24 lines
1.1 KiB
C#
24 lines
1.1 KiB
C#
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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using System.Reactive.Disposables;
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namespace System.Reactive.Concurrency
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{
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/// <summary>
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/// Scheduler with support for running periodic tasks.
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/// This type of scheduler can be used to run timers more efficiently instead of using recursive scheduling.
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/// </summary>
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public interface ISchedulerPeriodic
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{
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/// <summary>
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/// Schedules a periodic piece of work.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">Initial state passed to the action upon the first iteration.</param>
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/// <param name="period">Period for running the work periodically.</param>
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/// <param name="action">Action to be executed, potentially updating the state.</param>
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/// <returns>The disposable object used to cancel the scheduled recurring action (best effort).</returns>
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IDisposable SchedulePeriodic<TState>(TState state, TimeSpan period, Func<TState, TState> action);
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}
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}
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