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// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
#if !NO_STOPWATCH
using System;
using System.Reactive.Concurrency;
using System.Threading;
#if NUNIT
using NUnit.Framework;
using TestClassAttribute = NUnit.Framework.TestFixtureAttribute;
using TestMethodAttribute = NUnit.Framework.TestAttribute;
using TestInitializeAttribute = NUnit.Framework.SetUpAttribute;
#else
using Microsoft.VisualStudio.TestTools.UnitTesting;
#endif
namespace ReactiveTests.Tests
{
static class StopwatchTest
{
public static void Run(IStopwatchProvider stopwatchProvider)
{
/*
* TODO: Temporarily disabled until we iron out all of the scheduler improvements.
*/
//var N = 10;
//var t = default(long);
//var d = 1;
//for (int i = 0; i < N; i++)
//{
// var sw = stopwatchProvider.StartStopwatch();
// var e1 = sw.Elapsed;
// Thread.Sleep(d);
// var e2 = sw.Elapsed;
// Assert.IsTrue(e2.Ticks > e1.Ticks);
// t += (e2 - e1).Ticks;
// sw.Dispose();
//}
//Assert.IsTrue(TimeSpan.FromTicks(t / N).TotalMilliseconds < d * 10 /* 10x margin */);
}
}
}
#endif