// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Globalization;
using System.Reactive.Disposables;
namespace System.Reactive.Concurrency
{
///
/// Base class for virtual time schedulers.
///
/// Absolute time representation type.
/// Relative time representation type.
public abstract class VirtualTimeSchedulerBase : IScheduler, IServiceProvider, IStopwatchProvider
where TAbsolute : IComparable
{
///
/// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.
///
protected VirtualTimeSchedulerBase()
: this(default(TAbsolute), Comparer.Default)
{
}
///
/// Creates a new virtual time scheduler with the specified initial clock value and absolute time comparer.
///
/// Initial value for the clock.
/// Comparer to determine causality of events based on absolute time.
/// is null.
protected VirtualTimeSchedulerBase(TAbsolute initialClock, IComparer comparer)
{
if (comparer == null)
throw new ArgumentNullException("comparer");
Clock = initialClock;
Comparer = comparer;
}
///
/// Adds a relative time value to an absolute time value.
///
/// Absolute time value.
/// Relative time value to add.
/// The resulting absolute time sum value.
protected abstract TAbsolute Add(TAbsolute absolute, TRelative relative);
///
/// Converts the absolute time value to a DateTimeOffset value.
///
/// Absolute time value to convert.
/// The corresponding DateTimeOffset value.
protected abstract DateTimeOffset ToDateTimeOffset(TAbsolute absolute);
///
/// Converts the TimeSpan value to a relative time value.
///
/// TimeSpan value to convert.
/// The corresponding relative time value.
protected abstract TRelative ToRelative(TimeSpan timeSpan);
///
/// Gets whether the scheduler is enabled to run work.
///
public bool IsEnabled
{
get;
private set;
}
///
/// Gets the comparer used to compare absolute time values.
///
protected IComparer Comparer
{
get;
private set;
}
///
/// Schedules an action to be executed at dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Absolute time at which to execute the action.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
public abstract IDisposable ScheduleAbsolute(TState state, TAbsolute dueTime, Func action);
///
/// Schedules an action to be executed at dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Relative time after which to execute the action.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
public IDisposable ScheduleRelative(TState state, TRelative dueTime, Func action)
{
if (action == null)
throw new ArgumentNullException("action");
var runAt = Add(Clock, dueTime);
return ScheduleAbsolute(state, runAt, action);
}
///
/// Schedules an action to be executed.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public IDisposable Schedule(TState state, Func action)
{
if (action == null)
throw new ArgumentNullException("action");
return ScheduleAbsolute(state, Clock, action);
}
///
/// Schedules an action to be executed after dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Relative time after which to execute the action.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public IDisposable Schedule(TState state, TimeSpan dueTime, Func action)
{
if (action == null)
throw new ArgumentNullException("action");
return ScheduleRelative(state, ToRelative(dueTime), action);
}
///
/// Schedules an action to be executed at dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Absolute time at which to execute the action.
/// Action to be executed.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public IDisposable Schedule(TState state, DateTimeOffset dueTime, Func action)
{
if (action == null)
throw new ArgumentNullException("action");
return ScheduleRelative(state, ToRelative(dueTime - Now), action);
}
///
/// Starts the virtual time scheduler.
///
public void Start()
{
if (!IsEnabled)
{
IsEnabled = true;
do
{
var next = GetNext();
if (next != null)
{
if (Comparer.Compare(next.DueTime, Clock) > 0)
Clock = next.DueTime;
next.Invoke();
}
else
IsEnabled = false;
} while (IsEnabled);
}
}
///
/// Stops the virtual time scheduler.
///
public void Stop()
{
IsEnabled = false;
}
///
/// Advances the scheduler's clock to the specified time, running all work till that point.
///
/// Absolute time to advance the scheduler's clock to.
/// is in the past.
/// The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use .
public void AdvanceTo(TAbsolute time)
{
var dueToClock = Comparer.Compare(time, Clock);
if (dueToClock < 0)
throw new ArgumentOutOfRangeException("time");
if (dueToClock == 0)
return;
if (!IsEnabled)
{
IsEnabled = true;
do
{
var next = GetNext();
if (next != null && Comparer.Compare(next.DueTime, time) <= 0)
{
if (Comparer.Compare(next.DueTime, Clock) > 0)
Clock = next.DueTime;
next.Invoke();
}
else
IsEnabled = false;
} while (IsEnabled);
Clock = time;
}
else
{
throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceTo"));
}
}
///
/// Advances the scheduler's clock by the specified relative time, running all work scheduled for that timespan.
