanceled)
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queue.Dequeue();
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else
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return next;
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}
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return null;
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}
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/// <summary>
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/// Schedules an action to be executed at dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <param name="dueTime">Absolute time at which to execute the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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/// <exception cref="ArgumentNullException"><paramref name="action"/> is null.</exception>
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public override IDisposable ScheduleAbsolute<TState>(TState state, TAbsolute dueTime, Func<IScheduler, TState, IDisposable> action)
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{
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if (action == null)
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throw new ArgumentNullException("action");
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var si = default(ScheduledItem<TAbsolute, TState>);
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var run = new Func<IScheduler, TState, IDisposable>((scheduler, state1) =>
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{
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queue.Remove(si);
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return action(scheduler, state1);
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});
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si = new ScheduledItem<TAbsolute, TState>(this, state, run, dueTime, Comparer);
|
|||
|
queue.Enqueue(si);
|
|||
|
|
|||
|
return Disposable.Create(si.Cancel);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|