Update following uibase change for game features.

This commit is contained in:
Mikaël Capelle
2024-06-01 17:17:23 +02:00
parent 422e29417c
commit 6e9919fb94
6 changed files with 174 additions and 44 deletions
+1 -5
View File
@@ -17,8 +17,4 @@ jobs:
poetry install
- name: Lint
run: |
poetry run black src --check --diff
poetry run isort -c src
poetry run mypy src
poetry run ruff src
poetry run pyright src
poetry run poe lint
+164 -24
View File
@@ -114,6 +114,12 @@ mobase:
DATE:
LITERAL:
GameFeature:
__doc__: |
Base class for all game features, cannot be inherited, used only for typing
purpose in Python.
__abstract__: true
# TODO:
BSAInvalidation:
__doc__:
@@ -349,6 +355,141 @@ mobase:
The last extension of this entry, or an empty string if the file has no extension
or is directory.
IGameFeatures:
__doc__: |
Interface for the game features, accessible through IOrganizer.gameFeatures().
gameFeature:
__doc__: Retrieve the given game feature, if one exists.
abstract: false
args:
feature_type:
__doc__: The class of feature to retrieve.
type: Type[GameFeatureType]
returns:
__doc__: |
The game feature corresponding to the given type, or `None` if the feature is
not available.
type: GameFeatureType
registerFeature.1:
__doc__: |
Register game feature for the specified game.
This method register a game feature to combine or replace with other features
of the same kind. Some features are merged (e.g., ModDataContent,
ModDataChecker), while other override previous features (e.g., SaveGameInfo).
For features that can be combined, the priority argument indicates the order of
priority (e.g., the order of the checks for ModDataChecker). For other features,
the feature with the highest priority will be used. The features provided by the
game plugin itself always have lowest priority.
The feature is associated to the plugin that registers it, if the plugin is
disabled, the feature will not be available.
This function will return True if the feature was registered, even if the
feature is not used du to its low priority.
args:
games: Names of the game to enable the feature for.
feature: Game feature to register.
priority: |
Priority of the game feature. If the plugin registering the feature
is a game plugin, this parameter is ignored.
replace: |
If True, remove features of the same kind registered by the current plugin,
otherwise add the feature alongside existing ones.
returns: True if the game feature was properly registered, False otherwise.
registerFeature.2:
__doc__: |
Register game feature for the specified game.
This method register a game feature to combine or replace with other features
of the same kind. Some features are merged (e.g., ModDataContent,
ModDataChecker), while other override previous features (e.g., SaveGameInfo).
For features that can be combined, the priority argument indicates the order of
priority (e.g., the order of the checks for ModDataChecker). For other features,
the feature with the highest priority will be used. The features provided by the
game plugin itself always have lowest priority.
The feature is associated to the plugin that registers it, if the plugin is
disabled, the feature will not be available.
This function will return True if the feature was registered, even if the
feature is not used du to its low priority.
args:
game: Game to enable the feature for.
feature: Game feature to register.
priority: |
Priority of the game feature. If the plugin registering the feature
is a game plugin, this parameter is ignored.
replace: |
If True, remove features of the same kind registered by the current plugin,
otherwise add the feature alongside existing ones.
returns: True if the game feature was properly registered, False otherwise.
registerFeature.3:
__doc__: |
Register game feature for all games.
This method register a game feature to combine or replace with other features
of the same kind. Some features are merged (e.g., ModDataContent,
ModDataChecker), while other override previous features (e.g., SaveGameInfo).
For features that can be combined, the priority argument indicates the order of
priority (e.g., the order of the checks for ModDataChecker). For other features,
the feature with the highest priority will be used. The features provided by the
game plugin itself always have lowest priority.
The feature is associated to the plugin that registers it, if the plugin is
disabled, the feature will not be available.
This function will return True if the feature was registered, even if the
feature is not used du to its low priority.
args:
feature: Game feature to register.
priority: |
Priority of the game feature. If the plugin registering the feature
is a game plugin, this parameter is ignored.
replace: |
If True, remove features of the same kind registered by the current plugin,
otherwise add the feature alongside existing ones.
returns: True if the game feature was properly registered, False otherwise.
unregisterFeature:
__doc__: |
Unregister the given game feature.
This function is safe to use even if the given feature was never registered.
args:
feature: Feature to unregister.
returns: True if the feature was successfully unregistered, False otherwise.
unregisterFeatures:
__doc__: |
Unregister all features of the given type registered by the calling plugin.
This function is safe to use even if the plugin has no feature of the given type
register.
args:
feature_type:
__doc__: The class of feature to unregister.
type: Type[GameFeatureType]
returns: The number of unregistered features.
