44 lines
2.3 KiB
C#
44 lines
2.3 KiB
C#
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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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namespace System.Reactive.Concurrency
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{
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/// <summary>
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/// Represents an object that schedules units of work.
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/// </summary>
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public interface IScheduler
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{
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/// <summary>
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/// Gets the scheduler's notion of current time.
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/// </summary>
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DateTimeOffset Now { get; }
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/// <summary>
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/// Schedules an action to be executed.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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IDisposable Schedule<TState>(TState state, Func<IScheduler, TState, IDisposable> action);
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/// <summary>
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/// Schedules an action to be executed after dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <param name="dueTime">Relative time after which to execute the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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IDisposable Schedule<TState>(TState state, TimeSpan dueTime, Func<IScheduler, TState, IDisposable> action);
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/// <summary>
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/// Schedules an action to be executed at dueTime.
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/// </summary>
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/// <typeparam name="TState">The type of the state passed to the scheduled action.</typeparam>
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/// <param name="state">State passed to the action to be executed.</param>
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/// <param name="action">Action to be executed.</param>
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/// <param name="dueTime">Absolute time at which to execute the action.</param>
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/// <returns>The disposable object used to cancel the scheduled action (best effort).</returns>
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IDisposable Schedule<TState>(TState state, DateTimeOffset dueTime, Func<IScheduler, TState, IDisposable> action);
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}
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}
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