Small fix in docstrings.

This commit is contained in:
Mikaël Capelle
2020-07-29 20:49:13 +02:00
parent b52cf4cc21
commit 62a4c61a18
2 changed files with 4 additions and 2 deletions
+2 -1
View File
@@ -1626,7 +1626,7 @@ mobase:
Each game requires a specific game plugin. These plugins were initially designed for
Bethesda games, so a lot of methods and attributes are irrelevant for other games. If
you wish to write a plugin for a much simpler game, please consider the `basic_games`
plugin: https://github.com/Holt59/modorganizer-basic_games
plugin: https://github.com/ModOrganizer2/modorganizer-basic_games
CCPlugins:
returns: The current list of active Creation Club plugins.
@@ -1816,6 +1816,7 @@ mobase:
IPluginInstaller:
__doc__: |
This is the top-level class for installer. Actual installers should inherit either:
- `IPluginInstallerSimple` if the installer can work directly with the archive. This is what
most installers use.
- `IPluginInstallerCustom` if the installer needs to perform custom operations. This is only
+2 -1
View File
@@ -2020,7 +2020,7 @@ class IPluginGame(IPlugin):
Each game requires a specific game plugin. These plugins were initially designed for
Bethesda games, so a lot of methods and attributes are irrelevant for other games. If
you wish to write a plugin for a much simpler game, please consider the `basic_games`
plugin: https://github.com/Holt59/modorganizer-basic_games
plugin: https://github.com/ModOrganizer2/modorganizer-basic_games
"""
def __init__(self): ...
@@ -2340,6 +2340,7 @@ class IPluginGame(IPlugin):
class IPluginInstaller(IPlugin):
"""
This is the top-level class for installer. Actual installers should inherit either:
- `IPluginInstallerSimple` if the installer can work directly with the archive. This is what
most installers use.
- `IPluginInstallerCustom` if the installer needs to perform custom operations. This is only