// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. namespace System.Reactive.Concurrency { /// /// Represents an object that schedules units of work. /// public interface IScheduler { /// /// Gets the scheduler's notion of current time. /// DateTimeOffset Now { get; } /// /// Schedules an action to be executed. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// The disposable object used to cancel the scheduled action (best effort). IDisposable Schedule(TState state, Func action); /// /// Schedules an action to be executed after dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Relative time after which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). IDisposable Schedule(TState state, TimeSpan dueTime, Func action); /// /// Schedules an action to be executed at dueTime. /// /// The type of the state passed to the scheduled action. /// State passed to the action to be executed. /// Action to be executed. /// Absolute time at which to execute the action. /// The disposable object used to cancel the scheduled action (best effort). IDisposable Schedule(TState state, DateTimeOffset dueTime, Func action); } }