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https://github.com/ModOrganizer2/pystubs-generation.git
synced 2026-07-27 14:07:13 -07:00
Small fix in docstrings.
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@@ -1626,7 +1626,7 @@ mobase:
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Each game requires a specific game plugin. These plugins were initially designed for
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Bethesda games, so a lot of methods and attributes are irrelevant for other games. If
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you wish to write a plugin for a much simpler game, please consider the `basic_games`
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plugin: https://github.com/Holt59/modorganizer-basic_games
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plugin: https://github.com/ModOrganizer2/modorganizer-basic_games
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CCPlugins:
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returns: The current list of active Creation Club plugins.
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@@ -1816,6 +1816,7 @@ mobase:
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IPluginInstaller:
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__doc__: |
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This is the top-level class for installer. Actual installers should inherit either:
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- `IPluginInstallerSimple` if the installer can work directly with the archive. This is what
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most installers use.
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- `IPluginInstallerCustom` if the installer needs to perform custom operations. This is only
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@@ -2020,7 +2020,7 @@ class IPluginGame(IPlugin):
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Each game requires a specific game plugin. These plugins were initially designed for
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Bethesda games, so a lot of methods and attributes are irrelevant for other games. If
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you wish to write a plugin for a much simpler game, please consider the `basic_games`
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plugin: https://github.com/Holt59/modorganizer-basic_games
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plugin: https://github.com/ModOrganizer2/modorganizer-basic_games
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"""
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def __init__(self): ...
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@@ -2340,6 +2340,7 @@ class IPluginGame(IPlugin):
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class IPluginInstaller(IPlugin):
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"""
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This is the top-level class for installer. Actual installers should inherit either:
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- `IPluginInstallerSimple` if the installer can work directly with the archive. This is what
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most installers use.
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- `IPluginInstallerCustom` if the installer needs to perform custom operations. This is only
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