// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System.Collections.Generic; using System.Globalization; using System.Reactive.Disposables; namespace System.Reactive.Concurrency { /// /// Base class for virtual time schedulers. /// /// Absolute time representation type. /// Relative time representation type. public abstract class VirtualTimeSchedulerBase : IScheduler, IServiceProvider, IStopwatchProvider where TAbsolute : IComparable { /// /// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value. /// protected VirtualTimeSchedulerBase() : this(default(TAbsolute), Comparer.Default) { } /// /// Creates a new virtual time scheduler with the specified initial clock value and absolute time comparer. /// /// Initial value for the clock. /// Comparer to determine causality of events based on absolute time. /// is null. protected VirtualTimeSchedulerBase(TAbsolute initialClock, IComparer comparer) { if (comparer == null) throw new ArgumentNullException("comparer"); Clock = initialClock; Comparer = comparer; } /// /// Adds a relative time value to an absolute time value. /// /// Absolute time value. /// Relative time value to add. /// The resulting absolute time sum value. protected abstract TAbsolute Add(TAbsolute absolute, TRelative relative); /// /// Converts the absolute time value to a DateTimeOffset value. /// /// Absolute time value to convert. /// The corresponding DateTimeOffset value. protected abstract DateTimeOffset ToDateTimeOffset(TAbsolute absolute); /// /// Converts the TimeSpan value to a relative time value. /// /// TimeSpan value to convert. /// The corresponding relative time value. protected abstract TRelative ToRelative(TimeSpan timeSpan); /// /// Gets whether the scheduler is enabled to run work. /// public bool IsEnabled { get; private set; } /// /// Gets the comparer used to compare absolute time values. /// protected IComparer Comparer { get; private set; } /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Absolute time at which to execute the action. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). public abstract IDisposable ScheduleAbsolute(TState state, TAbsolute dueTime, Func action); /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Relative time after which to execute the action. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). public IDisposable ScheduleRelative(TState state, TRelative dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); var runAt = Add(Clock, dueTime); return ScheduleAbsolute(state, runAt, action); } /// /// Schedules an action to be executed. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public IDisposable Schedule(TState state, Func action) { if (action == null) throw new ArgumentNullException("action"); return ScheduleAbsolute(state, Clock, action); } /// /// Schedules an action to be executed after dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Relative time after which to execute the action. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public IDisposable Schedule(TState state, TimeSpan dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); return ScheduleRelative(state, ToRelative(dueTime), action); } /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Absolute time at which to execute the action. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public IDisposable Schedule(TState state, DateTimeOffset dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); return ScheduleRelative(state, ToRelative(dueTime - Now), action); } /// /// Starts the virtual time scheduler. /// public void Start() { if (!IsEnabled) { IsEnabled = true; do { var next = GetNext(); if (next != null) { if (Comparer.Compare(next.DueTime, Clock) > 0) Clock = next.DueTime; next.Invoke(); } else IsEnabled = false; } while (IsEnabled); } } /// /// Stops the virtual time scheduler. /// public void Stop() { IsEnabled = false; } /// /// Advances the scheduler's clock to the specified time, running all work till that point. /// /// Absolute time to advance the scheduler's clock to. /// is in the past. /// The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use . public void AdvanceTo(TAbsolute time) { var dueToClock = Comparer.Compare(time, Clock); if (dueToClock < 0) throw new ArgumentOutOfRangeException("time"); if (dueToClock == 0) return; if (!IsEnabled) { IsEnabled = true; do { var next = GetNext(); if (next != null && Comparer.Compare(next.DueTime, time) <= 0) { if (Comparer.Compare(next.DueTime, Clock) > 0) Clock = next.DueTime; next.Invoke(); } else IsEnabled = false; } while (IsEnabled); Clock = time; } else { throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceTo")); } } /// /// Advances the scheduler's clock by the specified relative time, running all work scheduled for that timespan. /// /// Relative time to advance the scheduler's clock by. /// is negative. /// The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use . public void AdvanceBy(TRelative time) { var dt = Add(Clock, time); var dueToClock = Comparer.Compare(dt, Clock); if (dueToClock < 0) throw new ArgumentOutOfRangeException("time"); if (dueToClock == 0) return; if (!IsEnabled) { AdvanceTo(dt); } else { throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceBy")); } } /// /// Advances the scheduler's clock by the specified relative time. /// /// Relative time to advance the scheduler's clock by. /// is negative. public void Sleep(TRelative time) { var dt = Add(Clock, time); var dueToClock = Comparer.Compare(dt, Clock); if (dueToClock < 0) throw new ArgumentOutOfRangeException("time"); Clock = dt; } /// /// Gets the scheduler's absolute time clock value. /// public TAbsolute Clock { get; protected set; } /// /// Gets the scheduler's notion of current time. /// public DateTimeOffset Now { get { return ToDateTimeOffset(Clock); } } /// /// Gets the next scheduled item to be executed. /// /// The next scheduled item. [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "By design. Side-effecting operation to retrieve the next element.")] protected abstract IScheduledItem GetNext(); object IServiceProvider.GetService(Type serviceType) { return GetService(serviceType); } /// /// Discovers scheduler services by interface type. The base class implementation supports /// only the IStopwatchProvider service. To influence service discovery - such as adding /// support for other scheduler services - derived types can override this method. /// /// Scheduler service interface type to discover. /// Object implementing the requested service, if available; null otherwise. protected virtual object GetService(Type serviceType) { if (serviceType == typeof(IStopwatchProvider)) return this as IStopwatchProvider; return null; } /// /// Starts a new stopwatch object. /// /// New stopwatch object; started at the time of the request. public IStopwatch StartStopwatch() { var start = ToDateTimeOffset(Clock); return new VirtualTimeStopwatch(() => ToDateTimeOffset(Clock) - start); } class VirtualTimeStopwatch : IStopwatch { private readonly Func _getElapsed; public VirtualTimeStopwatch(Func getElapsed) { _getElapsed = getElapsed; } public TimeSpan Elapsed { get { return _getElapsed(); } } } } /// /// Base class for virtual time schedulers using a priority queue for scheduled items. /// /// Absolute time representation type. /// Relative time representation type. public abstract class VirtualTimeScheduler : VirtualTimeSchedulerBase where TAbsolute : IComparable { private readonly SchedulerQueue queue = new SchedulerQueue(); /// /// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value. /// protected VirtualTimeScheduler() : base() { } /// /// Creates a new virtual time scheduler. /// /// Initial value for the clock. /// Comparer to determine causality of events based on absolute time. /// is null. protected VirtualTimeScheduler(TAbsolute initialClock, IComparer comparer) : base(initialClock, comparer) { } /// /// Gets the next scheduled item to be executed. /// /// The next scheduled item. protected override IScheduledItem GetNext() { while (queue.Count > 0) { var next = queue.Peek(); if (next.IsCanceled) queue.Dequeue(); else return next; } return null; } /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Absolute time at which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). /// is null. public override IDisposable ScheduleAbsolute(TState state, TAbsolute dueTime, Func action) { if (action == null) throw new ArgumentNullException("action"); var si = default(ScheduledItem); var run = new Func((scheduler, state1) => { queue.Remove(si); return action(scheduler, state1); }); si = new ScheduledItem(this, state, run, dueTime, Comparer); queue.Enqueue(si); return Disposable.Create(si.Cancel); } } }