///
/// Relative time to advance the scheduler's clock by.
/// is negative.
/// The scheduler is already running. VirtualTimeScheduler doesn't support running nested work dispatch loops. To simulate time slippage while running work on the scheduler, use .
public void AdvanceBy(TRelative time)
{
var dt = Add(Clock, time);
var dueToClock = Comparer.Compare(dt, Clock);
if (dueToClock < 0)
throw new ArgumentOutOfRangeException("time");
if (dueToClock == 0)
return;
if (!IsEnabled)
{
AdvanceTo(dt);
}
else
{
throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Strings_Linq.CANT_ADVANCE_WHILE_RUNNING, "AdvanceBy"));
}
}
///
/// Advances the scheduler's clock by the specified relative time.
///
/// Relative time to advance the scheduler's clock by.
/// is negative.
public void Sleep(TRelative time)
{
var dt = Add(Clock, time);
var dueToClock = Comparer.Compare(dt, Clock);
if (dueToClock < 0)
throw new ArgumentOutOfRangeException("time");
Clock = dt;
}
///
/// Gets the scheduler's absolute time clock value.
///
public TAbsolute Clock
{
get;
protected set;
}
///
/// Gets the scheduler's notion of current time.
///
public DateTimeOffset Now
{
get { return ToDateTimeOffset(Clock); }
}
///
/// Gets the next scheduled item to be executed.
///
/// The next scheduled item.
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UsePropertiesWhereAppropriate", Justification = "By design. Side-effecting operation to retrieve the next element.")]
protected abstract IScheduledItem GetNext();
object IServiceProvider.GetService(Type serviceType)
{
return GetService(serviceType);
}
///
/// Discovers scheduler services by interface type. The base class implementation supports
/// only the IStopwatchProvider service. To influence service discovery - such as adding
/// support for other scheduler services - derived types can override this method.
///
/// Scheduler service interface type to discover.
/// Object implementing the requested service, if available; null otherwise.
protected virtual object GetService(Type serviceType)
{
if (serviceType == typeof(IStopwatchProvider))
return this as IStopwatchProvider;
return null;
}
///
/// Starts a new stopwatch object.
///
/// New stopwatch object; started at the time of the request.
public IStopwatch StartStopwatch()
{
var start = ToDateTimeOffset(Clock);
return new VirtualTimeStopwatch(() => ToDateTimeOffset(Clock) - start);
}
class VirtualTimeStopwatch : IStopwatch
{
private readonly Func _getElapsed;
public VirtualTimeStopwatch(Func getElapsed)
{
_getElapsed = getElapsed;
}
public TimeSpan Elapsed
{
get { return _getElapsed(); }
}
}
}
///
/// Base class for virtual time schedulers using a priority queue for scheduled items.
///
/// Absolute time representation type.
/// Relative time representation type.
public abstract class VirtualTimeScheduler : VirtualTimeSchedulerBase
where TAbsolute : IComparable
{
private readonly SchedulerQueue queue = new SchedulerQueue();
///
/// Creates a new virtual time scheduler with the default value of TAbsolute as the initial clock value.
///
protected VirtualTimeScheduler()
: base()
{
}
///
/// Creates a new virtual time scheduler.
///
/// Initial value for the clock.
/// Comparer to determine causality of events based on absolute time.
/// is null.
protected VirtualTimeScheduler(TAbsolute initialClock, IComparer comparer)
: base(initialClock, comparer)
{
}
///
/// Gets the next scheduled item to be executed.
///
/// The next scheduled item.
protected override IScheduledItem GetNext()
{
while (queue.Count > 0)
{
var next = queue.Peek();
if (next.IsCanceled)
queue.Dequeue();
else
return next;
}
return null;
}
///
/// Schedules an action to be executed at dueTime.
///
/// The type of the state passed to the scheduled action.
/// State passed to the action to be executed.
/// Action to be executed.
/// Absolute time at which to execute the action.
/// The disposable object used to cancel the scheduled action (best effort).
/// is null.
public override IDisposable ScheduleAbsolute(TState state, TAbsolute dueTime, Func action)
{
if (action == null)
throw new ArgumentNullException("action");
var si = default(ScheduledItem);
var run = new Func((scheduler, state1) =>
{
queue.Remove(si);
return action(scheduler, state1);
});
si = new ScheduledItem(this, state, run, dueTime, Comparer);
queue.Enqueue(si);
return Disposable.Create(si.Cancel);
}
}
}