GamePlugins:
__abstract__: true
getLoadOrder:
@@ -1476,6 +1617,9 @@ mobase:
pattern: The glob pattern to use to filter files.
returns: The list of matching files.
gameFeatures:
returns: The interface to the game features.
getFileOrigins:
__doc__: |
Retrieve the file origins for the specified file.
@@ -1995,6 +2139,10 @@ mobase:
dataDirectory:
returns: The path to the directory containing data (absolute path).
displayGameName:
abstract: False
returns: The name of the game to user for display, default to gameName().
documentsDirectory:
returns: The directory of the documents folder where configuration files and such for this game reside.
@@ -2009,29 +2157,6 @@ mobase:
abstract: false
returns: A list of automatically discovered executables of the game itself and tools surrounding it.
feature:
__doc__: Retrieve a specified game feature from this plugin.
abstract: false
args:
feature_type:
__doc__: The class of feature to retrieve.
type: Type[GameFeatureType]
returns:
__doc__: |
The game feature corresponding to the given type, or `None` if the feature is
not implemented.
type: GameFeatureType
featureList:
__doc__: |
Retrieve the list of game features implemented for this plugin.
Python plugin should not implement this method but `_featureList()`.
abstract: false
returns:
__doc__: A mapping from feature type to actual game features.
type: dict[Type[GameFeatureType], GameFeatureType]
gameDirectory:
returns: The directory containing the game installation.
@@ -2039,7 +2164,7 @@ mobase:
returns: The icon representing the game.
gameName:
returns: The name of the game (as displayed to the user).
returns: The name of the game (for internal usage).
gameNexusName:
abstract: false
@@ -2107,6 +2232,11 @@ mobase:
directory: Directory to check.
returns: True if the directory looks like a valid installation of this game, False otherwise.
lootGameName:
abstract: False
returns: |
The game name to use when calling LOOT from MO2, default to gameShortName().
nexusGameID:
__doc__: |
Retrieve the Nexus game ID for this game.
@@ -2388,6 +2518,16 @@ mobase:
True if the given file has a .esm extension, False otherwise or if the
file does not exist.
hasNoRecords:
__doc__: |
Determine if a plugin has no records.
args:
name: Filename of the plugin (without path but with file extension).
returns: |
True if the given file plugin contains no records, False if it does OR if the
file does not exist.
isLightFlagged:
__doc__: |
Determine if a plugin is flagged as light
-9
View File
@@ -41,12 +41,6 @@ lint-pyright = "pyright src"
lint.sequence = ["lint-ruff", "lint-ruff-format", "lint-pyright"]
lint.ignore_fail = "return_non_zero"
[tool.flake8]
max-line-length = 88
# See https://github.com/PyCQA/pycodestyle/issues/373
extend-ignore = ['E203', 'E231']
per-file-ignores = ['*.pyi:E301,E302,E305,E501,E701']
[tool.ruff]
target-version = "py310"
@@ -56,9 +50,6 @@ extend-select = ["B", "Q", "I"]
[tool.ruff.lint.isort]
known-first-party = ['tas']
[tool.ruff.lint.flake8-bugbear]
extend-immutable-calls = ["astropy.units.Quantity"]
[tool.pyright]
typeCheckingMode = "strict"
reportMissingTypeStubs = true
+7 -4
View File
@@ -57,12 +57,9 @@ def add_mobase_header(writer: Writer):
"Callable",
"Dict",
"Iterator",
"List",
"Optional",
"overload",
"Sequence",
"Set",
"Tuple",
"Type",
"TypeVar",
"Union",
@@ -218,11 +215,17 @@ def main() -> None:
writer.print_object(c)
subprocess.run(
["ruff", "format", output_folder.joinpath("__init__.pyi").as_posix()]
[
"ruff",
"--silent",
"format",
output_folder.joinpath("__init__.pyi").as_posix(),
]
)
subprocess.run(
[
"ruff",
"--silent",
"check",
"--select",
"I",
+1 -1
View File
@@ -163,7 +163,7 @@ class Writer:
if not prop.is_read_only():
self._print("{}@{}.setter".format(indent, prop.name))
self._print(
"{}def {}(self, arg0: {}): ...".format(
"{}def {}(self, arg0: {}) -> None: ...".format(
indent, prop.name, self._fix_typing(prop.type.typing())
)
)
+1 -1
View File
@@ -1,6 +1,6 @@
[tool.poetry]
name = "mobase-stubs"
version = "v2.5.0.dev12"
version = "v2.5.0.dev16"
description = "PEP561 stub files for the mobase Python API."
authors = ["Holt59 <capelle.mikael@gmail.com>"]
license = "MIT"